Patch Notes 12.1.6.2000 - Fairy Tale Festival

Fairy Tale Festival

Patch Notes 12.1.6.2000

articleGeneral

  • Fixed monster-kill TP rewards with TP Modifier buff.
  • Fixed other players' gravestones being targetable and interactable.
  • Fixed stale scripted portals remaining after instance changes and intercepting clicks.
  • Clarified standard Titanium Hammers descriptions to show that durability increases have 30% success chance.

settingsGame Engine

Stability & Performance

  • Fixed input recovery after window focus loss.
  • Fixed UI freezes during heavy network activity.
  • Prevented crashes during multi-target magic actions.
  • Prevented oversized channel and guild-house packets.
  • Prevented endless system keyword replacement loops.
  • Fixed client freezes during world changes and shutdown.
  • Fixed freezes and crashes caused by invalid network data.
  • Fixed intermittent interface unresponsiveness during extended gameplay.
  • Consolidated combat buff notifications within each network update for more performance during heavy combat situations.

Water

  • Improved water reflection consistency.
  • Fixed distant terrain disappearing from water reflections.
  • Fixed water wakes disappearing when leaving water or changing water level.

Weather

  • Improved behavior inside covered areas.
  • Added climate-based behavior for supported areas.

Various

  • Fixed camera-dependent object and shadow disappearance.
  • Fixed character animation blending during combined motions.

auto_awesomeGame Systems

Flying Mounts

  • Changed flying mount questline to have its own questline name.
  • Fixed flight barriers persisting after changing zones that share same world data.
  • Fixed flying mount stamina bar remaining hidden after logging back in while flying.
  • Changed flying mount questline to directly attempt to get next quest when one is finished.

Housing

  • Fixed [Алхимический горшок] interaction to open alchemy crafting interface.
  • Added House List with Decor Score ranking, paginated browsing, search, and house details.

Prestige

  • Fixed Prestige boss tracking icons and spawn notifications.
  • Fixed achievement counters visually incrementing whilst inside house.
  • Allowed to use [Билет Повторного Посещения Рудник Гоблинов I] inside [Замок Гильдии].

Pets

  • Prevented regular player pets from receiving Awakened mode scaling buffs.

Fishing

  • Increased [Порваная леска] chance for fishing treasure pool to 26.67% (from 15%).

celebrationFestivals

  • Activated Fairy Tale Festival.
  • Deactivated Anniversary Festival.
  • Fixed [Зелье превращения - лягушка-воин] wasn't removed at end of [Мисиан] event.

track_changesQuests

  • Restored automatic quest key-item rewards for killer and nearby group members after monster kills.

mapAreas

[Миллим]

  • Fixed danger zones not applying their effect correctly.
  • Reduced doodad density to 40% across entire zone for improved performance.

Instances

  • [Зал Хаоса]: Fixed [Варлин] encounter state reset across rooms.
  • [Оркхэм]: Fixed [Вознесение Ксемен] was not having any loot rarely.
  • [Заброшенное аббатство (Пробуждение)]: Fixed progression after weakened necromancers, preventing encounter lockups.
  • [Руины Королевства Ледяных Гномов]: Fixed [Морозная боевая броня] in non-awakened mode having strong attributes.

Battlegrounds

  • [Atlas Training Ground]: Fixed incorrect duplicate-character warnings when retrying entry.

tvUser Interface

Arcadia Messenger

  • Added warning when pasted message exceeds 16-line limit.
  • Added optional unread chat prioritization after pinned chats while preserving recent-first order.

Bag and Bank Search

  • Added attached attribute and rune matching.
  • Added localized item-category and equipment matching.
  • Improved search responsiveness across large inventories.
  • Added partial matching for item names, notes, metadata, and IDs.
  • Added item-state, on-use effect, runtime content, and regex matching.
  • Added OR matching for space-separated terms with quoted phrase support.

Settings

  • Added new effect density setting.
  • Removed visual effect toggle settings.
  • Removed effect particle limit slider settings.
  • Enabled Environment graphics settings on login screen.
  • Fixed Server Save preference persistence across client restarts.
  • Added separate settings to hide weapon trails for self, other players, and NPCs.

Tooltips

  • Fixed playlist tooltip text colors.
  • Fixed tooltip inspection hint appearing without visible hoverable content.

Various Frames

  • Chat: Improved chat translation system.
  • Cool Suit: Restored hide option for regular costume slots.
  • Macro: Fixed macro search results and scrollbar behavior.
  • Text Input: Fixed text input freezing on invalid character sequences.
  • Auction House: Fixed item history display when records are incomplete.
  • Action Sequences: Allowed shared action sequences across class combinations while removing incompatible skills during paste.

auto_awesomeGame Balance

Note by GD: With a heavy heart, we simply had to reduce sources of cooldown reduction throughout the game, as it caused an extreme spike in damage and homogenization of class playstyles throughout. In other words: It made the game extremely unfair and one-sided. Now, before you get angry, note that as a compensation we've sent you [Corruption Swapper] for each reduced cooldown reduction roll so you can easily exchange the (now nerfed) rolls to something of your choice. We also introduced the Haste stat so we can more finely tune classes and bring better balance throughout.

General

  • Fixed Heal Power scaling for fixed HP healing.
  • Changed direct-damage spells with cast time to deal partial damage when interrupted.
  • Changed direct-damage spells to be interrupted earlier if target can be slain from partial damage of spell.
  • Implemented Final Magical Damage and Final Physical Damage attributes with single final scaling. Final Damage attributes are linear and affecting your final damage value without any non-linear interference.

Equipment

Players will be compensated with a "corrupted stat swapper" for each mentioned attribute they have on their corrupted weapon/shield/talismans to allow them to re-roll their equipment without spending resources: Magical Damage, % Magical Damage, % Corruption Effectiveness, % Cooldown Speed.

  • Enabled Dim Fragments for compatible corrupted shield/talismans.
  • Enabled Corrupted Power for compatible corrupted shield/talismans.
  • Limited base cooldown speed on dynamic attributes to 7.5 (from 12).
  • Implemented Haste attribute that boosts attack, cast, channel, move, cooldown speed.
  • Changed [Шестигранный щит] to provide % Final Magical Damage instead of % Magical Damage.
  • Replaced all existing % Magical Damage attributes with % Final Magical Damage in corrupted equipment.
  • Replaced all existing raw Magical Damage attributes with Weapon Magical Damage in corrupted equipment.
  • Changed all artifact runes that were providing % Magical Damage to provide Final Magical Damage instead.

Titles

  • Changed [Rift Closer] to provide 5% Haste (instead of 15% Cooldown Reduction).
  • Changed [The Unscathed Ascent] to provide 8% Haste (instead of 25% Cooldown Reduction).

Champion

Champion / Scout
  • Removed [Преобразование сосредоточения] cooldown, added global cooldown trigger.
Champion / Rogue
  • Removed [Возможность] Energy cost.
  • Changed [Enforced Imprisonment Pulse] to cost Rage instead of energy.

Druid

Item Set Skills
  • Changed [Полуусвоение]: Increased [Полуусвоение] duration to 20 seconds (from 6); changed [Выживание] to provide 20% heal power and 10% physical and magical attack, duration to 20 seconds (from 6).
Druid / Warlock

Note by GD: Rejoice, healers! This is for your [Перчатки Чародея].

  • Reduced [Токсическая одержимость] healing reduction to -99% (from -100%).

Mage

Mage / Warrior
  • Changed [Мудрость и Храбрость] to provide weapon magical damage instead of raw magical damage.

Scout

Scout / Champion
  • Increased [Мастерство владения пистолетом] damage gain to 64.8% (from 60%).

Warden

Warden / Bard
  • Reduced [Идеальная гармония] cooldown to 60 seconds (from 90).
  • Changed [Элементальное приобретение] to additionally provide 19.6% Physical Damage.

Warlock

General
  • Increased [Искажающий заряд] cast speed to unify it with attack speed.

Bard

General
  • Removed [Ритмическая иллюзия] magical damage bonus, increased cast speed to unify it with attack speed.

auto_awesomeAddon Development

  • Added function bool Enabled = IsEnabledNPCWeaponTrail()
  • Added function bool Enabled = IsEnabledSelfWeaponTrail()
  • Added function void SetEnabledNPCWeaponTrail(bool Enabled)
  • Added function void SetEnabledSelfWeaponTrail(bool Enabled)
  • Added function bool Enabled = IsEnabledOtherPlayerWeaponTrail()
  • Added function void SetEnabledOtherPlayerWeaponTrail(bool Enabled)
  • Added function void = Houses_VisitHouseFromList(int HouseDBID, string Password)
  • Updated function int HouseDBID, int OwnerDBID, string OwnerName, string HouseName, int HouseType, int OpenType, int FurnituresPlaced, int DecorScore, bool HasPassword = Houses_GetListInfo(int Index)

Планируемые изменения

No Planned Patch Notes now. Follow patch notes to find out.

Дорожная карта

autorenewUpdates

Roadmap Creation Previously Updated Last Updated Changes
October 28, 2025 June 24, 2026 August 8 2026

New — Added since last update.
Updated — Status changed since last update.
Delayed — The ETA has been postponed.

infoStatus Legend

In Planning Work in Progress Scheduled Polishing Completed

buildDevelopment

Quick preview of the major initiatives multiple groups in our team are currently working on:

Feature
ETA
Status
Newcomers:
Simpler access to the market and economy.
Clearer game knowledge.
Redesigning tutorial experience to align with current needs and shared between races.
Q3-Q4 2026
[Рыбацкий лагерь (8 часов)] — Possibility for automated fishing.
Q3-Q4 2026
Game Visuals:
Reworked trees.
Shadows for all objects in game.
Various graphics and performance improvements.
More lively environment.
August 2026
Weather system.
August 2026
Housing:
Building system with new features, resources similar to Guild Castle.
Q3-Q4 2026
Furnishing in multiple external styles at once.
Q3-Q4 2026
More building furniture.
Q3-Q4 2026
[Миллим] and [Разрушенная роща] DLC1 "Parallel Worlds": Big Glitches, Reality Glasses, new challenges.
August 2026
Streamlining game installation.
August 2026
Possibility to play as Dwarf Female.
Q3 2026
[Миллим] DLC2: New areas, quests, building mechanics and flying mounts.
December 2026
Creation of a Daily & Weekly Reset Hub for all repeatable content.
unknown
New Wheel of Fortune categories: Potions/Food, Wings, Mounts, etc.
unknown

auto_awesomeIntroduced

Overview of the major initiatives that have already been introduced:

Feature
ETA
Status
Newcomers:
Simplifying instance pre-quests.
2025
Easier preparation for instances.
2025
[Разрушенная роща] endgame 12-player instance in [Миллим].
November 2025
Critical Chance Rework — Lethality ensures every hit benefits from Execution Power.
November 2025
Game Visuals:
Better control over GPU, CPU, RAM usage and resulting FPS.
December
Prestige Season 6 — Rewards adjusting, possibility to purchase for diamonds.
December 2025
Housing:
Furnishing outside square in external styles.
Q4 2025 – Q1 2026
New responsive, clean website connecting our two current domains.
Q4 2025 – Q1 2026
Restoring User Interface style to the original with higher quality.
Q4 2025 – Q1 2026

Gear Score — Grouping gears and adjusting their values.

Q1 2026
Prestige Season 7
April 2026
Awakened Instances:
Modernization, reducing catch-up time, new toys to play with and a whole new system to let you choose your own difficulty!
July 2026
[Гробница Кавака (Пробуждение)]: Travel through the sacred limon grounds to uncover the Envoys mysterious past…
July 2026
Prestige Season 8 — New achievement categories, cleaner UI/UX.
August 2026