Patch Notes 12.1.7.1000 - Arcadia Engine, DirectX11, Pumpkin Festival

Arcadia Engine, DirectX11, Pumpkin Festival

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Patch Notes 12.1.7.1000

Image 5567

articleGeneral

  • See Patch Notes 12.1.6.3502 from 20.10 for more general changes.
  • Fixed click-to-move stopping when crossing seamless zone boundaries.
  • Blocked outdated local BuffReminderImprove addon that flooded UI with errors after zone changes.
  • Fixed party join requests, party member search and fusion stone trades doing nothing on PCs running for over 24 days.

settingsGame Engine

Stability & Performance

  • Reduced login, loading screen and /reload times.
  • Fixed textures briefly appearing white while loading.
  • Reduced stutter while turning camera, riding, flying or entering new areas.
  • Replaced loading screen after most teleports with short fade on DirectX 11.
  • Added protection that stops addon scripts from freezing game for more than five seconds.
  • Reduced memory usage and slowdowns during long play sessions, including after repeated /reload.
  • Improved interface performance in crowded fights, including combat text, buffs, combat meters and tooltips.

Animations

  • Made fire, smoke, torch, waterfall and spell casting effects animate more smoothly.
  • Added elemental shooting motions for eligible magic skills and smoother weapon trails.
  • Added Animation High Poll Rate setting; turning it off lowers animation and effect update rates for better performance.

Arcadia Engine

Note by GD: Until now, game did almost all its work on one CPU core, so one heavy moment such as raid fight or many spell effects slowed everything down. Arcadia Engine shares that work across your CPU, so frame rate stays steadier when it matters most.

  • Introduced Arcadia Engine, which uses more CPU cores for smoother performance in busy scenes. Requires DirectX 11.

DirectX 11

Note by GD: DirectX 11 brings better visuals and higher frame rate at same settings, and lets us keep improving graphics in future updates. If you notice graphical errors, crashes or lower performance, switch Graphics Renderer (DirectX) to DirectX 9 in Settings and report problem to us.

  • Added Neural Rendering setting with DLSS presets for RTX graphics cards.
  • Added Legacy Visuals option to keep classic look while playing on DirectX 11.
  • Added new antialiasing choices, anisotropic filtering and optional depth of field.
  • Added automatic graphics preset choice that suits your computer on first DirectX 11 start.
  • Added Graphics Renderer (DirectX) setting to switch between DirectX 9 and DirectX 11 without restarting game.

DirectX 11DirectX 9DirectX 9DirectX 11

Lighting & Shadows

  • Added HDR lighting with bloom.
  • Made nights darker; full-moon nights stay brightest.
  • Increased handheld torch light reach fivefold with softer glow.
  • Added sun lens flare at highest Sky Quality, dimmed by clouds and dusk.
  • Added light from torches, streetlamps and spell effects onto nearby surroundings.
  • Added shadows from torches and lamps and softer shadow edges at higher graphics presets.
  • Added soft contact shadows, richer surface lighting and sky reflections under Advanced Lighting.
  • Fixed distant terrain shadows appearing and disappearing at dusk and dawn while camera turns or moves.
  • Added sunlight beams through trees and clouds at highest Sky Quality, reacting to weather and time of day.
  • Improved shadows with sharper detail nearby, wider coverage at distance and less flickering while turning camera.

DirectX 11DirectX 9DirectX 9DirectX 11

DirectX 11DirectX 9DirectX 9DirectX 11

DirectX 11DirectX 9DirectX 9DirectX 11

DirectX 11DirectX 9DirectX 9DirectX 11

Sky & Clouds

  • Added 3D clouds that follow weather and change world lighting.
  • Added DirectX 11 sky with visible sun, solid moon, stars, planets, nebulae and Milky Way.
  • Added Sky Quality setting that sets detail of planets, stars, clouds and sunlight in one slider.
  • Known issue: Clouds on setting "Sky Quality" with values 2 and 3 are glitched.

DirectX 11DirectX 9DirectX 9DirectX 11

Terrain & Vegetation

  • Improved distant terrain, mountains and fog with new Far Terrain Quality setting.
  • Added dynamic grass and flowers that match terrain, sway in wind and bend around players and NPCs.
  • Improved terrain texture blending and reduced repeating patterns at top Terrain Texture Quality step.
  • Added fifth Terrain Texture Quality step on DirectX 11 with deeper-looking ground and smoother hills.

DirectX 11DirectX 9DirectX 9DirectX 11

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Water

  • Added wet footprints and wet beach sand along shores.
  • Calmed small ponds and narrow rivers and sharpened their reflections.
  • Reworked water with waves, reflections, shoreline foam, underwater light patterns and sun and moon glare.
  • Added ocean swell with breaking waves at highest Water Details level, carrying swimmers, mounts and ships.
  • Added swimming wakes, ripples, splashes and underwater bubbles, and improved swimming controls in shallow water.
  • Added splashes, leaning grass, dust and snow puffs and swirling fog around moving characters and skill impacts at highest Water Details level.

DirectX 11DirectX 9DirectX 9DirectX 11

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Weather & Atmosphere

  • Added deeper snow with footprints, tracks and snow-covered objects.
  • Added darker, glossier wet look on characters in rain that depends on armor material.
  • Added Ambient Life with fireflies, glowing motes, butterflies and lighting moods that need HDR.
  • Reworked rain and snow with denser precipitation, ground splashes, ripples, puddles and shelter under roofs.

DirectX 11DirectX 9DirectX 9DirectX 11

Various

  • Fixed camera snapping flat when tapping diagonal movement keys.
  • Added footstep sounds that match ground, echo in caves and quieter music during combat.
  • Added bindable Select / Rotate Camera and Interact / Mouse Look actions for classic left and right click behavior.
  • Added hand torch you can light with Ctrl+T (visible only to you), and Sheathe key (Z by default) now cycles between sheathed, melee and ranged weapons.

auto_awesomeGame Systems

Monster Cards

  • Updated card tooltips to list ownership across main and additional decks.
  • Fixed Monster Cards filter counts and lists staying outdated after card attribute or star changes until relog.

Wings

  • Changed some wings to allow you fly or float on request, similar to flying mounts. They will require same questline to enable flying. Floating can be toggled with Shift + F.

celebrationFestivals

track_changesQuests

  • [Мотивы Жаргоса]: Added quest log hint that [Некс Чазиса] drops [Рунический фрагмент] in every difficulty while quest is active.

tvUser Interface

Action Bars

  • Replaced mouse button hotkey text on action buttons with yellow mouse icons.
  • Added separate key binding profile for action camera mode, where left and right click use action bar slots 11 and 12 by default.

Assistant

  • Fixed error when searching in Zones tab again.
  • Fixed Lua error and empty News list in Overview tab during Diamond Promo again.
  • Fixed party recruitment settings switching back to instance info whenever party board refreshed while creating or editing party.

Action Camera

  • Added Action Camera Mode with crosshair aiming and mouse look without holding button, switchable in Interface settings or by key (Shift+R).
  • Added Smart Heal Targeting for action camera mode.

Animations

  • Revised all player animations for smoother & more realistic visuals.
  • Added new flight & combat animations for wings.

Settings

  • Added tooltips describing each graphics preset.
  • Fixed settings window jumping back to top after changing setting.
  • Added Cull Effect Sounds setting that mutes sounds of effects hidden by Effect Density.
  • Added Hit Feedback setting that makes targets flash, shake and flinch when you hit them.
  • Added Disable camera altering setting that turns off camera shake, dizzy sway and field of view changes from effects.
  • Replaced Max Players setting with Force-disable costly settings during raidboss, which lowers effects in raid boss fights without changing your settings.

Various Frames

  • Codex: Disabled some quests from appearing in list with system names.
  • Target Frame: Added flash and draining lost-health segment to health bar whenever target takes damage.
  • Damaged Equipment Indicator: Stopped showing fishing rods as damaged, since merchants cannot repair them.
  • Arcadia Messenger: Fixed unread counter jumping to 99+ and made messenger icon open newest unread conversation.
  • Assistant: Fixed party join requests getting lost and party creation errors, and added messages for declined or undelivered join requests.

auto_awesomeAddon Development

Action Camera

  • Added function void ToggleActionCamera()
  • Added function boolean Enabled = IsActionCameraEnabled()
  • Added function void SetActionCameraEnabled(boolean Enabled)
  • Added function boolean Capturing = IsActionCameraCapturing()
  • Added function boolean Enabled = Sys_GetActionCameraEnabled()
  • Added function void Sys_SetActionCameraEnabled(boolean Enabled)
  • Added function integer Offset = Sys_GetActionCameraCrosshairOffset()
  • Added function void Sys_SetActionCameraCrosshairOffset(integer Offset)
  • Added function integer Distance = Sys_GetActionCameraRetargetDistance()
  • Added function number Sensitivity = Sys_GetActionCameraLookSensitivity()
  • Added function void Sys_SetActionCameraRetargetDistance(integer Distance)
  • Added function void Sys_SetActionCameraLookSensitivity(number Sensitivity)

Ambient Life

  • Added function boolean Enabled = GetAmbientCritters()
  • Added function boolean Enabled = GetAmbientFireflies()
  • Added function void SetAmbientCritters(boolean Enabled)
  • Added function integer Quality = GetAmbientLifeQuality()
  • Added function boolean Enabled = GetAmbientLifeEnabled()
  • Added function void SetAmbientFireflies(boolean Enabled)
  • Added function void SetAmbientLifeQuality(integer Quality)
  • Added function void SetAmbientLifeEnabled(boolean Enabled)
  • Added function boolean Enabled = GetAmbientLightingMoods()
  • Added function void SetAmbientLightingMoods(boolean Enabled)

Antialiasing & Filtering

  • Added function boolean Available = SYS_GetCMAAAvailable()
  • Added function integer Method = SYS_GetAntialiasingMethod()
  • Added function void SYS_SetAntialiasingMethod(integer Method)
  • Added function integer Filtering? = SYS_GetAnisotropicFiltering()
  • Added function void SYS_SetAnisotropicFiltering(integer Filtering)
  • Added function integer Multiplier? = SYS_GetAntialiasingMultiplier()
  • Added function void SYS_SetAntialiasingMultiplier(integer Multiplier)
  • Added function boolean Supported = SYS_IsAntialiasingMultiplierSupported(integer Multiplier, integer Method?)

Clouds

  • Added function integer Quality? = Sys_GetProceduralCloudQuality()
  • Added function boolean Enabled? = Sys_GetProceduralCloudsEnabled()
  • Added function void Sys_SetProceduralCloudsEnabled(boolean Enabled)
  • Added function boolean Success = Sys_SetProceduralCloudQuality(integer Quality)

Day Cycle Preview

  • Added function void ResetDayCyclePreview()
  • Added function integer Minutes? = GetDayCyclePreview()
  • Added function boolean Success = SetDayCyclePreview(integer Minutes)

Frames

  • Added function void Frame:RegisterUnitEvent(string Event)
  • Added function boolean Suspended = Frame:IsUpdateScriptSuspended()
  • Added function void Frame:SetUpdateScriptSuspended(boolean Suspended)

Grass

  • Added function integer Type? = GetRuntimeGrassType()
  • Added function number Density? = GetRuntimeGrassDensity()
  • Added function boolean Enabled? = GetRuntimeGrassEnabled()
  • Added function number Distance? = GetRuntimeGrassViewDistance()
  • Added function number Density? = GetRuntimeGrassFlowerDensity()
  • Added function boolean Success = SetRuntimeGrassType(integer Type)
  • Added function boolean Success = SetRuntimeGrassDensity(number Density)
  • Added function boolean Success = SetRuntimeGrassEnabled(boolean Enabled)
  • Added function boolean Success = SetRuntimeGrassViewDistance(number Distance)
  • Added function boolean Success = SetRuntimeGrassFlowerDensity(number Density)

HDR

  • Added function boolean Enabled? = GetHDREnabled()
  • Added function boolean Enabled? = GetHDRBloomEnabled()
  • Added function boolean Success = SetHDREnabled(boolean Enabled)
  • Added function boolean Success = SetHDRBloomEnabled(boolean Enabled)

Lighting

  • Added function boolean Enabled? = GetGodrays()
  • Added function number Limit? = GetDarknessLimit()
  • Added function boolean Enabled? = GetDepthOfField()
  • Added function boolean Enabled? = GetSpriteLightsEnabled()
  • Added function boolean Enabled? = GetSkyReflectionsEnabled()
  • Added function boolean Success = SetGodrays(boolean Enabled)
  • Added function boolean Enabled? = GetSurfaceLightingEnabled()
  • Added function boolean Enabled? = GetAmbientOcclusionEnabled()
  • Added function boolean Success = SetDarknessLimit(number Limit)
  • Added function boolean Success = SetDepthOfField(boolean Enabled)
  • Added function boolean Success = SetSpriteLightsEnabled(boolean Enabled)
  • Added function boolean Success = SetSkyReflectionsEnabled(boolean Enabled)
  • Added function boolean Success = SetSurfaceLightingEnabled(boolean Enabled)
  • Added function boolean Success = SetAmbientOcclusionEnabled(boolean Enabled)

Neural Rendering

  • Added function integer Preset? = GetDLSS()
  • Added function boolean Enabled? = GetNeuralRendering()
  • Added function boolean Success = SetDLSS(integer Preset)
  • Added function boolean Success = SetNeuralRendering(boolean Enabled)

Renderer

  • Added function string Renderer? = GetRenderer()
  • Added function boolean Modern = IsModernVisuals()
  • Added function string Engine? = GetGraphicsEngine()
  • Added function boolean Enabled? = GetLegacyVisuals()
  • Added function boolean Success = SetRenderer(string Renderer)
  • Added function boolean Success = SetGraphicsEngine(string Engine)
  • Added function boolean Success = SetLegacyVisuals(boolean Enabled)

Shadows

  • Added function void Sys_SetShadowDistanceStep(number Step)
  • Added function number Step, number MetersPerStep = Sys_GetShadowDistanceStep()

Sky

  • Added function integer Quality = Sys_GetSkyQuality()
  • Added function void Sys_SetSkyQuality(integer Quality)
  • Added function integer Detail = Sys_GetSkyObjectDetail()
  • Added function void Sys_SetSkyObjectDetail(integer Detail)
  • Added function boolean Enabled = Sys_GetSkyObjectsEnabled()
  • Added function void Sys_SetSkyObjectsEnabled(boolean Enabled)

Snow

  • Added function integer Quality? = GetSnowQuality()
  • Added function boolean Enabled? = GetEnhancedSnow()
  • Added function boolean Success = SetSnowQuality(integer Quality)
  • Added function boolean Success = SetEnhancedSnow(boolean Enabled)

Terrain

  • Added function integer Quality? = GetFarTerrainQuality()
  • Added function void SetFarTerrainQuality(integer Quality)
  • Added function boolean Enabled? = GetTerrainParallaxEnabled()
  • Added function integer Quality = Sys_GetTerrainTextureQuality()
  • Added function void Sys_SetTerrainTextureQuality(integer Quality)
  • Added function integer Maximum = Sys_GetTerrainTextureQualityMaximum()
  • Added function boolean Success = SetTerrainParallaxEnabled(boolean Enabled)

Various

  • Added function void ToggleTorch()
  • Added function int Quality = GetAnimationQuality()
  • Added function void SetAnimationQuality(int Quality)
  • Added function boolean Enabled = SYS_GetCullEffectSounds()
  • Added function boolean Enabled = IsFullStressTestEnabled()
  • Added function void SYS_SetCullEffectSounds(boolean Enabled)
  • Added function boolean Enabled = Sys_GetHitFeedbackEnabled()
  • Added function boolean Enabled = Sys_GetCrowdedAreaOverride()
  • Added function void Sys_SetHitFeedbackEnabled(boolean Enabled)
  • Added function void Sys_SetCrowdedAreaOverride(boolean Enabled)
  • Added function boolean Disabled = SYS_GetDisableCameraAltering()
  • Added function void SYS_SetDisableCameraAltering(boolean Disabled)
  • Added function integer Density = EffectDensity_GetEffectiveValue()

Планируемые изменения

No Planned Patch Notes now. Follow patch notes to find out.

Дорожная карта

autorenewUpdates

Roadmap Creation Previously Updated Last Updated Changes
October 28, 2025 August 8, 2026 October 2, 2026

New — Added since last update.
Updated — Status changed since last update.
Delayed — The ETA has been postponed.

infoStatus Legend

In Planning → Work in Progress → Scheduled → Polishing → Completed

buildDevelopment

Quick preview of the major initiatives multiple groups in our team are currently working on:

Feature
ETA
Status
🎆DirectX11 & Arcadia Engine — Better performance, prettier visuals, lot of new visual effects.
October 2026
Installer — Streamlining game installation via integrating it into Launcher.
October 2026
Prestige Season 9
December 2026
🎁Login Gifts — Visit game regulary on special occassions to get free rewards.
Q4 2026
🧒Newcomers:
🔮Polishing first experiences with game.
Q4 2026
🥚Newbie Pet (Rework) — Your private Heal/DPS/Tank assistant, real companion and teacher.
Q4 2026 - Q1 2027
👣Assistant: Activities — Your personal to-do list with next steps on new character.
Q4 2026 - Q1 2027
Redesigning tutorial experience to align with current needs.
Q4 2026 - Q1 2027
Housing:
More building furniture.
Q4 2026
Furnishing in multiple external styles at once.
Q4 2026 - Q1 2027
Building system with new features, resources similar to Guild Castle.
unknown
🐀[Dungeon of Dalanis (Awakened)] — Crush Maxim's twisted experiments before they crush you!
Q4 2026 - Q1 2027
👻[Дух Бушующих Вершин] — Dynamic level solo / group minigame with refreshed rewards.
Q4 2026 - Q1 2027
🤖AI Assistant — Search by Wiki, Patch Notes, Game Information in seconds.
Q4 2026 - Q1 2027
👋Marketing & Retention — Reaching new & returning Players.
Q4 2026 - Q1 2027
Launcher — Refactoring game client for smaller disk storage usage & easier fixing corrupted clients.
Q4 2026 - Q1 2027
[Миллим] DLC2: New areas, quests, building mechanics.
Q1 2027
🃏Monster Cards — Simpler process for filling and personalizing Decks.
Q1 2027
🌊Open World Ocean — Prepare your ship and take on solo, duel and guild adventures.
2027
[Рыбацкий лагерь (8 часов)] — Possibility for automated fishing.
unknown
Possibility to play as Dwarf Female.
unknown
Creation of a Daily & Weekly Reset Hub for all repeatable content.
unknown
New Wheel of Fortune categories: Potions/Food, Wings, Mounts, Furniture and more.
unknown
🔨Auction House: Order Book — Place orders for automatic purchases of items at your price.
unknown

auto_awesomeIntroduced

Overview of the major initiatives that have already been introduced:

Feature
ETA
Status
Newcomers:
Simplifying instance pre-quests.
2025
Easier preparation for instances.
2025
Simpler access to the market and economy.
–
Clearer game knowledge.
–
[Разрушенная роща] endgame 12-player instance in [Миллим].
November 2025
Critical Chance Rework — Lethality ensures every hit benefits from Execution Power.
November 2025
Game Visuals:
Better control over GPU, CPU, RAM usage and resulting FPS.
December
Prestige Season 6 — Rewards adjusting, possibility to purchase for diamonds.
December 2025
Housing:
Furnishing outside square in external styles.
Q4 2025 – Q1 2026
New responsive, clean website connecting our two current domains.
Q4 2025 – Q1 2026
Restoring User Interface style to the original with higher quality.
Q4 2025 – Q1 2026

Gear Score — Grouping gears and adjusting their values.

Q1 2026
Prestige Season 7
April 2026
Awakened Instances:
Modernization, reducing catch-up time, new toys to play with and a whole new system to let you choose your own difficulty!
July 2026
[Гробница Кавака (Пробуждение)]: Travel through the sacred limon grounds to uncover the Envoys mysterious past…
July 2026
Prestige Season 8 — New achievement categories, cleaner UI/UX.
August 2026
[Миллим] and [Разрушенная роща] DLC1 "Parallel Worlds": Big Glitches, Reality Glasses, new challenges.
August 2026
Game Visuals:
Reworked trees.
–
Shadows for all objects in game.
–
Various graphics and performance improvements.
–
More lively environment.
August 2026
Weather system.
September 2026
🦅Flying Mounts — Mount Care profession allowing to travel in the air.
September 2026