Fixed restored instances were causing the player to miss important content of the instance.
Shashank
Increased maximum possible tower progress at once to 3.
Thelxinoe
Fixed combat was ending when boss is at certain state.
Increased defense by 25%, health points by 15% of Thelxinoe.
Xanthus
Increased damage reductions to 90% from 40% at certain situations.
Patch Notes 10.6.0.1004
Reduced gear score requirement from 2000 to 1700 in Dark Core.
Removed Unique cards from “New System Cards” card book filter.
Changed Gear Score for tier 10-13 runes from 1/2/5/10 to 1/2/4/6.
Post Patch Notes 10.6.0.1004
Dark Core
General
Excluded cenedrils and class pets from wipe spell.
Dark Core
Changed event mobs to be locked on combat initializer.
Changed boss to be locked on combat initializer.
Patch Notes 10.6.0.1005
General
Added tooltip watermark on Arcadia custom items. In future patches red rarities will be adjusted to original distinction.
Monster Cards
General
Added NPC preview for Ctrl+click on card hyperlink in chat.
Changed some minigame cards from wrong Boss type to General.
Moved Card – Reddie Hammertooth to loot of his master, Hodu Hammertooth.
Changed card star upgrade requirements for non-killable minigames NPCs to disenchanting only.
Card Book
Added “Card ID” sorting.
Fixed search for cards with special characters in NPC name.
Added card ID copy with middle mouse button on cards in card book.
Fixed “Current Zone” filter was not refreshed after zone change or reopening.
Dark Core
General
Implemented weapon textures and icons.
Fixed some of recent titles had no attributes.
Adjusted attack values of instance mobs and bosses.
Fixed some mob spells were inflicting absurd amount of damage.
Xanthus
Increased Runic Protection damage reduction to 40% from 20% and critical resistance to 15000 from 10000.
Dark Core
Fixed some spells were not working as intended.
Fixed Cosmic Explosion was not inflicting damage in some parts of boss room unintentionally.
Changed Reinforce to be instant, fixed it was not working properly, increased its interval to 120 from 30.
Development
Renamed UpdateItemLevel() to UpdateGearScore().
Renamed GetPlayerItemLevel() to GetPlayerGearScore().
Renamed GetItemLevel(int index) to GetGearScore(int index).
Renamed PLAYER_ITEMLEVEL_CHANGED to PLAYER_GEARSCORE_CHANGED.
Patch Notes 10.6.0.1006
General
Fixed updating of GearScore on server.
Fixed Transmutor when there is 0 Purified stones.
Minigames
Fixed that Ghost Guard Dog could remove Invisibility through walls during Ancient Treasures.
Talaghan
Fixed Talaghan Public Events weren’t functioning correctly sometimes.
Dark Core
General
Revised some models.
Added bow visual to Dark Energy Demon Scout Wizards, fixed it had no bow preparing motion.
Fixed some mob skills weren’t inflicting damage.
Fixed some titles had wrong attributes.
Shashank
Fixed event was stucking after failing fight sometimes.
Fixed Kain aura was providing wrong effects, adjusted its effect after correction.
Adjusted effect of Xana aura.
Dark Core
Excluded tank from certain events.
Fixed some mandatory effects were invisible when effects are disabled.
Fixed Champion was not casting Eternal Sleep after a while.
Post Patch Notes 10.6.0.1006
Dark Core
Shashank
Reduced Lesser Dark Field radius to 115 from 250 to match its visual.
Dark Core
Reduced messenger pull distance to 80 from 100.
Increased delay between messenger pulls to 2/3 from 0.3/3.
Changed messengers to be locked to their targets.
Changed messengers to do not get interrupted.
Reduced messenger HP by half.
Changed minions to do not initiate first attack on certain event participants.
Disabled boss white attacks.
Fixed wipe timer at last phase was not working.
Patch Notes 10.6.0.1007
Dark Core
General
Fixed The Request of the Light Nature Goddess was obtainable from Ealric Capebattler’s Diary unintentionally, changed quest name to Vital Request
Corrected some of quest descriptions and names.
Fixed sky was being dark sometimes unintentionally.
Fixed buffs and items were not disappearing after boss fights sometimes.
Added more dialogues.
Adjusted “Dark Core” exchange rates.
Dark Core
Fixed lasers were vulnerable to attacks.
Changed “Dark Core” loot to be given to players by filtering MAC addresses upon boss death.
Added new unbound “Obscure Metal” loot that provides “Dark Core” when consumed.
Fixed teleport crystal was not being clickable after killing boss.
Disabled boss dialogue for attempts except first.
Fixed indicator for cage event was not visible, fixed it was moving around to cause issues.
Fixed Eternal Silence of boss was interruptable visually. this does not affect the wipe timer
Post Patch Notes 10.6.0.1007
Dark Core
Adjusted exchange rates.
Shashank
Increases maximum possible amount of progress per rune to 4 from 3.
Thelxinoe
Fixed wipe timer was not working properly.
Xanthus
Fixed wipe timer was not working properly.
Dark Core
Fixed caged player was not losing debuff after death inside.
Changed “Dark Core” obtain amounts to be dependent on some pattern rather than being random. explore the pattern.
Patch Notes 10.6.0.1008
Monster Cards
Fixed “Current Zone” filter was not refreshed on zone change when wasn’t currently selected.
Dark Core
Changed Suppressed Bravery damage interval to 3 seconds from 2.
Changed Stun Seed to do not get removed from bag upon log off.
Changed Corruption to provide damage only to the hand weapon is held. Magical weapons are still providing same magical damage if they are in main hand.
Increased dexterity gain of leather set to 18% from 12%.
Fixed titanium hammers weren’t working on new weapons.
Thelxinoe
Increased visual size of some event objects.
Dark Core
Adjusted values of some event mobs.
Decreased messenger pull interval to 1.25 from 2.
Fixed Call of Abyss was not disappearing after related monster disappears, causing it to stop working further.
Changed boss teleport crystal to not be active before boss is killed.
Adjusted skill damages of mobs before boss.
Increased cage trigger range to 40 from 25.
Changed ‘Dark Core’ loot to be distributed randomly until certain amount of runs instead of being a pattern. With this system, running instance constantly will provide always 39 cores in average 5 Dark Core acquirement, including Obscure Metal.
Class Balance
General
Changed aggro reducer on pets to 90% from 75%.
Priest
Priest/Warden
Changed Barrier Resilience to reduce received area damage by 15% instead. Effect disappears from friends if you are too far or dead.
Priest/Scout
Increased Drowning Attack cooldown to 6 seconds from 3.
Warden
Changed Sepal Stab damage type to pierce from blunt.
Changed damage type of Frantic Briar to physical pierce from magical.
Warden/Scout
Reduced Chiron attack scaling to 0.09 from 0.18, increased damage scaling to 5.0 from 0.1.
Changed Apparition Shot damage type to physical pierce from magical.
Rogue
Reduced Fervent Attack cooldown to 3 minutes from 5, changed it to be overridden with similar buffs instead of immune result.
Rogue/Druid
Increased Poison Shroud damage to 993 from 331, reduced poison damage to 1815 from 2420, increased cooldown to 12 seconds from 4.
Rogue/Bard
Changed Quick as the Wind spells to pierce from none.
Reduced An Old Friend attack gain to 8% from 15%.
Changed Quick as the Wind to extend cooldowns of mentioned skills to 6 seconds from 4.
Rogue/Mage
Changed Chaos Dagger damage type to pierce from none.
Rogue/Warlock
Changed Begin When Ready to change Fervent Attack and Evasion to be passives.
Mage
Mage/Warrior
Reduced Rage Mana damage gain to 10.3% from 20.6%.
Increased Wisdom and Bravery duration to 600 seconds from 300.
Reduced Magic Boost damage gain to 6% from 10%.
Mage/Rogue
Changed Distract to make pet owner cast the spell while pets are alive.
Mage/Champion
Fixed last hit of Electric Bolt wasn’t triggering Voltage Seize.
Fixed Electric Bolt of other Mage/Champion was triggering Voltage Seize for any Mage/Champion in raid as long as they have their own Electric Bolt on target, which was causing faster triggers when timed properly.
Bard
Bard/Warlock
Reduced Darkness, Arise! damage gain to 30% from 40%.
Bard/Rogue
Reduced Ethereal Dagger maximum stack to 6 from 10.
Reduced The Devourer cooldown to 4 seconds from 6.
Champion
Changed Imprisonment Pulse damage type to blunt from none.
Changed Shock Overload damage type to blunt from none.
We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.Accept