Patch Notes 10.6.0.1000

Dark Core

  • Opened gates of new large hard mode 12-man instance in Talaghan.
  • Added 16 new titles.
  • Added 5 new furnitures.
  • Added 60 new monster cards.
  • Added 4 new pet transformation potions.
  • Added 6 new player transformation potions.
  • Added 20 new obtainable upper armor pieces and 24 weapons.

General

  • Reduced volume of Atlas Guard voice speech.
  • Fixed Dark Servants quest was not possible to complete sometimes.
  • Added physical damage resistance type information to NPC tooltips.

Patch Notes 10.6.0.1003

General

  • Fixed inability to create new character.
  • Fixed camera glitch when entering empty account.

Dark Core

  • Disabled shadow of some objects.
  • Adjusted damage of some mob spells.
  • Fixed Dark Core was missing english map.
  • Fixed progress bars of B2 was not being correct visually sometimes.
  • Reduced health points and defence values of some B2 mobs by 22%.

Monster Cards

  • Added “Current Zone” filter.
  • Added “Favorite Cards” filter.
  • Added “New System Cards” filter.
  • Reworked filter categories dropdown.
  • Added missing “General Cards” ranking.
  • Added possibility to add card to favorites.
  • Changed card book to load at game startup “Favorite Cards” filter if any, otherwise current zone.
  • Disabled auto changing filter category on opening card book, unless “Current Zone” filter was applied and zone was changed.

Development

  • Added CardFavoriteChanged event.
  • Added Card_IsFavorite(int cardID) function.
  • Added Card_Favorite(int cardID, bool Add) function.

Post Patch Notes 10.6.0.1003

Dark Core

General

  • Fixed restored instances were causing the player to miss important content of the instance.

Shashank

  • Increased maximum possible tower progress at once to 3.

Thelxinoe

  • Fixed combat was ending when boss is at certain state.
  • Increased defense by 25%, health points by 15% of Thelxinoe.

Xanthus

  • Increased damage reductions to 90% from 40% at certain situations.

Patch Notes 10.6.0.1004

  • Reduced gear score requirement from 2000 to 1700 in Dark Core.
  • Removed Unique cards from “New System Cards” card book filter.
  • Changed Gear Score for tier 10-13 runes from 1/2/5/10 to 1/2/4/6.

Post Patch Notes 10.6.0.1004

Dark Core

General

  • Excluded cenedrils and class pets from wipe spell.

Dark Core

  • Changed event mobs to be locked on combat initializer.
  • Changed boss to be locked on combat initializer.

Patch Notes 10.6.0.1005

General

  • Added tooltip watermark on Arcadia custom items. In future patches red rarities will be adjusted to original distinction.

Monster Cards

General

  • Added NPC preview for Ctrl+click on card hyperlink in chat.
  • Changed some minigame cards from wrong Boss type to General.
  • Moved Card – Reddie Hammertooth to loot of his master, Hodu Hammertooth.
  • Changed card star upgrade requirements for non-killable minigames NPCs to disenchanting only.

Card Book

  • Added “Card ID” sorting.
  • Fixed search for cards with special characters in NPC name.
  • Added card ID copy with middle mouse button on cards in card book.
  • Fixed “Current Zone” filter was not refreshed after zone change or reopening.

Dark Core

General

  • Implemented weapon textures and icons.
  • Fixed some of recent titles had no attributes.
  • Adjusted attack values of instance mobs and bosses.
  • Fixed some mob spells were inflicting absurd amount of damage.

Xanthus

  • Increased Runic Protection damage reduction to 40% from 20% and critical resistance to 15000 from 10000.

Dark Core

  • Fixed some spells were not working as intended.
  • Fixed Cosmic Explosion was not inflicting damage in some parts of boss room unintentionally.
  • Changed Reinforce to be instant, fixed it was not working properly, increased its interval to 120 from 30.

Development

  • Renamed UpdateItemLevel() to UpdateGearScore().
  • Renamed GetPlayerItemLevel() to GetPlayerGearScore().
  • Renamed GetItemLevel(int index) to GetGearScore(int index).
  • Renamed PLAYER_ITEMLEVEL_CHANGED to PLAYER_GEARSCORE_CHANGED.

Patch Notes 10.6.0.1006

General

  • Fixed updating of GearScore on server.
  • Fixed Transmutor when there is 0 Purified stones.

Minigames

  • Fixed that Ghost Guard Dog could remove Invisibility through walls during Ancient Treasures.

Talaghan

  • Fixed Talaghan Public Events weren’t functioning correctly sometimes.

Dark Core

General

  • Revised some models.
  • Added bow visual to Dark Energy Demon Scout Wizards, fixed it had no bow preparing motion.
  • Fixed some mob skills weren’t inflicting damage.
  • Fixed some titles had wrong attributes.

Shashank

  • Fixed event was stucking after failing fight sometimes.
  • Fixed Kain aura was providing wrong effects, adjusted its effect after correction.
  • Adjusted effect of Xana aura.

Dark Core

  • Excluded tank from certain events.
  • Fixed some mandatory effects were invisible when effects are disabled.
  • Fixed Champion was not casting Eternal Sleep after a while.

Post Patch Notes 10.6.0.1006

Dark Core

Shashank

  • Reduced Lesser Dark Field radius to 115 from 250 to match its visual.

Dark Core

  • Reduced messenger pull distance to 80 from 100.
  • Increased delay between messenger pulls to 2/3 from 0.3/3.
  • Changed messengers to be locked to their targets.
  • Changed messengers to do not get interrupted.
  • Reduced messenger HP by half.
  • Changed minions to do not initiate first attack on certain event participants.
  • Disabled boss white attacks.
  • Fixed wipe timer at last phase was not working.

Patch Notes 10.6.0.1007

Dark Core

General

  • Fixed The Request of the Light Nature Goddess was obtainable from Ealric Capebattler’s Diary unintentionally, changed quest name to Vital Request
  • Corrected some of quest descriptions and names.
  • Fixed sky was being dark sometimes unintentionally.
  • Fixed buffs and items were not disappearing after boss fights sometimes.
  • Added more dialogues.
  • Adjusted “Dark Core” exchange rates.

Dark Core

  • Fixed lasers were vulnerable to attacks.
  • Changed “Dark Core” loot to be given to players by filtering MAC addresses upon boss death.
  • Added new unbound “Obscure Metal” loot that provides “Dark Core” when consumed.
  • Fixed teleport crystal was not being clickable after killing boss.
  • Disabled boss dialogue for attempts except first.
  • Fixed indicator for cage event was not visible, fixed it was moving around to cause issues.
  • Fixed Eternal Silence of boss was interruptable visually. this does not affect the wipe timer

Post Patch Notes 10.6.0.1007

Dark Core

  • Adjusted exchange rates.

Shashank

  • Increases maximum possible amount of progress per rune to 4 from 3.

Thelxinoe

  • Fixed wipe timer was not working properly.

Xanthus

  • Fixed wipe timer was not working properly.

Dark Core

  • Fixed caged player was not losing debuff after death inside.
  • Changed “Dark Core” obtain amounts to be dependent on some pattern rather than being random. explore the pattern.

Patch Notes 10.6.0.1008

Monster Cards

  • Fixed “Current Zone” filter was not refreshed on zone change when wasn’t currently selected.

Dark Core

  • Changed Suppressed Bravery damage interval to 3 seconds from 2.
  • Changed Stun Seed to do not get removed from bag upon log off.
  • Changed Corruption to provide damage only to the hand weapon is held. Magical weapons are still providing same magical damage if they are in main hand.
  • Increased dexterity gain of leather set to 18% from 12%.
  • Fixed titanium hammers weren’t working on new weapons.

Thelxinoe

  • Increased visual size of some event objects.

Dark Core

  • Adjusted values of some event mobs.
  • Decreased messenger pull interval to 1.25 from 2.
  • Fixed Call of Abyss was not disappearing after related monster disappears, causing it to stop working further.
  • Changed boss teleport crystal to not be active before boss is killed.
  • Adjusted skill damages of mobs before boss.
  • Increased cage trigger range to 40 from 25.
  • Changed ‘Dark Core’ loot to be distributed randomly until certain amount of runs instead of being a pattern. With this system, running instance constantly will provide always 39 cores in average 5 Dark Core acquirement, including Obscure Metal.

Class Balance

General

  • Changed aggro reducer on pets to 90% from 75%.

Priest

Priest/Warden

  • Changed Barrier Resilience to reduce received area damage by 15% instead. Effect disappears from friends if you are too far or dead.

Priest/Scout

  • Increased Drowning Attack cooldown to 6 seconds from 3.

Warden

  • Changed Sepal Stab damage type to pierce from blunt.
  • Changed damage type of Frantic Briar to physical pierce from magical.

Warden/Scout

  • Reduced Chiron attack scaling to 0.09 from 0.18, increased damage scaling to 5.0 from 0.1.
  • Changed Apparition Shot damage type to physical pierce from magical.

Rogue

  • Reduced Fervent Attack cooldown to 3 minutes from 5, changed it to be overridden with similar buffs instead of immune result.

Rogue/Druid

  • Increased Poison Shroud damage to 993 from 331, reduced poison damage to 1815 from 2420, increased cooldown to 12 seconds from 4.

Rogue/Bard

  • Changed Quick as the Wind spells to pierce from none.
  • Reduced An Old Friend attack gain to 8% from 15%.
  • Changed Quick as the Wind to extend cooldowns of mentioned skills to 6 seconds from 4.

Rogue/Mage

  • Changed Chaos Dagger damage type to pierce from none.

Rogue/Warlock

  • Changed Begin When Ready to change Fervent Attack and Evasion to be passives.

Mage

Mage/Warrior

  • Reduced Rage Mana damage gain to 10.3% from 20.6%.
  • Increased Wisdom and Bravery duration to 600 seconds from 300.
  • Reduced Magic Boost damage gain to 6% from 10%.

Mage/Rogue

  • Changed Distract to make pet owner cast the spell while pets are alive.

Mage/Champion

  • Fixed last hit of Electric Bolt wasn’t triggering Voltage Seize.
  • Fixed Electric Bolt of other Mage/Champion was triggering Voltage Seize for any Mage/Champion in raid as long as they have their own Electric Bolt on target, which was causing faster triggers when timed properly.

Bard

Bard/Warlock

  • Reduced Darkness, Arise! damage gain to 30% from 40%.

Bard/Rogue

  • Reduced Ethereal Dagger maximum stack to 6 from 10.
  • Reduced The Devourer cooldown to 4 seconds from 6.

Champion

  • Changed Imprisonment Pulse damage type to blunt from none.
  • Changed Shock Overload damage type to blunt from none.

Post Patch Notes 10.6.0.1008

Dark Core

  • Fixed Corruption had extra effects.

Bard

Bard/Rogue

  • Fixed The Devourer had wrong cooldown.
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