XML

XML Revisiones de Taborea: 5 de agosto de 2026

Elementos XML actuales, tipos de esquema, widgets y métodos nativos de widgets disponibles para los addons.

Los argumentos de método opcionales están marcados con ?.

Elementos XML

Estructura y Scripting

<Frame><Frames><Layer><Layers><LayoutFrame><Script><Scripts><Trigger><Triggers><Ui>

Geometría y Diseño

<AbsDimension><AbsInset><AbsValue><Anchor><Anchors><BackgroundInsets><EdgeSize><HitRectInsets><maxResize><minResize><Offset><PushedTextOffset><RelDimension><RelInset><RelValue><ResizeBounds><Size><TextInsets><TileSize>

Tipos de Widget

<Button><CheckButton><DropDownButton><EditBox><FontString><GameTooltip><ListBox><MessageFrame><Model><RadioButton><RepeatButton><ScrollFrame><Slider><StatusBar><Texture>

Elementos Anidados

<Backdrop><FontHeight><Menu><ScrollChild><ThumbButton><TitleRegion>

Colores y Renderizado

<BarColor><CaretColor><Color><Coords><FogColor><HighlightColor><Shadow><TexCoords>

Estados de Texto

<DisabledHighlightText><DisabledText><HighlightText><NormalHighlightText><NormalText><PlaceholderString><PushedHighlightText><PushedText>

Estados de Textura

<BarTexture><CheckedHighlightTexture><CheckedTexture><DisabledCheckedHighlightTexture><DisabledCheckedTexture><DisabledHighlightTexture><DisabledTexture><DisabledUnCheckedHighlightTexture><DisabledUnCheckedTexture><FocusedTexture><HighlightTexture><NormalHighlightTexture><NormalTexture><PushedHighlightTexture><PushedTexture><ThumbTexture><UnCheckedHighlightTexture><UnCheckedTexture>

Enums y Tipos Simples

ALPHAMODE

ADDALPHAKEYBLENDDISABLELUMINANCE

DRAWLAYER

ARTWORKARTWORKAFTERBACKGROUNDBACKGROUNDAFTERBORDERBORDERAFTERHIGHLIGHTHIGHLIGHTAFTEROVERLAYOVERLAYAFTERTOPOVERLAYTOPOVERLAYAFTER

FRAMEPOINT

BOTTOMBOTTOMLEFTBOTTOMRIGHTCENTERLEFTRIGHTTOPTOPLEFTTOPRIGHT

FRAMESTRATA

BACKGROUNDDIALOGHIGHLOWMEDIUMTOOLTIP

INSERTMODE

BOTTOMTOP

JUSTIFYHTYPE

CENTERLEFTRIGHT

JUSTIFYVTYPE

BOTTOMMIDDLETOP

ORIENTATION

HORIZONTALVERTICAL

OUTLINETYPE

NONENORMALTHICK

PIXELPERFECTTYPE

DISABLEENABLEPARENT

PLAYERMODELBONE

BODYHEAD

SLIDERMODETYPE

FLOATINT

TRIGGERTYPE

EnabledToVisibilityScrollChildRectToMinMaxValueSliderValueToVerticalScrollVerticalScrollToValueVisibilityToCollapseVisibilityToVisibility

WEIGHTTYPE

BOLDNORMALTHIN

Tipos Simples

  • BytesType - Tipo simple XML BytesType basado en int con 1 restricción.
  • ColorFloat - Tipo simple XML ColorFloat basado en float con 2 restricciones.
  • MaxLinesType - Tipo simple XML MaxLinesType basado en int con 1 restricción.
  • NumericFormatType - Tipo simple XML NumericFormatType basado en string con 1 restricción.
  • TexCoordsFloat - Tipo simple XML TexCoordsFloat basado en float con 2 restricciones.

Widgets

<Layout>

API base para identidad, geometría asignada, anclas, visibilidad, color, alfa, escala y estilo.

Campos XML

Tipo Nombre Tipo Requisito Predeterminado Ocurrencia
atributo dependencies boolean opcional false
atributo height float opcional
atributo hidden boolean opcional false
atributo inherits string opcional
atributo moneyType int opcional -1
atributo name string opcional
atributo newSystem boolean opcional false
atributo parent string opcional
atributo pixelPerfect PIXELPERFECTTYPE opcional PARENT
atributo scale float opcional 1.0
atributo virtual boolean opcional false
atributo width float opcional
hijo Anchor 0..ilimitado
hijo Anchors 0..ilimitado
hijo Offset Dimension 0..ilimitado
hijo Size Dimension 0..ilimitado
hijo Trigger 0..ilimitado
hijo Triggers 0..ilimitado

Métodos

void Layout:ChangeStyle(number StyleID)void Layout:ClearAllAnchors()number Alpha = Layout:GetAlpha()string Point, string RelativePoint, string RelativeTo, number X, number Y = Layout:GetAnchor(number Index?)number X, number Y = Layout:GetAnchorOffset(number Index?)number AnchorsCount = Layout:GetAnchorsCount()number Bottom = Layout:GetBottom()number X, number Y = Layout:GetCenter()number Red, number Green, number Blue = Layout:GetColor()number Height = Layout:GetHeight()number Left = Layout:GetLeft()number MoneyType = Layout:GetMoneyType()string Name = Layout:GetName()Layout Parent = Layout:GetParent()boolean PixelPerfect = Layout:GetPixelPerfect()number X, number Y = Layout:GetPos()number RealScale = Layout:GetRealScale()number Width, number Height = Layout:GetRealSize()number Left, number Top, number Right, number Bottom = Layout:GetRectangle()number Right = Layout:GetRight()number Scale = Layout:GetScale()Layout ScrollParent = Layout:GetScrollParent()number Width, number Height = Layout:GetSize()number Top = Layout:GetTop()integer TypeID = Layout:GetType()string TypeName = Layout:GetTypeName()integer TypeID = Layout:GetUiElementType()number Width = Layout:GetWidth()void Layout:Hide()boolean Visible = Layout:IsVisible(boolean Visible)void Layout:Moving(number X?, number Y?)void Layout:SetAlpha(number Alpha)void Layout:SetAnchor(string Point, string RelativePoint?, Layout RelativeTo?, number X?, number Y?)void Layout:SetAnchorOffset(number X, number Y)void Layout:SetColor(number Red, number Green, number Blue)void Layout:SetHeight(number Height)void Layout:SetHexColor(string ColorStr)void Layout:SetMoneyType(number MoneyType)void Layout:SetPixelPerfect(boolean PixelPerfect)void Layout:SetPos(number X, number Y)void Layout:SetScale(number Scale)void Layout:SetScrollParent(Layout ScrollParentlayout)void Layout:SetSize(number Width, number Height)void Layout:SetVisible(boolean Visible)void Layout:SetWidth(number Width)void Layout:Show()

<FontString>

API de texto renderizado para contenido, fuentes, alineación, ajuste de línea, espaciado y tamaño de visualización medido. Hereda de Layout.

Campos XML

Tipo Nombre Tipo Requisito Predeterminado Ocurrencia
atributo autoSize boolean opcional false
atributo bytes BytesType opcional 1023
atributo font string opcional
atributo fontHeight int opcional 16
atributo justifyH JUSTIFYHTYPE opcional CENTER
atributo justifyV JUSTIFYVTYPE opcional MIDDLE
atributo outline OUTLINETYPE opcional NONE
atributo spacing float opcional 0
atributo text string opcional
atributo weight WEIGHTTYPE opcional NORMAL
atributo wrappedAutoSize boolean opcional false
hijo Color ColorType 0..ilimitado
hijo FontHeight Value 0..ilimitado
hijo Shadow ShadowType 0..ilimitado

Métodos

number Height = FontString:GetDisplayHeight()number Width = FontString:GetDisplayWidth()string FontName = FontString:GetFontName()string FontOutline = FontString:GetFontOutline()number FontSize = FontString:GetFontSize()string FontWeight = FontString:GetFontWeight()string JustifyHType = FontString:GetJustifyHType()string JustifyVType = FontString:GetJustifyVType()number PaintLines = FontString:GetPaintLines()number Spacing = FontString:GetSpacing()string Text = FontString:GetText()number WrappedSize = FontString:GetWrappedSize()void FontString:HideLastDot()boolean DrawDot = FontString:IsDrawDot()number RTL = FontString:IsRTL()void FontString:ResizeText()void FontString:SetBaseFontSize(integer BaseFontSize)boolean Result = FontString:SetFont(string FontFile, integer FontSize, string Weight?, string Outline?, boolean HighResolution?)void FontString:SetFontName(string FontFile)void FontString:SetFontOutline(string Outline?)void FontString:SetFontSize(integer FontSize)void FontString:SetFontWeight(string Weight?)void FontString:SetHexColor(string ColorStr)void FontString:SetHyperlinkUnderline(boolean Enabled)void FontString:SetJustifyHType(string Key)void FontString:SetJustifyVType(string Key)void FontString:SetRTL(boolean RTL)void FontString:SetScissorRect(boolean Enable, Layout RectSource)void FontString:SetSpacing(number Spacing)void FontString:SetText(string Text?)

<Texture>

API de imagen para archivos, coordenadas de textura, rotación, máscaras, animación, enfriamientos y bordes escalables. Hereda de Layout.

Campos XML

Tipo Nombre Tipo Requisito Predeterminado Ocurrencia
atributo alphaMode ALPHAMODE opcional BLEND
atributo animationSpeed float opcional
atributo file string opcional
atributo sizeToTexCoords boolean opcional false
atributo slice9 boolean opcional false
hijo Color ColorType 0..ilimitado
hijo Coords CoordsType 0..ilimitado
hijo TexCoords TexCoordsType 0..ilimitado

Métodos

void Texture:AddTexCoord()number AlphaMode = Texture:GetAlphaMode()number AnimationProgress = Texture:GetAnimationProgress()string File = Texture:GetFile()number Luminance = Texture:GetLuminance()string MaskFile = Texture:GetMaskFile()boolean ReverseState = Texture:GetReverseState()number Rotate = Texture:GetRotate()boolean Slice9 = Texture:GetSlice9()number Left, number Right, number Top, number Bottom = Texture:GetTexCoord()number TexCoordCount = Texture:GetTexCoordCount()void Texture:PlayAnimation()void Texture:Reload()void Texture:SetAlphaMode(string AlphaMode)void Texture:SetAnimation(string File, number Speed, number Disw, number Index, number Count, boolean Shrink?)void Texture:SetCooldown(number StartTime, number Duration)void Texture:SetDottedLine()void Texture:SetFile(string File?)void Texture:SetLuminance(boolean Luminance)void Texture:SetMaskFile(string MaskFile?)void Texture:SetReverseState(boolean ReverseState)void Texture:SetRotate(number Rotate?)void Texture:SetSelectTexCoord(number SelectTexCoord)void Texture:SetSlice9(boolean Slice9)void Texture:SetTexCoord(number Left, number Right, number Top, number Bottom)void Texture:SetTexture(Layout Texture)

<Frame>

API de contenedor para eventos, scripts, entrada, hijos, capas, estrato de marco y nivel de marco. Hereda de Layout.

Campos XML

Tipo Nombre Tipo Requisito Predeterminado Ocurrencia
atributo alpha float opcional 1.0
atributo autoSizeToChild boolean opcional false
atributo clickIsDisabled boolean opcional false
atributo disabled boolean opcional false
atributo disableOffscreen boolean opcional false
atributo enableKeyboard boolean opcional false
atributo enableMouse boolean opcional false
atributo frameLevel int opcional 0
atributo frameStrata FRAMESTRATA opcional MEDIUM
atributo id int opcional 0
atributo movable boolean opcional false
atributo resizable boolean opcional false
atributo sendEventToParent boolean opcional false
atributo toplevel boolean opcional false
hijo Backdrop BackdropType 0..ilimitado
hijo Frames FramesType 0..ilimitado
hijo HitRectInsets Inset 0..ilimitado
hijo Layers LayersType 0..ilimitado
hijo ResizeBounds ResizeBoundsType 0..ilimitado
hijo Scripts ScriptsType 0..ilimitado
hijo TitleRegion LayoutFrameType 0..ilimitado

Métodos

void Frame:Disable()void Frame:Enable()table Children = Frame:GetChildList(boolean TopChild?)boolean EventRequireVisible = Frame:GetEventRequireVisible(string Event)integer Level = Frame:GetFrameLevel()string FrameStrata = Frame:GetFrameStrata()number ID = Frame:GetID()integer Layers = Frame:GetLayersCount()boolean Enable = Frame:IsEnable()boolean KeyboardEnable = Frame:IsKeyboardEnable()boolean MouseEnable = Frame:IsMouseEnable()boolean MouseOver = Frame:IsMouseOver()void Frame:Locked()void Frame:RegisterEvent(string Event, boolean RequireVisible?)void Frame:RegisterForClicks()void Frame:RegisterForDrag()void Frame:ResetFrameOrder()void Frame:SetBackdrop()void Frame:SetBackdropEdgeAlpha(number BackdropEdgeAlpha?)void Frame:SetBackdropEdgeColor(number Color)void Frame:SetBackdropTileAlpha(number BackdropTileAlpha?)void Frame:SetBackdropTileColor(number Color)void Frame:SetCapture()void Frame:SetEnable(boolean Enable)void Frame:SetEventRequireVisible(string Event, boolean RequireVisible)void Frame:SetFrameLevel(integer FrameLevel)void Frame:SetFrameStrata(string Strata)void Frame:SetID(integer ID)void Frame:SetKeyboardEnable(boolean KeyboardEnable)void Frame:SetLayers(integer Layer, Layout Layout)void Frame:SetMaxBounds(number M_x, number M_y)void Frame:SetMinBounds(number M_x, number M_y)void Frame:SetMouseEnable(boolean MouseEnable)void Frame:SetParent(Layout Parent)void Frame:SetScissorRect(boolean Enable, Layout RectSource)void Frame:SetScripts(string EventScriptName, string Func)void Frame:SetScrollParent(Layout ScrollParent)void Frame:SetUpdateWhenOff(boolean UpdateWhenOff)void Frame:SizeToChild()void Frame:StartMoving()void Frame:StartSizing(string AnchorPoint)void Frame:StopMovingOrSizing()void Frame:Unlocked()void Frame:UnregisterEvent(string Event)

<Button>

API de control clicable para métricas de etiqueta, estilos de texto, texturas y estados visuales del botón. Hereda de Frame.

Campos XML

Tipo Nombre Tipo Requisito Predeterminado Ocurrencia
atributo text string opcional
atributo useAlphaCollision boolean opcional false
hijo DisabledHighlightText FontStringType 0..ilimitado
hijo DisabledHighlightTexture TextureType 0..ilimitado
hijo DisabledText FontStringType 0..ilimitado
hijo DisabledTexture TextureType 0..ilimitado
hijo HighlightText FontStringType 0..ilimitado
hijo HighlightTexture TextureType 0..ilimitado
hijo NormalHighlightText FontStringType 0..ilimitado
hijo NormalHighlightTexture TextureType 0..ilimitado
hijo NormalText FontStringType 0..ilimitado
hijo NormalTexture TextureType 0..ilimitado
hijo PushedHighlightText FontStringType 0..ilimitado
hijo PushedHighlightTexture TextureType 0..ilimitado
hijo PushedText FontStringType 0..ilimitado
hijo PushedTextOffset Dimension 0..ilimitado
hijo PushedTexture TextureType 0..ilimitado

Métodos

FontString DisabledText = Button:GetDisabledText()Texture DisabledTexture = Button:GetDisabledTexture()FontString HighlightText = Button:GetHighlightText()Texture HighlightTexture = Button:GetHighlightTexture()FontString NormalText = Button:GetNormalText()Texture NormalTexture = Button:GetNormalTexture()Texture PushedTexture = Button:GetPushedTexture()string Text = Button:GetText()number TextHeight = Button:GetTextHeight()number TextWidth = Button:GetTextWidth()boolean UseAlphaCollision = Button:GetUseAlphaCollision()boolean ButtonPushed = Button:IsButtonPushed(string Str)boolean LockHighlight = Button:IsLockHighlight()boolean LockPushed = Button:IsLockPushed()void Button:LockHighlight()void Button:LockNormal()void Button:LockPushed()void Button:RemoveDisabledTexture()void Button:SetDisabledTexture(Layout Texture)void Button:SetHighlightTexture(Layout Texture)void Button:SetNormalTexture(Layout Texture)void Button:SetPushedTexture(Layout Texture)void Button:SetText(string Text?)void Button:SetTextAnchor()void Button:SetTextColor(number TextColor)void Button:SetUseAlphaCollision(boolean UseAlphaCollision)void Button:UnlockHighlight()void Button:UnlockNormal()void Button:UnlockPushed()

<CheckButton>

API de botón de alternancia para estado marcado y texturas de marca de verificación. Hereda de Button.

Campos XML

Tipo Nombre Tipo Requisito Predeterminado Ocurrencia
atributo autoChecked boolean opcional true
atributo checked boolean opcional false
atributo firstPaintCheckButton boolean opcional false
hijo CheckedHighlightTexture TextureType 0..ilimitado
hijo CheckedTexture TextureType 0..ilimitado
hijo DisabledCheckedHighlightTexture TextureType 0..ilimitado
hijo DisabledCheckedTexture TextureType 0..ilimitado
hijo DisabledUnCheckedHighlightTexture TextureType 0..ilimitado
hijo DisabledUnCheckedTexture TextureType 0..ilimitado
hijo UnCheckedHighlightTexture TextureType 0..ilimitado
hijo UnCheckedTexture TextureType 0..ilimitado

Métodos

Texture CheckedTexture = CheckButton:GetCheckedTexture()Texture DisabledCheckTexture = CheckButton:GetDisabledCheckTexture()boolean Checked = CheckButton:IsChecked()void CheckButton:SetChecked(boolean Checked)

<RadioButton>

API de botón mutuamente excluyente para configuración de grupo y marco de búsqueda. Hereda de CheckButton.

Campos XML

Tipo Nombre Tipo Requisito Predeterminado Ocurrencia
atributo groupId int opcional 0

Métodos

Frame ButtonSearchFrame = RadioButton:GetButtonSearchFrame()number GroupId = RadioButton:GetGroupId()void RadioButton:SetButtonSearchFrame(Layout ButtonSearchFrame)void RadioButton:SetGroupId(number GroupId)

<RepeatButton>

API de botón de mantener presionado para temporización de repetición. Hereda de Button.

Campos XML

Tipo Nombre Tipo Requisito Predeterminado Ocurrencia
atributo repeatTime float opcional 1.0

Métodos

number RepeatTime = RepeatButton:GetRepeatTime()void RepeatButton:SetRepeatTime(number RepeatTime)

API de alternancia de menú desplegable para temporización de apertura. Hereda de CheckButton.

Campos XML

Tipo Nombre Tipo Requisito Predeterminado Ocurrencia
atributo openedTime float opcional 3.0
hijo Menu FrameType 0..ilimitado

Métodos

number OpenedTime = DropDownButton:GetOpenedTime()void DropDownButton:SetOpenedTime(number OpenedTime)

<EditBox>

API de entrada de texto para contenido, enfoque, cursor, selección, historial, límites numéricos, texto multilínea y RTL. Hereda de Frame.

Campos XML

Tipo Nombre Tipo Requisito Predeterminado Ocurrencia
atributo autoFocus boolean opcional true
atributo historyLines int opcional 0
atributo letters int opcional 255
atributo multiLine boolean opcional false
atributo numeric boolean opcional false
atributo numericFormat NumericFormatType opcional
atributo numericMax double opcional
atributo numericMin double opcional
atributo password boolean opcional false
atributo placeholderText string opcional
hijo CaretColor ColorType 0..ilimitado
hijo FocusedTexture TextureType 0..ilimitado
hijo FontString FontStringType 0..ilimitado
hijo HighlightColor ColorType 0..ilimitado
hijo NormalTexture TextureType 0..ilimitado
hijo PlaceholderString FontStringType 0..ilimitado
hijo TextInsets Inset 0..ilimitado

Métodos

void EditBox:AddHistoryLine(string Text)void EditBox:ClearFocus()number Red, number Green, number Blue = EditBox:GetCaretColor()boolean CheckNumericLimit = EditBox:GetCheckNumericLimit()number EmojiCount = EditBox:GetEmojiCount()number EmojiCountMax = EditBox:GetEmojiCountMax()number LettersLimit = EditBox:GetLettersLimit()number MultiFirstLine = EditBox:GetMultiFirstLine()number MultiMaxLines = EditBox:GetMultiMaxLines()number MultiRangeLines = EditBox:GetMultiRangeLines()number Number = EditBox:GetNumber()boolean Numeric = EditBox:GetNumeric()number NumericClampDelaySeconds = EditBox:GetNumericClampDelaySeconds()string NumericFormat = EditBox:GetNumericFormat()number NumericMax = EditBox:GetNumericMax()number NumericMin = EditBox:GetNumericMin()number PlaceCaret = EditBox:GetPlaceCaret()string Text = EditBox:GetText()void EditBox:HighlightText(integer Start, integer End)void EditBox:InsertChar(string Character?)void EditBox:InsertText(string Text?)void EditBox:SetCaretAtEnd()void EditBox:SetCaretAtStart()void EditBox:SetCaretColor(number CaretColor)void EditBox:SetCheckNumericLimit(boolean CheckNumericLimit)void EditBox:SetFocus()void EditBox:SetKeyboardInputEnable(boolean KeyboardInputEnable)void EditBox:SetLettersLimit(integer LettersLimit)void EditBox:SetMaxMultiline(integer MaxMultiline)void EditBox:SetMultiFirstLine(integer MultiFirstLine)void EditBox:SetNumber(string Ws?)void EditBox:SetNumeric(boolean Numeric)void EditBox:SetNumericClampDelaySeconds(number NumericClampDelaySeconds)void EditBox:SetNumericFormat(string Ws?)void EditBox:SetNumericMax(number NumericMax)void EditBox:SetNumericMin(number NumericMin)void EditBox:SetPasswordMode(boolean PasswordMode)void EditBox:SetPlaceCaret(number PlaceCaret)void EditBox:SetRTL(boolean RTL)void EditBox:SetText(string Text?)void EditBox:SetTextColor(number TextColor)void EditBox:SetTextInset()

<ListBox>

API de lista para elementos, selección, filas marcadas, posición del viewport y tamaño de filas. Hereda de Frame.

Campos XML

Tipo Nombre Tipo Requisito Predeterminado Ocurrencia
atributo fadeDuration float opcional 3.0
atributo insertMode INSERTMODE opcional BOTTOM
hijo FontString 0..ilimitado
hijo TextInsets Inset 0..ilimitado

Métodos

void ListBox:Clear()number CurrentItem = ListBox:GetCurrentItem()number ItemHeight = ListBox:GetItemHeight()number ItemSize = ListBox:GetItemSize()number TopItem = ListBox:GetTopItem()void ListBox:InsertItem(string Text, number Pos?)boolean ItemChecked = ListBox:IsItemChecked(integer ItemChecked)void ListBox:RemoveItem(integer Index)void ListBox:SetItemChecked(integer Index, boolean Checked)void ListBox:SetItemHeight(number ItemHeight)void ListBox:SetTopItem(integer TopItem)

<MessageFrame>

API de chat y registro para mensajes, conteo de líneas, desplazamiento, desvanecimiento, duración y configuración interna de fuentes. Hereda de Frame.

Campos XML

Tipo Nombre Tipo Requisito Predeterminado Ocurrencia
atributo autoResize boolean opcional false
atributo bytes BytesType opcional 1023
atributo displayDuration float opcional 10.0
atributo fade boolean opcional true
atributo fadeDuration float opcional 3.0
atributo maxLines MaxLinesType opcional 10
hijo FontString 0..ilimitado
hijo TextInsets Inset 0..ilimitado

Métodos

void MessageFrame:AddMessage(string Text?, number Color?)void MessageFrame:ClearText()void MessageFrame:EnableHyperlink(boolean Hyperlink)boolean AutoResize = MessageFrame:GetAutoResize()number DisplayDuration = MessageFrame:GetDisplayDuration()number FadeDuration = MessageFrame:GetFadeDuration()FontString Font = MessageFrame:GetFontString()number LastLine = MessageFrame:GetLastLine()number LineBytes = MessageFrame:GetLineBytes()integer Lines = MessageFrame:GetLines()number MaxLines = MessageFrame:GetMaxLines()number PageLines = MessageFrame:GetPageLines()number Position = MessageFrame:GetPosition()void MessageFrame:ResetTime()void MessageFrame:ScrollBottom()void MessageFrame:ScrollDown()void MessageFrame:ScrollTop()void MessageFrame:ScrollUp()void MessageFrame:SetAutoResize(boolean AutoResize)void MessageFrame:SetDisplayDuration(number DisplayDuration)void MessageFrame:SetFadeDuration(number FadeDuration)void MessageFrame:SetFontSize(integer FontSize)void MessageFrame:SetLastLine(integer LastLine)void MessageFrame:SetLineBytes(integer LineBytes)void MessageFrame:SetMaxLines(integer MaxLines)void MessageFrame:SetPosition(integer Position)

<Model>

API de modelo 3D para modelos, paperdolls, materiales, componentes, cámara, huesos, tintes y movimiento. Hereda de Frame.

Campos XML

Tipo Nombre Tipo Requisito Predeterminado Ocurrencia
atributo file string opcional
atributo fogFar float opcional 1.0
atributo fogNear float opcional 0.0
atributo maskFile string opcional
atributo targetBone PLAYERMODELBONE opcional HEAD
hijo FogColor ColorType 0..1

Métodos

void Model:Build()boolean CanDye, boolean Slot1, boolean Slot2, boolean Slot3, boolean Slot4 = Model:CanDyeFXColors(integer CanDyeFXColors?)void Model:CardModelDiffuse(boolean Obtained)number Scale|boolean False = Model:GetBoneScale(number BoneIndex)number MaterialCount = Model:GetMaterialCount()number Color1|boolean False, number Color2? = Model:GetPaperdollColor(number PartIndex)string Part|boolean False = Model:GetPaperdollPart(number PartIndex)boolean Model = Model:HasModel()void Model:InserLinkFrame(string PName, number X, number Y, number Z)boolean Paperdoll = Model:IsPaperdoll()void Model:PlayMotion(string PMotion)void Model:ReleaseModel()void Model:SetAlignmentFrames(string SourceFrame, string TargetFrame, number X, number Y)void Model:SetBoneScale(number BoneIndex, number BoneScale)void Model:SetCameraPosition(number M_x, number M_y, number M_z)void Model:SetComponent(string PPartName, string PComponentName)void Model:SetComponentColors(string PPartName, number R, number G, number B, number R, number G, number B)void Model:SetDefaultTexture(Layout DefaultTexture)void Model:SetDummyFemale()void Model:SetDummyMale()void Model:SetDyeFXColors(integer Color1, integer Color2, integer Color3, integer Color4)void Model:SetEntity(string ACTWorld)void Model:SetGuildHouseBuilding(integer Id)boolean Result = Model:SetHanger(number ItemDBID, boolean BFitting)string Result = Model:SetItemLink(string PItemLink)void Model:SetMaskFile(string MaskFile)void Model:SetModel(number ItemID)void Model:SetModelOffset(number M_x?, number M_y?, number M_z?)void Model:SetPaperdollColor(number PartIndex, number PartColor1, number PartColor2)void Model:SetPaperdollPart(number PartIndex, string PartName)void Model:SetPet(integer Index)void Model:SetPlayerModel(string FriendName)void Model:SetServant(number Index)void Model:SetServantHire(integer Index)void Model:SetTargetBone(string TargetBone)void Model:SetTargetRotate(number TargetRotate)void Model:SetUnit(string Sprite, boolean ShowWeapon, boolean ShowChangeShape)void Model:TakeOffAll()void Model:TakeOffWeapon()

<ScrollFrame>

API de contenedor de desplazamiento para compensaciones, rangos, movimiento de destino, velocidad, suavidad y límites del hijo. Hereda de Frame.

Campos XML

Tipo Nombre Tipo Requisito Predeterminado Ocurrencia
atributo scrollSpeed float opcional 5.0
hijo ScrollChild ScrollChildType 0..1

Métodos

number HorizontalScroll = ScrollFrame:GetHorizontalScroll()number Horizontal, number Vertical = ScrollFrame:GetScrollRange()number ScrollSmoothness = ScrollFrame:GetScrollSmoothness()number ScrollSpeed = ScrollFrame:GetScrollSpeed()number Horizontal, number Vertical = ScrollFrame:GetTargetScrollOffset()number VerticalScroll = ScrollFrame:GetVerticalScroll()void ScrollFrame:ResetScrollPosition()void ScrollFrame:SetHorizontalScroll(number HorizontalScroll)void ScrollFrame:SetScrollRange(number Horizontal, number Vertical)void ScrollFrame:SetScrollSmoothness(number ScrollSmoothness)void ScrollFrame:SetScrollSpeed(number ScrollSpeed)void ScrollFrame:SetTargetScrollOffset(number Horizontal, number Vertical)void ScrollFrame:SetVerticalScroll(number VerticalScroll)void ScrollFrame:UpdateScrollChildRect()

<Slider>

API de control deslizante para valor actual, rango, paso e incrementos. Hereda de Frame.

Campos XML

Tipo Nombre Tipo Requisito Predeterminado Ocurrencia
atributo defaultValue float opcional 0.0
atributo incrementValue float opcional 0.0
atributo largeStep float opcional 0.0
atributo maxValue float opcional 0.0
atributo minValue float opcional 0.0
atributo orientation ORIENTATION opcional VERTICAL
atributo smallStep float opcional 0.0
atributo stepMode SLIDERMODETYPE opcional FLOAT
hijo ThumbButton ButtonType 0..ilimitado
hijo ThumbTexture TextureType 0..ilimitado

Métodos

void Slider:DecrementValue()number IncrementValue = Slider:GetIncrementValue()number MaxValue = Slider:GetMaxValue()number Minimum, number Maximum = Slider:GetMinMaxValues()number MinValue = Slider:GetMinValue()number Value = Slider:GetValue()string ValueStepMode = Slider:GetValueStepMode()void Slider:IncrementValue()void Slider:SetIncrementValue(number IncrementValue)void Slider:SetMaxValue(number MaxValue)void Slider:SetMinMaxValues(number Minimum, number Maximum)void Slider:SetMinValue(number Minimum, boolean SendEvent?)void Slider:SetValue(number Value, boolean SendEvent?)void Slider:SetValueStepMode(string Mode)

<StatusBar>

API de barra de progreso para valor actual, rango y color de relleno. Hereda de Frame.

Campos XML

Tipo Nombre Tipo Requisito Predeterminado Ocurrencia
atributo defaultValue float opcional
atributo maxValue float opcional
atributo minValue float opcional
atributo reverse boolean opcional false
hijo BarColor ColorType 0..ilimitado
hijo BarTexture TextureType 0..ilimitado

Métodos

number Red, number Green, number Blue, number Alpha = StatusBar:GetBarColor()number MaxValue = StatusBar:GetMaxValue()number MinValue = StatusBar:GetMinValue()number Value = StatusBar:GetValue()void StatusBar:SetBarColor(number Color)void StatusBar:SetMaxValue(number MaxValue)void StatusBar:SetMinValue(number MinValue)void StatusBar:SetValue(number Value)

<Tooltip>

API de información sobre herramientas para propiedad, construcción de líneas, texto y fuentes de detalle de objetos del juego. Hereda de Frame.

Métodos

void Tooltip:AddCustomTooltipLine(string Str?)void Tooltip:AddDoubleEqualLine(string TextL?, string TextR?, number RL?, number GL?, number BL?, number RR?, number GR?, number BR?, number AnchorType?, number AlignL?, number AlignR?, boolean Warp?)void Tooltip:AddDoubleIconLine(string TextL?, string TextR?, number RL?, number GL?, number BL?, number RR?, number GR?, number BR?, number IconLeftRow?, number IconRightRow?, boolean ShowR?, boolean Warp?, boolean IsNarrow?)void Tooltip:AddDoubleLine(string TextL?, string TextR?, number RL?, number GL?, number BL?, number RR?, number GR?, number BR?)void Tooltip:AddIconLine(string Text?, number R?, number G?, number B?, number IconRow?, boolean Warp?)void Tooltip:AddLine(string Text?, number R?, number G?, number B?, boolean Warp?, number MinWidthType?, number Align?)void Tooltip:AddSeparator()void Tooltip:AddStatusBar(number StartValue?, number EndValue?, number R?, number G?, number B?, number A?, string BarText?)void Tooltip:ClearLines()boolean Owned = Tooltip:IsOwned(Layout Owner)void Tooltip:SetAbility(integer DBID)void Tooltip:SetAccountBagItem(integer Info)void Tooltip:SetActionItem(integer Index)void Tooltip:SetAssignItem(integer AssignItem)void Tooltip:SetATFTitleItem(integer Idx)void Tooltip:SetATFTitleTipItem(integer Idx, integer Type, integer Rare)void Tooltip:SetATFUseItem(integer Idx)void Tooltip:SetAuctionBidItem(integer Index)void Tooltip:SetAuctionBrowseItem(integer Index)void Tooltip:SetAuctionItem()void Tooltip:SetAuctionSellItem(integer Index)void Tooltip:SetBagItem(integer Index)void Tooltip:SetBankItem(integer Index)void Tooltip:SetBootyItem(integer Item)void Tooltip:SetCardItem(integer Index)void Tooltip:SetCoolCloth(string Link?)void Tooltip:SetCraftItem(integer IRecpiteGUID, integer IButtonID)void Tooltip:SetCraftItemRuneHole(integer IRecpiteGUID)void Tooltip:SetCraftQueueRequestItem(integer IItemGUID)void Tooltip:SetCraftRequestItem(integer IRecpiteGUID, integer ICraftRequestItemIndex)void Tooltip:SetEquipmentItem(integer Index)void Tooltip:SetExtraActionItem(integer Item)void Tooltip:SetFusionStone(integer Ability1, integer Ability2, integer Ability3)void Tooltip:SetGameBarItem(integer Index)void Tooltip:SetHistoryItem(integer Info)void Tooltip:SetHouseItem(number ContainerID?, number Index?)void Tooltip:SetHyperLink(string Link?, boolean ForceHideCompareTooltip?)void Tooltip:SetImplementActionItem(integer Index)void Tooltip:SetInboxItem(integer Index, number ItemPos?)void Tooltip:SetInventoryItem(string Unit?, number Index?)void Tooltip:SetItemDB(integer OrgObjID)void Tooltip:SetItemMall(integer Guid)void Tooltip:SetLootItem(integer Serial)void Tooltip:SetMagicBaseDB(integer OrgObjID)void Tooltip:SetMagicCollectDB(integer OrgObjID, number G_GameTooltip_SkillPoint?, boolean CurrentLevel?, boolean NextLevel?, boolean MaxLevel?)void Tooltip:SetMerchantItem(integer Index)void Tooltip:SetOwner(Layout Relative, string Str, number X, number Y)void Tooltip:SetPartnerItem(integer Index)void Tooltip:SetPet(string Link?)void Tooltip:SetPetActionItem(integer PetItem)void Tooltip:SetPetEquipmentItem(integer Index, string Position)void Tooltip:SetPetFeedFoodItem()void Tooltip:SetPetFeedFoodItemTmp(integer Index)void Tooltip:SetPetProductItem(integer Index, number Position?, number ItemIndex?)void Tooltip:SetPetSkillItem(integer Index, integer Position)void Tooltip:SetPetTalentSkillItem(integer PetIndex, integer SkillIndex)void Tooltip:SetPhantom(string Link?, boolean G_GameTooltip_IsPhantomSkill?)void Tooltip:SetQuestItem(integer Type, integer ID)void Tooltip:SetRecipeStoreItem(integer Index)void Tooltip:SetRTL(boolean RTL)void Tooltip:SetRuneExChangeItem(integer Index)void Tooltip:SetSendMailItem(number Index?)void Tooltip:SetServant(string Link?)void Tooltip:SetShoppingCartItem(integer Index)void Tooltip:SetSkillItem(integer SkillType, integer SkillID, number G_GameTooltip_SkillPoint?, boolean CurrentLevel?, boolean NextLevel?, boolean MaxLevel?)void Tooltip:SetSkillItem_LevelUp(integer SkillType, integer SkillID, integer SkillPoint, boolean CurrentLevel?, boolean NextLevel?, boolean MaxLevel?)void Tooltip:SetStoreItem(string State, integer Index)void Tooltip:SetSuitSkillEquipmentItem(integer Index)void Tooltip:SetSuitSkillListItem(integer Index)void Tooltip:SetSuitSkillPlateItem(integer Index)void Tooltip:SetSuitSkillSkillItem(integer Index)void Tooltip:SetText(string Text?, number Red?, number Green?, number Blue?, boolean Wrap, number Align?, number MinWidthType?)void Tooltip:SetTextWithHeader(string Text?, number R?, number G?, number B?, boolean Warp, number MinWidthType?)void Tooltip:SetTitle(integer NTitleID)void Tooltip:SetTradePlayerItem(integer Index)void Tooltip:SetTradeTargetItem(integer Index)void Tooltip:SetUnitBuff(string Unit, integer Index)void Tooltip:SetUnitDebuff(string Unit, integer Index)void Tooltip:SetWorldMapNPC(integer OrgObjID, number X?, number Z?, string Name?, number ZoneID?)void Tooltip:SetZone(string Link?)