Corruption System

Corruption System Rewizja: 1 sierpnia 2024

With Orkham Chronicles of Arcadia gains the Corruption System. With it, you can shuffle dynamic stats on weapons. After creating a corrupt weapon through a Core or Coins, you need the following items to shuffle the stats:

  • [Kryształ Spaczenia]
  • [Pęknięty Kryształ Spaczenia]

Corruption Crystal

  • from Orkham
  • shuffle the dynamic stat for armor between 95% and 110% of base attribute values
  • shuffle the dynamic stat for weapon to have 100% good stat tange and 90% of bad stat range

Corruption Shard

  • obtainable in the Item Shop or traded with other players
  • shuffles the dynamic stat for armor between 90% and 110% of base attribute values
  • shuffles the dynamic stat for weapons to have 100% good stat range and 100% of bad stat range

Corruption Power

Corruption Power replaces durability for all corrupted attributes and directly determines how strong these bonuses become. It is a scaling resource that grows, decays, and can be actively managed by the player.

  • Always grants at least 30% of the corrupted attribute’s value
  • Higher Corruption Power increases the strength of corrupted bonuses
  • Example: 80% Corrupted Power gives you an additional 2% of your maximum power
  • Going above 100% Corruption Power grants an additional 20% bonus to the maximum value of corrupted attributes
  • Your current Corruption Power is displayed in:

The character frame

Any weapon with corrupted attributes will show the current corrupted power modifier

Charging Corruption Power

Corruption Power can be increased by consuming special cores. Using a Dark Core will add 35 Power, while a Destruction Core obtained from Orkham will add 400 Power.

Power is also gained when exchanging materials for a weapon from Orkham or The Shattered Grove NPCs. After the first exchange, each additional weapon craft grants 5% Corruption Power per crafted weapon.

Natural Degradation

Corruption Power slowly decreases over time. Each day, you lose roughly 2.2% of your total.

Shuffling Armor

Armor shuffling allows players to modify predefined stats on their gear, offering a chance to either increase or decrease these values. To ensure balance, dynamic stats are adjusted to prevent extreme variances in outcomes, such as consistently low or exceptionally high stat rolls. The effectiveness of these dynamic stats is scaled according to the armor's tier.

Shuffling Weapons

Weapons use a dynamic stat pool that you can modify through shuffling, allowing you to customize weapon attributes to fit your build. All rolled stats scale with the weapon’s tier. Any stat listed on this page can appear on corrupted weapons, and the values shown represent the minimum and maximum possible rolls.

You cannot roll more than one stat from the same attribute category. For example, % Physical Attack and % Magical Attack can never appear together on the same weapon.

Weapon Origin Differences

For weapons, a dynamic stat pool is available that you can adjust through shuffling. This process allows you to customize individual weapon stats, which also scale with the weapon’s tier.

All stats can appear on corrupted weapons. The values shown represent the minimum and maximum possible rolls. Rolls on Orkham weapons are multiplied by 0.875 compared to the values listed below.

There is a significant difference between rolling weapons from Orkham and The Shattered Grove

  • Using a Corruption Crystal or Corruption Shard on an Orkham weapon will directly grant you a weapon with four dynamic attributes.
  • Using a Corruption Crystal or Corruption Shard on weapons from The Shattered Grove will grant you a weapon with two dynamic attributes. To unlock the third and fourth stat, you need Corruption Infuser  Tier 2 and Corruption Infuser - Tier 3. Infusers always trigger a Special Pool stat when used.
  • [Spaczony Nasycacz - Poziom 2]
  • [Spaczony Nasycacz - Poziom 3]
  • [Spaczony Nasycacz - Poziom 2]
  • [Spaczony Nasycacz - Poziom 3]

Important: You cannot have more than one stat from the same attribute category. For example, % Physical Attack and % Magical Attack cannot appear on the same weapon.

Dim Fragments

With the release of The Shattered Grove, a new mechanic was introduced that allows you to increase corrupted stat roll values on a weapon without reshuffling it. Two items support this system.

The Lesser Dim Fragment is obtainable from the Item Shop, while the Dim Fragment drops in The Shattered Grove and is also required to upgrade gear to Perfect Form.

If all other stats on a four-stat weapon are already maxed, Dim Fragments will instead gradually reduce the final stat down to 0.1.

  • [Mniejszy Ciemny Fragment] (Item Shop): Increases corrupted weapon stats by 5% of their roll interval, up to the maximum value.
  • [Ciemny Fragment] (The Shattered Grove): Increases corrupted weapon stats by 6–10% of their roll interval, up to the maximum value.

Karma

Karma is accumulated when you use any shuffler item. It is limited to 100, each accumulation grants 1 Karma. You lose a Karma every 3 minutes.

Every 5 karma accumulation will grant you a Karma Strike; which is greatly increasing chance of getting Special Stats for each weapon, and chance of getting Wanted stat.

If you have more than 50 Karma, every accumulation will grant Karma Strike instead of every 5, and also between 50 and 100 Karma points, your chance boost will start to scale up to 2x.

Attribute Stats

Stat Name Min Value Max Value
All Basic Attributes 320 3200
% Strength 4 6
% Stamina 4 6
% Intelligence 4 6
% Wisdom 4 6
% Dexterity 4 6
% All Basic Attributes 3.2 4.8
% Max HP 2.8 4
% Max MP 7.2 10
% Max Rage 24 30
% Max Focus 24 30
% Max Energy 24 30

Attack Stats

Stat Name Min Value Max Value
% Physical Attack 3.2 4.8
% Magical Attack 3.2 4.8
% Physical Accuracy 6 8
% Magical Accuracy 6 8
% Dot Damage 4.8 7.2

Damage Stats

Stat Name Min Value Max Value
Lethality Rate 8000 9000
% Execution Power Bonus 3.2 4.8
Potency Rate 8000 9000
% Arcane Amplification Bonus 3.2 4.8
Physical Damage 1300 1540
% Physical Damage 2 2.4
Magical Damage 1333.2 1600
% Magical Damage 3.2 4.8
% Off-Hand Damage 5.6 7.2
% Ranged Weapon Damage 2.4 3.2
% Bow Damage 2.4 3.2
% Crossbow Damage 2.4 3.2
% Gun Damage 2.4 3.2
% Melee Weapon Damage 2.4 3.2
% Sword Damage 2.4 3.2
% Dagger Damage 2.4 3.2
% Axe Damage 2.4 3.2
% 1-H Hammer Damage 2.4 3.2
% 2-H Sword Damage 2.4 3.2
% 2-H Axe Damage 2.4 3.2
% 2-H Hammer Damage 2.4 3.2
% Spear Damage 2.4 3.2
% Katana Damage 2.4 3.2
% Instrument Damage 2.4 3.2
% Main Hand Weapon Damage 2.4 3.2
% Damage in PvE 2.4 4
% Distant Damage (Single target) 4.8 7.2
% Ranged Weapon Magical Damage 4.8 7.2
% Melee Weapon Magical Damage 4.8 7.2
% Dagger Magical Damage 4.8 7.2
% Wand Magical Damage 4.8 7.2
% 1-H Hammer Magical Damage 4.8 7.2
% 2-H Sword Magical Damage 4.8 7.2
% Staff Magical Damage 4.8 7.2
% Instrument 4.8 7.2

Elemental Stats

Stat Name Min Value Max Value
% Elemental Damage 2.8 4
Earth Damage 2.8 4.8
Water Damage 2.8 4.8
Fire Damage 2.8 4.8
Wind Damage 2.8 4.8
Light Damage 2.8 4.8
Dark Damage 2.8 4.8
% Poison Damage 2.8 4.8

Speed Stats

Stat Name Min Value Max Value
% Attack Speed -2.8 -4
% Casting Speed -2.8 -4
% Ranged Attack Speed -2.8 -4
% Bow Attack Speed -2.8 -4
% Crossbow Attack Speed -2.8 -4
% Gun Attack Speed -2.8 -4
% Sword Attack Speed -2.8 -4
% Dagger Attack Speed -2.8 -4
% Wand Attack Speed -2.8 -4
% Axe Attack Speed -2.8 -4
% 1-H Hammer Attack Speed -2.8 -4
% 2-H Sword Attack Speed -2.8 -4
% Staff Attack Speed -2.8 -4
% 2-H Axe Attack Speed -2.8 -4
% 2-H Hammer Attack Speed -2.8 -4
% Spear Attack Speed -2.8 -4
% Katana Attack Speed -2.8 -4
% Instrument Attack Speed -2.8 -4
% Cooldown Speed Rate -2.8 -4.8
% Extra Attack Chance 12.8 16

Survival Stats

Stat Name Min Value Max Value
Physical Defense 8800 10000
% Physical Defense 4 6
Magical Defense 8800 10000
% Magical Defense 4 6
Dodge 1600 2000
Fortitude Rate 700 800
Magical Absorbtion -3.2 -4.8
Physical Absorbtion -3.2 -4.8
Magic Resistance 1600 2000
% Magic Resistance Rate 2.4 3.2
% Resistance in PvE -3.2 -4.8
% Dodge 2.4 3.2
% Area Damage Resistance -6 -8
% Damage Reduction at Full HP -6 -8
Shield Block 2 2.4
Fortitude Rate 800 1000
Resolve Rate 800 1000

Utility Stats

Stat Name Min Value Max Value
% Rage Recovery Rate 8 12
% Focus Recovery Rate 8 12
% Energy Recovery Rate 8 12
% Reduced MP Consumption 6 8
% Reduced Rage Consumption 8 12
% Reduced Energy Consumption 8 12
% Reduced Focus Consumption 8 12

Exploration Stats

Stat Name Min Value Max Value
% Base Drop Rate 32 40
% Ride Speed 8 12
% Movement Speed 2.4 3.2

Progression Stats

Stat Name Min Value Max Value
% Production Speed 7.2 10
% Production XP 16 20
% Weapon Skill XP 64 80

Other Stats

Stat Name Min Value Max Value
% Received Healing Rate 3.2 4.8
% Healing Bonus 4 6
Bonus Heal Points 800 1000
Ranged Weapon Range 8 12
% Talent Points 26 32

Exclusive Stats

Stat Name Min Value Max Value
% Corruption Effectiveness 7.2 10

Special Stats by Weapon Type

These stats have a higher chance to appear on their respective weapon types. Stats listed multiple times have increased weight in the pool.

Sword

  • % Strength
  • % Stamina
  • % Sword Attack Speed
  • % Sword Damage
  • % Melee Weapon Damage
  • % Physical Damage (x3 weight)
  • Physical Damage
  • % Main Hand Weapon Damage
  • % Physical Absorbtion
  • % Magical Absorbtion
  • % Max HP
  • % Weapon Skill XP
  • % Physical Attack
  • % Corruption Effectiveness
  • % Cooldown Speed Rate
  • % Execution Power

Dagger

  • % Dagger Attack Speed
  • % Dagger Damage
  • % Melee Weapon Damage
  • % Physical Damage
  • Physical Damage
  • % Extra Attack Chance
  • % Off-Hand Damage
  • % Main Hand Weapon Damage
  • % Weapon Skill XP
  • % Physical Attack
  • % Corruption Effectiveness
  • % Max Focus
  • % Cooldown Speed Rate
  • % Execution Power

Wand

  • % Intelligence
  • % Wisdom
  • % Stamina
  • % Casting Speed
  • Magical Damage
  • % Wand Magical Damage
  • % Magical Damage (x3 weight)
  • % Melee Weapon Magical Damage
  • % Weapon Skill XP
  • % Magical Attack
  • % Corruption Effectiveness
  • % Cooldown Speed Rate
  • % Arcane Amplification

Axe

  • % Strength
  • % Axe Attack Speed
  • % Axe Damage
  • % Melee Weapon Damage
  • % Physical Damage (x2 weight)
  • Physical Damage
  • % Extra Attack Chance
  • % Main Hand Weapon Damage
  • % Weapon Skill XP
  • % Physical Attack
  • % Corruption Effectiveness
  • % Cooldown Speed Rate
  • % Execution Power

1H Hammer

  • % Strength
  • % Dexterity
  • % Stamina
  • % 1-H Hammer Attack Speed
  • % 1-H Hammer Damage
  • % Melee Weapon Damage
  • % Physical Damage
  • Physical Damage
  • % Extra Attack Chance
  • % Main Hand Weapon Damage
  • % Physical Absorbtion
  • % Magical Absorbtion
  • % Max HP
  • % Weapon Skill XP
  • % Physical Attack
  • % Corruption Effectiveness
  • % Cooldown Speed Rate
  • % Execution Power

2H Sword

  • % Strength
  • % 2-H Sword Attack Speed (x2 weight)
  • % 2-H Sword Damage
  • % Melee Weapon Damage
  • % Physical Damage (x2 weight)
  • Physical Damage
  • % Extra Attack Chance
  • % Main Hand Weapon Damage
  • % Weapon Skill XP
  • % Physical Attack
  • % Corruption Effectiveness
  • % Cooldown Speed Rate
  • % Execution Power

Staff

  • % Intelligence
  • % Wisdom
  • % Casting Speed
  • Magical Damage
  • % Staff Magical Damage
  • % Magical Damage (x2 weight)
  • % Melee Weapon Magical Damage
  • % Weapon Skill XP
  • % Magical Attack
  • % Corruption Effectiveness
  • % Cooldown Speed Rate
  • % Arcane Amplification

2H Axe

  • % Strength
  • % 2-H Axe Attack Speed (x2 weight)
  • % 2-H Axe Damage
  • % Melee Weapon Damage
  • % Physical Damage (x2 weight)
  • Physical Damage
  • % Extra Attack Chance
  • % Main Hand Weapon Damage
  • % Weapon Skill XP
  • % Physical Attack
  • % Corruption Effectiveness
  • % Cooldown Speed Rate
  • % Execution Power

2H Hammer

  • % Strength
  • % Stamina
  • % 2-H Hammer Attack Speed
  • % 2-H Hammer Damage
  • % Physical Damage
  • Physical Damage
  • % Extra Attack Chance
  • % Weapon Skill XP
  • % Physical Attack
  • % Corruption Effectiveness
  • % Cooldown Speed Rate
  • % Execution Power

Spear

  • % Strength
  • % Spear Attack Speed
  • % Spear Damage
  • % Melee Weapon Damage
  • % Physical Damage (x2 weight)
  • Physical Damage
  • % Extra Attack Chance
  • % Main Hand Weapon Damage
  • % Weapon Skill XP
  • % Physical Attack
  • % Corruption Effectiveness
  • % Cooldown Speed Rate
  • % Execution Power

Bow

  • % Strength
  • % Dexterity
  • % Bow Attack Speed
  • % Ranged Attack Speed
  • % Bow Damage
  • % Ranged Weapon Damage
  • Physical Damage
  • % Distant Damage (Single target)
  • % Physical Damage
  • % Weapon Skill XP
  • % Physical Attack
  • % Corruption Effectiveness
  • % Cooldown Speed Rate
  • % Execution Power

Crossbow

  • % Strength
  • % Dexterity
  • % Crossbow Attack Speed
  • % Ranged Attack Speed
  • % Crossbow Damage
  • % Ranged Weapon Damage
  • Physical Damage
  • % Distant Damage (Single target)
  • % Physical Damage
  • % Weapon Skill XP
  • % Physical Attack
  • % Corruption Effectiveness
  • % Cooldown Speed Rate
  • % Execution Power

Gun

  • % Strength
  • % Dexterity
  • % Gun Attack Speed
  • % Ranged Attack Speed
  • % Gun Damage
  • % Ranged Weapon Damage
  • Physical Damage
  • % Distant Damage (Single target)
  • % Physical Damage
  • % Weapon Skill XP
  • % Physical Attack
  • % Corruption Effectiveness
  • % Cooldown Speed Rate
  • % Execution Power

Instrument

  • % Strength
  • % Dexterity
  • % Intelligence
  • % Wisdom
  • % Stamina
  • % Instrument Attack Speed (x5 weight)
  • % Melee Attack Speed (x5 weight)
  • % Casting Speed (x5 weight)
  • % Instrument Damage (x5 weight)
  • % Melee Weapon Damage (x5 weight)
  • % Magical Damage (x5 weight)
  • % Melee Weapon Magical Damage (x5 weight)
  • % Instrument Magical Damage (x5 weight)
  • % Main Hand Weapon Damage (x5 weight)
  • % Physical Damage (x5 weight)
  • % Weapon Skill XP (x5 weight)
  • % Physical Attack (x5 weight)
  • % Magical Attack (x5 weight)
  • % Corruption Effectiveness
  • % Cooldown Speed Rate
  • % Execution Power
  • % Arcane Amplification

Katana

  • % Strength
  • % Dexterity
  • % Katana Attack Speed
  • % Melee Attack Speed
  • % Katana Damage
  • % Melee Weapon Damage
  • % Main Hand Weapon Damage
  • % Physical Damage
  • % Weapon Skill XP
  • % Physical Attack
  • % Corruption Effectiveness
  • % Max Focus
  • % Cooldown Speed Rate
  • % Execution Power

Uncommon Magical Weapons

  • % Intelligence
  • % Wisdom
  • % Casting Speed
  • Magical Damage
  • % Staff Magical Damage
  • % 1-H Hammer Magical Damage
  • % 2-H Sword Magical Damage
  • % Dagger Magical Damage
  • % Instrument Magical Damage
  • % Magical Damage
  • % Melee Weapon Magical Damage
  • % Weapon Skill XP
  • % Magical Attack
  • % Corruption Effectiveness
  • % Cooldown Speed Rate
  • % Arcane Amplification

Side Notes

  • Exclusion stones has higher chance than regular shufflers for both having max. roll & hitting a special pool stat.
  • Corruption Shard has higher chance than Corruption Stone for hitting special pool stats.
  • For more than 2 stats, if first stat is selected from special pool, it may increase chance of 3rd stat to be selected from special pool slightly,
  • Using regular shufflers will accumulate 1 Karma, using exclusion stones will accumulate 2 Karma. Every 10 Karma, your next roll will hit special pool & most likely a max. roll.
  • Unfavorable stat (last stat) is excluded from all these chance tables, and its entirely random.
  • You can't have same type of stats more than once in an item. (i.e.: you can't have Attack Speed & Cast Speed at same time.)
  • Inclusion stones will allow you to pick 6 wanted stats for targeted rolling. First selected stat will have higher chance to be selected than last selected stat.
  • Chance for a wanted stat to appear with Inclusion stone is 10% as base. This chance is multiplied by 1.5 for each stat included. So chance of first stat to be included is 10%, if its included, chance of second stat will be 15% and so on. (in single shuffle)