Corruption System Revision: August 1, 2024
With Orkham Chronicles of Arcadia gains the Corruption System. With it, you can shuffle dynamic stats on weapons. After creating a corrupt weapon through a Core or Coins, you need the following items to shuffle the stats:
[Corruption Crystal]
[Corruption Shard]
Corruption Crystal
- from Orkham
- shuffle the dynamic stat for armor between 95% and 110% of base attribute values
- shuffle the dynamic stat for weapon to have 100% good stat tange and 90% of bad stat range
Corruption Shard
- obtainable in the Item Shop or traded with other players
- shuffles the dynamic stat for armor between 90% and 110% of base attribute values
- shuffles the dynamic stat for weapons to have 100% good stat range and 100% of bad stat range
Corruption Power
Corruption Power replaces durability for all corrupted attributes and directly determines how strong these bonuses become. It is a scaling resource that grows, decays, and can be actively managed by the player.
- Always grants at least 30% of the corrupted attribute’s value
- Higher Corruption Power increases the strength of corrupted bonuses
- Example: 80% Corrupted Power gives you an additional 2% of your maximum power
- Going above 100% Corruption Power grants an additional 20% bonus to the maximum value of corrupted attributes
- Your current Corruption Power is displayed in:
![]() The character frame |
![]() Any weapon with corrupted attributes will show the current corrupted power modifier |
Charging Corruption Power
Corruption Power can be increased by consuming special cores. Using a Dark Core will add 35 Power, while a Destruction Core obtained from Orkham will add 400 Power.
Power is also gained when exchanging materials for a weapon from Orkham or The Shattered Grove NPCs. After the first exchange, each additional weapon craft grants 5% Corruption Power per crafted weapon.
Natural Degradation
Corruption Power slowly decreases over time. Each day, you lose roughly 2.2% of your total.
Shuffling Armor
Armor shuffling allows players to modify predefined stats on their gear, offering a chance to either increase or decrease these values. To ensure balance, dynamic stats are adjusted to prevent extreme variances in outcomes, such as consistently low or exceptionally high stat rolls. The effectiveness of these dynamic stats is scaled according to the armor's tier.
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Shuffling Weapons
Weapons use a dynamic stat pool that you can modify through shuffling, allowing you to customize weapon attributes to fit your build. All rolled stats scale with the weapon’s tier. Any stat listed on this page can appear on corrupted weapons, and the values shown represent the minimum and maximum possible rolls.
You cannot roll more than one stat from the same attribute category. For example, % Physical Attack and % Magical Attack can never appear together on the same weapon.
Weapon Origin Differences
For weapons, a dynamic stat pool is available that you can adjust through shuffling. This process allows you to customize individual weapon stats, which also scale with the weapon’s tier.
All stats can appear on corrupted weapons. The values shown represent the minimum and maximum possible rolls. Rolls on Orkham weapons are multiplied by 0.875 compared to the values listed below.
There is a significant difference between rolling weapons from Orkham and The Shattered Grove.
- Using a Corruption Crystal or Corruption Shard on an Orkham weapon will directly grant you a weapon with four dynamic attributes.

- Using a Corruption Crystal or Corruption Shard on weapons from The Shattered Grove will grant you a weapon with two dynamic attributes. To unlock the third and fourth stat, you need Corruption Infuser Tier 2 and Corruption Infuser - Tier 3. Infusers always trigger a Special Pool stat when used.

[Corruption Infuser - Tier 2]
[Corruption Infuser - Tier 3]
[Corruption Infuser - Tier 2]
[Corruption Infuser - Tier 3]
Important: You cannot have more than one stat from the same attribute category. For example, % Physical Attack and % Magical Attack cannot appear on the same weapon.
Dim Fragments
With the release of The Shattered Grove, a new mechanic was introduced that allows you to increase corrupted stat roll values on a weapon without reshuffling it. Two items support this system.
The Lesser Dim Fragment is obtainable from the Item Shop, while the Dim Fragment drops in The Shattered Grove and is also required to upgrade gear to Perfect Form.
If all other stats on a four-stat weapon are already maxed, Dim Fragments will instead gradually reduce the final stat down to 0.1.
[Lesser Dim Fragment] (Item Shop): Increases corrupted weapon stats by 5% of their roll interval, up to the maximum value.
[Dim Fragment] (The Shattered Grove): Increases corrupted weapon stats by 6–10% of their roll interval, up to the maximum value.
Karma
Karma is accumulated when you use any shuffler item. It is limited to 100, each accumulation grants 1 Karma. You lose a Karma every 3 minutes.
Every 5 karma accumulation will grant you a Karma Strike; which is greatly increasing chance of getting Special Stats for each weapon, and chance of getting Wanted stat.
If you have more than 50 Karma, every accumulation will grant Karma Strike instead of every 5, and also between 50 and 100 Karma points, your chance boost will start to scale up to 2x.
Attribute Stats
| Stat Name | Min Value | Max Value |
|---|---|---|
| All Basic Attributes | 320 | 3200 |
| % Strength | 4 | 6 |
| % Stamina | 4 | 6 |
| % Intelligence | 4 | 6 |
| % Wisdom | 4 | 6 |
| % Dexterity | 4 | 6 |
| % All Basic Attributes | 3.2 | 4.8 |
| % Max HP | 2.8 | 4 |
| % Max MP | 7.2 | 10 |
| % Max Rage | 24 | 30 |
| % Max Focus | 24 | 30 |
| % Max Energy | 24 | 30 |
Attack Stats
| Stat Name | Min Value | Max Value |
|---|---|---|
| % Physical Attack | 3.2 | 4.8 |
| % Magical Attack | 3.2 | 4.8 |
| % Physical Accuracy | 6 | 8 |
| % Magical Accuracy | 6 | 8 |
| % Dot Damage | 4.8 | 7.2 |
Damage Stats
| Stat Name | Min Value | Max Value |
|---|---|---|
| Lethality Rate | 8000 | 9000 |
| % Execution Power Bonus | 3.2 | 4.8 |
| Potency Rate | 8000 | 9000 |
| % Arcane Amplification Bonus | 3.2 | 4.8 |
| Physical Damage | 1300 | 1540 |
| % Physical Damage | 2 | 2.4 |
| Magical Damage | 1333.2 | 1600 |
| % Magical Damage | 3.2 | 4.8 |
| % Off-Hand Damage | 5.6 | 7.2 |
| % Ranged Weapon Damage | 2.4 | 3.2 |
| % Bow Damage | 2.4 | 3.2 |
| % Crossbow Damage | 2.4 | 3.2 |
| % Gun Damage | 2.4 | 3.2 |
| % Melee Weapon Damage | 2.4 | 3.2 |
| % Sword Damage | 2.4 | 3.2 |
| % Dagger Damage | 2.4 | 3.2 |
| % Axe Damage | 2.4 | 3.2 |
| % 1-H Hammer Damage | 2.4 | 3.2 |
| % 2-H Sword Damage | 2.4 | 3.2 |
| % 2-H Axe Damage | 2.4 | 3.2 |
| % 2-H Hammer Damage | 2.4 | 3.2 |
| % Spear Damage | 2.4 | 3.2 |
| % Katana Damage | 2.4 | 3.2 |
| % Instrument Damage | 2.4 | 3.2 |
| % Main Hand Weapon Damage | 2.4 | 3.2 |
| % Damage in PvE | 2.4 | 4 |
| % Distant Damage (Single target) | 4.8 | 7.2 |
| % Ranged Weapon Magical Damage | 4.8 | 7.2 |
| % Melee Weapon Magical Damage | 4.8 | 7.2 |
| % Dagger Magical Damage | 4.8 | 7.2 |
| % Wand Magical Damage | 4.8 | 7.2 |
| % 1-H Hammer Magical Damage | 4.8 | 7.2 |
| % 2-H Sword Magical Damage | 4.8 | 7.2 |
| % Staff Magical Damage | 4.8 | 7.2 |
| % Instrument | 4.8 | 7.2 |
Elemental Stats
| Stat Name | Min Value | Max Value |
|---|---|---|
| % Elemental Damage | 2.8 | 4 |
| Earth Damage | 2.8 | 4.8 |
| Water Damage | 2.8 | 4.8 |
| Fire Damage | 2.8 | 4.8 |
| Wind Damage | 2.8 | 4.8 |
| Light Damage | 2.8 | 4.8 |
| Dark Damage | 2.8 | 4.8 |
| % Poison Damage | 2.8 | 4.8 |
Speed Stats
| Stat Name | Min Value | Max Value |
|---|---|---|
| % Attack Speed | -2.8 | -4 |
| % Casting Speed | -2.8 | -4 |
| % Ranged Attack Speed | -2.8 | -4 |
| % Bow Attack Speed | -2.8 | -4 |
| % Crossbow Attack Speed | -2.8 | -4 |
| % Gun Attack Speed | -2.8 | -4 |
| % Sword Attack Speed | -2.8 | -4 |
| % Dagger Attack Speed | -2.8 | -4 |
| % Wand Attack Speed | -2.8 | -4 |
| % Axe Attack Speed | -2.8 | -4 |
| % 1-H Hammer Attack Speed | -2.8 | -4 |
| % 2-H Sword Attack Speed | -2.8 | -4 |
| % Staff Attack Speed | -2.8 | -4 |
| % 2-H Axe Attack Speed | -2.8 | -4 |
| % 2-H Hammer Attack Speed | -2.8 | -4 |
| % Spear Attack Speed | -2.8 | -4 |
| % Katana Attack Speed | -2.8 | -4 |
| % Instrument Attack Speed | -2.8 | -4 |
| % Cooldown Speed Rate | -2.8 | -4.8 |
| % Extra Attack Chance | 12.8 | 16 |
Survival Stats
| Stat Name | Min Value | Max Value |
|---|---|---|
| Physical Defense | 8800 | 10000 |
| % Physical Defense | 4 | 6 |
| Magical Defense | 8800 | 10000 |
| % Magical Defense | 4 | 6 |
| Dodge | 1600 | 2000 |
| Fortitude Rate | 700 | 800 |
| Magical Absorbtion | -3.2 | -4.8 |
| Physical Absorbtion | -3.2 | -4.8 |
| Magic Resistance | 1600 | 2000 |
| % Magic Resistance Rate | 2.4 | 3.2 |
| % Resistance in PvE | -3.2 | -4.8 |
| % Dodge | 2.4 | 3.2 |
| % Area Damage Resistance | -6 | -8 |
| % Damage Reduction at Full HP | -6 | -8 |
| Shield Block | 2 | 2.4 |
| Fortitude Rate | 800 | 1000 |
| Resolve Rate | 800 | 1000 |
Utility Stats
| Stat Name | Min Value | Max Value |
|---|---|---|
| % Rage Recovery Rate | 8 | 12 |
| % Focus Recovery Rate | 8 | 12 |
| % Energy Recovery Rate | 8 | 12 |
| % Reduced MP Consumption | 6 | 8 |
| % Reduced Rage Consumption | 8 | 12 |
| % Reduced Energy Consumption | 8 | 12 |
| % Reduced Focus Consumption | 8 | 12 |
Exploration Stats
| Stat Name | Min Value | Max Value |
|---|---|---|
| % Base Drop Rate | 32 | 40 |
| % Ride Speed | 8 | 12 |
| % Movement Speed | 2.4 | 3.2 |
Progression Stats
| Stat Name | Min Value | Max Value |
|---|---|---|
| % Production Speed | 7.2 | 10 |
| % Production XP | 16 | 20 |
| % Weapon Skill XP | 64 | 80 |
Other Stats
| Stat Name | Min Value | Max Value |
|---|---|---|
| % Received Healing Rate | 3.2 | 4.8 |
| % Healing Bonus | 4 | 6 |
| Bonus Heal Points | 800 | 1000 |
| Ranged Weapon Range | 8 | 12 |
| % Talent Points | 26 | 32 |
Exclusive Stats
| Stat Name | Min Value | Max Value |
|---|---|---|
| % Corruption Effectiveness | 7.2 | 10 |
Special Stats by Weapon Type
These stats have a higher chance to appear on their respective weapon types. Stats listed multiple times have increased weight in the pool.
Sword
- % Strength
- % Stamina
- % Sword Attack Speed
- % Sword Damage
- % Melee Weapon Damage
- % Physical Damage (x3 weight)
- Physical Damage
- % Main Hand Weapon Damage
- % Physical Absorbtion
- % Magical Absorbtion
- % Max HP
- % Weapon Skill XP
- % Physical Attack
- % Corruption Effectiveness
- % Cooldown Speed Rate
- % Execution Power
Dagger
- % Dagger Attack Speed
- % Dagger Damage
- % Melee Weapon Damage
- % Physical Damage
- Physical Damage
- % Extra Attack Chance
- % Off-Hand Damage
- % Main Hand Weapon Damage
- % Weapon Skill XP
- % Physical Attack
- % Corruption Effectiveness
- % Max Focus
- % Cooldown Speed Rate
- % Execution Power
Wand
- % Intelligence
- % Wisdom
- % Stamina
- % Casting Speed
- Magical Damage
- % Wand Magical Damage
- % Magical Damage (x3 weight)
- % Melee Weapon Magical Damage
- % Weapon Skill XP
- % Magical Attack
- % Corruption Effectiveness
- % Cooldown Speed Rate
- % Arcane Amplification
Axe
- % Strength
- % Axe Attack Speed
- % Axe Damage
- % Melee Weapon Damage
- % Physical Damage (x2 weight)
- Physical Damage
- % Extra Attack Chance
- % Main Hand Weapon Damage
- % Weapon Skill XP
- % Physical Attack
- % Corruption Effectiveness
- % Cooldown Speed Rate
- % Execution Power
1H Hammer
- % Strength
- % Dexterity
- % Stamina
- % 1-H Hammer Attack Speed
- % 1-H Hammer Damage
- % Melee Weapon Damage
- % Physical Damage
- Physical Damage
- % Extra Attack Chance
- % Main Hand Weapon Damage
- % Physical Absorbtion
- % Magical Absorbtion
- % Max HP
- % Weapon Skill XP
- % Physical Attack
- % Corruption Effectiveness
- % Cooldown Speed Rate
- % Execution Power
2H Sword
- % Strength
- % 2-H Sword Attack Speed (x2 weight)
- % 2-H Sword Damage
- % Melee Weapon Damage
- % Physical Damage (x2 weight)
- Physical Damage
- % Extra Attack Chance
- % Main Hand Weapon Damage
- % Weapon Skill XP
- % Physical Attack
- % Corruption Effectiveness
- % Cooldown Speed Rate
- % Execution Power
Staff
- % Intelligence
- % Wisdom
- % Casting Speed
- Magical Damage
- % Staff Magical Damage
- % Magical Damage (x2 weight)
- % Melee Weapon Magical Damage
- % Weapon Skill XP
- % Magical Attack
- % Corruption Effectiveness
- % Cooldown Speed Rate
- % Arcane Amplification
2H Axe
- % Strength
- % 2-H Axe Attack Speed (x2 weight)
- % 2-H Axe Damage
- % Melee Weapon Damage
- % Physical Damage (x2 weight)
- Physical Damage
- % Extra Attack Chance
- % Main Hand Weapon Damage
- % Weapon Skill XP
- % Physical Attack
- % Corruption Effectiveness
- % Cooldown Speed Rate
- % Execution Power
2H Hammer
- % Strength
- % Stamina
- % 2-H Hammer Attack Speed
- % 2-H Hammer Damage
- % Physical Damage
- Physical Damage
- % Extra Attack Chance
- % Weapon Skill XP
- % Physical Attack
- % Corruption Effectiveness
- % Cooldown Speed Rate
- % Execution Power
Spear
- % Strength
- % Spear Attack Speed
- % Spear Damage
- % Melee Weapon Damage
- % Physical Damage (x2 weight)
- Physical Damage
- % Extra Attack Chance
- % Main Hand Weapon Damage
- % Weapon Skill XP
- % Physical Attack
- % Corruption Effectiveness
- % Cooldown Speed Rate
- % Execution Power
Bow
- % Strength
- % Dexterity
- % Bow Attack Speed
- % Ranged Attack Speed
- % Bow Damage
- % Ranged Weapon Damage
- Physical Damage
- % Distant Damage (Single target)
- % Physical Damage
- % Weapon Skill XP
- % Physical Attack
- % Corruption Effectiveness
- % Cooldown Speed Rate
- % Execution Power
Crossbow
- % Strength
- % Dexterity
- % Crossbow Attack Speed
- % Ranged Attack Speed
- % Crossbow Damage
- % Ranged Weapon Damage
- Physical Damage
- % Distant Damage (Single target)
- % Physical Damage
- % Weapon Skill XP
- % Physical Attack
- % Corruption Effectiveness
- % Cooldown Speed Rate
- % Execution Power
Gun
- % Strength
- % Dexterity
- % Gun Attack Speed
- % Ranged Attack Speed
- % Gun Damage
- % Ranged Weapon Damage
- Physical Damage
- % Distant Damage (Single target)
- % Physical Damage
- % Weapon Skill XP
- % Physical Attack
- % Corruption Effectiveness
- % Cooldown Speed Rate
- % Execution Power
Instrument
- % Strength
- % Dexterity
- % Intelligence
- % Wisdom
- % Stamina
- % Instrument Attack Speed (x5 weight)
- % Melee Attack Speed (x5 weight)
- % Casting Speed (x5 weight)
- % Instrument Damage (x5 weight)
- % Melee Weapon Damage (x5 weight)
- % Magical Damage (x5 weight)
- % Melee Weapon Magical Damage (x5 weight)
- % Instrument Magical Damage (x5 weight)
- % Main Hand Weapon Damage (x5 weight)
- % Physical Damage (x5 weight)
- % Weapon Skill XP (x5 weight)
- % Physical Attack (x5 weight)
- % Magical Attack (x5 weight)
- % Corruption Effectiveness
- % Cooldown Speed Rate
- % Execution Power
- % Arcane Amplification
Katana
- % Strength
- % Dexterity
- % Katana Attack Speed
- % Melee Attack Speed
- % Katana Damage
- % Melee Weapon Damage
- % Main Hand Weapon Damage
- % Physical Damage
- % Weapon Skill XP
- % Physical Attack
- % Corruption Effectiveness
- % Max Focus
- % Cooldown Speed Rate
- % Execution Power
Uncommon Magical Weapons
- % Intelligence
- % Wisdom
- % Casting Speed
- Magical Damage
- % Staff Magical Damage
- % 1-H Hammer Magical Damage
- % 2-H Sword Magical Damage
- % Dagger Magical Damage
- % Instrument Magical Damage
- % Magical Damage
- % Melee Weapon Magical Damage
- % Weapon Skill XP
- % Magical Attack
- % Corruption Effectiveness
- % Cooldown Speed Rate
- % Arcane Amplification
Side Notes
- Exclusion stones has higher chance than regular shufflers for both having max. roll & hitting a special pool stat.
- Corruption Shard has higher chance than Corruption Stone for hitting special pool stats.
- For more than 2 stats, if first stat is selected from special pool, it may increase chance of 3rd stat to be selected from special pool slightly,
- Using regular shufflers will accumulate 1 Karma, using exclusion stones will accumulate 2 Karma. Every 10 Karma, your next roll will hit special pool & most likely a max. roll.
- Unfavorable stat (last stat) is excluded from all these chance tables, and its entirely random.
- You can't have same type of stats more than once in an item. (i.e.: you can't have Attack Speed & Cast Speed at same time.)
- Inclusion stones will allow you to pick 6 wanted stats for targeted rolling. First selected stat will have higher chance to be selected than last selected stat.
- Chance for a wanted stat to appear with Inclusion stone is 10% as base. This chance is multiplied by 1.5 for each stat included. So chance of first stat to be included is 10%, if its included, chance of second stat will be 15% and so on. (in single shuffle)




