Skills List

Skills List

Duelist

General

  • [Chop]
    Chop
    Duelist General
    Uses: 10 energyRange: 50
    Spell Type: Magical
    InstantCooldown: 1s
    Deals 150.0% main hand weapon DPS to the enemy target. (This skill stat will increase and decrease based on equipment and target strength)

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  • [Flying Arrow]
    Flying Arrow
    Duelist General
    Uses: 10 energyRange: 200
    Spell Type: Magical
    InstantCooldown: 3s
    Deals 100.0% main hand weapon DPS to the enemy target from a distance.

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  • [Flame]
    Flame
    Duelist General
    Uses: 10 energyRange: 150
    Spell Type: Magical
    Casting Time: 2 sec.
    Shoots a fireball that deals 130.0% main hand weapon DPS to the target, reducing HP every 2 seconds through Scorching when it hits, lasting 10 seconds. The skill can be cast while moving. (This skill stat will increase and decrease based on equipment and target strength.)

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  • [Freeze]
    Freeze
    Duelist General
    Uses: 10 energyRange: 150
    Spell Type: Magical
    Casting Time: 2 sec.
    Shoots a frozen arrow that deals 130.0% main hand weapon DPS to the target, Slowing the target when it hits, lasting 1 seconds. The skill can be cast while moving. (This skill stat will increase and decrease based on equipment and target strength)

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  • [Discharge]
    Discharge
    Duelist General
    Uses: 10 energyRange: 150
    Spell Type: Magical
    Casting Time: 2 sec.
    Shoots a lightning ball that deals 130.0% main hand weapon DPS to the target, causing Armor piercing when it hits, lasting 2 seconds. The skill can be cast while moving. (This skill stat will increase and decrease based on equipment and target strength)

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  • [Earth Split]
    Earth Split
    Duelist General
    Uses: 10 energyRange: 150
    Spell Type: Magical
    Casting Time: 2 sec.
    Bombardment causes the ground surface to crack open. Deals 130.0% main hand weapon DPS to enemy targets, and has a 30% chance of causing 260.0% extra main hand weapon DPS. The skill can be cast while moving.

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  • [Puncturing Charge]
    Puncturing Charge
    Duelist General
    Range: 150
    Spell Type: Magical
    InstantCooldown: 12s
    Swiftly assaults the enemy and deals 80.0% damage, based on the main hand weapon's DPS. (This skill stat will increase and decrease based on equipment and target strength)

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  • [Whirlwind Swipe]
    Whirlwind Swipe
    Duelist General
    Uses: 30 energy
    Spell Type: MagicalRadius: 50
    Channel Time: 0.4 sec.Cooldown: 15s
    A storm of blades appears around you and deals 42.0% damage five times to enemy targets within a range of 50, based on your main hand weapon's DPS. (This skill stat will increase and decrease based on equipment and target strength)

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  • [Thunderstorm]
    Thunderstorm
    Duelist General
    Uses: 30 energyRange: 140
    Spell Type: MagicalRadius: 50
    Channel Time: 9 sec.Cooldown: 5s
    Deals 84.0% main hand weapon DPS to enemy targets within a range of 50 for 10 seconds. (This skill stat will increase and decrease based on equipment and target strength)

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  • [Straight Crack]
    Straight Crack
    Duelist General
    Uses: 20 energyRange: 150
    Spell Type: MagicalRadius: 100
    InstantCooldown: 8s
    Creates an attack wave and fires it at your enemy target, causing 168.0% main hand weapon DPS to the enemies in a line between you and your target. When it hits, there's a 50% chance of causing Bleeding which reduces HP every 2 seconds. Effect lasts for 10 seconds. (This skill stat will increase and decrease based on equipment and target strength.) This skill can only be used on players

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  • [Soul Devour]
    Soul Devour
    Duelist General
    Uses: 20 energyRange: 50
    Spell Type: Magical
    Casting Time: 2 sec.Cooldown: 10s
    Devours the target's soul, dealing 300.0% main hand weapon DPS to the enemy target. This skill can be cast while moving. (This skill stat will increase and decrease based on equipment and target strength)

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  • [Exploitative Shot]
    Exploitative Shot
    Duelist General
    Uses: 15 energyRange: 50
    Spell Type: Magical
    InstantCooldown: 13s
    Deals 130.0% main hand weapon DPS to the enemy target. If the target is in a Stunned or Knocked down state, 70.0% additional damage is dealt. (This skill stat will increase and decrease based on equipment and target strength)

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  • [Spiral Drill]
    Spiral Drill
    Duelist General
    Uses: 20 energyRange: 50
    Spell Type: Magical
    Channel Time: 0.6 sec.Cooldown: 15s
    Continuously deals 3 times 60.0% main hand weapon DPS to the enemy target. If the target is in an Armor-Pierced state, the skill will cause Bleeding for 10 seconds, which reduces HP every 2 seconds. (This skill stat will increase and decrease based on equipment and target strength.)

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  • [Shockwave]
    Shockwave
    Duelist General
    Uses: 25 energyRange: 100
    Spell Type: MagicalRadius: 100
    InstantCooldown: 15s
    Stamp fiercely on the ground, causing 210.0% main hand weapon DPS for 1 seconds to enemies in a fan-shaped range of 100 in front of you. If a Paralyzed target gets hit, they will get Knocked down. (This skill stat will increase and decrease based on equipment and target strength)

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  • [Life Extract]
    Life Extract
    Duelist General
    Uses: 35 energyRange: 150
    Spell Type: Magical
    Channel Time: 9 sec.Cooldown: 15s
    Deals 40.0% main hand DPS to an enemy target for 10 seconds. It restores 3.0% HP to the caster when it hits the target. The skill can be cast while moving. (This skill stat will increase and decrease based on equipment and target strength)

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  • [Muscle Tear Attack]
    Muscle Tear Attack
    Duelist General
    Uses: 10 energyRange: 50
    Spell Type: Magical
    InstantCooldown: 8s
    Deals 110.0% main hand DPS to the enemy target, causing a Slow effect when it hits, lasting 2 seconds. (This skill stat will increase and decrease based on equipment and target strength)

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  • [Precision Trap]
    Precision Trap
    Duelist General
    Uses: 10 energyRange: 1
    Spell Type: Magical
    InstantCooldown: 10s
    Places a trap around you. When the enemy target triggers the trap, it will cause damage once and will slow the target for 3 seconds. The trap will disappear after 60 seconds. (This skill stat will increase and decrease based on equipment and target strength)

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  • [Reckless Rampage]
    Reckless Rampage
    Duelist General
    Range: 150
    Spell Type: Magical
    InstantCooldown: 30s
    You will be able to instantly move to an enemy target and deal 80.0% main hand DPS to enemies in a range of 50. It will cause a Knockdown effect when it hits. (This skill stat will increase and decrease based on equipment and target strength)

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  • [Frozen Ambush]
    Frozen Ambush
    Duelist General
    Uses: 30 energyRange: 1
    Spell Type: Physical
    Casting Time: 2 sec.Cooldown: 60s
    Deals 30.0% main hand weapon DPS 10 times for 10 seconds in a range of 50. It will give a Slow effect when it hits, lasting 10 seconds. This skill can be cast while moving. (This skill stat will increase and decrease based on equipment and target strength)

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  • [Earth Destruction]
    Earth Destruction
    Duelist General
    Uses: 100 energyRange: 150
    Spell Type: MagicalRadius: 50
    InstantCooldown: 3m
    Deals Deadly Damage to enemy targets within a chosen circular area with a diameter of 25 after 2 seconds. Casting the skill will apply a Slow effect on the caster for 10 seconds.

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  • [Heal]
    Heal
    Duelist General
    Uses: 10 energyRange: 200
    Spell Type: Magical
    Casting Time: 1 sec.
    Restores 50 plus 10.0% HP to a friendly target. This skill can be cast while moving. (This skill stat will increase and decrease based on the level and ability of your equipment)

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  • [Cleansing Heal]
    Cleansing Heal
    Duelist General
    Uses: 10 energyRange: 200
    Spell Type: Magical
    InstantCooldown: 5s
    Removes harmful effects and the Helpless state from the friendly target. It will restore 4% HP every 2 seconds for 10 seconds. (This skill stat will increase and decrease based on the level and ability of your equipment)

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  • [Light of Hope]
    Light of Hope
    Duelist General
    Uses: 20 energyRange: 100
    Spell Type: MagicalRadius: 100
    Casting Time: 2 sec.
    Restores 30 HP plus 8.0% HP to yourself and the friendly targets in a range of 100. The skill can be cast while moving. (This skill stat will increase and decrease based on the level and ability of your equipment.)

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  • [Healing Halo]
    Healing Halo
    Duelist General
    Uses: 40 energy
    Spell Type: Magical
    Instant
    Creates a healing halo that restores 5 HP and an extra 4.0% HP to yourself and the friendly targets in a range of 50 every 2 seconds, consuming 30 energy. Deactivating the halo will make the effect end and start a 10-second cooldown. Effect stops if there is insufficient energy. (This skill stat will increase and decrease based on the level and ability of your equipment)

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  • [Last Strength]
    Last Strength
    Duelist General
    Spell Type: MagicalRadius: 200
    Channel Time: 9 sec.Cooldown: 5m
    Can be used only when HP falls below 20%. Heals all friendly targets within a range of 200 with 10.0% HP for 10 seconds. You will die after the skill ends.

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  • [Intensification]
    Intensification
    Duelist General
    Uses: 5 energyRange: 1
    Spell Type: Magical
    InstantCooldown: 20s
    Increases Physical Attack Power by 5% and increases your body size for 30 seconds. Can be stacked up to 20 times.

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  • [Cleanse]
    Cleanse
    Duelist General
    Uses: 10 energyRange: 1
    Spell Type: Magical
    InstantCooldown: 15s
    Frees you from harmful effects and the Helpless state.

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  • [Hide]
    Hide
    Duelist General
    Range: 1
    Spell Type: Magical
    InstantCooldown: 10s
    Makes you hide in the darkness and become invisible to your enemies, reducing your movement speed by 50%.

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  • [Eagle Eyes]
    Eagle Eyes
    Duelist General
    Range: 1
    Spell Type: Magical
    InstantCooldown: 30s
    Detects hidden enemy targets around you, and increases Physical Attack Accuracy by 20% for 60 seconds. (The detection range varies depending on the target's level.)

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  • [Self-banish]
    Self-banish
    Duelist General
    Uses: 30 energyRange: 1
    Spell Type: Magical
    Casting Time: 1 sec.Cooldown: 60s
    Banishes yourself. Unable to move but also immune to any damage for 5 seconds. This skill can be cast while moving.

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Primary Only

  • [Defense Focus]
    Defense Focus
    Duelist Primary Only
    Uses: 30 energyRange: 1
    Spell Type: Magical
    InstantCooldown: 1s
    Increases Physical Defense by 50% and decreases Physical Attack Power by 50%. Can't be active alongside other focus effects.

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  • [Attack Focus]
    Attack Focus
    Duelist Primary Only
    Uses: 30 energyRange: 1
    Spell Type: Magical
    InstantCooldown: 1s
    Increases Physical Attack Power by 50% and decreases Physical Defense by 50%. Can't be active alongside other focus effects.

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  • [Heal Focus]
    Heal Focus
    Duelist Primary Only
    Uses: 30 energyRange: 1
    Spell Type: Magical
    InstantCooldown: 1s
    Increases Healing by 50% and decreases Physical Attack Power by 10% and Physical Defense by 10%. Can't be active alongside other focus effects.

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  • [Divine Halo]
    Divine Halo
    Duelist Primary Only
    Uses: 30 energy
    Spell Type: Magical
    InstantCooldown: 60s
    Creates a divine halo that increases the Movement Speed of the friendly targets within a range of 50 by 50%, creating a Godspeed state for them for 6 seconds.

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  • [Frozen Shield]
    Frozen Shield
    Duelist Primary Only
    Uses: 15 energy
    Spell Type: Magical
    InstantCooldown: 60s
    Creates a shield for yourself, inducing a Slow effect on the enemy targets who are attacking you for 20 seconds.

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  • [Bloodthirsty Mastery]
    Bloodthirsty Mastery
    Duelist Primary Only
    Uses: 15 energy
    Spell Type: Magical
    InstantCooldown: 60s
    Learn the skill first and then it will increase Physical Attack Speed by 20% for 5 seconds. While the effect is active, Movement Speed is increased by 20%.

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  • [Weapon Enhancement]
    Weapon Enhancement
    Duelist Primary Only
    Uses: 15 energyRange: 50
    Spell Type: Magical
    InstantCooldown: 10s
    Learn the skill first and then it will increase Melee Weapon Damage by 20% and deal 100.0% main hand weapon DPS to the enemy target while the effect is active. (This skill stat will increase and decrease based on equipment and target strength)

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  • [Revival]
    Revival
    Duelist Primary Only
    Uses: 10 energyRange: 1
    Spell Type: Magical
    InstantCooldown: 30s
    Within 10 seconds after suffering an otherwise fatal attack, your HP will be boosted to 100% and death will be delayed for 15 seconds.

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  • [Instant Move]
    Instant Move
    Duelist Primary Only
    Uses: 15 energyRange: 150
    Spell Type: Magical
    InstantCooldown: 30s
    You will be able to instantly move to a party member and create a shield which can absorb 3 rounds of damage. Lasts 5 seconds.

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  • [Holy Shield]
    Holy Shield
    Duelist Primary Only
    Uses: 15 energyRange: 150
    Spell Type: Magical
    InstantCooldown: 30s
    Gives the party member a shield that absorbs 1000 damage for up to 5 seconds.

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  • [Ignite]
    Ignite
    Duelist Primary Only
    Uses: 10 energyRange: 150
    Spell Type: Magical
    InstantCooldown: 5s
    Deals 40 scorching damage to an enemy target every 2 seconds for 10 seconds. (This skill stat will increase and decrease based on equipment and target strength) This skill can only be used on players

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  • [Armor-Piercing Strike]
    Armor-Piercing Strike
    Duelist Primary Only
    Uses: 10 energyRange: 50
    Spell Type: Magical
    InstantCooldown: 2s
    Deals 100.0% main hand DPS to the enemy target, causing a Armor-Piercing effect that reduces Physical Defense by 10% when it hits and is stackable up to 5 times. DPS and effect last 10 seconds. (This skill stat will increase and decrease based on equipment and target strength)

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  • [Paralyzing Strike]
    Paralyzing Strike
    Duelist Primary Only
    Uses: 10 energyRange: 50
    Spell Type: Magical
    InstantCooldown: 2s
    Deals 100.0% main hand DPS to the enemy target, causing a Paralyzing effect that reduces Physical Damage by 10% when it hits and is stackable up to 5 times. DPS and effect last 10 seconds. (This skill stat will increase and decrease based on equipment and target strength)

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  • [Dazzle]
    Dazzle
    Duelist Primary Only
    Uses: 20 energyRange: 100
    Spell Type: MagicalRadius: 100
    Casting Time: 2 sec.Cooldown: 20s
    Blinds enemy targets within a range of 100 for 3 seconds. The skill can be cast while moving.

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  • [Bogged Down]
    Bogged Down
    Duelist Primary Only
    Uses: 20 energyRange: 100
    Spell Type: MagicalRadius: 100
    Casting Time: 1 sec.Cooldown: 10s
    Slows the enemy targets within a range of 100 for 5 seconds. The skill can be cast while moving.

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  • [Blazing Strike]
    Blazing Strike
    Duelist Primary Only
    Uses: 20 energyRange: 100
    Spell Type: MagicalRadius: 100
    InstantCooldown: 30s
    Reduces Physical Attack Accuracy of the enemy targets within a range of 100 by 50% for 10 seconds. The skill can be cast while moving.

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  • [Extreme Pain]
    Extreme Pain
    Duelist Primary Only
    Uses: 20 energyRange: 150
    Spell Type: Magical
    Casting Time: 2 sec.Cooldown: 45s
    Increases all damage dealt to target by 50% for 10 seconds. This skill can be cast while moving.

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  • [Bloodthirsty Seed]
    Bloodthirsty Seed
    Duelist Primary Only
    Uses: 20 energyRange: 150
    Spell Type: Magical
    Casting Time: 1 sec.Cooldown: 60s
    Plants the bloodthirsty seed on the enemy target, which causes damage every 2 seconds and restores 4 HP to the caster for 10 seconds. The skill can be cast while moving. (This skill stat will increase and decrease based on equipment and target strength.) This skill can only be used on players

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  • [Mystic Weakness]
    Mystic Weakness
    Duelist Primary Only
    Uses: 25 energyRange: 150
    Spell Type: Magical
    Casting Time: 2 sec.Cooldown: 60s
    Induces a Weakened effect in the enemy target, reducing Physical Attack Power and Physical Defense by 10%. This effect is active throughout the Arcanium Arena stage and can only be removed at the revival point. It can be stacked up to 10 times. The skill can be cast while moving.

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  • [Reset]
    Reset
    Duelist Primary Only
    Uses: 50 energyRange: 50
    Spell Type: Magical
    Casting Time: 1 sec.Cooldown: 60s
    Removes all positive effects from the target. This skill can be cast while moving.

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  • [Divine Punishment]
    Divine Punishment
    Duelist Primary Only
    Uses: 10 energyRange: 100
    Spell Type: Magical
    InstantCooldown: 1m 30s
    Summons lightning to stun the enemy target for 2 seconds. If the target is under the Armor-Piercing effect from Discharge, the duration of the Stun effect will be increased by 1 second.

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  • [Silence]
    Silence
    Duelist Primary Only
    Uses: 10 energyRange: 100
    Spell Type: Magical
    Casting Time: 1 sec.Cooldown: 60s
    Prohibits spell-casting by enemy targets and causes a Silenced state for 2 seconds. The skill can be cast while moving.

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  • [Freeze]
    Freeze
    Duelist Primary Only
    Uses: 10 energyRange: 100
    Spell Type: Magical
    InstantCooldown: 60s
    Summons a severe coldness that Freezes the enemy target for 2 seconds. If the target is under the effect of Frost Arrow, the effect will last 1 second longer. This skill can be cast while moving.

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  • [Intensive Binding]
    Intensive Binding
    Duelist Primary Only
    Uses: 30 energyRange: 100
    Spell Type: MagicalRadius: 100
    Casting Time: 1 sec.Cooldown: 1m 30s
    Roots the enemy targets within a range of 100 so that they will be unable to move for 2 seconds. The skill can be cast while moving.

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  • [Terrify]
    Terrify
    Duelist Primary Only
    Uses: 20 energyRange: 100
    Spell Type: Magical
    Casting Time: 2 sec.Cooldown: 60s
    Causes the enemy targets to flee in terror for 2 seconds. The skill can be cast while moving.

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  • [Transformation]
    Transformation
    Duelist Primary Only
    Uses: 20 energyRange: 150
    Spell Type: Magical
    Casting Time: 2 sec.Cooldown: 60s
    Turns the enemy target into a random small animal, rendering them unable to fight for 5 seconds. The skill can be cast while moving.

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  • [Range of Defense]
    Range of Defense
    Duelist Primary Only
    Uses: 30 energyRange: 150
    Spell Type: MagicalRadius: 50
    Casting Time: 2 sec.Cooldown: 30s
    Sets an area of defense within a range of 50. Every second, it deals damage on the enemy targets in the area and slows them. The range will disappear after 10 seconds. This skill can be cast while moving.

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  • [Severe Break]
    Severe Break
    Duelist Primary Only
    Uses: 30 energyRange: 100
    Spell Type: MagicalRadius: 100
    InstantCooldown: 1m 30s
    Casts a heavy bash upon the ground, causing 168.0% main hand weapon DPS to the enemy targets in a range of 100 for 2 seconds. It will deliver a Knockdown effect when it hits. (This skill stat will increase and decrease based on equipment and target strength)

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  • [Black Mist]
    Black Mist
    Duelist Primary Only
    Range: 1
    Spell Type: Magical
    Casting Time: 1 sec.Cooldown: 2m
    Turn into a pocket of black mist, removing any Root and Slowing effects and increasing Movement Speed by 10% for 5 seconds. This skill can be cast while moving.

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  • [Explosive Seed]
    Explosive Seed
    Duelist Primary Only
    Uses: 30 energyRange: 150
    Spell Type: Magical
    Casting Time: 2 sec.Cooldown: 60s
    Plants explosive seeds on the enemy targets. During the period of effect, they cause 50.0% main hand weapon DPS to the targets in a range of 50 for 10 seconds. The skill can be cast while moving. (This skill stat will increase and decrease based on equipment and target strength)

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  • [Chop]
    Chop
    Duelist Primary Only
    Uses: 20 energyRange: 50
    Spell Type: Physical
    Instant
    Inflicts 25.0% damage to target.

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  • [Fire Nova]
    Fire Nova
    Duelist Primary Only
    Range: 200
    Spell Type: MagicalRadius: 80
    Casting Time: 3 sec.Cooldown: 30s
    Inflicts 80.0% Fire Damage within designated area.

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  • [Frost Nova]
    Frost Nova
    Duelist Primary Only
    Range: 200
    Spell Type: MagicalRadius: 80
    Casting Time: 3 sec.Cooldown: 30s
    Inflicts 70.0% Water Damage within designated area and Slows targets by 80% for 2 seconds.

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  • [Electric Nova]
    Electric Nova
    Duelist Primary Only
    Range: 200
    Spell Type: MagicalRadius: 80
    Casting Time: 3 sec.Cooldown: 30s
    Inflicts 60.0% Wind Damage within designated area and Roots targets for 2 seconds.

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  • [Fire Chop Wave]
    Fire Chop Wave
    Duelist Primary Only
    Uses: 20 energyRange: 120
    Spell Type: Physical
    Instant
    Inflicts 25.0% Fire Damage to target.

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  • [Frost Chop Wave]
    Frost Chop Wave
    Duelist Primary Only
    Uses: 20 energyRange: 120
    Spell Type: Physical
    Instant
    Inflicts 20.0% Water Damage to target and has a chance of Slowing them by 80% for 2 seconds.

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  • [Electric Chop Wave]
    Electric Chop Wave
    Duelist Primary Only
    Uses: 20 energyRange: 120
    Spell Type: Physical
    Instant
    Inflicts 18.0% Wind Damage to target and has a slight chance of Rooting them for 2 seconds.

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  • [Throw Stone]
    Throw Stone
    Duelist Primary Only
    Range: 200
    Spell Type: Physical
    InstantCooldown: 1s
    Inflicts 5.0% damage to target.

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  • [Deadly Blade]
    Deadly Blade
    Duelist Primary Only
    Range: 50
    Spell Type: Physical
    InstantCooldown: 60s
    Executes your target.

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