Patch Notes 12.1.5.1000
[米利姆]
- Added 10 randomized Big Glitch events.
- Their progress and location can be tracked using
[扭曲路径罗盘(30天)] and
[扭曲路径罗盘(50次充能)].
- Their progress and location can be tracked using
- Added 21 new Rankings for completions, fastest times, and defeated monsters.
- Added 3 Glitch Reward Packs with additional Corrupted Power rewards.
- Added 11 new Titles for completions, challenges, and monster kills.
- Added 4 new craftable Furnitures.
- Added 56 new Cards.
[破碎林地]
Gameplay
- Implemented 3 new puzzles and 1 new random boss.
New Content
- Added 3 new transformation potions.
- Added 3 new pet transformation elixirs.
- Added 2 new decorative furniture recipes
[配方-艾洛莉亚之杖] and
[配方-塔莉丝之光] to merchant [阿兰娜-爱德华兹] in [阿特拉斯]. - Added new tool that corrupts any non-corrupted weapon, talisman or shield in exchange of resetting their tier.
Rewards
- Added 9 new Cards.
- Added 8 new Rankings.
Game Engine
- Fixed crashes while loading textures.
- Improved crash report reliability during severe client failures.
- Fixed character shadow rendering crash after graphics device reset.
- Fixed crashes when viewing item tooltips with long requirement lists.
Game Visuals
- Fixed NPC and monster models occasionally appearing below ground.
- Improved altered area visuals to keep their original shapes and transparent details during smooth transitions.
Areas
[希尼斯特之地]: Fixed [深渊之剑] attacks not dealing intended damage.- [宝座坟场困难模式]: Fixed [克洛普斯] encounter resets after wipes and repeated engagements.
User Interface
Action Bars
- Added action sequences, automatically using the first available action.
- Added settings for action sequences, panel access, and skill indicators.
Buffs and Targets
- Added player buff display settings.
- Improved overhead bloodbar alignment.
- Moved Buffs & Debuffs settings from Elements to Unit Frames.
- Added movable Target Frame positioning and cast/channel times.
- Added Target Window and Target's Target Window display settings.
- Improved buff duration and count text colours, outlines, and placement.
- Improved Target Frame and Target's Target buff duration text readability.
Chat
- Fixed whisper name class color when sending.
- Improved automatic translation filtering for dynamic chat messages.
- Improved automatic chat translation to support faster responses, higher translation quality, and more chat channels in future updates.
Various Frames
- Auction House: Fixed tooltip filters and tier display.
Classes
Warlock
Warlock / Warrior
- Removed
[灵能旋风] base physical damage portion, reduced magical damage portion to 1250 (from 1800), reduced radius to 60 (from 100). - Changed
[曲速冲击] and
[凝心打击] to have 250% main hand weapon DPS dark damage additionally. - Increased
[贯心击] physical damage portion to 500% (from 250%), reduced magical damage portion to 6955 (from 10031). - Changed extra triggered physical dark damage values to scale off of skill levels.
Rogue
Rogue / Warrior
- Changed
[毒刺] to inflict
[腐烂]. - Changed
[死神之触] to inflict
[腐烂]. - Changed
[毒性感染] to inflict
[腐烂].
Colorweave Festival
Patch Notes 12.1.5.1001
Game Visuals
- Restored wind animations for trees and vegetation.
- Fixed sky display issues and incorrect colors during transitions.
Housing
- Updated several outdated sky style names.
User Interface
- Fixed boss respawn indicators remaining visible from far away or after changing zone or room.
- Fixed outgoing whispers to team members incorrectly displaying the sender's message in team color.
Classes
Action Sequences
- Added usable equipped-item support.
- Added right-click toggling to disable and skip individual action sequence slots.
- Fixed action sequence tooltips remaining visible briefly after leaving action slots.
- Added an optional per-action checkbox that skips buff/debuff actions while their effects remain active.
- Improved effect-aware action skipping to prioritize self buffs, ignore stackable damage-over-time effects, and check maximum buff stacks.
Warden
- Fixed pets were spamming a VFX untentionally.
Patch Notes 12.1.5.1002
Game Engine
- Improved client and server performance and stability.
- Improved rendering performance for large groups of identical characters.
- Improved player follow system to use smart pathing to prevent getting stuck in terrain.
Large Dimensional Rifts
- Limited max amount of groups inside 1 event to 3.
- Changed [米利姆(裂隙化)] from Open World to private instances.
- Added specialised error when using
[扭曲路径罗盘(30天)] in wrong zone. - Fixed issue with spawning of [不稳定之球], [静滞之球] and [循环之球] after failing event frequently.
Quests
- Adjusted title-system daily quests to reset unfinished assignments at 06:00.
- [人间蒸发]: Fixed [克罗索火盆] sinking into the ground after interaction.
- [蜜嘉.维斯]: Restored unfinished legacy Collect Resource quest access for gathering levels 101–102 across the Wells gathering NPCs.
- Fixed [必须使用的功能] and [对我们来说无用,对你们来说却是金贵] to recognize all matching artefact runes.
- [The who is...]: Fixed to complete correctly through [记忆女神] and [使者] in
[失落的亚特兰蒂斯岛].
Areas
- [永恆法阵]: Fixed doors sometimes remaining closed after defeating [巨力警戒魔像].
- [卡沃克之墓(觉醒)]: Enabled Downside Affixes
[元素紊乱],
[晦暗之沙],
[元素韧性],
[循环恐惧],
[腐化密弥克],
[可疑的箱子] and
[临别赠礼].
[北杰诺斯塔森林] {Northern Janost Forest} interactions so players can collect
[装满水的桶子] reliably.
Housing
- Fixed internal house types was considered as clutter for camera collision wrongly.
- Added two new stone monument furniture items:
[石制守护者雕像] and
[石制战士雕像].
Guild
- Added Guild Power calculation and display based on placed guild buildings.
Raid Bosses
- Fixed raid boss reward eligibility during very short fights and corrected damage rankings.
Prestige
- Added possibility to search benefit list by ItemID.
- Added reset schedules to charged Prestige benefit tooltips.
- Fixed item use from Prestige Rewards Vault while inside houses.
Items
[指定属性提取石] &
[装备属性清洁石]:
- Prevented attribute removal after replacing the selected equipment.
- Fixed silent confirmation failures when selected equipment state became invalid.
User Interface
Action Sequence
- Changed single skill to support sequence rules.
- Increased maximum slots for sequence panel to 15 (from 10).
- Added possibility to share your sequences with other players.
- Improved action sequence tooltips, conditions and logic greatly.
- Excluded hidden effects from action sequence availability checks.
- Made action sequence tooltips be inspectable along with main tooltip.
- Enabled middle-click copying of IDs from action sequence tooltip links.
- Updated various class skills to have their own logical soft-requirements for sequence rule system.
- Added several new rule settings for sequence slots and added descriptions to their tooltip.
Chat Translations
- Preserved line breaks in translations.
- Improved for more consistently use the selected target language.
- Fixed displaying unchanged original text as translated sometimes.
- Fixed displaying original messages when "Show original & translated" was disabled.
Settings
- Fixed errors during world interface initialization.
- Fixed missing labels in Quest Tracker settings sometimes.
- Added optional nearest-enemy targeting for enemy-targeted skills used without valid target.
- Added option to colour loot effects and outlined dead NPC mouseover highlights by highest item rarity, updating immediately when loot appears or changes.
Various Frames
- Arcadia Messenger: Added multiline support.
- Unit Frames: Improved unit highlight outline method visually.
- QuestState: Improved QuestState quest tracking with sorting, deeper quest chains, and clickable quest links.
Development
- Updated function
string Texture, int ActionID, int ActionType, bool Usable, float Duration, float Remaining, bool Locked, bool HasSubslots, int AssistSkipCapabilities, int AssistSkipMode, bool Disabled = GetActionSubSlotInfo(int ActionIndex, int SubSlot). - Updated function
void SetActionSubSlotSkipActiveAssist(int ActionIndex, int SubSlot, int Mode).
Classes
Druid
General
- Fixed
[自然之力] was obtainable through various methods on non-Druid classes.
General
- Changed some of item buffs & class skill buffs to not be usable when you have a buff that shared same buff type already. (i.e:
[舍身] and
[强化兴奋剂]).
Mage
Mage / Warlock
- Reduced
[施放暗影] damage by 25%.
Warlock
Warlock / Warrior
- Corrected
[灵能之怒] description. - Reduced
[虚灵之锤] damage to 187.5% (from 250%). - Reduced
[贯心击] physical damage to 375% (from 500%). - Reduced
[灵能旋风] damage to 700 (from 937.5). - Changed
[通灵战士] to be levelable up to 105.
Champion
General
- Changed
[灼热动能] to cost 5 Rage per tick, increased base interval between ticks to 0.35s from 0.25. - Changed
[盾卫型态] and
[拆解型态] to appear in skillbook before learning with acquisition instructions.
Champion / Warden
- Reduced
[重创] damage over time value to 437.5 from 630. - Changed
[狂乱意志] to no longer provide physical damage. - Increased
[裂变轰击] cooldown to 30s (from 15).
Champion / Scout
- Increased
[机械风暴] cooldown to 12s from 8. - Reduced
[无畏一击] damage to 350% (from 1400%). - Reduced
[吸魂之箭] attack gain to 8% from 12%, reduced Focus cost reduction to 50% (from 80%), removed trigger cooldown.
Champion / Warlock
- Changed
[暗能打击] to recover 10 Focus, increased Rage cost to 20 (from 15). - Increased
[符文虹吸] both damage instances to 840% (from 594%).
Scout
Scout / Priest
- Restored
[终焉本质] 5% defense reduction to its original state.
Scout / Bard
- Reduced
[旋律射击] damage gain to 8% from 10%, removed cooldown trigger.
Scout / Warden
- Changed
[逃离追捕] to scale down cast time with more attack speed, reduced Focus cost to 15 (from 20). - Reduced
[匿踪暗箭] Focus cost to 20 (from 30).
Bard
Bard/Scout
- Reduced
[致命之箭] Focus cost to 20 from 25.
Bard/Rogue
- Increased
[擎出匕刃幻术] base damages to 1047.5% (from 838%) and bonus damages to 448% (from 360%). - Increased
[破灭音律] tick amount to 5 from 3.
Bard/Warlock
- Changed
[巫魂音记] to be passive.
Warden
Warden/Warrior
- Changed
[二连斩] to recover 10 Rage additionally.
Warden/Scout
- Changed
[幻影射击] to provide 10% physical damage (instead of 8% physical attack), removed trigger cooldown. - Changed
[召唤半人马] to have a visible buff when spawned. - Changed
[海妖牺牲] to only be usable when you have
[Chiron the Centaur]. - Increased
[幻影射击] damage to 2517 (from 1321).
Patch Notes 12.1.5.1003
Game Engine
- Fixed crash when removing character buffs.
- Improved reliability of generated client crash reports.
- Improved diagnostics for login and world connection issues.
- Improved distant movement for players and waypoint-walking NPCs.
- Improved client stability during background log writing and game shutdown.
- Improved login and world-loading responsiveness during server diagnostics.
- Added optional freeze reporting tool to help diagnose unresponsive game clients.
Lost Dimensional Rifts
- Fixed rooms remaining stuck in rare situations or exceeding the room limit.
Prestige
- Fixed some achievements weren't completable due to missing tools in
[奇斯特拉艾恩那],
[佛尔特岛] and
[札瑟斯岛].
Guild
- Fixed guild rank labels after rank changes.
- Made guild member names clickable in rank-change messages.
Areas
- [卡沃克之墓(觉醒)]: Enabled Downside Affixes
[木乃伊化],
[减速流沙],
[美杜莎的诅咒],
[陷阱门之铃] and
[黄金厄运].
Festivals
- Fixed Colorweave Festival resets not allowing the fashion show event to be played again.
User Interface
Action Sequences
- Added dark blue sequence rule that allows skill to ignore preferred requirements.
Speech Bubbles
- Fixed positioning when using UI scaling.
- Changed messages to stay at last known positions when speaker disappear.
Target Frame
- Fixed boss level value wasn't updated properly.
- Added setting to dynamically hide resource bars & using different texture for more readable health bar.
Tooltips
- Changed skill tooltips to have more inspectable information.
- Removed square brackets from hyperlinks in inspectable tooltips.
- Fixed punctuations were separated wrongly on new lines occasionally.
- Updated item tooltips to show Shift re-use hint only for stacks containing multiple items.
- Added damage type icons for skill tooltips that contains various information when hovered such as aggro multiplier or critical effectiveness bonus.
Various Frames
- Merchant: Fixed potential crashes when viewing item details.
- Bloodbars: Updated clickable area for more precise boundaries.
- Arcadia Messenger: Improved visibility of unread message counters.
- Chat: Changed chat links to Game Settings to use white instead of channel color.
- NPC Tracking: Fixed quest entries failing to open map previews from tracking list.
- Amount Popup: Fixed repeated error messages when using arrow keys in amount selection popup.
- Player Debuffs: Fixed debuff borders appearing too small when durations were shown inside icons.
- Bag: Improved repetitive consumable use through holding Shift key for items that has confirmation popup to prevent unintended temporary slot locks.
Development
- Added
supersampling="BOOL"forTextureUI elements.
Classes
Equipment
- Increased [防腐师] heal bonus to 5967 from 3670.
- Fixed
[雷恩的弓] was having broken visible model.
Scout
- Fixed
[自动射击] wasn't attaching ranged weapon to your hand.
Knight
Knight / Mage
- Fixed
[旋风盾击] to properly apply all its debuffs.
Knight / Scout
- Changed
[天之箭] to use execution time of your ranged weapon instead of a flat channel speed.
Post Patch Notes 12.1.5.1004 26.08
Classes
Rogue
General
- Changed
[超聚焦] to maximize all stacks when
[绝对击杀] is used. - Increased
[致命斩击] bleed damage greatly. - Increased
[装备武士刀] damage gain to 20% from 12%. - Allowed
[穿刺伤口] from
[伤口攻击] to be applied multiple times. - Allowed all Rogue bleeds to be applied multiple times.
- Changed
[伤口攻击] to no longer consume your bleeds. - Changed
[能量灌注] &
[淬毒] to have execution time that gets lower with faster main hand attack speed you have.
Champion
Champion / Scout
- Reduced
[决定] damage gain to 18% from 30%.
