Patch Notes 12.1.5.1000-1004 - Millim: Parallel Worlds

Millim: Parallel Worlds

Patch Notes 12.1.5.1000

图片 5501

auto_awesome[米利姆]

  • Added 10 randomized Big Glitch events.
    • Their progress and location can be tracked using [扭曲路径罗盘(30天)] and [扭曲路径罗盘(50次充能)].
  • Added 21 new Rankings for completions, fastest times, and defeated monsters.
  • Added 3 Glitch Reward Packs with additional Corrupted Power rewards.
  • Added 11 new Titles for completions, challenges, and monster kills.
  • Added 4 new craftable Furnitures.
  • Added 56 new Cards.

auto_awesome[破碎林地]

Gameplay

  • Implemented 3 new puzzles and 1 new random boss.

New Content

  • Added 3 new transformation potions.
  • Added 3 new pet transformation elixirs.
  • Added 2 new decorative furniture recipes [配方-艾洛莉亚之杖] and [配方-塔莉丝之光] to merchant [阿兰娜-爱德华兹] in [阿特拉斯].
  • Added new tool that corrupts any non-corrupted weapon, talisman or shield in exchange of resetting their tier.

Rewards

  • Added 9 new Cards.
  • Added 8 new Rankings.

settingsGame Engine

  • Fixed crashes while loading textures.
  • Improved crash report reliability during severe client failures.
  • Fixed character shadow rendering crash after graphics device reset.
  • Fixed crashes when viewing item tooltips with long requirement lists.

paletteGame Visuals

  • Fixed NPC and monster models occasionally appearing below ground.
  • Improved altered area visuals to keep their original shapes and transparent details during smooth transitions.

mapAreas

  • [希尼斯特之地]: Fixed [深渊之剑] attacks not dealing intended damage.
  • [宝座坟场困难模式]: Fixed [克洛普斯] encounter resets after wipes and repeated engagements.

tvUser Interface

Action Bars

  • Added action sequences, automatically using the first available action.
  • Added settings for action sequences, panel access, and skill indicators.

Buffs and Targets

  • Added player buff display settings.
  • Improved overhead bloodbar alignment.
  • Moved Buffs & Debuffs settings from Elements to Unit Frames.
  • Added movable Target Frame positioning and cast/channel times.
  • Added Target Window and Target's Target Window display settings.
  • Improved buff duration and count text colours, outlines, and placement.
  • Improved Target Frame and Target's Target buff duration text readability.

Chat

  • Fixed whisper name class color when sending.
  • Improved automatic translation filtering for dynamic chat messages.
  • Improved automatic chat translation to support faster responses, higher translation quality, and more chat channels in future updates.

Various Frames

  • Auction House: Fixed tooltip filters and tier display.

shieldClasses

Warlock

Warlock / Warrior
  • Removed [灵能旋风] base physical damage portion, reduced magical damage portion to 1250 (from 1800), reduced radius to 60 (from 100).
  • Changed [曲速冲击] and [凝心打击] to have 250% main hand weapon DPS dark damage additionally.
  • Increased [贯心击] physical damage portion to 500% (from 250%), reduced magical damage portion to 6955 (from 10031).
  • Changed extra triggered physical dark damage values to scale off of skill levels.

Rogue

Rogue / Warrior
  • Changed [毒刺] to inflict [腐烂].
  • Changed [死神之触] to inflict [腐烂].
  • Changed [毒性感染] to inflict [腐烂].

color_lensColorweave Festival

Patch Notes 12.1.5.1001

paletteGame Visuals

  • Restored wind animations for trees and vegetation.
  • Fixed sky display issues and incorrect colors during transitions.

homeHousing

  • Updated several outdated sky style names.

tvUser Interface

  • Fixed boss respawn indicators remaining visible from far away or after changing zone or room.
  • Fixed outgoing whispers to team members incorrectly displaying the sender's message in team color.

shieldClasses

Action Sequences

  • Added usable equipped-item support.
  • Added right-click toggling to disable and skip individual action sequence slots.
  • Fixed action sequence tooltips remaining visible briefly after leaving action slots.
  • Added an optional per-action checkbox that skips buff/debuff actions while their effects remain active.
  • Improved effect-aware action skipping to prioritize self buffs, ignore stackable damage-over-time effects, and check maximum buff stacks.

Warden

  • Fixed pets were spamming a VFX untentionally.

Patch Notes 12.1.5.1002

settingsGame Engine

  • Improved client and server performance and stability.
  • Improved rendering performance for large groups of identical characters.
  • Improved player follow system to use smart pathing to prevent getting stuck in terrain.

auto_awesomeLarge Dimensional Rifts

  • Limited max amount of groups inside 1 event to 3.
  • Changed [米利姆(裂隙化)] from Open World to private instances.
  • Added specialised error when using [扭曲路径罗盘(30天)] in wrong zone.
  • Fixed issue with spawning of [不稳定之球], [静滞之球] and [循环之球] after failing event frequently.

track_changesQuests

  • Adjusted title-system daily quests to reset unfinished assignments at 06:00.
  • [人间蒸发]: Fixed [克罗索火盆] sinking into the ground after interaction.
  • [蜜嘉.维斯]: Restored unfinished legacy Collect Resource quest access for gathering levels 101–102 across the Wells gathering NPCs.
  • Fixed [必须使用的功能] and [对我们来说无用,对你们来说却是金贵] to recognize all matching artefact runes.
  • [The who is...]: Fixed to complete correctly through [记忆女神] and [使者] in [失落的亚特兰蒂斯岛].

mapAreas

  • [永恆法阵]: Fixed doors sometimes remaining closed after defeating [巨力警戒魔像].
  • [卡沃克之墓(觉醒)]: Enabled Downside Affixes [元素紊乱], [晦暗之沙], [元素韧性], [循环恐惧], [腐化密弥克], [可疑的箱子] and [临别赠礼].
  • [北杰诺斯塔森林] {Northern Janost Forest} interactions so players can collect [装满水的桶子] reliably.

homeHousing

  • Fixed internal house types was considered as clutter for camera collision wrongly.
  • Added two new stone monument furniture items: [石制守护者雕像] and [石制战士雕像].

groupsGuild

  • Added Guild Power calculation and display based on placed guild buildings.

shieldRaid Bosses

  • Fixed raid boss reward eligibility during very short fights and corrected damage rankings.

military_techPrestige

  • Added possibility to search benefit list by ItemID.
  • Added reset schedules to charged Prestige benefit tooltips.
  • Fixed item use from Prestige Rewards Vault while inside houses.

inventory_2Items

  • [指定属性提取石] & [装备属性清洁石]:
    • Prevented attribute removal after replacing the selected equipment.
    • Fixed silent confirmation failures when selected equipment state became invalid.

tvUser Interface

Action Sequence

  • Changed single skill to support sequence rules.
  • Increased maximum slots for sequence panel to 15 (from 10).
  • Added possibility to share your sequences with other players.
  • Improved action sequence tooltips, conditions and logic greatly.
  • Excluded hidden effects from action sequence availability checks.
  • Made action sequence tooltips be inspectable along with main tooltip.
  • Enabled middle-click copying of IDs from action sequence tooltip links.
  • Updated various class skills to have their own logical soft-requirements for sequence rule system.
  • Added several new rule settings for sequence slots and added descriptions to their tooltip.

Chat Translations

  • Preserved line breaks in translations.
  • Improved for more consistently use the selected target language.
  • Fixed displaying unchanged original text as translated sometimes.
  • Fixed displaying original messages when "Show original & translated" was disabled.

Settings

  • Fixed errors during world interface initialization.
  • Fixed missing labels in Quest Tracker settings sometimes.
  • Added optional nearest-enemy targeting for enemy-targeted skills used without valid target.
  • Added option to colour loot effects and outlined dead NPC mouseover highlights by highest item rarity, updating immediately when loot appears or changes.

Various Frames

  • Arcadia Messenger: Added multiline support.
  • Unit Frames: Improved unit highlight outline method visually.
  • QuestState: Improved QuestState quest tracking with sorting, deeper quest chains, and clickable quest links.

Development

  • Updated function string Texture, int ActionID, int ActionType, bool Usable, float Duration, float Remaining, bool Locked, bool HasSubslots, int AssistSkipCapabilities, int AssistSkipMode, bool Disabled = GetActionSubSlotInfo(int ActionIndex, int SubSlot).
  • Updated function void SetActionSubSlotSkipActiveAssist(int ActionIndex, int SubSlot, int Mode).

shieldClasses

Druid

General
  • Fixed [自然之力] was obtainable through various methods on non-Druid classes.

General

  • Changed some of item buffs & class skill buffs to not be usable when you have a buff that shared same buff type already. (i.e: [舍身] and [强化兴奋剂]).

Mage

Mage / Warlock
  • Reduced [施放暗影] damage by 25%.

Warlock

Warlock / Warrior
  • Corrected [灵能之怒] description.
  • Reduced [虚灵之锤] damage to 187.5% (from 250%).
  • Reduced [贯心击] physical damage to 375% (from 500%).
  • Reduced [灵能旋风] damage to 700 (from 937.5).
  • Changed [通灵战士] to be levelable up to 105.

Champion

General
  • Changed [灼热动能] to cost 5 Rage per tick, increased base interval between ticks to 0.35s from 0.25.
  • Changed [盾卫型态] and [拆解型态] to appear in skillbook before learning with acquisition instructions.
Champion / Warden
  • Reduced [重创] damage over time value to 437.5 from 630.
  • Changed [狂乱意志] to no longer provide physical damage.
  • Increased [裂变轰击] cooldown to 30s (from 15).
Champion / Scout
  • Increased [机械风暴] cooldown to 12s from 8.
  • Reduced [无畏一击] damage to 350% (from 1400%).
  • Reduced [吸魂之箭] attack gain to 8% from 12%, reduced Focus cost reduction to 50% (from 80%), removed trigger cooldown.
Champion / Warlock
  • Changed [暗能打击] to recover 10 Focus, increased Rage cost to 20 (from 15).
  • Increased [符文虹吸] both damage instances to 840% (from 594%).

Scout

Scout / Priest
  • Restored [终焉本质] 5% defense reduction to its original state.
Scout / Bard
  • Reduced [旋律射击] damage gain to 8% from 10%, removed cooldown trigger.
Scout / Warden
  • Changed [逃离追捕] to scale down cast time with more attack speed, reduced Focus cost to 15 (from 20).
  • Reduced [匿踪暗箭] Focus cost to 20 (from 30).
Bard
Bard/Scout
  • Reduced [致命之箭] Focus cost to 20 from 25.
Bard/Rogue
  • Increased [擎出匕刃幻术] base damages to 1047.5% (from 838%) and bonus damages to 448% (from 360%).
  • Increased [破灭音律] tick amount to 5 from 3.
Bard/Warlock
  • Changed [巫魂音记] to be passive.
Warden
Warden/Warrior
  • Changed [二连斩] to recover 10 Rage additionally.
Warden/Scout
  • Changed [幻影射击] to provide 10% physical damage (instead of 8% physical attack), removed trigger cooldown.
  • Changed [召唤半人马] to have a visible buff when spawned.
  • Changed [海妖牺牲] to only be usable when you have [Chiron the Centaur].
  • Increased [幻影射击] damage to 2517 (from 1321).

Patch Notes 12.1.5.1003

settingsGame Engine

  • Fixed crash when removing character buffs.
  • Improved reliability of generated client crash reports.
  • Improved diagnostics for login and world connection issues.
  • Improved distant movement for players and waypoint-walking NPCs.
  • Improved client stability during background log writing and game shutdown.
  • Improved login and world-loading responsiveness during server diagnostics.
  • Added optional freeze reporting tool to help diagnose unresponsive game clients.

auto_awesomeLost Dimensional Rifts

  • Fixed rooms remaining stuck in rare situations or exceeding the room limit.

military_techPrestige

  • Fixed some achievements weren't completable due to missing tools in [奇斯特拉艾恩那], [佛尔特岛] and [札瑟斯岛].

groupsGuild

  • Fixed guild rank labels after rank changes.
  • Made guild member names clickable in rank-change messages.

mapAreas

  • [卡沃克之墓(觉醒)]: Enabled Downside Affixes [木乃伊化], [减速流沙], [美杜莎的诅咒], [陷阱门之铃] and [黄金厄运].

celebrationFestivals

  • Fixed Colorweave Festival resets not allowing the fashion show event to be played again.

tvUser Interface

Action Sequences

  • Added dark blue sequence rule that allows skill to ignore preferred requirements.

Speech Bubbles

  • Fixed positioning when using UI scaling.
  • Changed messages to stay at last known positions when speaker disappear.

Target Frame

  • Fixed boss level value wasn't updated properly.
  • Added setting to dynamically hide resource bars & using different texture for more readable health bar.

Tooltips

  • Changed skill tooltips to have more inspectable information.
  • Removed square brackets from hyperlinks in inspectable tooltips.
  • Fixed punctuations were separated wrongly on new lines occasionally.
  • Updated item tooltips to show Shift re-use hint only for stacks containing multiple items.
  • Added damage type icons for skill tooltips that contains various information when hovered such as aggro multiplier or critical effectiveness bonus.

Various Frames

  • Merchant: Fixed potential crashes when viewing item details.
  • Bloodbars: Updated clickable area for more precise boundaries.
  • Arcadia Messenger: Improved visibility of unread message counters.
  • Chat: Changed chat links to Game Settings to use white instead of channel color.
  • NPC Tracking: Fixed quest entries failing to open map previews from tracking list.
  • Amount Popup: Fixed repeated error messages when using arrow keys in amount selection popup.
  • Player Debuffs: Fixed debuff borders appearing too small when durations were shown inside icons.
  • Bag: Improved repetitive consumable use through holding Shift key for items that has confirmation popup to prevent unintended temporary slot locks.

Development

  • Added supersampling="BOOL" for Texture UI elements.

shieldClasses

Equipment

  • Increased [防腐师] heal bonus to 5967 from 3670.
  • Fixed [雷恩的弓] was having broken visible model.

Scout

  • Fixed [自动射击] wasn't attaching ranged weapon to your hand.

Knight

Knight / Mage
  • Fixed [旋风盾击] to properly apply all its debuffs.
Knight / Scout
  • Changed [天之箭] to use execution time of your ranged weapon instead of a flat channel speed.

Post Patch Notes 12.1.5.1004 26.08

shieldClasses

Rogue

General
  • Changed [超聚焦] to maximize all stacks when [绝对击杀] is used.
  • Increased [致命斩击] bleed damage greatly.
  • Increased [装备武士刀] damage gain to 20% from 12%.
  • Allowed [穿刺伤口] from [伤口攻击] to be applied multiple times.
  • Allowed all Rogue bleeds to be applied multiple times.
  • Changed [伤口攻击] to no longer consume your bleeds.
  • Changed [能量灌注] & [淬毒] to have execution time that gets lower with faster main hand attack speed you have.

Champion

Champion / Scout
  • Reduced [决定] damage gain to 18% from 30%.