Patch Notes 10.4.0.2000

General

  • Fixed some packages weren’t usable.
  • Added indicator for pet skill tooltips.
  • Fixed Maid Costume set was wearable by male characters.
  • Corrected heal formula change was affecting some classes improperly.
  • Fixed heal over time effects was appearing lower than they are, visually.
  • Fixed there was possibilities to stay in Jerath event without having debuff.
  • Fixed Weapon Trainer Soul buff was deleting Golden Hands buff when used over it.

Warlock

  • Increased Ill Will dark damage gain to 120%.
  • Fixed Siphonic Etching set skill was healing in Jerath event.

Druid

  • Clarified Life Seed description.

Champion

Champion/Scout

  • Fixed Vampire Shot had wrong motion.
  • Fixed Pulsing Shot was pushing caster more far away than intended sometimes.

Scout

  • Changed Joint Blow to inflict ranged weapon DPS damage instead, reduced base range to 0, added ranged weapon range scaling.

Scout/Warlock

  • Reduced Elemental Discipline damage by 12%.
  • Reduced Poisonous Snipe poison damage gain to 15%.

Mage

Mage/Champion

  • Reduced Ion Storm damage by 6%.
  • Reduced Brain Shock intelligence gain to 12%.

Mage/Druid

  • Halved Infiltration Spirit magical attack gain.
  • Changed Boiling Rock to increase critical chance of Magma Blade by 10% instead of 100%.

Rogue

Rogue/Warden

  • Fixed Bloodthirsty Blade description.

Rogue/Champion

  • Fixed Assassins Rage description.

Rogue/Scout

  • Removed Combat Master buff removal upon reuse when buff is present.

Knight

Knight/Warden

  • Corrected Whirlwind Strike description.

Snowflake Festival

  • 62 custom cards from festival mobs.
  • 9 hidden custom titles from festival events.

Draco

During the festival you can exchange Fire Zodiac materials and Pyro Draconaris for a Draco Pet.

Obtain Pyro Draconaris from:

  • Jack Shackleton – exchange 10 x Goody-Goody Certificates for a reward.
  • Snowland Supply Officer – exchange 5 x Frost Reward Tickets for a reward.

Bad Jingle Brothers

‌Location: Taborea
NPC: Jingle Brothers

Collecting Gifts

‌Location: Logar, Varanas, Silverfall, Harf Trading Post, Obsidian Stronghold and Dalanis
NPC: None

Jingle Brothers Stuck in Chimneys

‌Location: Logar, Varanas Central Plaza, Silverfall
NPC: Donichuka

Exchange fireworks

‌Location: Varanas
NPC: Nina Berlusco

Snowflake Tree Decoration

‌Location: South of Dalanis
NPC: Koli Max

Wishing Snowflake Tree Decoration

‌Location: Varanas Central Plaza
NPC: Wishing Snowflake Tree Decoration

Goody-Goody Certificates

‌Location: Varanas Central Plaza
NPC: Jack Shackleton

New Year’s Eve event

‌Location: Varanas Central Plaza
NPC: Jingle Brother – Mark

Goblin Bank Robbery

‌Location: Bank of Varanas
NPC: Goblin Robbers

Save the Snowflake Gifts

‌Location: Varanas Gates
NPC: Andrew Dell

Adopting a Deer

‌Location: South of Dalanis
NPC: Pak Dicca

Gift from the Snow

‌Location: Ystra Highlands
NPC: Mahar

Snowman King

‌Location: Ystra Highlands
NPC: Frost Snowman King

A Mob of Snowmen

‌Location: Howling Mountains, Aslan Valley, Ystra Highlands
NPC: Snowmen

Snowland

‌Location: Varanas Central Plaza
NPC: Snowland Explorer Transporter‌

Patch Notes 10.4.0.2002

Christmas

  • Visit Celebria.
  • Check out December Holiday YouTube Video Contest.
  • Something is not right, visit Celebria and solve Penguin Mystery.
  • Be sure to find time at 22.12.2020 20:00 CET to join at Christmas 2020 GM Event in Celebria to partipicate together.
  • Fight your enemies in Boss Spawn instance arena in Celebria every day between 23.12.2020 00:00 – 26.12.2020 23:59 CET.

General

  • Changed intrumental buff icons to be same as item icons.
  • Implemented play time to character and character selection frame.
  • Implemented skill database to our web, it will be updated as soon as possible when a new patch is released.

Development

  • Implemented GetPlayTime().
  • Implemented GetCharacterInfo() 11th return value as play time for login screen.

Champion

  • Increased Energy Influx Strike damage by 60%.

Champion/Priest

  • Removed Light Pulse cooldown, changed damage type to light damage, added aggro multiplier, increased mana cost to 6%, increased radius to 100.

Champion/Mage

  • Reduced Void Armor trigger chance to 50% from 100%.
  • Changed High-Energy Barrier to Power Within, removed damage absorbtion.

Champion/Rogue

  • Decreased Death Arrives 1-H Hammer damage gain to 24%.
  • Increased Shadow Explosion 1-H Hammer damage gain to 18%.

Champion/Scout

  • Changed Hide and Seek buff The Gun Has Been Revealed, increases melee damage by 24% and ranged damage by 60%.

Champion/Warden

  • Changed Kinetic Chop, Rune Pulse now decreases cooldown time of Charged Chop and Power of the Wood Spirit by 2 seconds on each hit.

Champion/Knight

  • Fixed Holy Roar wasn’t interrupting skill cast.

Champion/Warrior

  • Removed Arc Strike cooldown time, decreased rage recovery to 10.

Knight

Knight/Warden

  • Increased Holy Power Explosion strength gain to 18%.

Knight/Mage

  • Increased Holy Light Domain damage by 100%, reduced trigger interval to 1 second.

Knight/Warlock

  • Reduced Master of Darkness and Light damage gains to 24%.
  • Increased Devotion dark and light damage increment to 32%.

Priest

  • Changed class fairy pets to be scaled similiar to warden class pets.

Priest/Warrior

  • Changed Light Healer Fighting Spirit to increase HP by 10%, physical defense by 40%, magical defense by 80% additionally.

Druid

  • Increased physical attack gain per strength to 1.5.

Druid/Warlock

  • Increased Will of Power wand damage gain to 62%.
  • Increased Toxic Possession damage received decrement to 90%.

Druid/Knight

  • Fixed Punishment heal wasn’t triggering if target is too far away.

Scout

  • Fixed Joint Blow cooldown time wasn’t working properly depending on ranged weapon speed, increased it’s damage to 750% ranged weapon DPS.

Scout/Priest

  • Increased Spiritual Leader duration to 30 seconds, decreased cooldown to 60 seconds.

Scout/Warlock

  • Reduced Reflected Shot damage by 20%.
  • Reduced Piercing Arrow damage by 20%.

Scout/Mage

  • Fixed Ignite description was missing fire damage information.

Warlock

Warlock/Champion

  • Fixed Saces’ Impulse intelligence gain was being removed during Jerath event.

Warlock/Warrior

  • Changed Heart Death to increase your own dark damage by 21% instead.

Warden

  • Fixed Power of the Oak wasn’t increasing all 2-H weapon damages properly.

Rogue

Rogue/Warlock

  • Increased Dark Soul Assail dark damage increment to 54%.
  • Reduced Soul Agility duration to 30 seconds, increased cooldown to 90 seconds, increased dark damage increment to 54%.

Rogue/Warden

  • Reduced Warden’s Wraith damage gain to 4%.

Rogue/Priest

  • Increased Holy Surge target limit to 15.

Patch Notes 10.4.0.2005

General

  • Replaced Jerath event damage over time with kill timer.
  • Increased Poison Bottle maximum stack amount to 10000.
  • Increased Poison Powder maximum stack amount to 10000.
  • Fixed party and raid effects used on a target were always affecting caster even when caster is out of range.
  • Fixed elite skills belong to sub class tab of skill book wasn’t indicating their class combination properly.

Priest

  • Fixed fairies weren’t scaling attack depending on owner.

Priest/Warden

  • Fixed Briar Shield was conflicting with similar buffs of other classes.

Warden

  • Changed Beast Punishment set skill, it is now stunning targets for a second if caster has summoned Spirit of the Oak or Punisher Guardian.

Warden/Druid

  • Increased Beast Awakening damage gain from attack speed effects by 20%.

Mage

  • Reduced Voice of the Sea cooldown to 4 minutes.
  • Reduced Elemental Catalysis duration to 20 seconds, reduced cooldown to 4 minutes.

Mage/Champion

  • Increased Brain Shock cooldown time to 60 seconds, increased intelligence gain to 20.8%.

Mage/Druid

  • Changed Perception magical attack gain to 16.6% magical damage.

Mage/Rogue

  • Increased Gift of the Baron damage gain to 8%, changed Generous Gift icon.
  • Fixed Kiss of the Vampire was triggering global cooldown time after cast ends.

Champion

Champion/Warlock

  • Halved Endless Pulse attack speed gain.
  • Increased Heart Collection Rune physical damage to 24%.

Champion/Warden

  • Reduced Frantic Slash critical damage boost to 75%.

Champion/Scout

  • Changed Vampiric Enhancement to increase focus generation rate by 200% additionally.

Rogue

  • Changed Informer to a passive skill.
  • Reduced Target Defense set skill cooldown time to 30 seconds, reduced its duration to 10 seconds.

Rogue/Warlock

  • Increased Dark Soul Assail dark damage gain to 75%, reduced active dark damage gain to 35%.

Rogue/Scout

  • Reduced Energy Thief cooldown to 90 seconds.

Rogue/Warrior

  • Increased Toxic Splash damage over time value by 900%.
  • Increased Poison Battle Technique melee damage gain to 16%.
  • Increased Whirlwind poison damage portion to 543% main hand weapon DPS.

Rogue/Priest

  • Changed Slowing Poison to Patience and Salvation: With 20 seconds of cooldown time, for 10 seconds, every regular attack landed to target by caster will empower the abilities. Each main hand weapon hits will reduce received damage by 2%, each off hand weapon hits will increase physical damage by 3%. After duration ends, effect will gradually disappear.

Rogue/Champion

  • Removed Power Mechanism global cooldown trigger.
  • Removed Burying Mechanism global cooldown trigger.
  • Removed Confusion Mechanism global cooldown trigger.

Rogue/Druid

  • Decreased Killin’ Time energy cost to 15.
  • Increased Poison Shroud damage over time value by 300%.
  • Changed Earth Pulse to fan shaped area skill instead of inflicting damage between caster and target.

Rogue/Mage

  • Increased Enlivened Blade damage values to 310.5%.

Druid

  • Reduced Summon Sandstorm learn level to 30, clarified skill description, added
  • Reduced Unity with Mother Earth cooldown time to 60 seconds.

Druid/Rogue

  • Increased Wasteland Earth Arrow extra dark damage portion by 40%.
  • Changed Magic Turmoil to increase magical damage by 20.8% instead.
  • Removed Poisonous Widow Embrace casting time, increased it’s damage by 150%.

Druid/Warlock

  • Increased Nature’s Poison damage gain per Fatal Toxin to 24%.
  • Increased Summon Sandstorm damage by 200%, added 8% damage decrement for each extra target.

Druid/Knight

  • Changed Knowledge of Earth and Light, it isn’t reducing cooldown time of Unity with Mother Earth anymore.

Scout

Scout/Warlock

  • Halved Elemental Disciple damage.
  • Increased Reflected Shot damage by 66%.
  • Increased Piercing Arrow damage by 30%.

Scout/Mage

  • Reduced Wind’s Whistle damage to 120% ranged weapon DPS.
  • Changed Cursed Arrow to Cold Flame Shot, Inflicts 225% ranged weapon DPS fire damage to targets within 60 radius of caster, at level 55 with a cooldown time changes depending on ranged weapon with 6% damage reduction for each extra target.

Scout/Druid

  • Decreased Devour Blood retrigger time to 10 seconds.
  • Removed Elven Eye duration time, reduced mana cost to 2% per second.

Scout/Rogue

  • Increased Poisonous Spit damage by 1400%.
  • Changed Deadly Poison Bite to gain extra damage for each Vampire Arrows effect on target, reduced extra damage to 559.2% ranged weapon DPS.

Scout/Priest

  • Changed Mana Arrows to Scout’s Blessing Shot, decreases focus, rage, energy and MP cost of party members within 50 radius by 30% for 10 seconds with 15 seconds of cooldown.

Warlock

Warlock/Rogue

  • Increased Soul Poisoned Fang damage over time base damage by 400%, increased damage over time fixed damage by 200%.

Post Patch Notes 10.4.0.2008

Following corrections will be only applied in custom instances and Atlantis until next patch. Some changes may not be visible ingame tooltips until client patch.

Scout

Scout/Priest

  • Fixed it was increasing consumptions by 186% instead, it will still prevent use of skill when caster is missing enough focus/rage/energy/MP that is mentioned it tooltip, but will consume lesser as intended, will be fixed entirely with next patch.

Priest

  • Fixed class fairies had wrong scaling.

Rogue

Rogue/Druid

  • Halved Poison Shroud damage over time effect.
  • Increased Earth Pulse damage by 33%, added 20% damage decrement for each extra target.

Rogue/Priest

  • Changed Patience and Salvation, regular attacks are providing 1 stack of Patience, offensive single target skills are providing 1 stack of Salvation. Stacks aren’t reducing gradually, they disappear immediately when cooldown time of skill is up again.

Warrior

Warrior/Rogue

  • Increased Frenzied Attack damage to 360% offhand weapon DPS, reduced duration to 20 seconds.
  • Changed Attack Launch to reduce cleave amount of Moon Cleave to 1, reduces its cooldown to 15 seconds and increases it’s damage 4 times.

Patch Notes 10.4.0.2008

General

  • Added channel time information to skill tooltips.
  • Fixed 120 stun effect wasn’t tagged as stun to be removed by anti stun effects.
  • Increased Scorching Rage duration to 15 seconds, increased attack and cast speed gain to 20%.
  • Changed Jerath poison effect to be stackable on single effect with maximum of 20 stacks, corrected Digestion description.

Rogue

  • Changed Golden Cicada Skin item set skill to provide immune against Stun additionally, removed effect of hiding caster.

Rogue/Warden

  • Reduced Power of the Wood Spirit damage by 10%.

Rogue/Warrior

  • Changed Poisonous Infection to self effect.
  • Changed Decay critical damage increment to physical damage.

Rogue/Priest

  • Removed Fearless cooldown time, removed duration, changed physical damage gain to 24% physical attack.
  • Changed Patience and Salvation, to provide mentioned effects for 60 seconds, removed cooldown, changed it to reset stacks upon re-use, reduced physical damage per stack for Salvation to 2%, corrected buff description and name. Fixed Salvation had wrong visual effect.

Priest

  • Fixed class fairies were scaling much more than intended.

Priest/Druid

  • Reduced Mana Retention MP recovery by 75%.
  • Fixed Healing Void was causing permanent combat sometimes.
  • Changed Chain of Life to require Staff to use. Increased heal cooldown to 10 seconds.

Priest/Warden

  • Removed Briar Shield assist type to make it usable together with other types of same effect.

Scout

  • Removed Vampire Arrows cooldown time.
  • Removed Combo Shot global cooldown trigger.
  • Increased Arrow of Essence duration to 25 seconds.

Scout/Warlock

  • Increased Elemental Discipline focus recovery to 30, chance to 50%.

Scout/Rogue

  • Increased Sapping Arrow physical attack gain to 18.6%.
  • Reduced Deadly Poison Bite cooldown time to 7 seconds.

Scout/Champion

  • Reduced Combo Shot channel time to 0.7 seconds.
  • Increased Area of Expertise area damage gain to 30%.
  • Increased Shot damage to 596% ranged weapon DPS.
  • Changed Gun Mastery to modify Autoshot to work with guns.

Scout/Mage

  • Changed Cold Flame Shot to point and click skill with same radius and range of Ignite, removed global cooldown trigger, it has same cooldown time mechanic as Ignite does. (i.e.: 2 seconds with crossbow.)

Scout/Warrior

  • Changed Breathing Obstruction to reduce casting time of Snipe by 1 second.

Warrior

  • Increased Probing Attack extra damage by 20%.
  • Fixed Recovery Area item set skill wasn’t removing Fear effects.
  • Increased Frenzy duration to 25 seconds, decreased physical damage gain to 10%, decreased attack speed gain to 16%, fixed it was increasing melee damage instead of physical damage.

Warrior/Mage

  • Changed Blasting Cyclone damage to 2250% cast per second.
  • Changed Electrical Rage to cast per second with wind damage.
  • Changed Lightning Touch to cast per second, added global cooldown trigger.
  • Reduced Whirlwind Cooldown to 2 seconds, changed its damage to 1800% cast per second.
  • Changed Thunder Sword to cast per second, fixed it was having low damage for some reason, added global cooldown trigger.

(Cast per second skills (same mechanic used for Scout/Warlock elites) are considered as 3 seconds casting time skills which will gain damage until their imaginary cast time hits to 0.5 seconds limit.)

Warrior/Warlock

  • Reduced Excellent Combat Training physical damage gain to 32%, reduced cooldown time to 90 seconds.
  • Changed Psychic Battle Cry to Psychic Battle Technique that is increasing phyiscal damage by 6% passively.

Warrior/Champion

  • Increased Unbridled Rage duration to 60 seconds, increased strength increment to 16%.

Warrior/Rogue

  • Increased Moon Cleave damage from Attack Launch, from 4 x 289.6% to 796.4% at level 104.
  • Reduced Frenzied Attack damage to 210% offhand weapon DPS, increased duration to 30 seconds.

Druid

  • Increased Unity with Mother Earth duration to 30 seconds.

Druid/Warlock

  • Increased Toxin Mastery, Earth Arrow damage by 50%.
  • Increased Nature’s Poison damage increment per Toxic Poison to 36%.

Druid/Rogue

  • Fixed Magic Turmoil had cooldown time.
  • Increased Dark Moon magical attack gain to 25%, reduced cooldown time to 2 minutes.

Mage

Mage/Rogue

  • Decreased Gift of the Baron heal amount to 4% of caster’s maximum HP.
  • Increased Purgatory Darkness damage decrement for each extra target to 18%, increased energy cost to 20.

Mage/Scout

  • Increased Flame Spirit magical damage scaling.
  • Removed Flame of Fire cast interruption while moving.
  • Corrected Strength of Ashes had no information about it’s modifying Elemental Catalysis, reduced Elemental Catalysis magical damage gain to 48%, reduced cooldown to 3 minutes.

Mage/Priest

  • Increased Wave Essence water damage gain to 32%.

Champion

  • Reduced Rune Pulse damage by 12%.
  • Reduced Shock Overload damage by 10%.
  • Reduced Imprisonment Pulse damage by 40%.
  • Reduced Runecraft – Fortify defense gain in Disassembly Mode to 32%.
  • Changed Runic Enhancement item set skill to do not provide HP increment anymore.
  • Implemented new skill Shadowforge’s Rage learnt at level 45; Increases physical damage by 21% for 30 seconds with 90 seconds of cooldown time. Effect consumes 3% HP every second.

Champion/Warden

  • Increased Warden’s Weapon Guard received damage increment to 15%.

Champion/Warlock

  • Reduced Heart Collection Rune physical damage gain to 18%.

Warden

  • Reduced Briar Shield physical defense gain to 21%.
  • Increased Spirit of the Oak physical defense gain to 100%.

Warden/Champion

  • Increased Punisher Guardian physical defense gain to 95%.

Knight

Knight/Warden

  • Increased Oak Walker’s Blessing received damage increment to 150%.

Knight/Warlock

  • Reduced Chain Mastery chain defense increment to 18%.
  • Reduced Shield of Darkness received area damage decrement to 8%.

Patch Notes 10.4.0.2010

This is patch notes for patch 10.4.0.2010 which is planned to be implemented around 12.01.2020.

General

  • Increased Realm of the Forgotten Legends first boss offensive attributes.
  • Increased Arcanium Chamber epic ring active Fearless effect duration to 20 seconds.
  • Fixed «must face target» issue partially.
  • Increased height limit while targetting an enemy for better combat, partially fixed «cannot see target» and «there is an obstacle between you and your target» issue.
  • Changed ranged weapon based skills to reduce durability of ranged weapon gradually.

Warden

  • Changed Cross Chop to stun targets when it hits if Spirit of the Oak is summoned.

Warden/Champion

  • Fixed Cross Chop wasn’t generating extra aggro when Punisher Guardian is summoned.
  • Fixed Frantic Briar wasn’t generating extra aggro when Punisher Guardian is summoned.
  • Clarified Punisher Guardian description about sharing same effect benefits of Spirit of the Oak. (i.e.: Stun effect of Cross Chop.)

Warrior

  • Decreased Berserk defense loss to 13.1%.
  • Fixed Moon Cleave had unintentionally, increased damage, increased damage to 439% x 3.
  • Decreased Weapon Guard item set skill received area damage reduction to 8%.
  • Decreased Defensive Formation attack loss to 10.9%, decreased cooldown time to 60 seconds.
  • Increased Powerhouse Sword duration to 20 seconds, decreased trigger cooldown to 20 seconds.
  • Decreased Iron Light Magic Ring Protection item set skill received area damage reduction to 24%.
  • Removed Surprise Attack range requirement to use, but knockdown effect still requires being further than 60 distance to be applied.

Warrior/Priest

  • Fixed several skill description mistake.
  • Fixed Berserk wasn’t increasing damage of party members.

Priest

Priest/Warden

  • Changed Briar Blessing description to mention it is increasing physical defense provided by Briar Shield.

Druid

  • Allowed Life Seed item set skill to be used for Jerath event.
  • Changed Unity with Mother Earth to Focus of Mother Nature, increases physical and magical damage by 30% but reduces area damage by 24%, also makes your spells do not consume Nature’s Power while active, increased cooldown to 90 seconds.
  • Removed Summon Sandstorm second hit damage when caster has Nature’s Power effect, instead, increased empowered damage to 4080, increased base damage to 2710.8. (same as Druid/Warlock.)

Druid/Warlock

  • Reduced Toxic Possesion received damage decrement to 80%.
  • Increased Summon Sandstorm damage decrement for each extra target to 12%, set empowered damage to 4080 instead of 3614 + 1240.

Druid/Warrior

  • Removed Natural Attack global cooldown trigger.
  • Changed Heart Piercing to trigger global cooldown time.
  • Reduced Heart of the Wild 2-H Axe damage gain to 116%.
  • Removed Cross Thorn Blow global cooldown trigger, increased fix damage portion to 4 x STR.

Druid/Knight

  • Changed Knowledge of Earth and Light to modify Focus of Mother Nature, allows you to move while casting during its effect time and decreases its cooldown time to 60 seconds.

Druid/Warden

  • Fixed Briar Shield was triggering recovery effect before cooldown time ends.
  • Changed Enhanced Briar Shield description to mention it is increasing physical defense provided by Briar Shield to caster.

Knight

Knight/Mage

  • Changed Holy Light Domain to generate 10% more aggro if a shield is equipped, fixed its description was wrong before obtaining level 40 elite.

Knight/Warden

  • Reduced Oak Walker’s Blessing received damage increment to 50%.
  • Fixed Frantic Smash wasn’t consuming Holy Seal effects casted by caster.

Rogue

  • Increased Claw Scar item set skill damage to 900%.
  • Fixed Golden Cicada Skin item set skill was hiding caster.
  • Increased Demon Wolf Claw item set skill damage to 750%.
  • Changed Yawaka’s Blessing item set skill to increase offhand damage by 10% and recover 10 energy every 8 seconds.

Rogue/Druid

  • Doubled Poison Shroud damage over time value.

Rogue/Priest

  • Reduced Fearless physical attack gain to 18%.
  • Increased Holy Surge damage to 730%, reduced maximum target amount to 6.

Rogue/Warrior

  • Increased Poisonous Explosion cooldown time to 6 seconds.
  • Increased Poisonous Infection cooldown time to 10 seconds.
  • Fixed Toxic Splash poison was scaling with magical attributes.
  • Changed Whirlwind Mastery to reduce Whirlwind rage cost by 35 and remove its cooldown instead.
  • Removed Death’s Touch cooldown time, removed heal reduction effect, decreased its damage to 579.6% x 2, removed 55 level limit.
  • Changed Poison Battle Technique to modify Shadowstab, Low Blow and Wound Attack to inflict main and offhand DPS poison damage ( Shadowstab: 414%x2, Low Blow: 579.6%x2, Wound Attack: 521.3% x2 + 430.6% x4 ).

Warlock

  • Reduced Ruthless Judgment damage by 20%, replaced 50% HP requirement with inflicting critical damage requirement, added 10 seconds of effect trigger cooldown.
  • Changed Soul Crusher item set skill damage type to dark damage, reduced cooldown time to 30 seconds.

Warlock/Rogue

  • Reduced End of Thought Psi cost to 1, removed 35% HP requirement for Psi recovery effect.
  • Reduced Crime and Punishment cooldown time to 2 seconds, increased damage increment for each mentioned effect to 25%.

Warlock/Warrior

  • Doubled Slash base damage.
  • Reduced Psychic Warrior cooldown time to 3 minutes.

Mage

  • Fixed Elemental Catalysis was recovering MP unintentionally.
  • Changed Voice of the Sea item set skill to transfer remaining cooldown time of Elemental Catalysis to itself.

Mage/Warlock

  • Changed Elemental Extraction to Forgotten Black Magic, Decreases targets physical and magical defense by equal to 70% of your magical attack. This value can’t exceed 30% of targets magical defense.
  • Increased Soul Pain damage over time by 400%.
  • Changed Industry Fire to recover 25 focus everytime Soul Pain inflicts a damage over time damage.

Mage/Rogue

  • Decreased Purgatory Darkness energy cost to 15, decreased damage decrement for each extra target to 12%.

Mage/Priest

  • Increased Rising Tide base damage by 20%.
  • Changed Wave Essence to make Tide Burst always trigger Eruption while active.

Mage/Champion

  • Corrected Energy Passage description.

Mage/Scout

  • Changed Flame Spirit to have lower aggro buff.

Scout

Scout/Warlock

  • Fixed Vampire Arrows had wrong cooldown time.
  • Reduced Elemental Disciple focus recovery chance to 30%, decreased recovered focus amount to 30.
  • Reduced Hurricane Downpour item set skill channel time to 2 seconds.
  • Increased Combo Shot damage by 20%, except for Scout/Warlock.
  • Reduced Piercing Arrow cooldown time to 3 seconds.
  • Reduced Poisonous Will poison damage gain to 125%.
  • Increased Poisonous Surge poison damage gain to 18%.

Scout/Rogue

  • Increased Master Reflected Shot additional reflection amount to 4.

Scout/Mage

  • Increased Cold Flame Shot damage decrement for each extra target to 24%.

Scout/Champion

  • Decreased Rain of Vengeance cooldown time to 4 seconds.

Champion

  • Increased Imprisonment Pulse damage by 8%.
  • Increased Rune Growth cooldown and duration to 30 seconds.
  • Changed Clone Conversion to have 8% damage decrement for each extra target.
  • Changed Organic Deconstruction to have 8% damage decrement for each extra target.
  • Fixed Shadowforge’s Rage was usable without being under effect of Shield Form or Disassembly Mode, fixed it had no scaling with skill level.

Champion/Warlock

  • Fixed Soul Forge Mystery was able to retrigger without cooldown time, reduced its cooldown time to 10 seconds, changed critical damage gain to dark damage, it no longer changes Rune Pulse to inflict dark damage when effect is active.
  • Changed Psychic Rampage to modify Rune Pulse to inflict dark damage when it is active.

Champion/Druid

  • Fixed Field of Replenishment was possible to be dodged.

Champion/Scout

  • Reduced Vampire Shot effect retrigger cooldown to 10 seconds, changes focus regeneration 80% focus consumption reduction.

Warden

  • Increased physical attack gain per strength to 1.6.
  • Decreased Berserk of Nature item set skill cooldown time to 120 seconds, increased its duration to 30 seconds.

Warden/Scout

  • Changed Wind-Piercing Arrow to provide static 24% attack speed instead of 5% per stack.

Post Patch Notes 10.4.0.2010

Following changes will be applied only in custom instances and Atlantis channel 4 until next patch.

*: Change might be visible different ingame until an actual patch.

Rogue

Rogue/Warrior

  • Reduced Toxic Splash damage over time value by 60%.*
  • Fixed Death’s Touch was applying effect to target instead of caster.

Mage

Mage/Warlock

  • Fixed Forgotten Black Magic was reducing to 1% if caster lands a critical Fire Lightning Burst or Electric Explosion.

Warlock

  • Fixed Weakening Weave Curse had wrong cooldown time.

Patch Notes 10.4.0.2011

This patch will include small corrections rather than big changes, planned to be implemented around 14.01.2021 CET evening hours.

General

  • Fixed ranged weapons weren’t losing durability as they were intended at previous patch.
  • Fixed consumption lowering effects were limited at 50% instead of 100%.
  • Fixed too high cast speed was causing issues with cast per second damage formula.
  • Fixed Ice Blade Plateau Cibel wasn’t casting a necessary tactic spell at 29% HP sometimes.
  • Implemented Balton dummies with different debuff variety and some short durated class buffs, will be added to Itnal Camp after patch. (These Balton’s will have significantly reduced weapon training XP rate.) Also fixed they were taking more damage than they were supposed to take in hard mode instance.

Warrior

Warrior/Rogue

  • Fixed Berserk wasn’t increasing physical damage after last patch.

Warrior/Priest

  • Increased Berserk effect count to prevent it from not providing buff to some party members because of pets.

Rogue

Rogue/Warrior

  • Reduced Decay physical damage increment to 18%.

Rogue/Scout

  • Changed Shadowstab to do not require a target to be casted, kept radius at 80.

Warden

  • Changed Power of the Wood Spirit to do not require a target to be casted, increased radius to 80.
  • Removed Energy Absorb global cooldown trigger.

Warden/Warlock

  • Decreased Corruption of Nature cooldown time to 3 minutes, reduced physical damage gain to 24%.
  • Increased Essence of Poison poison damage gain to 30%.
  • Changed Phantom Cleave to do not trigger global cooldown after channelling ends.

Warden/Scout

  • Increased Chiron attack scaling by 10%. (Info for comparison: Spirit of the Oak has 8%, Oak Walker has 10%, Chiron had 15% attack scaling, it is 16.5% now.)

Warden/Druid

  • Increased Beast Awakening wand attack speed scaling by 10%.

Scout

  • Removed Hurricane Downpour item set skill distance travel delay.

Scout/Priest

  • Changed Screen Attack to be a raid effect, clarified its description to be more understandable.

Mage

Mage/Warlock

  • Increased Soul Pain damage over time by 200%.

Post Patch Notes 10.4.2012

General

  • Fixed Ice Blade Plateau boss Cibel wasn’t killing the player when a certain debuff ends at 29% which is causing progress stuck.

Patch Notes 10.4.2013

This patch is planned to be applied around 20/21 January.

General

  • Removed stack limit of buff that is gained while gathering resources.
  • Implemented new item set skills to ultimate accessory sets of Realm of Forgotten Legends. ( Extraction cost: 400.000.000 Gold )

New Item Set Skills

Warrior

Desire to Destroy
Passive
Increases physical damage by 5%, physical critical hit rate by 2500.
(This effect cannot be used at same time with War Blade.)

Rogue

Lightning Attack
Cost: 20 Energy Cooldown: 180 seconds
Khat’s blessing entwines your body, increases physical attack power and maximum HP by 12%, increases physical critical hit rate by 1200 for 90 seconds.
(This effect cannot be used at same time with Unknown Choice and Greedy Blood Maggot.)

Priest

Divine Urge
Passive
Your aura increases movement speed of you and friendly raid members by 8%.

Warden

Animal Spirit’s Embrace
Cost: 1% MP Cooldown: 8 seconds
An animal spirit comes to aid you in combat.
Causes 1320% main hand weapon DPS damage.

Also activates Animal Spirit’s Embrace which provides 15% attack speed for 15 seconds.
(After the effect has ended it cannot be triggered again for 15 seconds.)

Warlock

Astaroth’s Dark Magic
Cooldown: 40 seconds
Instantly gain 6 psi and another 6 psi after 25 seconds. Can be used under effect of Willpower Blade and Willpower Construct.
(This effect cannot be used at same time with Psychic Power of the Ant Queen.)

Scout

Devil’s Contract
Cost: 35 Focus Cooldown: 180 seconds
Sacrifices movement speed to gain ranged damage and ranged weapon attack speed.

Decreases movement speed by 40%, increases ranged damage by 20% and ranged weapon attack speed by 20% for 20 seconds.
(This effect cannot be used at same time with Archer’s Glory or Hunter Stance.)

Mage

Badge of Destruction
Passive
Increases magical critical hit rate by 1500, magical damage by 3%.
(This effect cannot be used at same time with Rune Master.)

Knight

Honorable Guard
Passive
Decreases received magical damage by 30%.
(This effect cannot be used at same time with Honorable Fighter, Protection of Twilight, Heroic Spirit Guard.)

Druid

Nature’s Cleanse
Cost: 25% MP Casting Time: 2 seconds Cooldown: 300 seconds
Your prayer to Mother Nature will not stay unanswered, friendly units within range will feel the rebirth.
Removes bad effects those are supposed to be removed when the one dies.

Champion

Secret Technique of the Ruins
Cost: 50 Rage Cooldown: 240 seconds
By using the ancient Shadowforge Dwarfs’ technique, makes the one discover the capability of their mechanism.

Increases you and your party members’ attack speed and casting speed by 15%, increases physical critical hit rate and magical critical hit rate by 1250 for 15 seconds.
(This effect cannot be used at same time with Mechanical Gamble.)

Scout

  • Removed ranged weapon durability loss for all skills except Autoshot, Shot, Joint Blow and Vampire Arrows.

Scout/Priest

  • Decreased Scout’s Blessing Shot cooldown time to 10 seconds, removed global cooldown trigger.

Warden

Warden/Druid

  • Changed Power of the Oak to additionally affect Oak Walker, when Power of the Oak is active, your Oak Walker will use Sepal Stab for every damage you inflict with an offensive skill.
  • Fixed Blade of Destruction was providing buff to party members unintentionally.

Warden/Scout

  • Increased Anti-Magic Arrow damage by 200%, increased focus cost to 10, changed it to get cooldown depending on ranged weapon speed.
  • Removed Untamable cooldown time, increased its damage by 30%, added 0.5 x STR fix damage.
  • Changed Chiron skills to ignore obstacles as long as master has no obstacle before target.
  • Changed Wind-piercing Arrow maximum stack amount to 20, increased attack speed gain to 30%, added 8% physical attack gain, added chance to stack twice for non critical hits.
  • Doubled Beast Tamer benefits.

Warden/Mage

  • Increased Ethereal Enhance physical damage and physical attack benefits to 20%.
  • Changed Spiritual Feedback to provide physical attack instead of physical damage.

Warden/Rogue

  • Fixed Charged Chop and Power of the Oak were inflicting lesser damage when the one has no Power Sigil, and Charged Chop was showing wrong damage values in description.
  • Reduced Power of the Oak damage by 8%.

Warden/Warrior

  • Increased Double Chop base damage by 30%, fix damage by 50%.

Champion

  • Fixed Shadowforge’s Rage was killing you instead of deactivating when you have insufficient HP.

Champion/Rogue

  • Increased Shadow Explosion 1-H Hammer damage to 24%.

Rogue

Rogue/Warrior

  • Decreased Toxic Splash damage over time by 20%.
  • Increased Shadowstab, Low Blow, Wound Attack, Poisonous Infection, Death’s Touch, Decay base damage by 12%.

Rogue/Druid

  • Decreased Poison Shroud damage over time by 20%.
  • Increased Slaughter Blessing duration to 30 seconds.
  • Increased Hysteric Vengeance physical attack gain to 16%.

Rogue/Champion

  • Increased Poison Feedback duration to 60 seconds, damage gain per stack to 4%. Also at maximum stack, regular white attacks will be triggered twice on each hit.

Priest

  • Fixed class fairies were having wrong scaling sometimes.

Druid

  • Increased Summon Sandstorm radius to 60.

Druid/Warlock

  • Increased Toxic Arrow base damage by 50%, fix damage by 233%.
  • Changed Toxic Possession to additionally transform Wisdom into Intelligence.

Warlock

  • Increased Soul Crusher item set skill damage to 1200.
  • Increased Spatial Rift item set skill cast time to 2 seconds.

Mage

  • Increased Elemental Knowledge elemental damage gain to 77%.

Mage/Priest

  • Reduced Wave Essence extra eruption chance to 60% from 100%.
  • Changed Tide Mastery to modify Rising Tide even more, removes its cooldown time, adds 2 seconds of cast time and increases its increased damage by 36%.

Post Patch Notes 10.4.0.2013

Following changes will be applied only in custom instances and Atlantis 4th channel until next patch.

There might be some changes that isn’t applied on some custom instances due to zone isn’t being empty.

*: Change will not be visible / will appear different in tooltip or character frame until next patch, but will affect skill output.

General

  • Changed pull motion to teleport target to caster after a while depending on distance. ( Pull motion may not be visible until next patch. )
  • Added aura for several class buff to Baltons in Atlantis, also some of your spell cooldowns will tick faster while around these Baltons.

Mage

  • Fixed Badge of Destruction was providing 1% magical damage instead of 3%.*

Warden

  • Increased Power of the Wood Spirit damage to 521%.*
  • Changed critical Charged Chop to teleport Oak Walker to target if it is too far away to use Sepal Stab, when it lands a critical hit.

Warden/Scout

  • Changed minimum focus change to 0 for Wind-piercing Arrow.
  • Increased Wind-piercing Arrow stack gain per critical hit to 4, changed regular hits to have chance to gain up to 4 stacks, changed focus recovery to be triggered with each stack gain instead of each time stacks gained.
  • Changed Morale and Desire to increase physical attack instead.*

We noticed Chiron was inflicting even more damage than some area damage based classes, therefore we are cropping it a bit.

  • Reduced Chiron attack scaling to 14% from 16.5%.

Warden/Druid

  • Increased Decreased Sepal Stab damage to 120% 60%.*
  • Decreased Earth Spirit Essence pet attack scaling by 20%.
  • Changed Power of the Oak Sepal Stab triggers to teleport Oak Walker to target if it is too far away to use Sepal Stab, fixed it was triggering Sepal Stab with regular attacks, reduced Sepal Stap trigger chance to 60% from 100%.*
  • Increased Charged Chop damage by 40%.*

Warden/Rogue

  • Fixed Charged Chop were triggering wrong Sepal Stab instead of the one that is triggering Critical Feeling when it lands a critical hit.

Warden/Warlock

  • Changed critical Poisoned Chop to teleport Psychic Shadow to target if it is too far away to use Shadow Chop, when it lands a critical hit.
  • Decreased Essence of Poison poison damage gain to 24% 20%.*
  • Reduced Poisoned Chop cooldown to 1 second.*
  • Reduced Corruption of Nature physical damage gain to 16%.*

Warden/Warrior

  • Increased Beast Sigil base damage by 25%.*
  • Increased Pulse Mastery damage by 25%.*
  • Changed Feral Leader physical damage gain to physical attack.*
  • Changed Will Attack extra damage for Frantic Briar to be equal to base part of skill’s damage.*

Rogue

Rogue/Warden

  • Changed Wood Spirit’s Grasp to do not increase Power of the Wood Spirit damage anymore.*

Druid

Druid/Champion

  • Changed Vital Escape to teleport player to exact location of mechanism.
  • Changed Augmentation Calls to teleport player to exact location of mechanism.

Knight

Knight/Champion

  • Fixed Electrocution Chain was pulling targets too late.

Champion

Champion was similar to other chain wearer classes in our observations, but it was kinda overperforming if raid is fast enough to do not lose Shock Overload in certain points, therefore we are reducing its sustain while keeping burst damage same and planning to rework Shock Overload in a future patch depending on class’ state after these changes.

  • Changed Rune Growth to passive skill. (Expecting buff to be still active even after losing Shield Form/Disassembly Mode after changing zone, until next patch.)*
  • Decreased Finishing Hammer 1-H hammer damage gain to 57.6%, 2-H hammer damage gain to 72%.*
  • Increased Shadowforge’s Rage damage gain to 30%.*

Champion/Warlock

  • Fixed Blast of Remorse wasn’t pulling targets visually until they change position by manual moving.

Champion/Scout

  • Increased Hide and Seek physical damage gain to 32%, ranged damage gain to 72%.*

Patch Notes 10.4.0.2014

General

  • Changed cenedril buffs to be passive effects, increased Burning Aggression and Prayer of Destruction damage gain to 1665, Spirit Illusion healing gain to 11000 at level 100.
  • Fixed class combos which are using same consumption bar twice (i.e.:Warrior/Champion) were having issues because of recovery over time effects (i.e.: Aggression buff of Warrior) were recovering rage only visually sometimes.
  • Changed item set skill list to be sorted by skill level instead of extraction date.
  • Disabled more must face target error message.

Warrior

  • Reduced 2-H Weapon Mastery damage gain to 71% from 76.5%
  • Reduced 1-H Weapon Mastery damage gain to 76.5% from 82%.

Warrior/Rogue

  • Changed Rage Crisis to increase physical attack power of caster instead of reducing defense of target.
  • Increased Blood Dance hit amount to 3 times instead of 2, increased channel time to 0.5 seconds, removed global cooldown trigger.

Warrior/Druid

  • Reduced Rage of Calmness area damage gain to 12% from 40%.

Rogue

Rogue/Warrior

  • Removed Poison Battle Technique 16% physical damage gain.

Rogue/Warden

  • Changed Warden’s Wrath to do not increase damage of Charged Chop from 868% to 1004% anymore.
  • Increased Phantom Blade physical damage gain to 26% from 18%.

Rogue/Priest

  • Reduced Kick damage to 930% from 1058%.
  • Reduced Holy Surge damage to 680% from 730%.

Rogue/Warlock

  • Increased Dark Soul Smelt damage to 144% from 116%.
  • Changed Eye of the Darkness to do not reduce damage of Shadowstab, Low Blow and Wound Attack any more.

Rogue/Druid

  • Reduced Poisonous Embrace dagger damage gain to 32% from 36.4%.

Warden

  • Reduced Two-Handed Weapon Mastery damage gain to 66% 64% from 71%.

Warden/Warlock

  • Increased Essence of Poison damage gain to 30% 24% from 20%..
  • Removed Corruption of Nature 8% poison damage gain.
  • Increased Psychic Shadow attack scaling to 12% from 10%.

Warden/Warrior

  • Reduced Will Attack extra damage for Frantic Briar from 579% to 290%.
  • Changed Pulse Mastery damage type to earth damage from raw physical damage.
  • Changed Beast Sigil damage type to earth damage from raw physical damage.
  • Changed Double Chop damage type to earth damage from raw physical damage.
  • Reduced Feral Leader cooldown to 90 seconds, reduced physical attack gain to 25% from 50%, added 25% physical damage gain.

Warden/Druid

  • Decreased Charged Chop damage to 2240 to 1920.
  • Reduced Power of the Oak Sepal Stab trigger chance to 30%.

Warden/Scout

  • Reduced Chiron attack scaling to 12% from 14%.

Warden/Mage

  • Changed Spiritual Feedback to provide 24% physical damage instead of 30% physical attack.

Priest

Priest/Warrior

  • Fixed Chain of Light wasn’t inflicting damage sometimes.
  • Reduced Battle Monk Stance physical attack gain to 16% from 18.4%.

Mage

Mage/Warden

  • Reduced Earth Groaning Wind Blade earth damage portion to 1449 from 2010.

Mage/Priest

  • Removed Rising Tide cast time, added 3 seconds of cooldown time.
  • Reduced Tide Burst damage to 2216 from 2358.
  • Reduced Aquatic Storm hit amount to 5 times from 7 times, reduced channel time to 2.4 seconds from 3.6 seconds, it triggers global cooldown now.

Mage/Scout

  • Reduced Shot damage to 1842 from 2094.
  • Reduced Elemental Catalysis magical damage increment to 40%.

Mage/Warrior

  • Changed Elemental Explosion to increase damage of Thunderstorm and Meteor Shower by 15%.
  • Increased Wisdom and Bravery duration to 45 seconds.

Scout

  • Decreased Wind Arrows damage to 478% from 531%.

Scout/Mage

  • Increased Cold Flame Shot cooldown time to 8 seconds from 1 second, increased its damage to 632% from 225%, added global cooldown trigger to it.

Scout/Warlock

Was almost forgetting infamous Scout.

  • Changed Venomous Snipe to lose its effect when Snipe is used.
  • Reduced Poisonous Will poison damage gain to 120% from 125%.
  • Increased Elemental Discipline focus recovery chance to 45% from 30%.
  • Reduced Combo Shot damage to 467% from 563%.

Druid

  • Changed Focus of Mother Nature to do not reduce area damage by 24% any more.

Druid/Knight

  • Fixed Focus of Mother Nature wasn’t increasing healing power as intended.

Druid/Warrior

  • Reduced Heart of the Wild 2-H Axe damage gain to 108% from 116%.
  • Changed Nature’s Blessing to increase physical damage by 24% instead of 24% physical attack.
  • Changed Natural Attack to have 2 seconds of cooldown time.

Druid/Mage

  • Increased Enhanced Body Vitalization maximum target amount to 72 from 6, still applies only to party members including pets.

Warlock

  • Reduced Soul Crusher item set skill damage to 1080 from 1200.
  • Reduced Spatial Rift cast time to 1 second from 2 seconds, changed damage type to dark damage from raw magical damage, reduced its cooldown time to 30 seconds.
  • Reduced Otherworldly Whisper channel time to 6 seconds from 8, reduced Psi cost to 1 from 2.

Warlock/Mage

  • Reduced Flaming Heart Strike Psi renewal amount to 2 from 3.

Champion

  • Increased Forge Effect duration to 30 seconds from 8 seconds.

Champion/Scout

  • Increased Fearless Shot cooldown to 3 seconds from 2.
  • Changed Pulsing Shot to inflict damage only to your target and 1 target behind your target instead of your target and 4 targets around your target.

Post Patch Notes 10.4.0.2014

Following changes will be applied only in custom instances and Atlantis 4th channel until next patch.

There might be some changes that isn’t applied on some custom instances due to zone isn’t being empty.

*: Change will not be visible / will appear different in tooltip or character frame until next patch, but will affect skill output.

General

  • Added temporary combat controller to Realm of Forgotten Legends to attempt to prevent permanent combat issue.

Scout

Scout/Priest

  • Changed Screen Attack to increase damage dealt by 17.6% instead of physical and magical damage.*

Champion

Champion/Druid

  • Changed Knowledge of Destruction to increase and decrease damage dealt by 24.5% instead of physical and magical damage.*

Champion/Priest

  • Changed Suicide Advance to increase damage dealt by 21.5% instead of physical and magical damage.*

Knight

Knight/Priest

  • Changed Holy Illumination to increase damage dealt by 10.8% instead of physical and magical damage.*

Warrior

Warrior/Priest

  • Changed Berserker to increase damage dealt by 7.9% instead of physical and magical damage.*

Mage

Mage/Rogue

  • Changed Gift of the Baron to increase damage dealt by 8% instead of physical and magical damage.*
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