Patch Notes 11.1.5.2000
Known issues:
- Detailed durability of items currently shows it as * 100 more instead float point.
- Addon Manager addon can make it impossible to hide some minimap icons properly.
- Corruption attributes are not showing visually properly including HD and tier power.
- Mirror Worlds frame can’t be opened – Temporary way to open is chat command (use in any chat):
/run WeekInstanceFrame:Show()
. - Some hyperlinks might be showed as [LINK1] and so on with disabled translation option. Temporary enable it again at Settings > Interface > Communication > Translate Hyperlinks.
General
- Fixed some game crash reasons.
Fixed Draco buffs were providing more bonus than in descriptions.- Added 9 furnitures and 3 weapon skins as Valentine’s contest rewards.
- Added option to exchange Earth Spirit Crystal to Spring Rain Festival Repeat Ticket.
Fishing
- Increased maximum stack size of Salt to 10k.
- Fixed weight and length of Bass and Carp fishes.
- Changed Golden Fish sales to be affected by Loss of Negotiation.
Pets
- Added Pet Metamorphosis Elixir – Golden Monoceros.
- Fixed issues with Pet Metamorphosis Elixir – Player and reenabled to Item Shop.
Mounts
- Added player hyperlinks to decline ride messages.
- Fixed it was possible to accept ride whilst being under movement limiting effects.
Classes
Durability
- Renamed Amulet’s “durability” to “charges”.
- Added thousands normalization to big values in Durability.
- Changed durability displayed in tooltip to show full item durability.
Weapon Experience
- Reduced weapon experience gained from auto attacks by 70%.
- Reduced main hand auto attacks experience for 1h weapons by 50%.
- Increased main hand auto attacks experience for 2h weapons by 100%.
- Added weapon experience to spells cast by player for equipped weapons. Excludes spells cast by items, spells cast to player. Ranged spells will only effect bows, other spells will effect main hand and offhand, assuming you can wear both weapons.
Areas
- Moved respawn point of Forsaken Abbey closer to instance entrance.
- Fixed Arcanium Chamber didn’t close correctly after 72 hours of opening.
Store
- Added confirmation popup when selling items that would take you over maximum gold limits.
- Fixed selling items to store and going beyond gold cap wouldn’t set your money to maximum limit.
User Interface
General
- Fixed combat meters were overflowing health over 2KKK.
- Added system message when copying name in unit popup dropdown.
Character Frame
- Fixed hovering area of tabs.
- Fixed scrolling issue in weapon skills tab.
- Fixed position of expand button in crafting list.
- Fixed 1px offset scroll frame for the crafting tab.
- Improved currency hyperlinks were not translated into local language with enabled message.
- Fixed currency/weapon linking to chat was always possible independent of key combination described in tooltip.
Crafting
- Added option to preview item to recipes hyperlink.
- Enabled the possibility to save unowned recipes to favorites.
- Added Ctrl + Left click preview to recipe result and ingrediements.
Guild
- Added specific errors of reasons when not being able to join guild.
- Fixed bug that frame was not possible to be opened when player is not in a guild.
Key Define
- Added shortcut for World Boss Schedule.
- Improved alignment of navigation buttons.
- Improved search function for specific hotkeys.
- Added a button to restore default keys of individual shortcuts.
- Fixed bug when writing space in search box was blocking scrollbar.
Item Shop
- Changed search results to be sorted alphabetically.
- Changed ruby bonus text color from white to green.
- Fixed freezes when reloading list of items every 5 minutes.
- Added possibility to copy ID and preview items from Dashboard.
- Added information to tooltip that player receives the bonus for free when buying the item.
Minimap
- Changed visual appearance of world map coordinates.
- Timer: Changed local computer time color, improved tooltip, aligned to bottom of minimap by default.
- Dock: Added new frame for collecting minimap buttons in a compact way: use Drag & Drop on icons or Ctrl + Right-click. You can set amount of empty buttons in settings and reset docking to default by button in dock.
Public Event
- Added black background.
- Changed hover area details tooltip to whole frame.
- Adjusted default anchors so event information doesn’t overlap.
Settings
- Included debuffs in buffs scale configuration.
- Added case for new settings if variables are not read or the dropdown is affected by any interface error.
Frame Specific
- Store: Enabled interaction with full item block.
- Use Object Popup: Reduced slightly length of frame.
- Action Bars: Changed minimum alpha of unused bar to 10%.
- Loot: Added dynamic sizing of frame daepending on amount of items.
- Magic Wardrobe: Fixed costume sets weren’t updated when changing gender or removing items from wardrobe.
- Frame Rate: Added the possibility to link packets, fixed anchor error, improved movement and description tooltip.
- Mail: Added a popup message when you try to collect more gold than the limit, as well as when you try to collect items manually from the viewer with a full backpack.
Development
- Remove gathering bonuses from
GetPlayerAbility
. - Fixed
COMBATMETER_HEAL
heal value was possible to overflow. - Added
IMF_MALL_RELOAD_START
andIMF_MALL_RELOAD_END
events. - Added optional argument
string KeyBindingName
toDefaultBindingKey()
. - Added
TargetEnemyByName(string Name)
andTargetFriendByName(string Name)
. - Moved minimap icon init function from
MinimapButton_OnLoad
tox MinimapButtonTemplate_OnLoad
. - Added usage limits to
TargetNearestEnemy
andTargetNearestFriend
when used from macros due to performance issues.
Spring Rain Festival
- 5 custom festival activities.
- 41 custom cards from festival monsters.
- 38 hidden custom titles from festival activities.
Draco
During the festival you can exchange Fire Zodiac materials and Pyro Draconaris for a Draco Pet.
Obtain Pyro Draconaris from:
- Lina Wabbit – exchange 12 x Earth Spirit Crystal for a reward.
- Nier Wabbit – exchange 12 x Earth Spirit Crystal for a reward.
Bringing Back the Wabbits
NPC: Kekai Wabbit
Location: Aslan Valley
Event type: Find & collect
Event location: Silverspring
Event target: Find the Lost Wabbits and put them in the boxes to bring them back
Wabbit Pursuit
NPC: Clifford Sharansk
Location: Varanas – Administration District
Event type: Hunting
Event target: Hunt players which transformed into wabbits and collect points
Stolen Rainbow Eggs
NPC: Lina Wabbit / Nier Wabbit
Location: Varanas – Central Plaza / Obsidian Stronghold
Event type: defeat monstears and collect items
Event location: Howling Mountains, Hidden Valley Mine
Event target: Collect the Stolen Rainbow Eggs
Petal Gathering
NPC: Lina Wabbit / Nier Wabbit
Location: Varanas – Central Plaza / Obsidian Stronghold
Event type: Collect items
Event location: Logar
Event Target: Collect Rainbow Petals
Happy Digging
NPC: Titan Wabbit
Location: Helen’s Farm – Howling Mountains
Event type: collect items
Event location: Howling Mountains
Event target: follow a wabbit and dig for treasures
Jump! Jump! Wabbits!
NPC: Danny Wabbit
Location: Varanas Bridge
Event type: Find and follow
Event location: Silverspring
Event target: Find the wabbit and follow him
Rainbow Egg Graffiti
NPC: Cecil Owanni
Location: Varanas Bridge
Event type: collect and exchange items
Event location: Silverspring, Varanas
Event Target: collect flowers for the paint, take the eggs to the painters and exchange.
Ethereal Spectrum Chicken
NPC: Angela Bix
Location: Varanas Bridge
Event type: Find and collect items
Event location: Silverspring
Event target: Transform into a wabbit, find the Ethereal Spectrum Chicken and collect eggs
Big Egg Giveaway
NPC: Ayester Bunni
Location: Abandoned District of Dalanis
Event type: find NPCs
Event location: Thunderhoof Hills
Event target: Find the NPCs and deliver items
Wabbit Defense Battle / Wabbit Game
NPC: Yakubi Wabbit
Location: Varanas Bridge
Event type: “tower defense”
Event target: Defend the rabbits from the invading turtles to get a reward.
Great Wabbit Sendoff
NPC: Jessica Bunni
Location: In front of Obsidian Stronghold
Event type: find and guide
Event location: Thunderhoof Hills
Event target: find your wabbits and bring them back home.
The Murder Bunny
NPC: Orderly
Event location: Varanas Central/Bunny Lair
Event target: help the Varanas Guard defeat the Murder Bunny.
Old Wabbit Lost Eggs
NPC: Old Rabbit
Event location: Lost Island of Atlantis
Event target: help the Old Rabbit find his log eggs.
Giant Wabbit Egg Hunt
Event location: Taborea
Event target: help track down the Giant Wabbit Egg throughout Taborea.
Easter Enigma
NPC: Elda Harefoot
Event location: Taborea/Heffner Camp
Event target: help protect the easter magic being stolen by evil powers.
Seasonal Windrunner Race
Location: Battlegrounds
Time: Once a day










Post Patch Notes
Fishing
- Reduced treasure chance in stream zones by 5%.
- Reduced treasure chance drastically outside of stream zones.
- Added cooldown to golden fish & golden fish (imitation) catches.
Patch Notes 11.1.5.2500
General
- Fixed sometimes some rankings weren’t updated.
- Improved Cost of Magic Daily Quest to prevent issues with getting stuck.
- Fixed long hyperlinks (like copy button for long quest descriptions) were crashing game.
- Increased spacing between players after finishing a match in Seasonal Windrunner Race.
- Fixed Dracos were providing too small buff, corrected their description to mention higher buff.
Newcomers
- Extended tutorial popup window time.
- Disabled movement before selecting response to tutorial popup window.
- Moved team members to Newbies guild (some might be not visible active in list) for easier connection to new players.
Prestige
Duration of Season 4
- All future seasons duration increased: 3 → 4 months.
- The new Season 4 will be active 4 months: until 31.07.2025 (inclusive).
- Price of full season didn’t change, it means that purchasing it within first month (April), grants you free days of this month. Discount for shorter left time of seasons will apply with same rates starting from May.
Achievements
The daily Prestige quests have been replaced with a new Achievements system. A detailed description of the system: Prestige [Patch 11.0.0.1000] – Chronicles of Arcadia Forum
CORE CHANGES:
- 120-day achievements progress instead of daily resets.
- 5 achievement categories (expanding to 15 later).
- 5-star difficulty tiers per quest.
- Automatic progress tracking.
- No daily limit of quests.
REWARDS:
- Instant rewards for quest completion.
- Cumulative rewards by category (10 levels).
- Exclusive rewards from Prestige Shop items.
- Reward access by subscription: All players (1-2), Regular (1-6), Plus (1-8), Gold (all).
FEATURES:
- Progress purchase option available.
- Old daily quest system completely removed.
- Passive quest completion during normal gameplay.
General
REWORKED REWARDS
- Item Store
- Prestige Items: Free daily items reduced from 3 to 1 for every item purchased.
- Rewards will be temporarily unavailable, due to the redesign for the new achievement system.
- Monster Cards: Free daily items reduced from 3 to 2 for every item purchased.
- Prestige Items: Free daily items reduced from 3 to 1 for every item purchased.
- Prestige Levels
- 7 rewards max per level
- Now 1 reward = 1 item max
- Prestige Multi-Rewards
- Reduced free rewards from diamond purchases:
- Auto-Achievements
- Courage Coins
- Prestige XP
- Boosts
- New limit: 5-7 rewards per progress level based on Prestige subscription.
- Reduced free rewards from diamond purchases:
PRESTIGE ITEMS
- All Prestige upgrade items are temporarily unavailable. They will be activated in upcoming patches once we adapt them to the new Prestige Achievements system.
- Due to this, the tab for Prestige Items in the Prestige Store will be temporarily disabled.
Prestige Agreement Policy
- Agreement Policy has been updated to reflect all recent changes.
- Important Reminder: When purchasing a Battle Pass at the beginning of a new season, you must accept the Terms and Conditions before completing your purchase.
- This acceptance step is mandatory for all players except those with an active Plus Pass: Permanent subscription.
- Prestige System Quiz Returns
- Earn 12 exclusive rewards completely free.
- Gain valuable insights into how the system works.
- Learn more about our Prestige System mechanics.
Bug Fixes
- Fixed resetting of Energy Boost benefit.
Fishing
- Reduced Heavy fish rate to 35% from 85%.
Housing
- Added distance to house objects in unit and item tooltips.
- Fixed housing popups were losing focus of editbox when opening.
- Added crafted recipes to store frame with possibility to open UI to display them.
Monster Cards
- Fixed “Card – Kaelith Veymar” was missing attributes.
World Bosses
- Changed HP regeneration buff to disappear when it exceeds 36 stacks instead of being limited to 36 stacks, so boss won’t recover HP whilst there are enough players and/or enough time has passed.
Collectibles
- Increased amount of levels for obtaining future rewards and card bonuses from 4 to 7 (25, 50, 75, 85, 90, 95, 100%).
Items
- Improved exchanging golden eggs with Pykesile.
- Fixed failing to take item from mail could sometimes disable teleporting.
- Fixed Protection of the Past artefact effect would persist infinitely when swapping between 2 zone channels.
Spring Rain Festival
- Added option to view number of Varanas Guards sacrified with Conjurer Tom.
- Reduced requirements to obtain ‘Eggstraordinary Hare Helper’ title from 40 to 32.
- Improved radius of Egg Detector and added extra messages when being within certain radiuses.
- Changed Giant Egg hunt event to allow claiming reward for an extra 60 seconds before disappearing.
- Changed Giant Egg hunt to disallow finishing the event for other players if you already completed it today.
- Changed Giant Egg hunt to allow to claim rewards if you were inside the correct zone when the egg was found rather than only being in range.
Visual Changes
General
- Added message to chat when selling item to store.
- Added class colour to guild join and leave messages.
- Added exchange item message to some NPC exchanges when deleting items.
- Disabled preview of Provisions Courier Ostrich due to confusion that it was a mount.
- Hyperlink: Fixed some of them were showed as [LINK1] when having “Translate Hyperlinks” option disabled.
Frame Rate
- Improved visual style of tooltip.
- Changed anchor to Bottom Left to fix movement.
Item Tooltips
- Fixed display of detailed durability.
- Made race requirements visible in item tooltips.
- Added option to adjust durability floating decimal points.
- Fixed corruption attributes weren’t visually including tier and HD power modifiers.
Key Binding
- Improved text colors.
- Increased frame width.
- Updated expand buttons.
- Changed ESC to clear search box.
- Added option to search by labels.
- Changed “Undefined” to be grayed.
- Excluded “Undefined” key from searching.
- Fixed it was not possible to search by Shortcut 2.
- Fixed searching was generating error sometimes.
- Changed search box to search in every part of word.
- Disabled tooltip on label hover if it is not overflowing.
- Fixed special symbols such as + or / were not working in search box.
- Fixed restoring default of certain key was sometimes missing button.
- Fixed restoring default of certain key was wrongly refreshing filtered results.
Minimap
- Fixed some visual issues with server timers.
- Added option to set opacity of docking background via settings.
- Fixed Button Collection frame was after login still visible though it was disabled in settings.
- Added handling to set minimap button to last position after logout, when default XML is overwritten by addons.
Public Event
- Updated frame background and layout.
- Moved details for multiple zones to main tooltip.
- Fixed updating title when changing zones with new events.
- Added option to change opacity with Ctrl + Right Click on toggle icon.
- Changed positioning of single frames to be independent of each other.
- Fixed frame sizing was not correctly updated when toggle button was clicked.
- Added saving position and toggle state of each frame to be at same place after login.
Settings
- Moved saved variables to a new file.
- Reduced gap between buttons to keep continuity of highlight.
Skill Book
- Added interaction to entire skill row.
- Changed empty skill rows to be hidden.
- Changed highlight to exclude upgrade level row.
- Corrected anchor of skill tooltip based on hovered area.
- Increased width of skill name in upgrade skill popup window.
- Changed upgrade level row to be clickable with cursor, highlight effect, tooltip and new bar texture.
Frame Specific
- Color Picker: Fixed Alpha updating.
- Chat Tabs: Fixed color picker status.
- Whisper Manager: Improved toggle window code.
- Mirror World: Fixed minimap button was not working.
- Styling Shop: Fixed issue with currency icon in tooltips.
- Tutorial Popup: Fixed Craftings were displaying not parsed string in title.
- Loot: Fixed items were showing wrong tooltip after collecting some items.
- Crafting: Added resetting filters on switching craft skills and reopening frame.
- Party Board: Changed button to toggle frame instead hiding and showing again.
- Assistant: Fixed chat output of shouting tool to work correctly in every language.
Addons
- Added fallback for StatRating addon compatibility.
General Class Changes
- Fixed active cooldown reductions were reducing cooldowns for an additional second unintentionally.
- Fixed sometimes attack visuals and combat meter damage of nearby players weren’t sent to other players when changing zones frequently without relogging.
- Changed skill book sorting to always sort by actual skill level (including elites) and without alphabetically order to avoid indexing changing based on translations. It will require one-time updating them in macros/addons now.
Druid
Druid/Warrior
- Increased Heart Piercing rage recovery to 25 from 15.
- Increased Fury empowered damage to 1252% from 968%. (+29.3%)
- Increased Heart of the Wild damage gain to 75% from 60% (+9.375%)
Druid/Rogue
Note by GD: The poison damage and Nature’s Power rotation felt inconsistent, so there will be a cooldown reduction mechanic around Sinister Request and some additional buffs to make the druid class great again. We admit the previous change to poison damage DoT was a bad choice, so here comes the fix as well.
- Changed Corrosive Poison damage to 2650 Dark instead of 5300 Poison.
- Reduced Necrotic Wound channel time to 1.5s from 2, increased MP cost to 4% from 3%.
- Changed Sinister Request active cooldown to be affected by Poisonous Widow Embrace & Necrotic Wound, each of their successful cast will provide 1s cooldown reduction.
- Changed Curse of Widow to additionally modify Earth Arrow → Dark Arrow: Inflicts 550% dark damage and recovers 2 stacks of Nature’s Power. Increased its MP cost to 5% from flat MP.
- Changed Poisonous Widow Embrace; Inflicts 250% + 0.1 x INT damage and consumes Nature’s Power stacks up to 2 times to inflict 450% + 0.1 x INT per consumed stack. Also recovers 15 Energy per consumed stack.
Druid/Bard
Note by GD: This class was meant to be a heal/support and dps/support, so the damage output should not be considered to be viable as a full dps class.
- Changed Crocodile Charmer to make pet scalings to be similar with MDPS pets.
- Changed Hospitality of the Swamps to additionally provide 75% earth damage.
- Changed Sage of the Swamps to make Briar Entwinement to apply a dot which inflicts 4500 earth damage every second for its duration.
- Increased Crocodilian Bite damage to 12760 + 0.1 x INT from 6380 and removed channel time, changed it to require instrument to be used.
Warrior
- Increased 1-H Weapon Mastery damage gain to 78.8% from 72.2%.
- Increased 2-H Weapon Mastery damage gain to 72.2% from 65.6%.
Warrior/Mage
Note by GD: Some QoL in exchange for some higher MP costs that can easily be sustained by Possessed by Anger but require it much more. We also noticed Moon Cleave dealing way too much damage, so here comes a deserved nerf.
- Increased Whirlwind MP cost to 5% from 4%.
- Increased Lightning’s Touch MP cost to 2% from 1%.
- Increased Sense of Danger use threshold to 50% HP from 30%.
- Increased Possessed by Anger movement speed to 25% from 15%.
- Reduced Moon Cleave damage to 2985% from 3520%, fixed it was sharing cooldown with Taunt.
- Increased Electric Attack MP cost to 2% from 1%, fixed it was inflicting damage through immunity.
Warrior/Druid
- Reduced Whirlwind cooldown to 5s from 10.
- Increased Irresistible Force damage gain to 39.8% from 28.2%. (+9%)
Warrior/Bard
- Increased Master of Frenzied Venom 1-H Axe damage to 18% from 12%.
Rogue
- Changed Perfect Slice to apply maximum stacks upon successful perfect timing, while being under effect of Assassins Rage regardless of amount of stacks you have.
Warden
- Removed Elven Guidance global cooldown trigger.
Warden/Scout
- Removed Chiron static minimum range limit of 200.
Warden/Druid
Note by GD: As the pet itself was balanced previously, the class was performing as bad as never before, so it definitely needed some major damage boosts in order to perform well enough again.
- Reduced Blade of Destruction cooldown to 3s from 6.
- Changed Elven Roots to additionally increase earth damage of Oak Walker by 100%.
- Changed Beast Awakening to triple 2-H Sword damage bonus instead of doubling Wand’s, removed cast cost and changed duration to infinite from 900s.
Warden/Warlock
- Increased Phantom Contract damage gain to 25% from 20% for both user and the pet.
- Changed Phantom Cleave to inflict damage in a fan shaped area in front of you instead of your current target, with 6% damage loss for each extra target it hits. It now requires Noxious Slash be in cooldown state to be used.
Scout
Scout/Mage
Note by GD: Compared to other classes, this one deserved a decent buff as it is underperforming very much in current content.
- Increased Incineration range to 120 from 100.
- Increased Snipe magical damage portion to 2190% from 1825%.
- Increased Excessive Necessity magical attack gain to 10% from 5%.
- Changed Incineration to apply an extra damage over time debuff that inflicts 2000 fire damage per second for 10 seconds.
Scout/Knight
- Increased The Chevalier gun attack speed to 24% from 15.3%.
- Changed Blessed Arsenal to modify Repelling Arrow; It now reduces cooldown of Snipe and Armor-Piercing Arrow by a second per successful cast. (it still needs to hit a target.)
Scout/Warlock
Note by GD: We heard your voices and added Joint Blow to the CPS arsenal of the class. We also slightly increased its overall damage, as it seemed to lack damage compared to other CPS based classes.
- Changed Venomous Snipe to reset cooldown of Snipe whether it scores a critical or not, removed global cooldown trigger.
- Changed Reflected Shot to inflict damage over time debuff which deals 1000 poison damage per second for 6s if you have Poison Powder in bag.
- Changed Magical Interference to modify Joint Blow additionally to inflict 450% + 0.15 x INT poison damage but increase focus cost to 20 from 15.
Mage
Note by GD: We noticed most mages were underperform in general, so we prepared some major changes to the classes. Instead of some boring elemental damage increase, we want to add more mechanical changes to the classes, such as cooldown reductions, DoTs or changes around specific core spells.
- Increased Purgatory Fire fire damage to 2405 + 0.2 x INT from 2193.8 + 0.1 x INT.
Mage/Knight
Note by GD: We noticed this class wasn’t performing as well as intended in endgame content, so this will be solved by some additional magical attack. This way, it will barely affect midgame content but endgame content more. However, midgame will also benefit from the buffs.
- Increased Holy Discharge radius to 80 from 60.
- Increased Energy Recovery magical attack to 12% from 8%.
- Increased Saint’s Resilience magical wand damage to 80% from 65%.
- Increased Stars of Light channel time to 1.5 seconds from 1.2 seconds and removed its cooldown.
Mage/Priest
Note by GD: We want to buff Vortex while also adding some extra mechanic to Wave Essence to balance it. We also noticed the class had issues with applying its debuffs in time, so we tried to fix this by changing Rising Tide and Magic Drain.
- Removed Magic Drain cast time entirely.
- Changed Wave Essence to set Vortex on cooldown for 10 seconds after the effect has ended.
- Increased Vortex target limit to 12 from 5, reduced its channel time to 1.2 seconds from 1.5 seconds and removed its cooldown of 1 seconds entirely.
- Changed Soaking Wet to let Rising Tide deal area damage against up to 12 enemies in a radius of 60 and removed critical resist and magic critical damage effects.
Mage/Druid
Note by GD: This class was lacking a little damage in endgame content, which will be solved by additional magical attack and some more burst potential.
- Changed Mother Earth’s Blade MP costs to 1% from flat value.
- Changed Gravity to apply an 15% magic damage buff while Elemental Catalysis is active.
- Increased Green Guardian magical attack to 1% for first stack + 1.5% per rest of stacks from 1% per stack, added 2% resource cost reduction per stack and replaced 2% MP and HP recovery with 4% MP recovery.
Mage/Warden
Note by GD: We wanted to improve Earth Marking so taking damage isn’t too punishing. Although the overall damage of this class seems to be pretty ok, we still want to buff it a little so it can compete with other mages after their buffs.
- Changed Earth Marking to instantly recover an additional 15% MP.
- Replaced Absence magical resistance with 47.6% magic staff damage.
Mage/Bard
Note by GD: We noticed the class was overperforming a little in AoE, so here comes a small nerf for the initial damage. We would like to leave the DoT potential untouched as it’s one of the core mechanics of the class. Also, since it uses Double Bass as its main damage source against normal mobs, it will get some additional HP that will support its damage reduction while at full hp.
- Reduced Master of Words area damage to 5% from 15%.
- Changed Master of Metal to additionally increase HP by 15%.
Mage/Champion
Note by GD: We noticed this class performing way worse than intended, especially in burst phases. We also noticed some players trying to tank endgame content with this class and want to give them some credits for that matter!
- Increased Shock Strike damage to 8568 from 7450.
- Reduced Electrolyis Power cooldown to 10s from 15.
- Replaced Brain Shock 20% magical damage with 30% magical attack.
- Increased Lightning wind damage to 10570 + 0.1 x INT from 9374.5 + 0.1 x INT.
- Increased Hammer of the Thunder magical hammer damage to 95% from 65%.
- Changed Electric Explosion to deal 5140 + 0.4 x INT + 500% CPS wind damage instead of 10350.0 + 0.2 x INT.
- Increased Lightning Shield damage reduction while wielding 2-H Hammer to 60% from 50%, increased area damage bonus while wielding 1-H Hammer to 20% from 10%.
Mage/Warrior
Note by GD: The class performs too well in midgame content, but lacks a bit in endgame content. Therefore some magic damage is changed to magic attack and this value will slightly be increased. This will not fix the huge damage potential in midgame content entirely, but shall be a first attempt on it.
- Reduced Electric Bolt cooldown to 12s from 15.
- Replaced Rage Mana 15% magical damage gain with 20% magical attack.
Mage/Rogue
Note by GD: Some quality of life and a burst buff. The 3 minutes cooldown of Distract appeared to be way too much for fast paced instances, so we wanted to add some cooldown reduction mechanic to it that requires active gameplay.
- Reduced Nights Refuge cooldown to 60s from 120.
- Increased Purgatory Darkness damage to 2860 from 2600.
- Changed Cursed Fangs to heal you by 2% HP every cast additionally.
- Increased Distract duration to 15s from 10, increased damage dealt to 3595 from 3268, reduced cooldown to 120s from 180, changed it to lose 1s of active cooldown with every single target offensive magical spell you successfully use.
Mage/Scout
Note by GD: The class was overperforming under certain circumstances, so we want to flatten the peak burst potential by also adding some sustain damage. We thought about changing the Fire Rose mechanic but decided against this, since the reflection damage of Fire Arrow Shot seems to work well enough already. The new Fire Storm shall be a Combo Shot variant so that Mage/Scout gets some more identity of the Scout class.
- Reduced Elemental Catalysis damage gain to 65% from 70%.
- Changed Fire Rose Storm → Fire Storm; no longer modifies Fire Rose Explosion to provide magical damage as passive, instead as active skill, triggers Fire Arrow Shot 3 times upon use. Cost: 15 Focus, Channel: 1s
Mage/Warlock
Note by GD: Where is light, there also is shadow and where is shadow, there is also light! The class was a bit clunky to play with multiple gloves and its focus management wasn’t working well, so our solution is to softly rework it as a dark and light damage dealer and make its Meteor Shower an imagination of warlock’s original Soul Crusher to fit the identity of a warlock much better. Further damage balancing adjustments are sure to follow, since these changes have a huge impact to the class. We are looking forward to your feedback!
- Changed Lightning Display → Light Display.
- Increased Soul Pain damage to 9690 dark damage from 4845, increased focus recovery to 35 from 25.
- Removed Soul Stepping initial focus cost, changed constant focus cost to 10 every 3s from 5 every 2s.
- Changed Soul Speed to modify Soul Stepping additionally to make it provide Painful Soul every 5 seconds.
- Changed Fire Lightning Burst → Shadow Burst; Fire/wind damage changed to Light/dark, increased focus cost to 15 from 10.
- Changed Deep Inspiration: Fireball inflicts 4515 + 0.3 x INT light damage // Thunderstorm inflicts 3x 3885 + 0.2 x INT dark damage.
- Changed Static Resonance → Light and Shadows; Modifies Meteor Shower to inflict light and dark damage and makes it self-surrounding-area.
- Changed Cold Breeze → Shivering of the Dark: to provide extra dark damage instead of wind. Casting Soul Pain now provides Painful Soul up to 6 stacks each grants 1% HP recovery per second.
- Changed Will of Pride → Will of Light; Consumes 6 Painful Soul stacks in order to recover 100% MP and grant Light Reign & Dark Reign. For 15 seconds you get Willpower Magic which increases your elemental damage by 15% and grants 30% damage reduction at full HP. This effect also recovers 100% MP when it ends.
- Changed Elements of Pride → Where Light and Shadow reign; Is now only triggered by Fireball and Thunderstorm, changed fire/wind damage bonuses to light/dark, removed MP recovery entirely, reign buffs are now not stacking to 2, each buff provides 25% of their relative elemental damage instead of 15%, fixed their duration to 8 instead of varying with level of spells.
Priest
Priest/Scout
Note by GD: We noticed the pet dealt way too much damage compared to the effort of the player to do so and was behaving strangely on some buffs. Therefore we abandoned the pet entirely but added decent general buffs to the player side instead. We hope you don’t miss the Fairy too much but appreciate the Water Elemental instead. Further adjustments are sure to follow, as the Fairy was a major key mechanic of this class. To those players who built magical attack weapons for this class: You may still use them to boost the DoT potential.
- Changed Drowning Attack to additionally spread Bone Chill to all enemies hit.
- Changed Saint’s Blessing to additionally increase your damage by 21% against targets below 30% HP.
- Changed Water Fairy → One with the Water; Transforms you into a Water Elemental, increased cast speed by 25%, water damage by 40% and HP by 25%. When you inflict magical damage, you will recover 2% HP. Cast Time: 3s
Warlock
- Increased Willpower Blade DoT bonus to 15% from 10%.
Warlock/Warden
Note by GD: This class was still not performing as well as intended on DoT specifically. Together with the warlock general buff this should be improved. Also, we want to push the magic tank side of the class to keep up with other magic tanks, such as Mage/Champ, Warlock/Knight or Champ/Bard.
- Changed Stone Shell to provide additional 18% physical defense.
- Replaced Savage Power 25% dark damage with 30% magical attack.
- Changed Willpower Construct to transform 50% of Intelligence to Stamina instead of reducing magical attack by 35%.
- Increased Power of the Wood Spirit target limit to 15 from 6, added 12% damage reduction for each extra target it hits.
- Changed Gift of the Nature to modify Beast’s Roar; Duration is increased to 20s from 10, each Charged Chop or Power of the Wood Spirit will reduce its cooldown by 2 seconds.
Warlock/Rogue
Note by GD: We observed this class was overperforming in sustain damage compared to other similar classes under same conditions, so it gets a bit of QoL while being slightly nerfed.
- Changed Soul Fang to have 3s of cooldown.
- Reduced Shadowstep dark damage bonus to 10% from 20%.
- Changed Ready and Waiting 15% movement speed with 30% reduced area damage received.
Warlock/Mage
Note by GD: As an elemental warlock, we want to push the fire part a little, while reducing the overall power slightly.
- Increased Blazing Barrier fire damage to 75% from 60%.
- Reduced Focus Building Intelligence per stack to 6% from 7%.
Warlock/Champion
Note by GD: We wanted to make Psychic Arrows more valuable as a filler spell and also realized the class was underperforming compared to other warlocks..
- Increased Psychic Arrows damage to 2500 from 1090.
- Increased Electrocution damage to 2800 + 0.3 x INT from 1887.
- Increased Saces’ Impulse magical damage and intelligence gains to 12% from 8%.
Warlock/Warrior
Note by GD: We wanted this class to be an option as a full support class. It may be played in Willpower Construct and instead of just applying buffs and debuffs from time to time, it requires a full rotation in order to keep up the full duration of Heart Fence that consumes all your rage.
- Changed Heart Fence to additionally increase damage dealt of raid members by 6%.
- Changed Psychic Warrior to provide 30% magical damage, area damage reduction and negative aggro in Willpower Blade & 30% negative magical damage, damage reduction, aggro in Willpower Construct.
Warlock/Scout
Note by GD: The class wasn’t as good in single target as it was intended to be, so here comes a decent buff to it, in particular for its CPS side.
- Increased Precise Dark Magic damage to 130% from 100%.
- Changed Focus Build Up to provide 20% casting speed additionally.
- Increased Ranger’s Quickness damage dealt to 20% from 16%, increased area damage reduction to 55% from 50%.
Warlock/Knight
Note by GD: We wanted to add more consistency to the class, as current content requires more frequent crowd control and fast aggro against big packs of mobs.
- Changed Hasty as the Night to be a passive that activates while under Willpower Construct state.
- Reduced Dreadful Sleep channel time to 4s from 6, cooldown to 10s from 15, and changed Dark Strike to reduce cooldown of Dreadful Sleep by a second.
Champion
- Removed Rune Draw travel delay.
Champion/Bard
Note by GD: We want to balance the currently high focus costs by changing the focus recovery of Equalizer so that you have to actively spend rage in order to gain enough focus. We also wanted to buff the effectiveness of magical tanks by buffing 2-handed swords and some better stamina / HP.
- Increased Echo Rage cost to 15 from 10.
- Removed Shadowforge’s Rage initial Focus cost.
- Changed Defensive Stance 15 Focus cost to 15 Rage.
- Increased Surrounding Wave Rage cost to 25 from 20.
- Increased Shield Form transformation rate to 65% from 50%.
- Increased Equalizer Focus recovery to 100% of missing Rage from 50%.
- Changed Rune Melody to additionally modify Shock Strike to inflict 450% CPS wind damage.
- Increased Magical Form 2-H Sword magical damage gain to 141% from 105.8%, added 14.2% maximum HP bonus additionally.
Bard
Bard/Mage
Note by GD: This class was performing pretty badly, so we want to buff it in all ways.
- Reduced Fire Nova cooldown to 6s from 7.
- Changed Familiar to Music to additionally increase duration of Incredible Riff to 20s.
- Increased Fiery Magic damage to 3264 + 0.1 x INT from 2838, changed it to trigger Fire Rune initially as long as its not instantly casted by Fire Rune effect.
Bard/Warlock
Note by GD: We want to push this class in order to put it into line with other magical single target classes and to make Cruel Harvest more attractive to be used more frequently.
- Increased Immaterial Recurrence damage to 586% from 512%.
- Increased Spiritual Advantage magical attack gain to 25% from 15%.
- Increased Cruel Harvest cast speed bonus to 35% from 25%, added 20% movement speed to effect.
Development
- Added
CraftFrameOpenByRecipe(int RecipeID)
- Added
<Frame>:SetScissorRect( bool, <Layout> )
- Added
<Layout>:ChangeStyle( int )
. - Added
<Texture style="int">
. - Added
<Layout width="int" height="int">
. - Added
<FontString>:SetScissorRect( bool, <Layout> )
- Added
int ItemDBID = UnitHouseDBID(string Unit)
- Added
GameTooltip_SetDurabilityDecimal(int Decimals)
- Added
int Distance = GetHouseItemDistance(int ItemDBID)
- Added
string CraftType = GetCraftRecipeType(int RecipeID)
- Fixed
<OnHyperlinkEnter>
event would cause crash when exceeding hyperlink limit. - Increased
<OnHyperlinkEnter>
event andParseHyperlink
function maximum string length from 1024 to 8192.
Patch Notes 11.1.5.2502
Prestige
Achievements
- Adjusted Zone Requirements: Fixed incorrect zone requirements for some achievements.
- Enhanced Item Quest Guidance: Added informative tooltips for quests requiring item usage.
- Tooltip Improvements: Updated achievement list tooltips to display accurate zone information.
- UI Optimization: Hidden tooltip buttons for quests where they are unnecessary, fixed small bugs.
- Goblin Mines Repeat Ticket: Fixed tracking issues – this item now properly registers in the system.
- Boss Kill Tracking: Resolved an issue where certain achievements weren’t properly counting boss kills.
- 1-Star Completion: Fixed a bug where completing 1-star prestige quests wasn’t properly registering in the achievement system.
- Instant Unlock Functionality Restored: Reenabled button for instantly unlocking cumulative rewards. Cost has been changed to Diamonds instead Courage Coins due balance.
Agreement Policy
- Content: Clarified and corrected several points and questions.
- Accessibility: Relocated policy information to a dedicated tab in the lower right corner of the Prestige frame.
Item Shop
- Fixed 3rd level menus were not displayed.
- Changed items to be sorted A-Z and added option to change sorting method.
Fishing
- Fixed fish bait exchange wasn’t working sometimes.
Monster Cards
- Updated monster card icons to match their card types.
- Fix Collectibles were reducing card requirements more than intended.
Housing
- Fixed tooltip distance error on not placed furniture.
- Fixed bonuses weren’t applied when placing furniture until house was reloaded.
- Fixed activating purchased options after using preview was not enabling it properly.
- Changed Outside Decoration furniture category to require External house style or Guild Castle.
- Fixed filter dropdowns were visible when visiting houses of other player without closing them in own house.
Public Events
- Adjusted Emanuel’s trades for previous reward items to be for Energy of Justice.
- Adjusted Talaghan Public events to reward Energy of Justice, removed existing pearls.
- Added Talaghan Public Event Card Gasha to Emanuel’s shop, purchasable once per week.
Game Crashes
- Fixed game crash when failing to obtain Assistant data.
- Fixed game crash when summoning pet during teleport.
- Fixed game crash when hovering some items such as pet eggs.
- Fixed game crash related to modified monster cards when teleporting.
- Fixed game crash related to objects around occurring on closing game.
Visual Changes
General
- Fixed combat numbers visual for some types.
- Fixed Corrupted Attribute extraction stones weren’t displaying attributes.
Whisper Manager
- Fixed frame was opened sometimes based on old setting.
- Added option in channel dropdown (right click) to auto-open frame on whispers.
Frame Specific
- Bag: Fixed error when interacting with last 6 bag pages in full size mode.
- Auction House: Added possibility to browse history per stat ID (won’t work retroactively for pre-existing sales).
Warrior
- Fixed Slash skills modified by a elite buff were changing position constantly in skill book.
Warrior/Mage
Note by GD: The class was nerfed in area damage recently but now deserves a little push for its single target damage through Thundersword instead.
- Increased Thundersword damage to 3586.2% from 2642.5%.
Scout
- Fixed Autoshot wasn’t respecting collision correctly.
Scout/Rogue
- Reduced Reflected Shot reflect count to 5 from 6.
- Reduced Poisonous Spit damage over time to 717 from 804.
Scout/Mage
Note by GD: The recently added DoT wasn’t actually fire type, so here comes the fix.
- Fixed Prairie Fire damage over time wasn’t fire type.
Scout/Warlock
Note by GD: The recently added DoT was really bad, so here comes the buff.
- Increased Reflected Shot damage over time value to 2000 from 1000, increased hit count to 5 from 3.
Mage
Note by GD: We noticed most mages have a lot of cooldowns to use for their burst, so we decided to remove another global cooldown trigger.
- Removed Intensification global cooldown trigger.
Mage/Scout
Note by GD: The class was lacking a little damage through the recent Fire Storm change and lost too much due to the Fire Rose Explosion nerf. Through Magic Archery we want that a higher tier of the magical crossbow feels more rewarding.
- Reduced Fire Rose Explosion cooldown to 5s from 10.
- Increased Magic Archery ranged damage conversion to 25% from 18%.
- Reduced Fire Storm cooldown to 4s from 6s, increased hit count to 4 from 3.
Mage/Warden
Note by GD: The recent buff to this class wasn’t enough, so here comes another one.
- Increased Absence staff magical damage gain to 64.1% from 47.6%.
- Changed Followers Ground to add 16.3% HP to Earth Scepter effect additionally.
Mage/Warlock
Note by GD: The class was a bit overperforming in AoE and underperforming in single target burst, so here comes the adjustment.
- Reduced Cast Shadow damage to 1889.6 from 2099.6.
- Increased Shadow Burst damage to 1703.8 from 1363.
Mage/Champion
Note by GD: The class still seems to lack some damage, so here comes another buff, in particular for its DoT potential.
- Increased Shock Strike damage over time value to 5250 from 3500.
- Increased Hammer of the Thunder hammer damage to 120% from 95%.
- Increased Electric Explosion CPS damage portion to 749.8% from 500%.
Mage/Bard
Note by GD: As the class already performs well in AoE and DoT, we would like to increase the potential in single target with another cooldown reduction mechanic, so you can use the powerful cast more often.
- Changed Growl to reduce cooldown of Crooked Scream by a second when it hits.
Priest
- Increased Bone Chill damage over time value to 2709 from 2150.
Priest/Scout
Note by GD: The class was performing a bit too well under certain conditions, so we want to nerf it but pushing the finisher mechanic we introduced with the last change already, in order to make the class more unique. Combined with the general priest DoT buff it shouldn’t hurt too much.
- Increased Absolute Zero damage gain to 40% from 35%.
- Reduced Drowning Attack empowered damage to 1020.6% from 1153.8%.
- Increased Saint’s Blessing damage dealt against targets under 30% HP to 28% from 21%.
- Reduced One with the Water cast speed to 15% from 25%, reduced water damage to 25% from 40%.
Warden
Warden/Druid
Note by GD: The recent buff was a little too much, so here comes a quick nerf.
- Reduced Frantic Briar MP cost to 3% from 4%.
- Reduced Thorny Vines cooldown to 6s from 8.
- Increased Elven Roots cooldown to 90s from 60.
- Reduced Beast Awakening magical attack gain to 25% from 35.5%.
Druid
Druid/Warrior
- Reverted Heart of the Wild damage gain to 60% back from 75%.
Druid/Rogue
Note by GD: The DoT wasn’t as powerful as intended and so was the single target damage potential. So here comes a buff for it.
- Removed Curse of Widow poison damage gain.
- Increased Corrosive Poison damage over time value to 3710 from 2650.
- Increased Poisonous Widow Embrace extra damages to 713% from 450%.
Druid/Bard
- Reduced Crocodile pet defensive scalings to 1% from 10%.
Champion
Champion/Bard
- Fixed Shadow Pulse was changing position constantly in skill book.
Bard
Bard/Mage
Note by GD: The class had too high MP costs, so we tried to fix this.
- Increased Fire Rune constant MP recovery to 2% from 1%.
Bard/Warlock
Note by GD: The cooldown reduction of Harmony didn’t work properly after the recent CDR fix.
- Increased Harmony damage to 323% from 262.4%
- Removed Spiritual Rune focus cost, increased cooldown reduction to 2s from 1.
Development
- Added error index to F6 error frame.
- Added
CIMF_SetSortType(int SortType, bool Asc)
- Added
int SortType = CIMF_GetSortType
- Added
AuctionItemHistoryRequestByAuctionItem
- Updated
AuctionItemHistoryRequestByID(int ItemID, int InherentID)
- Added
IsItem( GUID ), IsCard( GUID ), IsShop( GUID ), IsQuestNPC( GUID ), IsNPC( GUID ), IsWeapon( GUID ), IsArmor( GUID ), IsMagicBase( GUID ), IsMagicCollect( GUID ), IsSuit( GUID ), IsKeyItem( GUID ), IsMine( GUID ), IsRune( GUID ), IsQuest( GUID ), IsAttribute( GUID ), IsFlagObj( GUID ), IsEquip( GUID ), IsBody( GUID ), IsImage( GUID ), IsLearnMagic( GUID ), IsTitle( GUID ), IsRecipe( GUID ), IsTreasure( GUID ), IsPhantom( GUID ), IsZone( GUID ), IsHouseOption( GUID ), IsHouseStyle( GUID )
Patch Notes 11.1.5.2503
- Fixed pages 7-12 in large bag frame were not visible.
- Fixed some errors appearing in Error List (F6) from login screen.
- Fixed Auction House was showing “Please wait a while before loading history.” constantly.
Planned Patch Notes
Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn't represent the actual patch content and might be different when patch is released.
Modified changes will be highlighted with yellow color, declined changes will be highlighted as strikethrough, changes that might be delayed to another patch with considerably high chance will be highlighted with purple color.
Consider that not all changes are guaranteed to be applied with next patch even if they aren't highlighted with purple color. Some changes might still stay in Planned Change Log even after a patch gets implemented.
Auction House
- Added option to prolong existing auctions.
- Added option to promote existing auctions.
Classes
- Changed skill book sorting to always sort by actual skill level (including elites) and without alphabetically order to avoid indexing changing based on translations.
It will require one-time updating them in macros/addons now.
Item Shop
- Changed item sorting to alphabetical.
Mounts & Pets
- Fixed pets were summoned too early on zone change causing them to aggro enemies and run constantly around at high speed.
Object Blood Bars
- Added enemy cast bar.
PvP
- Added PvP skills to each main class combinations.
Siege War
- Allowed Guard Tower to summon archers to deal damage and give effects to enemy players within range.
World Map
- Added possibility to mark positions on world map.