Patch Notes 11.1.5.4000
General
- Added gear score to artefact runes.
- Reduced amounts of Perfect Jewels in Wheel of Fortune.
Housing
- Added option to enter edit mode placement from Place furniture button.
- Added option to add house music and sky to playlist to cycle them in order.
User Interface
General
- Changed speak bubbles to not appear when whole interface is hidden.
- Fixed FPS drops after longer session time related to some interface textures.
Frames
- Party: Added conditions to prevent a recurring interface error.
- Settings: Added option to hide System/Warning message drag tooltips.
- Quest Tracker: Fixed quest tooltip rendering over equipment tooltip locked with Shift key.
Development
- Added
Houses_SetSkyPlaylistDuration(short Duration)
- Added
short Duration = Houses_GetSkyPlaylistDuration
- Added
HOUSE_SKY_CHANGED
andHOUSE_MUSIC_CHANGED
events. - Added
Houses_SkipSkyPlaylist()
andHouses_SkipMusicPlaylist()
- Added
Houses_GetSkyPlaylistIndex
andHouses_GetMusicPlaylistIndex
- Added
HOUSE_MUSICPLAYLIST_CHANGED
andHOUSE_SKYPLAYLIST_CHANGED
events. - Added
Houses_DelSkyPlaylist(int OrgObjID)
andHouses_AddSkyPlaylist(int OrgObjID)
- Added
Houses_DelMusicPlaylist(int OrgObjID)
andHouses_AddMusicPlaylist(int OrgObjID)
- Added
int size = Houses_GetMusicPlaylistSize()
andint size = Houses_GetSkyPlaylistSize()
- Added
Houses_JumpSkyPlaylistToID(int OrgObjID
andHouses_JumpMusicPlaylistToID(int OrgObjID)
- Added
Houses_SwapMusicPlaylist(int Index1, int Index2)
andHouses_SwapSkyPlaylist(int Index1, int Index2)
- Added
int OrgObjID, string Name, string ImagePath = Houses_GetSkyPlaylistInfo(int Index)
andint OrgObjID, string Name, string ImagePath = Houses_GetMusicPlaylistInfo(int Index)
Masked Festival




Patch Notes 11.1.5.4001
Performance
- Fixed FPS and flickering issues after introducing interface texture improvements.
Housing
- Fixed pets and players had enabled collision in house.
Collectibles
- Added displaying of objects (excluding titles, cards, quests, instances) in world map tooltip along with obtained state.
Classes
- Fixed AoE location skills were always automatically executed even with disabled option after removing cooldown limit for enabled option.
User Interface
- Fixed hiding whole interface was not closing opened dropdown menus.
Development
- Added
int Count = Collectibles_GetZoneItemCount( int ZoneID, int Type )
. - Added
int ID, string Name, bool Obtained, string IconPath = Collectibles_GetZoneItem( int ZoneID, int Type, int Index )
.
Patch Notes 11.1.5.4002
Item Shop
- Added Cosmetic Coin store to Item Shop.
- Added Festival Offers to Special Offers tab.
- Added item counts to purchase success messages.
- Changed Reward Coins from checkbox to separate store tab.
- Changed Price sort type to filter first by Price Type then Price.
- Added support for all currencies in Item Shop for upcoming content.
- Reordered tabs in top bar, moved there current amount of currencies.
Housing
- Improved alignment of item icons.
- Fixed size of store icon in edit mode.
- Added functionality to drag items to change their position in playlist.
- Improved size and background color of furniture slider in edit mode.
- Changed label from “Playing Sky” in sky playlist viewer to “Displaying Sky”.
- Changed Music and Sky playlists to provide Decor Scores based on average score of all items.
Prestige
- Fixed item cast bar benefit functionality for some quests.
- Fixed Energy Boost benefit not providing energy at home.
- Fixed anonymous sale checkbox not saving state properly.
- Fixed achievements not completing properly in channels 2-5.
- Fixed achievements completing without active Prestige status.
- Fixed Prestige condition change frame appearing sometimes on login or zone changes for moment.
Areas
Orkham
- Fixed zone performance issues in rare situations when in last phase of Buddrass fight.
Visual Changes
- Added shadows to various objects.
- Fixed character flickering when changing zones.
User Interface
General
- Removed default Shift+W keybinding from World Boss Schedule frame.
Frames
- Skillbook: Added persistent saving of settings.
Login
- Fixed style of color picker buttons.
Classes
Druid
General
Note by GD: This is the first patch to round out healers more. We’re reducing some of the issues people reported while playing healers, as well as rounding out classes more.
- Changed Concentration Prayer to provide wisdom instead of MP.
- Changed Sandstorm to scale fixed damage from wisdom instead of intelligence.
- Changed Briar Entwinemenet to have 2s cast time, removed global cooldown trigger.
- Changed Mother Nature’s Wrath to scale fixed damage from wisdom instead of intelligence.
- Changed Rockslide to scale fixed damage from wisdom instead of intelligence, reduced damage delay to 2s from 5, reduced cooldown to 3s from 8.
- Changed Forest Worship to no longer grant 3 Nature’s Power, but changed it to be channel skill that grants 1 Nature’s Power per second for 10 seconds. Cooldown: 30s Cost: 20% MP
Druid/Scout
Note by GD: This will allow for significantly smoother application max stacks of Camellia Flower.
- Reduced Camellia Flower Focus cost to 30 from 35.
Druid/Mage
Note by GD: This class was overperforming heavily when it came to supporting the party. It was expected to be powerful, but not to this extent. We’re shifting around some power for the class to be a bit more selfish.
- Removed Inspiration sound effect.
- Changed Holy Fury to no longer modify Vitalization.
- Changed Fireball to scale fixed damage from wisdom instead of intelligence.
- Changed Earth Chain to inflict 975% CPS + 0.5 x WIS damage instead of flat magical damage.
- Increased Earth Arrow damage to 2006/2006 from 2006/1003, changed it to scale fixed damage from wisdom instead of intelligence.
Druid/Warden
- Adjusted Rockslide fixed damage portion accordingly to 1 x WIS.
Druid/Bard
- Changed Crocodile Charmer to have reduced aggro, removed Natural Lifeline buff, fixed HP scaling.
Druid/Champion
- Reduced Essence of Vitality Rage cost to 15 from 30.
Druid/Rogue
- Removed Shadow Contract healing reduction.
- Removed Curse of the Widow healing reduction.
Priest
General
Note by GD: Whoops! Seed was stackable with Holy Void!
- Changed Rising Tide damage to 608% CPS from 1216 flat magical damage.
- Changed Holy Void (Voidal Infection) to affect physical defense too, removed Wicked.
Priest/Champion
Note by GD: Underperforming and difficult is a combination we (and you) don’t like – so we’re raising the damage ceiling of the class significantly.
- Changed Heart Rune Energy to a AoE around caster with 80 range.
- Changed Chain of Light to allow casting while moving, changed its damage to 975% CPS from 975 flat magical, removed global cooldown trigger, reduced cooldown to 1s from 3.
Priest/Knight
- Fixed Urgent Heal wasn’t usable without Life Link.
Priest/Warlock
Note by GD: This class still had some friction with swapping between ally and foe, which made it very uncomfy to play or have people resort to self-healing only gameplay.
- Changed Psychic Arrow damage type to Dark from Water, changed it to be used on Ally and inflict damage around them.
- Changed Touch of Revival to additionally reset cooldown of Prayer of Tribulation, reduced Focus cost to 15 from 30, removed global cooldown trigger.
- Changed Prayer of Tribulation damage to Dark from raw magical, increased cooldown to 5s from 4, reduced Focus cost to 15 from 30, removed global cooldown trigger.
Bard
Bard/Priest
- Reduced Keen Sight cooldown to 90s from 120, increased duration to 30s from 15.
- Reduced Saint’s Blessing cooldown to 60s from 120, increased duration to 30s from 10, additioanlly applies Troubadour’s Tenacity to allies upon use.
Champion
General
- Changed Shield Form physical attack gain to be based on plate pieces equipped, 1% per piece up to 7%.
Champion/Warrior
- Changed Enraged to no longer provide attack speed.
- Changed Deadland Protection to provide 15% attack speed additionally.
- Increased Determination Rune duration to 60s from 30, removed global cooldown trigger.
Knight
Knight/Rogue
- Changed Crazy Blades to provide 30% one handed damage additionally.
Development
- Changed Error List (F6) to dark theme.
Patch Notes 11.1.5.4003
Note: Some changes will take effect after zone restarts shortly after releasing patch.
Item Shop
- Changed price tooltips to show currency name.
- Added items for Reward Coins to menu when searching.
- Fixed badges for spending currencies were given unintentionally for Reward Coins spendings.
- Fixed PNC spending messages were not appearing (known: messages won’t appear on charge up for now).
Housing
- Fixed Leave Conversation button on housemaids dialogue after using them.
- Added mini media player frame for guests to see what current sky/music is active.
Development
- Added binding option for Error Window.
Post Patch Notes
Some changes may not appear in character frame until next client patch, but will affect damage output.
Druid
Druid/Mage
- Reduced Inspiration speed gains to 1% from 2%.
- Reduced Earth Chain damage to 425% from 975%.
Patch Notes 11.1.5.4004
General
- Added raw physical and magical DMG rankings.
- Changed Kal’Turssi & Kal’Turstan to be unagressive.
- Fixed some festival items could still be stored in bank.
- Fixed death on entering Guild Drill Grounds wolf minigame.
- Disabled access to some restricted content when not having game account connected to PlayerNet account.
Housing
General
- Improved performance in houses.
- Fixed invisible frame in guest frame that was blocking cursor.
- Fixed crash when sitting inside your house for extended period of time.
Styles
- Added external house styles preview option.
- Fixed using Return to Housemaid or Change Style was ending loading screen too early.
- Fixed ground on Volcano (Small) and Desert (Small) was flickering while moving camera.
Options
- Added mood lighting house options.
- Added slow transition when updating sky.
Playlists
- Updated playlist icons.
- Added open and close features to mini player for guests.
- Added updating of playlist scroll when new item is added.
- Fixed issues with playlists when updating with guests inside.
- Fixed owner mini player not updating after playlist item swap.
Item Shop
- Added visual progress bar to menu tabs towards currency spending badge rewards.
- Fixed currency spending badges were given in wrong circumstances due to technical changes.
Pets
- Improved message when adding pet to Pet Frame.
- Fixed inserting pets to partner bag when having unlocked related Prestige benefit.
- Fixed Aurora Pet eggs weren’t giving correct attributes when purchased from Item Shop.
Quests
- Improved message about not having required item to complete quest.
- Fixed “Honorary Ally” quest would be not completed correctly in honor party.
Visual Changes
- Fixed multi-person movement between zones on a mount.
- Disabled character recreation when changing zones within walkable continent.
- Reduced rendering distance of grass and flowers resulting in improved performance on higher graphical settings.
User Interface
Settings
- General: Added icons to “Accept” and “Cancel” buttons.
- Action Bars: Added persistent saving for option that shows slot index.
- Notifications: Changed option from hiding system message tooltips to blocking them; moved option to Notifications page.
Tooltips
- Store: Improved visual of fillable stock item tooltips.
- Gemeral: Improved visuals for icon lines when having longer texts on one side.
- Gear: Fixed corrupted equipment was missing Locked/Unlocked dynamic attribute status.
- Bag: Added tooltip about right-clicking to move items to garbage, arcane transmutor and disenchant.
Frames
- Blood Bars: Added option to enable cast bars.
- Auction House: Added saving of frame position.
- Macros: Added index number to the macro edit page icon.
- Confirmation: Changed confirmation for deleting important items.
- Quest Tracker: Added ability to scroll with mouse wheel on pin button.
- Set Skill: Fixed new learnt skills wouldn’t be updated without reopening frame.
- Card Book: Updated attributes sort to sort also by completed attributes values.
Classes
Priest
Priest/Warrior
- Changed Chain of Light to be usable while moving.
Druid
Druid/Mage
- Reduced Sound of Seasons magic damage to 9,1% from 18,2%.
- Reduced Holy Fury cast speed per Nature’s Power to 2% from 3%.
- Changed Summer Banquet to increase wisdom instead of magic attack rating.
- Reduced Earth Chain damage to 175% CPS from 425%, increased it’s AoE decrement to 8% from 6%.
Development
- Updated
_, IsSeasonal = Rankings_GetItem(int Item)
- Updated
TriggerBuffChanged(string Unit, int BuffID)
- Add arg2 BuffID to
UNIT_BUFF_UPDATE
andUNIT_BUFF_CHANGED
- Added
arg1 = SkillID, arg2 requiredClass to LEARNSUITSKILL_SUCCESS event
- Added
Tooltip:AddStatusBar(float value, float maxValue, float r, float g, float b, float a)
- Updated
_, R, G, B = Rankings_GetItemInfo(int CategoryIndex, int GroupIndex, int itemIndex)
Planned Patch Notes
Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn't represent the actual patch content and might be different when patch is released.
Modified changes will be highlighted with yellow color, declined changes will be highlighted as strikethrough, changes that might be delayed to another patch with considerably high chance will be highlighted with purple color.
Consider that not all changes are guaranteed to be applied with next patch even if they aren't highlighted with purple color. Some changes might still stay in Planned Change Log even after a patch gets implemented.
General
- Added a checkbox to enable direct keyboard selection of options in dialogs.
Auction House
- Added option to prolong existing auctions.
- Added option to promote existing auctions.
Collectibles
- Added new zones to system.
- Added rewards for milestones.
Housing
- Added weather house options.
Pets
- Fixed pets were summoned too early on zone change causing them to aggro enemies and run constantly around at high speed.
Prestige
Monsters Locator Benefit
- Decreased size of world map icons.
PvP
- Added PvP skills to each main class combinations.
Siege War
- Allowed Guard Tower to summon archers to deal damage and give effects to enemy players within range.
Visual Changes
- Fixed transparent objects were displayed on wrong layer near water.
World Map
- Added possibility to mark positions on world map.