Patch Notes 11.1.5.4000
General
- Added gear score to artefact runes.
- Reduced amounts of Perfect Jewels in Wheel of Fortune.
Housing
- Added option to enter edit mode placement from Place furniture button.
- Added option to add house music and sky to playlist to cycle them in order.
User Interface
General
- Changed speak bubbles to not appear when whole interface is hidden.
- Fixed FPS drops after longer session time related to some interface textures.
Frames
- Party: Added conditions to prevent a recurring interface error.
- Settings: Added option to hide System/Warning message drag tooltips.
- Quest Tracker: Fixed quest tooltip rendering over equipment tooltip locked with Shift key.
Development
- Added
Houses_SetSkyPlaylistDuration(short Duration)
- Added
short Duration = Houses_GetSkyPlaylistDuration
- Added
HOUSE_SKY_CHANGED
andHOUSE_MUSIC_CHANGED
events. - Added
Houses_SkipSkyPlaylist()
andHouses_SkipMusicPlaylist()
- Added
Houses_GetSkyPlaylistIndex
andHouses_GetMusicPlaylistIndex
- Added
HOUSE_MUSICPLAYLIST_CHANGED
andHOUSE_SKYPLAYLIST_CHANGED
events. - Added
Houses_DelSkyPlaylist(int OrgObjID)
andHouses_AddSkyPlaylist(int OrgObjID)
- Added
Houses_DelMusicPlaylist(int OrgObjID)
andHouses_AddMusicPlaylist(int OrgObjID)
- Added
int size = Houses_GetMusicPlaylistSize()
andint size = Houses_GetSkyPlaylistSize()
- Added
Houses_JumpSkyPlaylistToID(int OrgObjID
andHouses_JumpMusicPlaylistToID(int OrgObjID)
- Added
Houses_SwapMusicPlaylist(int Index1, int Index2)
andHouses_SwapSkyPlaylist(int Index1, int Index2)
- Added
int OrgObjID, string Name, string ImagePath = Houses_GetSkyPlaylistInfo(int Index)
andint OrgObjID, string Name, string ImagePath = Houses_GetMusicPlaylistInfo(int Index)
Masked Festival




Patch Notes 11.1.5.4001
Performance
- Fixed FPS and flickering issues after introducing interface texture improvements.
Housing
- Fixed pets and players had enabled collision in house.
Collectibles
- Added displaying of objects (excluding titles, cards, quests, instances) in world map tooltip along with obtained state.
Classes
- Fixed AoE location skills were always automatically executed even with disabled option after removing cooldown limit for enabled option.
User Interface
- Fixed hiding whole interface was not closing opened dropdown menus.
Development
- Added
int Count = Collectibles_GetZoneItemCount( int ZoneID, int Type )
. - Added
int ID, string Name, bool Obtained, string IconPath = Collectibles_GetZoneItem( int ZoneID, int Type, int Index )
.
Planned Patch Notes
Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn't represent the actual patch content and might be different when patch is released.
Modified changes will be highlighted with yellow color, declined changes will be highlighted as strikethrough, changes that might be delayed to another patch with considerably high chance will be highlighted with purple color.
Consider that not all changes are guaranteed to be applied with next patch even if they aren't highlighted with purple color. Some changes might still stay in Planned Change Log even after a patch gets implemented.
General
- Added a checkbox to enable direct keyboard selection of options in dialogs.
Auction House
- Added option to prolong existing auctions.
- Added option to promote existing auctions.
Mounts & Pets
- Fixed pets were summoned too early on zone change causing them to aggro enemies and run constantly around at high speed.
Object Blood Bars
- Added enemy cast bar.
PvP
- Added PvP skills to each main class combinations.
Siege War
- Allowed Guard Tower to summon archers to deal damage and give effects to enemy players within range.
World Map
- Added possibility to mark positions on world map.