Patch Notes 11.1.5.4000

General

  • Added gear score to artefact runes.
  • Reduced amounts of Perfect Jewels in Wheel of Fortune.

Housing

  • Added option to enter edit mode placement from Place furniture button.
  • Added option to add house music and sky to playlist to cycle them in order.

User Interface

General

  • Changed speak bubbles to not appear when whole interface is hidden.
  • Fixed FPS drops after longer session time related to some interface textures.

Frames

  • Party: Added conditions to prevent a recurring interface error.
  • Settings: Added option to hide System/Warning message drag tooltips.
  • Quest Tracker: Fixed quest tooltip rendering over equipment tooltip locked with Shift key.

Development

  • Added Houses_SetSkyPlaylistDuration(short Duration)
  • Added short Duration = Houses_GetSkyPlaylistDuration
  • Added HOUSE_SKY_CHANGEDand HOUSE_MUSIC_CHANGED events.
  • Added Houses_SkipSkyPlaylist() and Houses_SkipMusicPlaylist()
  • Added Houses_GetSkyPlaylistIndex and Houses_GetMusicPlaylistIndex
  • Added HOUSE_MUSICPLAYLIST_CHANGED and HOUSE_SKYPLAYLIST_CHANGED events.
  • Added Houses_DelSkyPlaylist(int OrgObjID) and Houses_AddSkyPlaylist(int OrgObjID)
  • Added Houses_DelMusicPlaylist(int OrgObjID) and Houses_AddMusicPlaylist(int OrgObjID)
  • Added int size = Houses_GetMusicPlaylistSize() and int size = Houses_GetSkyPlaylistSize()
  • Added Houses_JumpSkyPlaylistToID(int OrgObjIDand Houses_JumpMusicPlaylistToID(int OrgObjID)
  • Added Houses_SwapMusicPlaylist(int Index1, int Index2) and Houses_SwapSkyPlaylist(int Index1, int Index2)
  • Added int OrgObjID, string Name, string ImagePath = Houses_GetSkyPlaylistInfo(int Index) and int OrgObjID, string Name, string ImagePath = Houses_GetMusicPlaylistInfo(int Index)

Masked Festival

Patch Notes 11.1.5.4001

Performance

  • Fixed FPS and flickering issues after introducing interface texture improvements.

Housing

  • Fixed pets and players had enabled collision in house.

Collectibles

  • Added displaying of objects (excluding titles, cards, quests, instances) in world map tooltip along with obtained state.

Classes

  • Fixed AoE location skills were always automatically executed even with disabled option after removing cooldown limit for enabled option.

User Interface

  • Fixed hiding whole interface was not closing opened dropdown menus.

Development

  • Added int Count = Collectibles_GetZoneItemCount( int ZoneID, int Type ) .
  • Added int ID, string Name, bool Obtained, string IconPath = Collectibles_GetZoneItem( int ZoneID, int Type, int Index ) .

Planned Patch Notes

Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn't represent the actual patch content and might be different when patch is released.

Modified changes will be highlighted with yellow color, declined changes will be highlighted as strikethrough, changes that might be delayed to another patch with considerably high chance will be highlighted with purple color.

Consider that not all changes are guaranteed to be applied with next patch even if they aren't highlighted with purple color. Some changes might still stay in Planned Change Log even after a patch gets implemented.


General

  • Added a checkbox to enable direct keyboard selection of options in dialogs.

Auction House

  • Added option to prolong existing auctions.
  • Added option to promote existing auctions.

Mounts & Pets

  • Fixed pets were summoned too early on zone change causing them to aggro enemies and run constantly around at high speed.

Object Blood Bars

  • Added enemy cast bar.

PvP

  • Added PvP skills to each main class combinations.

Siege War

  • Allowed Guard Tower to summon archers to deal damage and give effects to enemy players within range.

World Map

  • Added possibility to mark positions on world map.
Published
Categories Patch Notes

Archives