Patch Notes 11.1.6.1000

General

  • Corrected Arena of Darkness title item types.

Origin (Awakened)

  • Launched gates of the new 6-player instance in the Nostalgia line. It will be available to players after gaining sufficient progress in the continuation of the ‘Memories of Taborea’ Questline.
    • Instance teleport service to Origin (Awakened) is having temporary construction works that Aslan workers forgot to announce before. They should end this weekend.

Gameplay

  • Increased Monster levels to 107+.
  • Reworked and revised behaviours and tactics of certain events, monsters and bosses.
  • Added “Lesser Tithing Amulet” and “Greater Tithing Amulet” to Item Shop, allowing you to drain power from slain bosses in the Nostalgia line.

Quests

  • Added 6 new story quests.
  • Added 4 new instance daily quests.

Artefacts

  • Added 3 new Moon Artefacts and their upgraded variants.
  • Added new way to upgrade artefacts by leveling them up with Tithing Amulets.

Rewards

  • Added 8 new titles.
  • Added 6 new rankings.
  • Added 34 new monster cards.

Prestige

  • Fixed an issue where stars from previously completed achievements were not being properly credited.

User Interface

  • Added Music Castbars to Blood Bars.
  • Fixed some issues in quest and skill strings.

Crafting Festival

Development

  • Add BuffIndex arg2 to UNIT_BUFF_CHANGED event.
  • Updated GameTooltip:AddStatusBar(..., BarText).

Patch Notes 11.1.6.1001

  • Fixed various issues with Nostalgia questline.
  • Fixed Origin (Normal) was proving (Awakened) loot on end boss, obtained items will be removed.
  • Fixed some Nostalgia instance bosses weren’t proving tithing experience (please note that it often skips early bosses based on instance).

Patch Notes 11.1.6.1003

General

  • Changed all titles to be listed in Title Frame even before their obtaining.

Origin (Awakened)

  • Add new title “Greenfingers”.
  • Activated portal to Origin (Awakened).
  • Changed Origin (Awakened) entrance condition from “A Divine Errand” to “The Mechanics of Revival”.

Patch Notes 11.1.6.1004

General

  • Fixed spawned GM NPCs in starting zones were sometimes missing clothes.

Prestige

  • Added additional fix for players whose achievement stars were tracked incorrectly.

Origin (Awakened)

General

  • Fixed some strings were incorrect.
  • Fixed “Water Lily” was not removed on zone change.
  • Fixed “Sun Milk” was sharing cooldown with some spells.
  • Fixed main bosses were missing Arcadia Coins loot. (We will send them soon to everyone based on logs, no need to report.)

Taburen & Lorlin

  • Fixed bosses were stopping event.
  • Fixed bosses were disappearing randomly.
  • Fixed sometimes day time debuffs weren’t cancelled.
  • Fixed it was not always possible to receive titles. (Logs don’t allow to verify if conditions were met before.)

Cursed Face Devourer

  • Fixed some issues with motions of NPCs.
  • Fixed monster rank was an elite instead boss.
  • Fixed questline was stucked after defeating boss.

Patch Notes 11.1.6.1005

Origin (Awakened)

  • Improved visuals of Falynum event.
  • Improved Lorlin and Taburen script.
  • Fixed Lorlin and Taburen was missing sometimes.
  • Enabled NPC Selene to continue Origin quest line.
  • Added mob kill counter as requirement for boss spawns.
  • Reduced Corrosive Poison effect range to 75 from 200, reduced its effect by 90%.

Prestige

  • Excluded some common elite rank monsters from appearing in Prestige benefit.

Patch Notes 11.1.6.1006

General

  • Fixed multiple issues with “Autoshot”.
  • Fixed pets were summoned too early on zone change causing them to aggro enemies and run constantly around at high speed.

Origin (Awakened)

Some changes were already introduced previous days without maintenance.

General

  • Added daily quests.
  • Added text dialogue to NPC “The Envoy”.
  • Moved resurrection point to spot near entrance.
  • Fixed first checkpoints would not activate sometimes.
  • Changed “Water Lily” to be removed when changing zones.

Rewards

  • Fixed some cards weren’t obtainable.
  • Fixed new artefact plus stone was missing in particular shop.
  • Fixed Tithing Amulets couldn’t be stored in Item Shop backpack or bank.

Monsters

  • Rebalanced mana drains.
  • Reduced impact damage of “Wind Blade Cut” ability.
  • Reduced damage dealt by “Root Burst” ability to 50%.
  • Reduced damage of “Ground Stomp” ability from some mobs.
  • Increased aggro radius and follow range of all enemies by 30%.
  • Named previously unnamed skill “504187” as “Long Lasting Poison”.
  • Increased movement speed of “Extermination Tree” and adjusted its damage.
  • Reduced damage of “Wind Blade Cut” ability from 4% HP per second per stack to 2% HP.
  • Rebalanced magic and physical defense of all enemies to be more consistent with each other.

Life Leecher

  • Fixed condition for counting poisoned maggots in ranking.

Razor Lurker

  • Limited Wind Child III to 2 stacks.
  • Fixed Green Room title wasn’t obtainable.
  • Reduced second boss’s HP to 1/4 of its max HP.
  • Reduced max HP of Rock Elementals to 12,5kk.
  • Fixed it was possible to use combat pets during fight.
  • Increased damage of “Poison Spurt” from 45k to 100k.
  • Changed Razor Lurker to wipe party if all elementals die.
  • Increased healing of “Holy Spirit Return” from 15k to 30k.
  • Healing from ‘Nature’s Impact’ has been raised from 40k to 75k.
  • Reduced physical attack of “Earth Elemental” from 9,7kk to 750k.
  • Fixed multiple class spells were not disabled correctly during fight.
  • Increased boosted damage of “Wave Bomb” ability from 550k to 2,5kk.
  • Increased boosted damage of “Rolling Thunder” ability from 800k to 2kk.
  • Fixed issue where transformations were lost during the second boss fight event.
  • Increased aggro generated by Geo Elemental transformation and reduced the aggro of other transformations.

Cursed Face Devourer

  • Reduced Protective Barrier HP by about 30%.
  • Fixed Cursed Face Devourer could be killed directly sometimes.
  • Reduced maximum HP of “Protective Aura” from 47,9kk to 30kk.

Housing

General

  • Added option to reset house name.

Placement

  • Added visible gizzmo to see which furniture manipulation is active currently.
  • Enabled picking up of locked furniture items that aren’t related to storage with right click.
  • Changed furniture scale and height manipulations to use scrollbar instead of mouse dragging.

Housekeepers

  • Added dwarf male housekeepers.
  • Allowed to rename housekeepers.
  • Added weapon slots to housekeepers.
  • Added race and sex to housekeeper button tooltips.
  • Added housekeeper hiring and firing chat messages.
  • Added option to reset housekeeper title name to none.
  • Added displaying distance to housekeepers in UI tooltips.
  • Increased maximum amount of owned housekeepers to 12.
  • Fix servant title wasn’t deleted correctly when firing housekeepers.
  • Fixed “Hire Housekeeper” button had no text highlight on hovering.
  • Increased maximum amount of housekeepers at hire list in one period to 40.
  • Added error message when trying to swap items to wrong slots of housekeepers.

Storage

  • Fixed message when trying to stack items manually was incorrect.
  • Added right click to multiple house UIs to draw to first bag slot directly.
  • Fixed clicking bag item with opened full storage chest would try to use the item.
  • Changed order of chest storage prioritisation for bag interactions to lastly opened chest.
  • Changed right clicking items with house storage open to first try to stack items before using empty slots.

Collectibles

Rewards

  • Added tooltip to world map progress bar to show upcoming reward and requirements.

Counters

  • Changed card counters to include cards within multiple zones.
  • Added first 10 quests/titles/cards missing per zone to progress bar tooltips.
  • Changed quests within multiple different instance difficulties to be included for all 3 modes.

Prestige

Achievements

  • Fixed star calculation issues in “Chronicles of Prestige” category (Howling Mountains, Elven Island, Ravenfell, Weeping Coast, Coast of Opportunity)

Benefits

  • Resource Display: Resolved issues where certain resources weren’t appearing on map.
  • Auction House UI: Enhanced anonymous sale button with dynamic text that changes based on the current status.
  • Quest Cast Speed: Fixed cast speed benefit not applying to specific quests reported on forum, along with additional related issues.
  • Elite NPC/Boss Visibility: Resolved map display issues for elite NPCs and bosses reported on forum, along with additional related issues.
  • Item Collection Bug: Fixed exploit where quest cast speed benefits allowed multiple collection of same item, reported on the forum, along with additional related issues.

Rewards

  • Added cards from Orkham and Grafu Castle (Awakened) to card gashas.
  • Fixed tooltip and UI elements when attempting to claim rewards to prevent player confusion.

Areas

Arena of Darkness

  • Restored death and revive animations inside.
  • Adjusted revive behaviour to attempt fix animation stuck.
  • Fixed instance title items could be used in advanced title system slots.
  • Fixed mystery boxes would sometimes not disappear correctly when having many skills.

Battlegrounds

  • Implemented PvP gear score.
  • Fix battlegrounds wouldn’t let players reregister until their previous match was fully closed.

Guild Drillgrounds

  • Fixed drillgrounds were giving incorrect resource message when obtaining resources and under building level 6.

Isles

  • Added Soft Body Part to loot of Nex of Enoch regardless of quest progression.
  • Added option to do “Mountains of Scattered Supplies” and “The Personal Amulet of an Old Comrade” once player had progressed to Vortis.

Visual Changes

  • Fixed visual errors with GM NPCs in starting zones.
  • Fixed magic wardrobe weapons missed weapon glow.
  • Fixed characters were sometimes appearing without costumes when using Player Count limiter setting.

User Interface

Various Frames

  • Quest State: Removed system name quests from appearing.
  • Card Book: Fixed visual errors caused by rounding errors for some collectible cards.

Character Frame

  • Fixed Ranged Attack Speed bonus sometimes was displayed incorrectly.
  • Added visual icon to Arcadia custom classes, weapon types and crafts bars.
  • Improved errors when trying to equip range weapon with incorrect ammo type equipped.

Loot History

  • Added new Loot History Frame.
  • Displays receiver of each item.
  • Tracks all loot rolls per player for each item.
  • Accessible per right clicking on player portrait while in group or raid.

Loot Master

Old versions of LootIt and Lootomatic can interfere with the changes.

  • Fixed background texture sizing issue.
  • Replaced prev/next buttons with slider.
  • Extended frame size for better readability.
  • Replaced background texture with new frame texture.
  • Extended size of elements for better visual appearance.
  • Fixed background texture for item name was not correctly sized.

Rankings

  • Changed rankings with no score to instead show “Unranked” instead of empty players.
  • Changed hiding character in Rankings to show row as “???” instead not showing fully to avoid confusion of actual ranks.

Roll Loot

Old versions of LootIt and Lootomatic can interfere with the changes.

  • Added quality border for icon.
  • Increased size of frame briefly.
  • Added saving position and gap.
  • Fixed overflow of long item names.
  • Added possibility to move Roll Loot Frame.
  • Reduced gap between each roll loot frame.
  • Increased size of need, greed, pass, icon buttons.
  • Increased size of statusbar and fixed overflow in bar texture.
  • Increased all font strings in whole frame for better readability.
  • Added possibility to enlarge/reduce gap between single frames.
  • Added tooltip information to need, greed and pass button what they do.
  • Added colors to roll status text: Green for need, Yellow for Greed, Red for pass.
  • Added tooltip explanation in Roll Loot Frame 1 for moving, enlarging/reducing gap.
  • Added changing statusbar color depending on destruct time value from green to red.

Development

General

  • Updated ..., ZoneID = GetTitleInfoByIndex(int Index)
  • Restored ability to open error frame on login screen with F6 key.
  • Updated CastSpellByName(..., int Type) to improve performance by skipping unneeded checks.

Housing

  • Added int Cost = Houses_GetChangeServantNameCost
  • Added Houses_FurnishingScale, Houses_FurnishingHeight
  • Added Houses_ChangeServantName(int ServantID, string Name)
  • Removed Houses_FurnishingScaleUp Houses_FurnishingScaleDown, Houses_FurnishingHeightUp, Houses_FurnishingHeightDown

Items

  • Added bool CanDelete = CanAutoDeleteCursorBagItem()
  • Added Table = GetLootRollPlayerInfo(int Index, int Type)
  • Disabled usage of DeleteCursorItem from automatic events when obtaining item to bag in last 2 seconds to prevent issues with bag queue getting stuck.

Tooltips

  • Updated Tooltip:SetText( ..., int Align)
  • Updated Tooltip:AddLine( ..., int Align)

Patch Notes 11.1.6.1007

  • Fixed issues with Loot History, Loot Master and Roll Loot frames.
    • If you use ComeOnIn ensure you update it in launcher or from our CurseForge.
  • Disabled mounts summoning with Prestige benefit inside instances during combat.
  • Origin (Awakened): Added damage reduction to tank and fixed target lock at Razor Lurker.
  • Origin (Awakened): Fixed would stay in combat with only elementals if all players died at Razor Lurker.
  • Nostalgia: Added Lesser Tithing Amulet to Item Shop for Phirius Shell and fixed Phirius Tokens were not visible.

Patch Notes 11.1.6.1009

General

  • Fixed sigil objects weren’t deleted on instance reset.
  • Added error when unable to load Item Shop due to Raid Boss.
  • Fixed illegal character name filters were not working in some cases.
  • Fixed pets summoned from bag wouldn’t be spawned after zone change.
  • Fixed minimizing game client by clicking on task bar was not setting process to low priority to reduce system resource usage.

Newcomers

  • Added option to exchange starter weapons with Johnny Dalker once a week (excluding Bard beginner weapons).

Durability

  • Changed spells cast to damage players weapons gradually.
  • Changed being hit by enemies auto attacks to not cause damage to weapons.
  • Changed offensive spells received to cause durability loss to players equipment.
  • Fixed Prestige durability benefits would sometimes provide higher values than intended.
  • Changed durability loss from offensive spells and auto attacks to be effected by amount of damage taken vs max health.

Origin (Awakened)

Some of changes were already introduced on previous days before maintenance.

General

  • Added permanent side barriers to the final boss room.
  • Added “Greater Tithing Amulet” to Item Shop for Phirius Tokens.
  • Changed the last crystal to activate upon defeating the final boss.
  • Fixed cooldown of Pandura of Dusk, Horn of Dawn and Sun Milk was shared with some items not related to instance.

Razor Lurker

  • Improved damage reduction for the earth elemental transformation.
  • Forced display of player transformations during the second boss event.
  • Added damage reduction to the water elemental’s “Water Shield” ability.
  • Improved the aggro of the second boss by resetting it when a tank assignment occurs.
  • Increased the damage of the “Ice Lance” ability from the water elemental transformation.
  • Increased the damage of the “Wind Blade” ability from the wind elemental transformation.
  • Updated the “Water Shield” ability from the water elemental transformation to an area effect.
  • Reduced the CD of the “Earth Shock” ability from the earth elemental transformation to 3 seconds.

Collectibles

Zones

  • Added new zones and instances to system:
    • Aslan Valley
      • Origin
      • Necropolis of Mirrors
    • Ystra Highlands
      • Mystic Altar
      • Ystra Labirynth
        • Revivers’ Corridor
        • Guards’ Corridor
        • Royals’ Refuge

Rewards

Rewards are getting some extra abuse protection added now. They will be available today evening without maintenance and patch.

  • Added rewards for milestones.
  • Added weapons to Item Shop and furniture to House Shop for Cosmetic Coins.

Counters

  • Added information to world map tooltips about children zones.

Housing

  • Fixed some house furniture was available still for Honor Tokens instead of Atlas Tokens.

Prestige

  • Improved readability of Hide username in Auction House for Prestige benefit.

Battlegrounds

  • Changed Atlas Rush event to be active for entire day.

User Interface

Monster Loot Frame

  • Fixed frame height when using AutoLoot of Addons with setting of certain rarity thresholds.

Roll Loot

  • Reduced frame scaling per GroupLootFrame by 15%.
  • Removed unused LOOT_ITEM_SHOW event for each GroupLootFrame.
  • Changed GroupLootFrames to stack behind each other from Frame 1 to Frame 6 while having reduced/enlarged gaps.

Unit Popup

  • Added all loot qualities to loot threshold dropdown.
  • Added party message after setting a new loot threshold from party leader.

Dropdown Menus

  • Fixed coloring of button strings was sometimes not applied and instead just white colored.

Classes

Scout

Scout/Mage
  • Reduced Prairie Fire damage over time value to 675/4500 from 4500/4500.

Druid

Druid/Bard
  • Reduced Crocodile attack scaling to 10% from 100%.

Development

  • Added Array = GetChildrenZoneIDList(int ZoneID)

Planned Patch Notes

Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn't represent the actual patch content and might be different when patch is released.

Modified changes will be highlighted with yellow color, declined changes will be highlighted as strikethrough, changes that might be delayed to another patch with considerably high chance will be highlighted with purple color.

Consider that not all changes are guaranteed to be applied with next patch even if they aren't highlighted with purple color. Some changes might still stay in Planned Change Log even after a patch gets implemented.


Planned Patch Notes

General

  • Fixed absorbs would be removed by players own damage/dots.
  • Added a checkbox to enable direct keyboard selection of options in dialogs.

Auction House

  • Added option to prolong existing auctions.
  • Added option to promote existing auctions.

Class Balance

  • Reworked critical hit chance formula.
  • Changed critical damage to be 75% extra as base value instead of 30%.
  • Changed every weapon to have a base critical hit chance which is 1% as default.
  • Now each point of critical hit rate will provide 0.08% of base critical hit chance as extra critical hit chance. This will result in having 41% critical hit chance at 50.000 critical hit rate points.
  • Changed critical damage modifiers to be multiplicative but only affect bonus damage part. Previously 50% + 50% + 50% critical damage would make your damage be 280%, now it will make it 353%.

Housing

  • Added weather house options.

Prestige

Monsters Locator Benefit

  • Decreased size of world map icons.

PvP

  • Added PvP skills to each main class combinations.

Siege War

  • Allowed Guard Tower to summon archers to deal damage and give effects to enemy players within range.

Visual Changes

  • Fixed transparent objects were displayed on wrong layer near water.
  • Improved texture material rendering for some models causing improved FPS.

World Map

  • Added possibility to mark positions on world map.
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