Patch Notes 12.1.4.1000
Kawak Tomb (Awakened)
Gameplay
Note by GD: We introduce a new affix system within Kawak Tomb (Awakened), where you can gather Soul Favors and Soul Curses from dropping Scales that directly affect the gameplay and/or the instance itself. While Soul Favors make the run easier and reduce your drop chances, Soul Curses do the opposite. So it's up to you, how difficult and rewarding the instance shall be!
- Increased Monster levels to 108+.
- Reworked and revised behaviours and tactics of certain events, monsters and bosses.
- Added random loot chests throughout [卡沃克之墓(觉醒)]. Be careful, your greed may come at a price.
Affixes
- Added new Core Mechanic: Scales. These will allow you to pick and choose affixes to strengthen yourself, or your enemies and manipulate loot that way.
- Added 100+ affixes obtainable through the Scales mechanic.
Quests
- Added 8 new daily quests.
- Added 8 new story quests, which will progress you through the true identity of [使者].
Jewelry
- Added 10 new jewelry recipes.
- Added 10 new craftable jewelry pieces.
Rewards
- Added 14 new titles.
- Added 8 new rankings.
- Added 27 new monster cards.
Awakened Levels
Note by GD: We've added a whopping amount of power to monsters in this scaling round. This is to compensate the core mechanic of Kawak adding a lot of power and loot into the monsters and bosses. If we've overshot it, we're happy to reduce the scaling a bit. We've also added about 70% increased loot.
- Enabled the next level of upscaling of instances from [海洋之心(觉醒)] to [起源 (觉醒)].
Game Stability
- Fixed client could crash:
- When closing game sometimes.
- During special character movement.
- When starting with Boost FPS enabled on Windows 7.
- Improved login diagnostics and preserved pending logs when closing game client.
- Fixed knockback could push characters through thin walls and improved stuck-character recovery.
Housing
- Added reward coin purchase options for House Energy.
- Added reward coin purchase options for House Styles and Appearances.
- Added reward coin purchase options for diamond and PNC house furniture.
Areas
- Fixed dead characters could appear alive after changing zones.
Gameplay
- Fixed equipped magic amulets could disappear when swapping magic amulets from bank.
- Fixed attacks and skills against locked HP targets could reduce displayed HP or show zero damage.
User Interface
Various Frames
- ESC Menu: Added Suggestions link to ESC menu.
- World Map: Restored player and cursor coordinates.
- Exchange Class: Improved quick class preset shortcut options.
- Arcadia Messenger: Fixed icon position could reset repeatedly.
- Rankings: Added source categories and sections to favourite tooltips.
- Chat: Updated private channel join, leave, and owner notifications with clickable player names.
- Inputs: Improved multiline text fields with reliable line breaks, emojis, caret movement, line limits, and clickable links.
Addons
- Addon Manager: Restored minimap icon tab while hiding unavailable icon visibility toggles.
- LootIt & Lootomatic: Fixed loot interface errors from outdated versions; compatible updates were uploaded to CurseForge.
Development
General
- XML Schema: Updated and synchronized UI XML Schema (XSD) definitions.
- Textures: Fixed some valid textures could become invisible or show invalid size warnings.
- Command Feedback: Improved
/printerrors with runtime type details and supported alternatives. - UI API Browser: Added browsable UI types, inheritance, method signatures, and descriptions through
/xml.
Housing
- Updated function
void Houses_BuyEnergyRequest(int Money_Account, nil Password, bool IsRewardCoins) - Updated function
int HouseEnergy, int AccountMoneyCost, int RewardCoinCost = Houses_GetEnergyCostInfo(int Index)
计划中的更改
No Planned Patch Notes now. Follow patch notes to find out.
路线图
Updates
| Roadmap Creation | Previously Updated | Last Updated | Changes |
|---|---|---|---|
| October 28, 2025 | November 8, 2025 | June 24, 2026 |
New — Added since last update. |
Status Legend
| In Planning | → | Work in Progress | → | Scheduled | → | Polishing | → | Completed |
|---|
Development
Quick preview of the major initiatives multiple groups in our team are currently working on:
Introduced
Overview of the major initiatives that have already been introduced:
Gear Score — Grouping gears and adjusting their values.
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