Patchnotes 10.1.2.1000

Anniversary

Vortis

  • Discover mystery of island duplicated by dark powers.
  • Collect new titles and cards from monsters around zone.
  • Collect new titles and cards in Hard Mode of Tomb of Souls instance.
  • Visit Tomb of Souls instance and face the brain teasers with rankings prepared by strong leaders.

Item Set Skills

Other

  • Updated WoWMap addon.
  • Updated Russian translation.
  • Reworked item packet tooltip.
  • Reworked a few wood textures.
  • Reworked multiple tree textures.
  • Added card to Sandlord Sesphiroth in Sand Vortex.
  • Added Gorge of the Ice Giants refine fragments to Erik Thompson’s shop.
  • Reduced requirements for Redhill Mountains local event title “Multitasker”.
  • Fixed a bug that Organic Deconstruction was putting Shield Form into cooldown.

Anniversary Festival

  • Festival will lasts for 7 days.

Treasure Riot

‌Event type: find and collect items
Start NPC: Kekonee
Start location: Varanas Bridge
Event Target: Find a collect the set of cards to trade them with Kekonee.

A Magical Method of Disaster Aversion

‌Event type: transform into a frog, find and collect monsters
Start NPC: Sebastian
Start location: in front of Dalanis City
Event location: Thunderhoof Hills
Event Target: find and collect frogs

Frog Killer

‌Event type: find and kill monsters, collect items
Start NPC: Witch Daila
Start location: Logar and Heffner Camp
Event location: Howling Mountains, Coast of Opportunities
Event Target: find and kill magic frogs to collect items

Candara Frog Contest

‌Event type: like a battue
Start NPC: Ivan Asla
Start Location: Varanas City
Event location: Varanas City
Event Target: drive frogs through race course

Sea of the Frogs

‌Event type: collect items, defeat monsters
Start NPC: Misian
Start location: Heffner Camp
Event location: Coast of Opportunities
Event Target: collect ingredients, transform to a frog, find items and defeat guards

Flogg’s Fortune Cookie

‌Event type: find and collect
Start NPC: Flogg Shuiss
Start Location: Varanas Bridge
Event location: Varanas Bridge
Event Target: use transformation potion and speak to frogs to obtain items

Space Supremacy

‌Event type: collect within the time
Start NPC: Gredd Starchaser
Start Location: Varanas Bridge
Event Target: capture the colored space balls within a limited time

Clear the Playground

‌Event type: capture monsters
Start NPC: Fell Cage
Start location: Varanas Bridge
Event Target: Use the net to capture the Light Crows flying above the ground

Research Materials

‌Event type: capture monsters
Start NPC: Dennis Jones
Start location: Varanas Bridge
Event Target: Use the scent to capture a Greedy Ball floating in space

Retrieve the Space Balls

‌Event type: capture items
Start NPC: Abu Brokenlamp
Start location: Varanas Bridge
Event Target: Retrieve the Faulty Space Balls to be repaired

Frog Transformation

‌Event type: transform into a frog, find and catch monsters
Start NPC: Standler Luya
Start location: Varanas Bridge
Event location: Silverspring
Event Target: find the fairies and touch them in right order

Alalis Trial

‌Event type: Find the NPC
Start NPC: Peacher
Start Location: Varanas Central Plaza
Event Target: Follow Alalis closely and find her.

Buzzkill – Help the Cook

‌Event type: find, collect and deliver items
Start NPC: Convokenz Rushman
Start Location: Varanas City Entrance
Event location: Lake of Magic Mist
Event Target: find items and bring them to Convokenz Rushman

Patchnotes 10.1.2.1010

Improvements

  • Updated Phirius Shells shops.
  • Updated Proof of Myth shops.
  • Updated Dreamland Pioneer Sigil shops.
  • Added new cards to Auction House search.
  • Added “chat history saving” options to Whisper Manager.
  • Reworked Wheel of Fortune for more comfortable usage.
  • Added Phirius Shells to Sun Temple of Eternal Sleep (Hard) end boss chest.

Bugfixes

  • Fixed “Burnt” DoT.
  • Corrected “Poison Pangs” cost.
  • Fixed effect of “Runic Formation”.
  • Fixed Russian interface translation.
  • Fixed “Spatial Rift” wasn’t stunning.
  • Fixed various set skills string and icon issues.
  • Fixed position of XP Bonus tooltip in house frame.
  • Fixed Sun Temple and Andor rankings were wiped.
  • Fixed “Bloodless” was triggering without cooldown.
  • Fixed “Howl from the Deep” weren’t adding aggro buff.
  • Fixed “Bless of Water Elemental” was providing wrong buff.
  • Fixed quest reward tooltips were not showing in some cases.
  • Fixed exit functions weren’t working on some minigame areas.
  • Fixed “Mechanic Gamble” was able to harm some friendly targets.
  • Fixed personal info frame wasn’t working correctly in Miller’s Ranch.
  • Fixed “The Sage” was sharing same cooldown with “Activate Mana”.
  • Fixed “Supreme Priest” and “Berserk of Nature” had no level limitation.
  • Fixed that tooltips were broken when you hover on some quest objects.
  • Fixed “Berserk of Nature” was sharing same cooldown with “Savage Power”.
  • Fixed quest reward tooltips wasn’t working on full screen reward selection screen.
  • Fixed some passive set skills were still being active even when you remove from list.

Knight

Level 75

Before

‌‌‌‌ ‌ ‌ ‌ ‌ ‌Name: Myrmex Military Sickle

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 150 MP 1% MP

  • The power of the Kulech from the Chaos Element inflicts 600.0% damage, based on main hand weapon DPS.

Now

‌‌‌ ‌ ‌ ‌ ‌ ‌Name: Myrmex Sickle

‌‌‌‌‌ ‌ ‌ ‌ ‌ ‌Cost: 715 MP

  • The power of the Kulech from the Chaos Element inflicts 468.0% main hand weapon DPS and forces targets to have an increased hate for you.

Level 85

Before

‌ ‌ ‌ ‌ ‌ Name: Tsunami

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 650 MP 8% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 20 seconds

  • Your holy power draws an arc that heavily damages multiple targets within range.
  • Targets within a radius of 80 take 450.0% damage, based on main hand weapon DPS.

Now

‌ ‌ ‌ ‌ ‌ Name: Tsunami

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 850 MP 5% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 8 seconds

  • Your holy power draws an arc that heavily damages multiple targets within range.
  • Targets within a radius of 80 take 450.0% main hand weapon DPS and 450.0% main hand weapon Physical Light Damage.
  • Light damage dealt by this spell will have 20% more agro.

Level 90

Before

‌ ‌ ‌ ‌ ‌ Name: Howl from the Deep

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 250 MP 5% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 2 minutes

  • The Howl from the Deep causes 3.0 damage, based on main hand weapon DPS, + current stamina x 0.10, to multiple targets within a range of 80 and forces them to concentrate on you. You become the one with the most aggro.
  • Increases your aggro by 5.0%. (This skill stat will increase and decrease based on equipment and target strength).

Now

‌ ‌ ‌ ‌ ‌ Name: Howl from the Deep

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 850 MP 8% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 30 seconds

  • The Howl from the Deep causes 3.0 damage, based on main hand weapon DPS, + current stamina x 0.10, to multiple targets within a range of 80 and forces them to concentrate on you. You become the one with the most aggro.
  • Increases your aggro by 15.0%. (This skill stat will increase and decrease based on equipment and target strength).

Level 95

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: World Domination

  • Permanently increases aggro by 10.0% and physical critical hit rate by 950.0.
  • This effect cannot be in effect at the same time as [Tyrant] and [Wicked Backfire].

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: World Domination

  • Permanently increases aggro by 10.0% and physical critical hit rate by 950.0.
  • This effect cannot be in effect at the same time as [Tyrant] and [Wicked Backfire].

Level 98

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Holy Thunder Blade

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 220 MP 1% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 4 seconds

  • Causes a powerful thunderous punishing strike against opponents, dealing 800.0% physical light damage, based on main hand weapon DPS + current stamina x 0.20. (This skill stat will increase and decrease based on equipment and target strength).

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Holy Thunder Blade

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 715 MP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 2 seconds

  • Causes a powerful thunderous punishing strike against opponents, dealing 668.0% main hand weapon DPS + current stamina x 0.20 and forces targets to have an increased hate for you. (This skill stat will increase and decrease based on equipment and target strength).

Level 99

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Traces of the Cross Sword

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 400 MP 4% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 10 seconds

  • Swirls Sword Breath around you, dealing 450% physical light damage to 3 targets on the way, based on main hand weapon DPS + current stamina x 0.20. (This skill stat will increase and decrease based on equipment and target strength).

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Traces of the Cross Sword

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 700 MP 6% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 15 seconds

  • Swirls Sword Breath around you, causing you to anger enemies and deal 450% physical light damage to 5 targets on the way, based on main hand weapon DPS + current stamina x 0.20. (This skill stat will increase and decrease based on equipment and target strength).

Warrior

Level 75

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Powerhouse Sword

  • Inflicts 440.0% main hand weapon DPS to the target.
  • (This skill has a high critical rate.)
  • (This skill stat will increase and decrease based on equipment and target strength.)

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Powerhouse Sword

  • Inflicts 580.0% main hand weapon DPS to the target and increases your Physical Attack Power by 10.0% for 15 seconds.
  • (After the effect has ended it cannot be triggered again for 45.0 seconds.)
  • (This skill has a high critical rate.)
  • (This skill stat will increase and decrease based on equipment and target strength.)

Level 85

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Guardian of the Pass

  • Temporarily lowers the aggro you cause by 5.0% and increases strength by 5.0%. Lasts 900.0 seconds.
  • (This effect cannot be in effect at the same time as Composure.)

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Guardian of the Pass

  • For 900.0 seconds, Temporarily lowers the aggro caused by 15.0% and increases strength by 5.0% for you and all party members.
  • (This effect cannot be in effect at the same time as Composure.)

Level 90

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Recovery Area

  • Your wound is bandaged, restoring 6000.0 HP every second for 20.0 seconds.
  • When the effect ends, it instantly restores 10.0% HP.

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Recovery Area

  • Your wound is bandaged, restoring 5.0% HP every second and granting immunity to stun and fear for 15.0 seconds.

Level 98

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Crescent Moon Cleave

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 35 rage

  • Inflicts 75.0% physical damage, based on main hand weapon DPS, to multiple targets within a 100 radius in front of you. Once used you immediately receive 50.0 rage and the cooldown of Moon Cleave is instantly reset. (This skill stat will increase and decrease based on equipment and target strength.)

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Crescent Moon Cleave

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 15 rage

  • Inflicts 750.0% physical damage, based on main hand weapon DPS, to multiple targets within a 100 radius in front of you. Once used you immediately receive 50.0 rage and the cooldown of Moon Cleave is instantly reset. (This skill stat will increase and decrease based on equipment and target strength.)

Level 99

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: War Blade

  • Permanently increases physical critical hit rate by 1000.0.

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: War Blade

  • Permanently increases physical critical hit rate by 1250.0 and physical damage by 2.0%.

Rogue

Level 75

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Greedy Blood Maggot

  • After use you will have the opportunity to receive one of the following three buffs: [Blood Maggot], [Chopped Food], or [Rebirth], lasting for 60.0 seconds. ‌ ‌ ‌ ‌
    • [Blood Maggot]: Increases Physical Attack Power by (current Physical Attack Power + 800.0) x 6.0% + 800.0.
    • [Chopped Food]: Increases Critical Physical Hit Rate by 140.0 ‌ ‌ ‌ ‌ ‌ ‌
    • [Rebirth]: Increases Maximum HP by (current Maximum HP + 1500.0) x 6.0% + 1500.0.

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Greedy Blood Maggot

  • After use you will have the opportunity to receive one of the following three buffs: [Blood Maggot], [Chopped Food], or [Rebirth], lasting for 90.0 seconds. ‌ ‌ ‌ ‌
    • [Blood Maggot]: Increases Physical Attack Power by (current Physical Attack Power + 1500.0) x 10.0% + 1500.0.
    • [Chopped Food]: Increases Critical Physical Hit Rate by 900.0 ‌ ‌ ‌ ‌ ‌ ‌
    • [Rebirth]: Increases Maximum HP by (current Maximum HP + 3000.0) x 10.0% + 3000.0.

Level 80

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Poison Pangs

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 30 energy

  • Just as the venom of a gigantic scorpion represents an increased threat, off-hand weapon damage is also increased by 6.0%. ‌ ‌ ‌ ‌ ‌ ‌
  • Also restores 2.0 points of Energy every 8 seconds.

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Poison Pangs

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 5 energy

  • Toxic scorpion venom is covering your daggers and increases attack power by 5.0%. ‌ ‌ ‌ ‌ ‌ ‌
  • Also restores 10.0 points of Energy every 8 seconds.

Level 90

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Bloodless

  • Must be used from behind the target. Causes 6.5 physical damage, based on main hand weapon DPS, + current dexterity x 0.20 and increases off-hand weapon damage by 10.0% for 15.0 seconds. (After the effect has ended it cannot be triggered again for 25.0 seconds.) (This skill stat will increase and decrease based on equipment and target strength).

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Bloodless

  • Must be used from behind the target. Causes 6.5 physical damage, based on main hand weapon DPS, + current dexterity x 0.20 and increases damage by 10.0% for 10.0 seconds. (After the effect has ended it cannot be triggered again for 60.0 seconds.) (This skill stat will increase and decrease based on equipment and target strength).

Level 95

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Soul Storm

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 35 energy

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 60 seconds

  • ush towards the target at lightning speed. Causes 6.0 physical damage to target and up to four nearby targets, based on main hand weapon DPS, + current dexterity x 0.20. (This skill stat will increase and decrease based on equipment and target strength).

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Soul Storm

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 15 energy

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 20 seconds

  • Rush towards the target at lightning speed. Causes 6.0 physical damage to target and up to eight nearby targets, based on main hand weapon DPS, + current dexterity x 0.20. (This skill stat will increase and decrease based on equipment and target strength).

Level 98

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Claw Scar

  • Causes 630.0% physical damage, based on main hand weapon DPS, + current dexterity x 0.20.
  • If the target has the [Claw Mark] effect, the same damage is inflicted one more time.
  • (This skill stat will increase and decrease based on equipment and target strength).

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Claw Scar

  • Causes 780.0% physical damage, based on main hand weapon DPS, + current dexterity x 0.20.
  • If the target has the [Claw Mark] effect, the same damage is inflicted one more time.
  • Also decreases targets physical crit resistance by 650.0 for 10 seconds.
  • (After the effect has ended it cannot be triggered again for 45.0 seconds.)
  • (This skill stat will increase and decrease based on equipment and target strength).

Level 99

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Target

‌‌ ‌ ‌ ‌ ‌ ‌Cost: –

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: –

  • Permanently increases physical attack accuracy by 1250.0.

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Target Defense

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 10 energy, 25 projectiles

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 180 seconds

  • Temporarily reduces Received Physical Damage and Magical damage by 40.0% for 20.0 seconds.

Mage

Level 75

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Shetamb’s Think Tank

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 400 MP 1% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: –

  • Use Shetamb’s knowledge to cause your enemy powerful magical damage.
  • One of the following three spells will be cast randomly after use.
  • (This skill stat will increase and decrease based on equipment and target strength).
    • [Burning Sound] Inflicts 1.9 + current intelligence x 0.20 fire damage and deals the target 1500.0 fire damage every 2 seconds for 8.0 seconds.
    • [Jade Wind] Inflicts 1.9 + current intelligence x 0.20 wind damage and reduces movement speed by 60.0% for 8.0 seconds.
    • [Hole Eclipse] Causes 1.9 + current intelligence x 0.20 earth damage and stuns the target for 5.0 seconds. (For players the stun effect only lasts 2.0 seconds.)

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Shetamb’s Think Tank

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 10% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 2 minutes

  • A rush of intense thought floods your mind and increases Intelligence by 100.0% for 60 seconds.

Level 80

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Earth Splitting Giant Phantom

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 200 MP 1% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cast time: 2 seconds

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: –

  • Causes 1750.0 + current intelligence x 0.20 earth damage.
  • (This skill stat will increase and decrease based on equipment and target strength).

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Earth Splitting Explosion

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 5% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cast time: 5 seconds (channel skill)

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 3 minutes

  • Channel nature’s wrath dealing 3500 x 0.30 INT Fire damage to all targets within a 250 range every second for 5 seconds . Affected targets will be left with a searing burn dealing 1800 Fire Damage every 2 seconds for the next 10.0 seconds.

Level 85

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Voice of the Sea

‌‌ ‌ ‌ ‌ ‌ ‌Cost: –

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 3 minutes

  • For 60.0 seconds after using this skill, each time you cast a spell, it has a chance of restoring (current maximum MP x 5.0%) + 1000.0 MP. This effect cannot be in effect at the same time as Recover Magic.

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Voice of the Sea

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 10% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 5 minutes

  • Refreshed by the Voice of the Sea, the cooldown for Elemental Catalysis is immediately reset.

Level 90

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Dulcet Tones

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 350 MP 2% MP

  • Reduces aggro by 45.0% for 30.0 seconds. (This effect cannot be applied at the same time as Unharmed.)

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Divine Escape

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 8% M

  • Remove all aggro and gain Immunity to stun and fear while being hidden for 10.0 seconds. (Effects can only be removed if target has Impairing Effects).

Level 95

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Runic Formation

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 450 MP 8% LP

‌‌ ‌ ‌ ‌ ‌ ‌Cast time: 2 seconds

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 60 seconds

  • Summons five Rune Pillars nearby, decreasing the damage dealt by multiple targets in the area by 5.0%.
  • A target touching a pillar will be attacked by falling rocks, causing 2.0 + current intelligence x 0.20 earth damage.
  • (This skill stat will increase and decrease based on equipment and target strength).

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Runic Formation

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 5% MP & 5% LP

‌‌ ‌ ‌ ‌ ‌ ‌Cast time: Instant

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 3 minutes

  • You become one with your surroundings and feel a rush of power that increases Magical damage by 18.0% for 30 seconds, but your movement speed is reduced by 50%.

Level 98

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: The Sage

‌‌ ‌ ‌ ‌ ‌ ‌Cost: –

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: –

  • Permanently increases magical accuracy by 1250.0. This effect cannot be in effect at the same time as [Sage].

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: The Sage

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 5% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 5 minutes

  • Your great wisdom allows the next 5 spells you cast to be a critical attack and inflict 25.0% more damage.
  • Also you are granted the ability to cast while moving for the next 20 seconds.

Level 99

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Shining Blade

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 250 MP

‌‌ ‌ ‌ ‌ ‌ ‌Cast time: 2 seconds

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 30 seconds

  • Causes 2400.0 light damage to two targets and increases your healing rate by 50.0% for 20.0 seconds. (This skill stat will increase and decrease based on equipment and target strength) This effect cannot be in effect at the same time as [Sword of Divinity].

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Divine Elementalist

‌‌ ‌ ‌ ‌ ‌ ‌Cost:

‌‌ ‌ ‌ ‌ ‌ ‌Cast time: passive skill

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown:

  • You are one with the elements, Magic Power is increased by 8.0% and inflicted aggro increased by 8.0%.

Priest

Level 80

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Shield of Disorder

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 400 MP, 5% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cast time: instant

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 4 minutes

  • Damage taken by party members within a range of 80 is reduced by 75.0%. Players who leave this area do not benefit. (This effect cannot be in effect at the same time as Holy Candle Shield.)

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Elemental Repercussions

‌‌ ‌ ‌ ‌ ‌ ‌Cost:

‌‌ ‌ ‌ ‌ ‌ ‌Cast time: passive skill

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown:

  • The power of all critical offensive spells is increased by 20.0% but your healing abilities suffer and are reduced by 60.0%.

Level 85

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Water Element of Rebirth

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 70% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cast time: 3 seconds

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: –

  • Transforms 70% of your mana into one Water Element of Rebirth.
  • Once you use the Water Element of Rebirth, 50.0% mana is restored.
  • Turn your mana into a Mana Rune Stone, then use the Rune Stone to restore 30.0% mana.
  • (You can only possess 1 Water Element of Rebirth at a time.) (Duration: Cancelled upon going offline)

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Water Element of Rebirth

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 50% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cast time: 4 seconds

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 5 minutes

  • Summons a Holy Water Elemental to assist you for 180 seconds. While in effect, it will increase your healing and attack power by 5%. Additionally it restores 800 HP and 1% MP of all teammates within a range of 180 every 10 seconds.

Level 90

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Death of Cold

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 350 MP, 1% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 4 seconds

  • A chilling frost causes the target excruciating pain, inflicting 1500.0 + current intelligence x 0.20 points of Water Damage.
  • (This skill stat will increase and decrease based on equipment and target strength.)

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Death of Cold

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 1% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 2 seconds

  • A chilling frost causes the target excruciating pain, inflicting 3500.0 + current intelligence x 0.40 points of Water Damage.
  • (This skill stat will increase and decrease based on equipment and target strength.)

Level 95

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Blessing of Rebirth

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 500 MP, 1% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 60 seconds

  • Restores 10000.0 HP to a friendly target and reduces their received physical damage and received magical damage by 15.0% for 5.0 seconds.

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Blessing of Rebirth

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 3% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 30 seconds

  • Restores 10000.0 HP to a friendly target and reduces their received physical damage and received magical damage by 15.0% for 10.0 seconds.

Level 98

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Slipstream of Healing

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 500 MP, 1% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cast time: Instant

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 10 seconds

  • Draws a healing thread to the target and then restores their HP by 1000.0 HP per second for 5.0 seconds.

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Slipstream of Healing

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 5% MP & 3% HP per second of cast

‌‌ ‌ ‌ ‌ ‌ ‌Cast time: 8 second (channel)

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 30 seconds

  • Draws a healing thread to all nearby teammates and restores their health by 1000.0 HP +10% per second for 8.0 seconds.
  • You may move during the channeling of this spell but Received Healing is decreased by 100.0%.
  • (Heal will be ineffective if there is insufficient HP or MP.)

Level 99

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Supreme Priest

‌‌ ‌ ‌ ‌ ‌ ‌Cost: –

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: –

  • Permanently increases healing by 3200.0.

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Supreme Priest

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 50% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 4 minutes

  • You are capable of resurrecting a downed ally during combat but they must be wearing an [Amulet of Death] or this spell will fail.
  • If spell is successful you feel a strain that reduces healing power by 40% for 180 seconds.

Warden

Level 75

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Beast Punishment

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 300 MP, 2% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cast time: 2 seconds

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 20 seconds

  • Conjure up the wrath of the animals of the forest, attacking multiple targets head on, inflicting 330.0% damage, based on main hand weapon DPS. (This skill stat will increase and decrease based on equipment and target strength.)

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Beast Punishment

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 5% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cast time: Instant

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 8 seconds

  • Conjure up the wrath of the animals of the forest, attacking multiple targets around, inflicting 330.0% damage, based on main hand weapon DPS. (This skill stat will increase and decrease based on equipment and target strength.)

Level 95

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Assault of the Animal Spirit

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 4 seconds

  • An animal spirit comes to aid you in combat. Causes 640.0% damage, based on main hand weapon DPS.
  • Road of a Lion or Swift as a Gazelle is also activated.
  • (This effect will not re-trigger for 25.0 seconds after it ends.)
  • (This skill stat will increase and decrease based on equipment and target strength.)
  • Roar of a Lion: Target takes 100.0% damage, based on main hand weapon DPS.
  • Lands a critical hit every time.
  • Swift as a Gazelle: Temporarily increases your Physical Attack Speed by 10.0%. Lasts 10.0 seconds.

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Assault of the Animal Spirit

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 8 seconds

  • An animal spirit comes to aid you in combat. Causes 780.0% damage, based on main hand weapon DPS.
  • Road of a Lion or Swift as a Gazelle is also activated.
  • (This effect will not re-trigger for 25.0 seconds after it ends.)
  • (This skill stat will increase and decrease based on equipment and target strength.)
  • Roar of a Lion: Target takes 480.0% damage, based on main hand weapon DPS.
  • Lands a critical hit every time.
  • Swift as a Gazelle: Temporarily increases your Physical Attack Speed by 15.0%. Lasts 15.0 seconds.

Level 99

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Nervous Tribulations

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 300 MP, 1% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 60 seconds

  • Stuns enemy targets within a range of 50 of the pet. The effect lasts for 4 seconds. (For players the stun effect only lasts 2 seconds.)

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Berserk of Nature

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 10% MP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 180 seconds

  • You feel the excess power of nature running through your veins, increases Axe damage by 20% for 15 Seconds.

Druid

Level 95

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Regenerative Seed

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 400 MP, 1% MP

  • 1 point of Nature’s power is required to generate a Regenerative Seed.
  • The Regenerative Seed can instantly restore (current Maximum HP x 4%) + 1000 HP. Each character can only possess one seed.
  • The effect of the Regenerative Seed lasts 60 minutes, and disappears when you log off.

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Life Seed

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 5% MP

  • 10 point of Nature’s power is required to generate a Life Seed.
  • The Life Seed can instantly restore all HP. Each character can only possess one seed.
  • The effect of the Life Seed lasts 60 minutes, and disappears when you log off.

Champion

Level 55

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Disassembly Mode

  • Activates Disassembly Mode.
  • This skill cannot be used during combat or while Shield Form is active.
  • Increases caster’s accuracy by 5% and turns 80% Stamina into Strength.

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Disassembly Mode

  • Activates Disassembly Mode.
  • This skill cannot be used while Shield Form is active.
  • Increases caster’s accuracy by 5% and turns 80% Stamina into Strength.

Level 75

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Punisher’s Disassembly

  • Inflicts 600% physical damage, based on main hand weapon DPS, and causes additional damage depending on the level of the Disassembling Stage effect.
  • Each level of the Disassembling Stage causes 200% physical damage, based on main hand weapon DPS, + current strength x 0.10.
  • Maximum level: 4.
  • (This skill stat will increase and decrease based on equipment and target strength).

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Punisher’s Disassembly

  • Inflicts 750% physical damage, based on main hand weapon DPS, and causes additional damage depending on the level of the Disassembling Stage effect.
  • Each level of the Disassembling Stage causes 250% physical damage, based on main hand weapon DPS, + current strength x 0.10.
  • Maximum level: 4.
  • (This skill stat will increase and decrease based on equipment and target strength).
  • Doesn’t consumes Disassembling Stages after using.

Level 80

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Ferocious Disassembly

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 10 Rage

  • Inflicts 300% physical damage, based on main hand weapon DPS, + strength x 0.10 on the target and adds 1 level of Disassembling Stage effect up to a maximum stack of 4. Lasts for 10 seconds.
  • If under the effect of Disassembly Mode, 600% physical damage is inflicted, based on main hand weapon DPS, + current strength x 0.20, and the aggro created by this skill is reduced by 25%.
  • (This skill stat will increase and decrease based on equipment and target strength).

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Ferocious Disassembly

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 15 Rage

  • Inflicts 300% physical damage, based on main hand weapon DPS, + strength x 0.10 on the target and adds 1 level of Disassembling Stage effect up to a maximum stack of 4. Lasts for 10 seconds.
  • If under the effect of Disassembly Mode, 750% physical damage is inflicted, based on main hand weapon DPS, + current strength x 0.30, and the aggro created by this skill is reduced by 25%.
  • (This skill stat will increase and decrease based on equipment and target strength).

Level 95

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Sacrificial Protection

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 75% HP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 1 seconds

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 8 minutes

  • Sacrifices 75% HP To restore 75% HP to all party members within a range of 80.

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Mechanic Gamble

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 50 Rage + 20% HP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: Instant

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 3 minutes

  • Attempts to do a mechanical blasting which supposed to electrocute neural system of all party members within 80 radius to buff their statement for 15 seconds.
  • Neural Crisis: Boosts body functionalities to gain 15% Attack/Movement/Cast Speed. (40% chance)
  • Grandmaster at Battle: Boosts sights to hit precisely on weak spots of target, increases physical and magical critical rate by 1250. (50% chance)
  • (On Fail: Process blasts and deals 800% physical main hand weapon DPS damage to enemies within 100 radius but also silences caster for 5 seconds.)

Warlock

Level 75

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Psychic Power of the Ant Queen

  • Instantly gain 2 psi and another 3 psi after 25.0 seconds. Can be used under the effect of [Willpower Blade] and [Willpower Construct].

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Psychic Power of the Ant Queen

  • Instantly gain 4 psi and another 6 psi after 25.0 seconds. Can be used under the effect of [Willpower Blade] and [Willpower Construct].

Level 80

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Chaos Guide

  • Increases your dark attribute magic power by 75.0% and decreases received healing by 100.0% for 10.0 seconds.

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Chaos Guide

  • Increases your dark attribute magic power by 75.0% and decreases received healing by 100.0% for 15.0 seconds.

Level 85

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Shield of the Otherworld

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 25 focus

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 60 seconds

  • Upon receiving Shield of the Otherworld, damage is reduced by 95.0% for 3.0 seconds.
  • When the effect ends, it is activated for another 3.0 seconds, so the effect is maintained for double the effect duration in total.

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Shield of the Otherworld

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 20 focus

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 90 seconds

  • Upon receiving Shield of the Otherworld, damage is reduced by 90.0% for you and all party members within a range of 100 for 8.0 seconds.

Level 90

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Path of Anguish

  • Increases movement speed by 30.0% and grants you the [Steps of Anguish] effect during the movement which increases dark magic power by 5.0% for 4.0 seconds. Can be stacked a maximum of 10 times.
  • The [Path of Anguish] effect lasts 18.0 seconds.

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Path of Anguish

  • Increases movement speed by 30.0% and grants you the [Steps of Anguish] effect during the movement which increases dark magic power by 5.0% for 6.0 seconds. Can be stacked a maximum of 10 times.
  • The [Path of Anguish] effect lasts 24.0 seconds.

Level 95

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Dead Spirit Protection

  • Casts a damage-absorbing shield upon caster (10% max HP) or friendly target for 8.0 seconds.
  • After the shield disappears, surrounding enemies will feel Fear for 4.0 seconds.

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Dead Spirit Protection

  • Cast a shield upon caster or friendly target that resists an amount of damage equal to 40.0% of Maximum HP for 10.0 seconds.
  • After the shield disappears, surrounding enemies will feel Fear for 4.0 seconds.

Level 98

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Spatial Rift

  • Stuns all enemy targets within a designated area for 3.0 seconds and deals 3192.0 magical damage.
  • If the target is in a [Weakened] state, the damage will be increased by 33%.
  • Players will only be stunned for 2 seconds. (This skill stat will increase and decrease based on equipment and target strength).

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Spatial Rift

  • Stuns all enemy targets within a designated area for 3.0 seconds and deals 3192.0 magical damage.
  • If the target is in a [Weakened] state, the damage will be increased by 33%.
  • For every enemy stunned, up to 10, your magic damage is increased by 1.0% for 10 seconds.
  • Players will only be stunned for 2 seconds. (This skill stat will increase and decrease based on equipment and target strength).

Level 99

Before

‌‌ ‌ ‌ ‌ ‌ ‌Name: Traces of the Void

‌‌ ‌ ‌ ‌ ‌ ‌Cost: –

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: –

  • Increases movement speed by 60.0%.
  • (This skill consumes 4.0% HP every second. Effect stops if there are insufficient HP.)

Now

‌‌ ‌ ‌ ‌ ‌ ‌Name: Traces of the Void

‌‌ ‌ ‌ ‌ ‌ ‌Cost: 8% HP

‌‌ ‌ ‌ ‌ ‌ ‌Cooldown: 90 seconds

  • Decreases movement speed by 40.0% and allows you to move while casting any spell for 18.0 seconds.
  • (This skill consumes 4.0% HP every second. Effect stops if there are insufficient HP.)
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