Raid Bosses Révisions de Taborea: 20 janvier 2025
The updated Raid Bosses system introduces a structured spawn schedule and tougher challenges designed to encourage server-wide teamwork.
Spawn and Notifications
Raid Bosses now spawn at fixed times, making encounters easier for you to plan. You can view the exact schedule by clicking the Red Skull Icon near the minimap. Notifications are sent at three key moments: 30 minutes before spawn, at spawn, and when the boss is defeated or retreats.

The following bosses are included in this system:
- [Wodjin furieux],
- [Hackman vengeur],
- [Mandara vengeur],
- [Targonharl furieux],
- [Lagusen furieux],
- [Zalkenrys],
- [Kolanda],
- [Taren],
- [Sismond]
Non-Furious (Easy Mode) Raid Bosses spawn one hour after their Furious (Hard Mode) counterparts are defeated.
Challenging Gameplay
Boss difficulty has been significantly increased with scaled defenses. These fights now require server-wide cooperation, making solo kills impossible. This design ensures that multiple players or raids must collaborate to defeat each boss.
Reward System Enhancements
Raid Bosses now provide more structured and rewarding loot systems. Each defeated boss grants two main rewards: Gashas and
[Proof of Dread].
![]() Gasha
|
- Gashas: These reward containers offer items from five rarity tiers:
- Common,
- Rare,
- Very Rare,
- Endgame, and
- Ultra Rare.
- Each boss guarantees a Gasha every 7 days if damage requirements are met. Additional Gashas may drop even if the weekly guaranteed reward is already claimed.
[Proof of Dread]: Awarded for every kill when meeting the damage threshold, these items can be used to gain a random amount of
[Preuve de mythe]. Unlike Gashas, they have no weekly restrictions.
To qualify for rewards, you must deal a minimum amount of damage. If you are grouped in a raid, the contribution of one member meeting the threshold counts for the entire group. The top three damage-dealing groups or raids gain bonus loot chances. All kills contribute to your quest goals.
Loot Eligibility and Reward Mechanics
Each Raid Boss guarantees you a Gasha once every 7 days if you meet the minimum damage requirement. If you have already obtained this guaranteed Gasha from a specific boss within the last 7 days, you will only receive
[Proof of Dread] upon defeating that boss again.
However, even after claiming the weekly guaranteed Gasha, there is still a random chance to obtain an additional Gasha from subsequent kills.
[Proof of Dread] is always awarded for each kill when meeting the damage requirement, with no weekly restrictions.
Treasures
| Any purple artefact |
0.01% |
|---|---|
|
0.01% |
|
| High-value tier stones |
0.01% |
|
0.01% |
|
|
0.01% |
|
|
0.01% |
|
|
0.01% |
|
| Any Necropolis of Mirrors Accessory |
0.01% |
| Ruined Mechanic Pieces (Orkham) |
0.03% |
| Any Dark Core armor piece |
0.03% |
| Any Orkham accessories |
0.03% |
| Relatively lesser high-value tier stones |
0.03% |
| Perfect Titanium Hammers x5-9 |
0.03% |
|
0.03% |
|
|
0.35% |
|
|
0.35% |
|
|
0.35% |
|
|
0.35% |
|
|
1.05% |
|
| Any Permanent Bags/Bank scrolls |
0.35% |
| Elite Skillbook |
0.35% |
| Perfect Titanium Hammers x3-5 |
0.35% |
|
0.35% |
|
|
0.35% |
|
|
0.35% |
|
| One of random Orkham Weapons/Dark Core Weapons/HOTO Accessories/Red RoFL armors |
0.35% |
|
0.35% |
|
|
0.03% |
|
| Random Permanent Mount |
1.75% |
| Random Equipment Upgrading Stones 1-3x |
1.75% |
| Dark Cores x1-75 |
1.75% |
| Random Zodiac |
1.75% |
| Draconaris x150-400 |
0.88% |
| White Rarity Cenedril Material x200-2000 |
0.22% |
| Green Rarity Cenedril Material x200-500 |
0.22% |
| Blue Rarity Cenedril Material x30-125 |
0.22% |
| Purple Rarity Cenedril Material x5-30 |
0.22% |
| Orange Rarity Cenedril Material x2-7 |
0.22% |
| Brown Rarity Cenedril Material x1 |
0.22% |
| Random Arena of Darkness material (including blue/purple robots) |
1.75% |
|
1.75% |
|
|
1.75% |
|
|
1.75% |
|
|
0.033% |
|
| Random Arcadia Coin Recipe from Edwards Shop |
0.033% |
|
7.27% |
|
| Random Buff Food |
7.27% |
| Random Sigil |
7.27% |
| Random Must-haves |
7.27% |
| Random Other Consumables |
7.27% |
| Random Charms/Tikal, Inferno, Gorge armors |
7.27% |
| Random Pet Tool x1000-2500 |
7.27% |
| Random Pet Transformation |
7.27% |
| Random Utility Potions |
7.27% |
| Random Crafting Material |
7.27% |
| Random Arcadia Coin Shop Consumables |
7.27% |
Teleportation and Accessibility

To improve accessibility, Snoop the Stubborn offers you free teleportation to Raid Boss areas starting 30 minutes before spawn. After the boss is defeated, a portal appears on its corpse, allowing you to return to your original teleport point.
The Raid Boss Schedule UI makes it easy to track boss spawns and loot availability:
| Spawn Times | The schedule shows the weekday and hour for each boss spawn. | |
| Defeated Bosses |
![]() |
Already defeated bosses appear, strike through for clear tracking. |
| Loot Indicators |
![]() |
Treasure chest icons show eligibility. A normal chest means guaranteed rewards, |
| Loot Indicators |
![]() |
a grey chest signals limited chances, |
| Loot Indicators |
![]() |
and a red X indicates prerequisites haven’t been met. |
Shop
[Preuve de mythe]
Edward Wilson’s shop in Atlas has been upgraded to include items with stats matching endgame instances. Players can exchange
[Preuve de mythe], obtained via
[Proof of Dread], for these upgrades.
This revamped system improves the Raid Boss experience by making it more engaging, rewarding, and team-focused. It ensures all players, regardless of their progression, have a clear path to participate and earn valuable rewards.




