Patch Notes 10.4.0.4000

General

  • Fixed some of character frame values were indicating wrong values sometimes. (Cast Speed, Movement Speed etc.)
  • Fixed combat pet frame wasn’t working for some clients.
  • Made several internal client file changes.
  • Fixed activated pet skills weren’t being disabled visually in skill bar when you teleport to a different place in the same zone.
  • Fixed rage loss due to being out of combat was being high if player has rage recovery booster.
  • Changed passive effects to be considered as bonus instead of base.
  • Removed second password from game.

Instances

Secret Temple of Tikal

  • Added barriers that prevents entering boss room before killing enough creatures.

Gorge of the Ice Giants

  • Changed Hekhig move script on Glacis boss event for more reliable movement.
  • Reduced Catapult Master cast time to 20 seconds from 30 seconds in Glacis event, fixed Hekhig was starting to cast before reaching creation point.

Realm of Forgotten Legends

  • Smoothened some parts of instance terrain.
  • Increased damage threshold of guards horde trigger for Nayat event.

Optimization

  • Optimized class change, skill update and level up events for more performance.

Title Skills Revision

  • Added title skills to a new tab in the skill book to be usable without equipping title.
  • Corrected or changed names and descriptions of some titles and title skills.
  • Fixed Regal Cry wasn’t working properly.
  • Changed Spreading Chill to use single spell ID, changed damage at maximum level to 3000 water damage, changed extra frost effect to inflict 1800 water damage instead and increased trigger chance to 50%.
  • Changed Separation to use single spell ID, increased range to 30/60/90 from 25/40/60, increased knockback distance to 50 from 30.

Dreamland Amulets Revision

  • Fixed dreamland amulets were consuming more than mentioned durability amounts sometimes.
  • Changed Kaleks’ Crystal to increase physical defense by 100% instead of 2000, modified it to have visible cooldown timer.
  • Changed Stable Herugrim Fluid to increase magical defense by 100% instead of 2000, modified it to have visible cooldown timer.
  • Changed Mayvel’s Jumbled Thoughts to increase cast speed upon use instead of with chance while casting a spell, increased cast speed amount to 15%, increased duration to 15 seconds, modified it to have visible cooldown timer.
  • Changed Hlethfir’s Spike to increase magical attack upon use instead of with chance while casting a spell, reduced magical attack gain to 5%, increased duration to 15 seconds, modified it to have visible cooldown timer.
  • Changed Dreamland Guardian’s Energy Crystal to increase physical critical hit rate by 3000 instead of 200, increased duration to 15 seconds, changed it to be activated upon use instead of with chance while attacking, modified it to have visible cooldown timer.
  • Changed Atollop’s Fang to increase physical attack upon use instead of with chance while attacking, modified it to have visible cooldown timer.
  • Increased Nightmare Blade Fragment to have chance to gain stack with every dealt damage instead of every time you attack, increased stack gain chance to 50% from 25%.
  • Changed Thought Squeezing Seal to refresh duration instead of resetting stacks when amulet is re-used, increased duration to 15 seconds, reduced MP cost increment per stack to 3% from 50%.

New Mirrorworlds

  • Implemented 6 new cenedrils and mirrorworlds.

Values at maximum level:

Sharpor

Attributes:
+1650 Dexterity
+9900 Physical Attack
Special Effect:
Burning Aggression (Onid)
Prayer of Destruction (Azael)

Belorg

Attributes:
+3300 Critical Physical Hit Rate
+3300 Critical Magical Hit Rate
Special Effect:
Burning Aggression (Tarabeth)
Prayer of Destruction (Skormor)

Onid

Attributes:
+2310 Stamina
+19800 Maximum HP
Special Effect:
Burning Aggression (Sharpor)
Spirit of Illusion (Azael)

Tarabeth

Attributes:
+1650 Strength
+9900 Physical Attack
Special Effect:
Burning Aggression (Belorg)
Spirit of Illusion (Skormor)

Azael

Attributes:
+9900 Bonus Heal Points

Special Effect:
Prayer of Destruction (Sharpor)
Spirit of Illusion (Onid)

Skormor

Attributes:
+1650 Intelligence
+ 9900 Magical Attack
Special Effect:
Prayer of Destruction (Belorg)
Spirit of Illusion (Tarabeth)

New Warlock Combos

Warlock/Scout

Psychic Shot

Cost: 1 ammunition
Cast Time: 1 second
Inflicts 3576 dark damage to target.

Ranger’s Dark Magic

Passive
Modifies your Blood Arrow to increase dark damage by 28% and intelligence by 14% instead.

Dark Arrow

Passive
Modifies your Shot to inflict 2625 dark damage instead, adds 10 focus cost.

Saces’ Impatience

Cost: 30 Focus
Cooldown: 30 seconds
Only usable under effect of Willpower Construct or Willpower Blade. Provides 6 Psi immediately.

Self Awareness

Passive
Modifies Severed Consciousness to inflict Shot damage with every hit.

Focus Build Up

Cost: –
Cooldown: 60 seconds
Recovers 10 focus every second for 20 seconds.

Dark Rain

Cost: equal cost of triggered skill
Cooldown: 10 seconds
Channel Time: 1.5 seconds
Rains 4 Shot to target. Damage will be reduced depending on percentage of missing focus for next Shot triggered by this skill, in exchange of capability to use it even with missing enough focus. ( i.e.: Shot when caster has 8 focus will inflict 80% damage. )

Ranger’s Quickness

Passive
Increases cast speed by 12%.

Will of Soul

Passive
Modifies Shot to provide 1 Psi as long as you aren’t under effect of Willpower Construct and Willpower Blade.

Precise Dark Magic

Passive
Your Puzzlement will always inflict critical damage.

Warlock/Knight

Heresy

Passive
Modifies Holy Strike to be Dark Strike, changes it to inflict 2120 dark damage, recovers 1 Psi, increases its range to 225 and changes cost to 10 focus.

Dark Knight

Passive
Enhances Enhanced Armor to provide 120% physical defense, and 120% shield defense* instead.
*:same effect as Shield Mastery of Knight

Hatred

Cost: 30 Focus
Cooldown: 30 seconds
Increases your aggro by 186% for 20 seconds.

Dark Hand

Passive
Darkness allow you to wield a shield.

Lights Out

Passive
You don’t need light to find your path, doubles duration of Defense Net and applies it to entire raid with extra Fear immune, but blocks your sight* upon use.
*:Refers to black screen, blindness

Darkbringer

Passive
Willpower Construct will increase your dark damage by 30%.

Denial of Death

Passive
Reduces cooldown of Life Weave to 3 minutes and removes its requirements.

Eliminate the Filth

Passive
Light isn’t there as long as you do not look at it. Surge of Awareness won’t decrease defense, Calm Paradox won’t decrease attack.

Hasty as the Night

Cost: 1 Psi
Cooldown: 60 seconds
Allows you to cast while moving and increases cast speed by 50% for 20 seconds.

Dreadful Sleep

Cost: 4 Psi
Cooldown: 40 seconds
Channel Time: 6 seconds
Only usable under effect of Willpower Construct. Puts enemies within 100 range to a sleep state*, interrupts their spell casting, inflicts 1600 dark damage and simultanously pulls them slowly towards caster. Each level adds to aggro.
*: Enemies can’t attack during this state.

Warlock/Warden

Devastating Chop

Passive
Modifies your Charged Chop to inflict 3200 dark damage, increases its range to 225. It will generate more aggro if you are under effect of Willpower Construct. Also changes Power of the Wood Spirit to inflict 1440 dark damage to targets around your target with 225 range. It will also have more aggro with Willpower Construct.

Void Frenzy

Passive
Modifies your Savage Power to increase dark damage and magical attack power instead.

Self Control

Willpower Construct and Willpower Blade won’t have any duration. You can leave Willpower effects by using this spell.

Absolute Will

Passive
Increases certain attributes while under effect of Willpower Construct and Willpower Blade. Willpower Construct: Increases aggro by 75%. Willpower Blade: Increases dark damage by 18%.

Gift of Nature

Passive
Increases magical attack power by 12%.

Harmful Whisper

Passive
Otherworldly Whisper will inflict 2100 dark damage to targets around while channelling, each level will add to aggro.

Enhanced Weave Curse

Cost: 30 Focus
Increases all attributes by 12.8% for 1800 seconds.

Stone Shell

Cost: 20 focus
Cooldown: –
Reduces damage received by 12% for 900 seconds. If you are under effect of Willpower Construct, effect will be quadrupled.

Nature’s Agility

Passive
Puzzlement and Ruthless Judgment will be casted immediately, but Ruthless Judgment will have 1 seconds of self cooldown time.

Dark Method

Cost: 20 focus
Cooldown: 120 seconds
Increases dark damage by 36% for 30 seconds.

Warlock/Druid

Dark Therapy

Passive
Modifies Recover to recover 1 Psi and transforms it to dark heal.

Demand of Restoration

Passive
Ill Will is also increasing dark heal power by 24% now.

Psychic Aide

Passive
Surge of Awareness is not reducing defense now, also reduces its cooldown by 10 seconds.

Psychic Blast

Cost: 10 focus
Cooldown: 4 seconds
Recovers 900 HP by dark heal to raid members within 200 radius. Heal will be empowered if you are under effect of Willpower Construct.

Spreading Dread

Passive
Saces’ Scorn will affect all targets within 80 range of your target.

Intense Concentration

Cost: 10 focus, 800 MP
Cast Time: 1 seconds
Recovers 850 HP by dark heal to friendly target. Heal will be empowered if you are under effect of Willpower Construct and 10% wisdom for 10 seconds will be provided. (Wisdom gain cannot be triggered again for 10 seconds after effect ends.)

Obscure Recovery

Cost: –
Cooldown: 60 seconds
Increases dark heal power by 30% for 30 seconds.

Beneficial Whisper

Passive
Otherworldly Whisper will heal party members around for 900 HP by dark heal with every channel. Also increases its attack gain per stack to 3%.

Life Structure

Passive
Willpower Construct will increase dark heal power by 8% now.

Dark Druid

Passive
Transforms 70% of intelligence into wisdom.

Class Balance

Druid

Druid/Scout

  • Fixed Warm Spring wasn’t providing percentual MP recovery to party members, changed flat MP recovery to be scaled with heal power.

Druid/Warden

  • Fixed Healing Ripple wasn’t working through magical immune on friendly target.

Druid/Rogue

  • Increased Dark Moon dark damage gain to 50% from 25%.
  • Reduced Shadow Contract heal and dark damage gain to 38% from 49%.
  • Changed Poisonous Widow Embrace to return 2 energy for each critical hit it make.
  • Removed Necrotic Wound cooldown time.

Druid/Warlock

  • Increased Toxic Arrow base damage to 3000 from 2772.

Warden

Warden/Mage

  • Changed Oak Blessing to provide extra buff instead.
  • Reduced Spiritual Feedback damage gain to 21% from 24%.

Warden/Scout

  • Reduced Chiron the Centaur physical attack scaling to 13% from 14%.

Champion

  • Fixed Clone Conversion set skill wasn’t working if the one has magical immune.
  • Fixed Organic Deconstruction set skill wasn’t working if the one has magical immune.

Champion/Warden

  • Increased Warden’s Weapon Guard earth damage gain to 50% from 40%.

Champion/Druid

  • Changed Knowledge of Destruction to increase caster’s damage by 12% instead of reducing by 15%.

Champion/Priest

  • Increased Way of Frency physical attack power gain to 15% from 8%.
  • Increased Righteous Explosion attack speed gain to 24% from 20%.

Champion/Knight

  • Reduced Survivalist parry rate gain to 5% from 20%.

Champion/Warrior

  • Removed Arc Strike rage cost.

Warrior

Warrior/Druid

  • Increased Irresistible Force damage gain to 28% from 24%.
  • Changed Rose Wine to do not provide 25% critical damage any more.

Warrior/Warlock

  • Changed Spirit Blade Storm to be attached to caster, reduced duration to 10 seconds.
  • Reduced Psychic Battle Technique damage gain to 14% from 15%.

Warrior/Priest

  • Changed Defender’s Roar to be raid effect.

Knight

  • Fixed Tsunami set skill wasn’t inflicting light damage properly.

Rogue

  • Fixed Golden Cicada Skin wasn’t removing stun properly.

Rogue/Champion

  • Disabled Confusion Mechanism taunt effect for bosses temporarily.

Scout

Scout/Rogue

  • Fixed Deadly Poison Bite wasn’t working with Champion/Scout and Scout/Warlock Vampire Arrow/Vampire Shot effects.

Mage

Mage/Warrior

  • Changed Meditation Path to be cancelable.

Flower Festival

  • 15 custom cards from festival monsters.
  • 9 hidden custom titles from festival events.

Draco

During the festival you can exchange Wind Zodiac materials and Aero Draconaris for a Draco Pet.

Obtain Aero Draconaris from:

  • Flower Festival Reward Representative – exchange 4 x Flower Festival Attendance Certificate for a reward.

True Love

‌Event starts at: Auermo
Event area(s): Thunderhoof Hills
Event goal: Complete multiple tasks within a quest line.
Note: A minimum level of 50 is required to complete this event quest line!

Lilies of Love

‌Event starts at: Karlindola
Event area(s): Dalanis
Event goal: The player will receive 5 Lilies of Love to use on other players.

Heralds of the Flower God

‌Event starts at: Allen Romero, Varanas bridge
Event area(s): Taborea
Event goal: Find the heralds of the flower God.

Create Love Chocolate

‌Event starts at: Adam
Event area(s): Varanas Square, Logar, Taborea
Event goal: Collect ingredients to create Love Chocolate.

Cultivate a magical rose

‌Event starts at: Eva
Event area(s): Varanas Square
Event goal: Plant and cultivate magical rose seeds.

Flower God’s Blessing

‌Event starts at: Adam, Varanas
Event goal: Receive the blessing from the Flower God for a small fee!

Stairs of the blue roses

‌Event starts at: Ayfur, Varanas Square
Event area: Varanas Square
Event goal: Find and collect blue roses.

Flowers from Evana

‌Event starts at: Evana Javelin at Varanas Square
Event area(s): Varanas Square, House, Silverspring
Event goal: Catch 5 Pollinating Butterflies.

Flames of Love

‌Event starts at: Gary Burton, Varanas Bridge
Event area(s): Silberquell, Tagena
Event goal: Use special skills for beat other players with points in a small arena.

Four parts of the wedding flower

‌Event starts at: Captain Ali
Event area(s): In front of Varanas bridge
Event goal: Find the stolen pieces of the wedding flower and bring them back.

The Flower Pixie and the Flower Blessing

‌Event starts at: Gaster
Event area(s): outside Varanas Gates
Event goal: Protect Follow and defend the Flower Pixie from the Flower Thieves.

Mr. Swallowtail’s Toss of Elegance

‌Event starts at: Nikljars Wulfft
Event area(s): Varanas bridge
Event goal: Get as many points as possible by hitting enemies with a throw.

Food Hunt

‌Event starts at: Sisaylin the Perplexed Event area(s): Thunderhoof Hills
Event goal: Get multiple items within a quest line to receive a reward.
Note: A minimum level of 50 is required to complete this event quest line!

Patch Notes 10.4.0.4001

General

  • Updated Advanced Auction House to do not ask for second password.
  • Fixed attributes of some creatures were wrong.
  • Fixed Realm of the Forgotten Legends suit effects had wrong attributes.

Warlock

Warlock/Knight

  • Fixed Dark Strike wasn’t providing 1 Psi.

Warlock/Warden

  • Fixed Dark Method and Ruthless Judgment were sharing cooldown.

Patch Notes 10.4.0.4002

General

  • Changed Tactical Smash to also reduce magical defense.

Instances

  • Adjusted Realm of Forgotten Legends PvE damage.
  • Reduced Jerath event objects attack power to 0.

Warlock

  • Increased Severed Consciousness damage to 1932 from 1771, increased fix damage to 1.85 x INT from 0.62 x INT.

Warlock/Scout

  • Fixed Blood Arrow was killing you when don’t have enough HP and wasn’t entering cooldown state when canceled.
  • Reduced Shot damage to 2385 from 2625.

Warlock/Druid

  • Fixed Intense Concentration wasn’t healing friendly targets.

Warlock/Warden

  • Changed Devastating Chop to additionally make Charged Chop and Power of the Wood Spirit provide Devastating Chop effect for 12 seconds that is recovering 1 Psi every second, effect can’t be triggered again within 20 seconds after it wears off.
  • Reduced Charged Chop damage to 2720 from 3200.
  • Reduced Gift of Nature magical attack gain to 8% from 12%.
  • Reduced Enhanced Weave Curse all attributes gain to 9.6% from 12.8%.
  • Reduced Savage Power magical attack and dark damage gain to 12.2% from 18.3%.
  • Fixed Stone Shell was increasing damage received instead of decreasing.

Warlock/Rogue

  • Changed Soul Raid to Shadow Slice; Modifies Shadow Step; Instead of teleporting behind of target, sends your shadow behind of target to cut their throat, stuns them for a second, inflicts 4400 dark damage and increases your dark damage by 30% and movement speed by 10% for 30 seconds, increased maximum level to 104.
  • Changed End of Thought to inflict damage 3 times in 1 second with channel.

Warlock/Warrior

  • Reduced Psychic Warrior cooldown time to 2 minutes from 3.
  • Changed Consistent Heart Strike to have 1 second of cast time, removed global cooldown trigger, reduced Psi cost to 1 from 2.

Warlock/Champion

  • Increased Rune Energy Devotion dark damage gain to 48.6% from 37.8%.
  • Changed Psychic Tap to be triggered always.
  • Changed Rage Sublimation to be usable under effect of Willpower Blade and Willpower Construct.

Scout

  • Fixed Wind Arrows wasn’t appearing as wind type damage in floating damage values.

Scout/Rogue

  • Reduced Reflected Shot maximum hit amount to 6 from 7.

Scout/Warden

  • Increased Hidden Peril trigger chance to 50%.
  • Changed Hide Scent to additionally make Hidden Peril trigger its effect along with increasing its damage, fixed Hide Scent effect was disappearing if Hidden Peril is tried to be cast while on cooldown.
  • Changed Hidden Peril to reset cooldown time of Snipe if it triggers effect.

Rogue

Rogue/Warrior

  • Reduced 1-H Axe Mastery damage to 103.6%.

Rogue/Warlock

  • Reduced Soul Agility dark damage gain to 21% from 24%.
  • Reduced Dark Soul Assail dark damage gain to 68% from 75%.
  • Increased Soul Extractor dark damage gain to 15% from 10%.

Warrior

Warrior/Druid

  • Changed Tremor to do not require Weakened on target to be used, reduced its damage to 920% from 1534%, removed cooldown time.
  • Changed Redemption to an active effect; Increases your physical damage by 12% for 20 seconds. Cooldown Time: 90 seconds
  • Changed Revival Slash name to Battle Lust.
  • Reduced Rose Vine damage increment to 28%.
  • Changed Stifle to be level 25 elite, increased its damage to 780%.
  • Changed Guardian’s Pledge to The Last Resistance as level 50 elite; Provides The Last Resistance effect. If you use Stifle while having this effect, it will consume the effect and Stifle will not lose any stacks. Cooldown Time: 90 seconds after using Stifle with effect active.
  • Changed Resistance; Your Berserker increases physical defense instead of lowering.

Mage

  • Increased Elemental Knowledge damage gain to 82%.
  • Reduced Thunderstorm damage to 2737 from 3220.
  • Reduced Meteor Shower damage to 1400/2616 to 1400/2180.
  • Reduced Earth Splitting Explosion item set skill damage to 1800 from 2000.
  • Changed The Sage to provide magical damage for 5 hits instead of critical damage.
  • Increased Elemental Catalysis damage gain to 36% from 20%, increased duration to 30 seconds from 20.
  • Increased Static Field damage to 2520 from 2250.

Mage/Champion

  • Reduced Ion Storm damage to 1065 from 1150.

Mage/Rogue

  • Reduced Purgatory Darkness damage to 2133 from 2666.
  • Increased Kiss of Vampire damage gain to 16% from 10%.

Mage/Priest

  • Reduced Aquatic Storm damage to 2664 from 2960.
  • Reduced Tide Burst damage to 2000 from 2216.

Mage/Warrior

  • Changed Wisdom of Bravery to provide magical damage equal to 8% of total stamina and strength instead of 30% of as intelligence.

Mage/Warden

  • Reduced Earth Surge damage to 1781 from 1886.

Mage/Scout

  • Increased Elemental Catalysis damage to 70% from 64%.

Druid

Druid/Rogue

  • Reduced Dark Moon cooldown to 60 seconds from 120.
  • Increased Curse of Widow magical attack gain to 21% from 16%.
  • Increased Shadow Contract heal and dark damage gain to 55% from 38%.

Druid/Mage

  • Increased Sounds of Season magical damage gain to 18.6%, changed 70% fire damage gain to 90% earth and fire damage gain.
  • Changed Spiritual Gush to increase magical damage by 18% additionally.
  • Reduced Summer Banquet cooldown time to 120 seconds from 300.
  • Removed Earth Chain cooldown time.

Priest

  • Increased fairy attack scaling to 27% from 18%.

Patch Notes 10.4.0.4003

General

  • Fixed guns had wrong damage value.

Post Patch Notes 10.4.0.4003

Following changes will be applied only in custom instances and Atlantis 4th channel until next patch.

There might be some changes that isn’t applied on some custom instances due to zone isn’t being empty.

*: Change will not be visible / will appear different in tooltip or character frame until next patch, but will affect skill output.

Purple color in post patch notes describes that change isn’t applied yet and will be effective with following patch.

Warlock

Warlock/Scout

  • Fixed if you use Dark Rain when you have low focus, damage reduction was affecting all damage spells instead of just Shot damage for next 3 seconds.

Warlock/Warden

  • Fixed Dark Method had wrong cooldown time.*
  • Fixed Charged Chop had wrong damage values.*

Patch Notes 10.4.0.4006

*Patch will be effective after server restart at 06.03.2021*

General

  • Fixed low level items had wrong attributes.
  • Fixed Cyclops Lair items had wrong attributes.
  • Fixed some secondary password requirements were still not removed.

Priest

Priest/Knight

  • Changed Light Guidance buff to be visible.

Warlock

Warlock/Scout

  • Fixed Blood Arrow was using wrong cooldown category.

Patch Notes 10.4.0.4007

General

  • Fixed it wasn’t possible to delete your character.
  • Implemented Shield XI/XII/XIII runes.

Warlock

  • Fixed Surge of Awareness was overriding some other effects.
  • Increased Path of Anguish item set skill cooldown to 70 seconds from 60.
  • Fixed Traces of the Void had no duration time as intended, increased intended duration to 30 seconds from 18, changed it to do not share cooldown or effect with Self-Distortion.
  • Reduced Ruthless Judgment damage to 2700 from 3091.

Warlock/Champion

  • Fixed Rage Sublimation wasn’t providing its effect when you are under Willpower effects.

Warlock/Warrior

  • Reduced Mind Transference cooldown time to 20 seconds from 30.

Warlock/Rogue

  • Increased End of Thought base damage per hit to 4200 from 3824, reduced cooldown time to 8 seconds from 15.

Warlock/Warden

  • Changed Savage Power to no longer provide magical attack, increased dark damage gain to 18.3%.
  • Changed Surge of Awareness to be overridden by another Surge of Awareness effect.

Warlock/Scout

  • Fixed Blood Arrow was missing visual effect.
  • Reduced Shot damage to 2030 from 2385.

Warlock/Druid

  • Changed Recover to apply dark heal over time.
  • Changed Surge of Awareness to be overridden by another Surge of Awareness effect.

Scout

Scout/Mage

  • Increased Wind’s Whistle damage to 300% from 120%.

Scout/Druid

  • Changed Elven Eye to Boiling Blood; Increases your physical damage by 24%. Effect consumes 2% MP every second and will cease when the one do not yield the enough MP.

Scout/Rogue

  • Fixed Weak Spot was being removed upon using it again while being under its effect.

Knight

Knight/Druid

  • Reduced Earth Cleave cooldown time to 4 seconds from 8.

Knight/Rogue

  • Reduced Dance of Two Blades aggro multiplier to 500% from 1000%.

Rogue

Rogue/Scout

  • Changed Deadly Shot to Shooting Expert; Your experience letting you use your Shot, Vampire Arrows and Joint Blow with a flawless perfection. Increases their damage significantly, and their critical hit chance by 10%.
  • Changed Slit Throat to Fast Draw; Blindly shoots 5 arrows to your target with an extraordinary speed. Each arrow inflicts 596% ranged weapon DPS damage. This attack will always inflict critical damage, but its miss rate will be higher than usual accordingly. Cooldown Time: 20 seconds
  • Changed Energy Thief to Precision; Consumes 100 focus to provide Precision effect for 30 seconds, when you use Fast Draw while under this effect, it will inflict 100% more damage and recover 10 focus for each successful shot.
  • Changed Substitute to create a clone in place of caster which will follow the caster for 30 seconds. Every time you use an offensive skill, your Substitute will use Shot on your target. Cooldown Time: 120 seconds
  • Changed Wraith Attack; Inflicts 630% main hand weapon DPS damage up to 6 targets around yourself. Each enemy gets hit by this attack will recover 5 energy. Cost: 30 energy
  • Changed Shadow Figure; While your Substitute is spawned, your ranged weapon attack speed will be increased by 40%.
  • Changed Blood Arrow to increase physical damage instead.
  • Changed Paralysis Attack to Lone Ranger; Allows you to use gun in short range and increases gun damage by 24%.

Priest

Priest/Knight

  • Fixed Devotion Halo had 15 minutes of duration.

Priest/Mage

  • Changed Spinning Wind buff to be visible.

Champion

Champion/Druid

  • Fixed Recovery was triggerring Rune Recovery.

Post Patch Notes 10.4.0.4007

Following changes will be applied only in custom instances and Atlantis 4th channel until next patch.

There might be some changes that isn’t applied on some custom instances due to zone isn’t being empty.

*: Change will not be visible / will appear different in tooltip or character frame until next patch, but will affect skill output.

Purple color in post patch notes describes that change isn’t applied yet and will be effective with following patch.

Rogue

Rogue/Scout

  • Changed Blood Poison; Modifies Blood Arrow to increase physical damage instead, but reduced amount gained to 72.5%.*
  • Fixed Substitute wasn’t using Shot when caster is further than 50 distance from target.
  • Fixed Substitute Shot was triggering with regular attacks unintentionally.

Patch Notes 10.4.0.4008

Patch will be applied after next server restart.

Rogue

Rogue/Scout

  • Reduces ranged damage gained by Blood Arrow but it also increases melee damage additionally. (62.2%)
  • Changed Substitute to trigger Shot with 60% chance instead of 100%.
  • Increased Fast Draw base miss rate to 30% from 10%, reduced its cooldown time to 12 seconds from 20, increased channel duration to 1.5 seconds.
  • Reduced Shadow Figure ranged speed increment to 20% from 40%.
  • Changed Precision to recover focus only if Fast Draw misses the target instead, increased recovery amount to 20.
  • Fixed missing icons.
  • Fixed it had wrong Throat Attack spell.

Warlock

  • Fixed Otherworldly Whisper was conflicting with some other effects.

Priest

Priest/Druid

  • Changed Healing Void to light heal.

Druid

Druid/Rogue

  • Changed Speed Catalysis to Sinister Request; Immediately recovers maximum MP, rage, focus, energy, Psi and Nature’s Power for party members within 80 radius. Cooldown Time: 30 seconds.
  • Increased Necrotic Wound damage to 4800 from 4200.

Druid/Champion

  • Fixed Enlightened Formation was losing effect every 3 seconds for a few seconds.

Druid/Scout

  • Fixed Warm Spring percentual MP recovery wasn’t ending in 20 seconds properly.

Scout

  • Changed Vampire Arrows effect to be refreshable.

Scout/Druid

  • Fixed Focus wasn’t including percent physical damage effects for physical attack gain.

Warrior

Warrior/Knight

  • Changed Heroic Surprise Attack to increase aggro modifier of Surprise Attack to 500% from 100% additionally.

Patch Notes 10.4.0.4009

General

  • Fixed an issue that was rarely causing zones crash.

Instances

  • Fixed custom instances weren’t removing Sacred Phoenix from the player upon entering.

Druid

  • Fixed Life Seed item set skill item was sharing cooldown with some other skills.

Druid/Rogue

  • Fixed Sinister Request wasn’t providing Psi.

Warlock

Warlock/Knight

  • Fixed Calm Paradox was overriding some other effects.

Rogue

Rogue/Scout

  • Changed Blood Poison to modify Blood Arrow to increase physical damage instead of melee/ranged damage, by 51.8%.
  • Changed Substitute to inflict Shot damage with 100% chance instead of 60%.
  • Changed Wraith Attack to have 6% lower damage for each extra target.
  • Changed Fast Draw to do not be interrupted while moving.
  • Reduced Precision focus cost to 50 from 100, changed it to make Fast Draw recover 10 focus upon landing successful attack additionally.
  • Reduced Shadow Figure ranged attack speed gain to 10% from 20%.

Patch Notes 10.4.0.4010

General

  • Reduced Black Codex Transport Spell menu update interval to 0.1 second from 1.
  • Implemented Experience Blocker item and Experience Modifier skill into game to allow the player to reduce/block experience gain.
  • Included Warlock/Druid to be considered as healer in VIP Aura spell.
  • Fixed house password save issue.
  • Fixed combat amulets weren’t using custom server experience/talent rates.
  • Changed physical and magical absorb attributes to do not stack by summing.

Instances

Realm of Forgotten Legends

  • Implemented magical and healer 1-H Hammer combination to Sealed Magic Weapon item in Realm of Forgotten Legends.
  • Changed icon colors of magical dagger, 2-H sword and crossbow of Realm of Forgotten Legends.

Tomb of Souls

  • Changed last boss event creatures to attack random players instead of standing and waiting for aggro generation.

Rogue

Rogue/Scout

  • Changed Substitute to shoot an ammunition and deal 400% ranged weapon DPS damage instead of using Shot skill.
  • Reduced Wraith Attack damage to 530% from 630%.

Rogue/Warrior

  • Reduced One-Hand Axe Mastery damage gain to 98% from 103.6%.

Scout

Scout/Druid

  • Reduced Boiling Blood damage gain to 16% from 24%.

Champion

  • Fixed Runic Enhancement had wrong description on some languages.

Mage

Mage/Champion

  • Changed Ion Storm area effect to not be visible in combat log.

Mage/Knight

  • Reduced Stars of Light cooldown time to 1 second from 2.

Mage/Druid

  • Changed Control Flame to modify Flame additionally to have 1 second of cooldown but makes it instantly casted.

Knight

Knight/Warlock

  • Fixed elites weren’t appearing properly in skill book.
  • Changed Strike of Punishment to inflict 1200% main hand weapon DPS dark damage instead of raw physical dark damage.
  • Changed Holy Power Mastery to additionally modify Holy Power Explosion to provide 20 focus everytime you get heal, instead of 1090 MP.

Warlock

  • Fixed Self-Distortion item set skill effect was causing some skills to enter cooldown state when cancelled.

Warlock/Champion

  • Changed Saces’ Fury to increase magical damage instead of critical magical damage.
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