Heart of the Ocean (Hard Mode)
- Opened gates of new 6-man hard mode nostalgia instance Heart of the Ocean in the Weeping Coast.
- Added materials into Heart of the Ocean hard mode for exchange into new set items.
- Reworked and revisited some original events and mechanics.
- Added 5 new jewelery item sets with each ring and earring.
- Removed all prerequisites for entering the instance.
- Adjusted monster and boss values.
- Added new dialogue to Sequitee.
World Boss Zhargos
- Adjusted size of dragons.
- Changed visual of portals.
- Excluded tanks from one event.
- Changed exit portals of one event.
- Increased teleport range of portals slightly.
- Added possibility to also click event portals.
General
- Fixed Secret Temple of Tikal map alignment.
- Fixed house zone music was stopping after a while.
- Fixed water-walking mounts behaviour while jumping over water.
- Added separate error message while trying to log in with e-mail address.
- Disabled showing secondary password creation prompt on first account log in.
- Added possibility to use Black Codex Transportation spell inside House and Guild Castle.
- Fixed multiple tactics in end game instances with removable ads containing loot were delayed/broken sometimes.
Champion
Champion/Warrior
- Removed rage cost of Deadland Protection
- Changed Power Slash to reduce rage cost of Slash by 10 additionally.
Champion/Scout
- Reduced Pulsing Shot recoil force by 50%.
Warden
- Changed Cross Chop to have 6% damage decrement for each extra target.
Rogue
Rogue/Champion
- Fixed Rune Pulse Bomb was triggering Disassemble twice.
Rogue/Warden
- Fixed Phantom Walkers weren’t spawning properly inside Jerath event.
Development
- Added
GetCardHyperlinkInfo( string Link ) => int ObjID, int ItemState, int CardState, int CardType, table AbilityType { int Ability1, … }, table AbilityValue { int Ability1, … }, table AbilityLocked { bool Ability1, … }, bool CardLocked, table CardZone { int Zone1, … }, int Rare