Patch Notes


  • Reworked Siege War Afk checkers.
  • Added 183 new item shop & PNC skins.
  • Increased accuracy per wisdom/dexterity to 1.2 from 0.9.
  • Fixed following class spells were ignoring resist formula:
    • Life Devourer – Rogue/Warlock
    • Dark Soul Smelt – Rogue/Warlock
    • Immaterial Recurrence – Bard/Warlock
    • Surge of Malice – Scout/Warlock
    • Mother Earth’s Wrath – Mage/Druid
    • Burying Mechanism – Rogue/Champion
    • Spirit-Cracking Blow – Warrior/Warlock
    • Crime – Warlock/Rogue
    • Earthly Strike – Warrior/Druid
    • Fury – Druid/Warrior
    • Shade of the Ocean – Warden/Scout
    • Pulse Mastery – Warden/Warrior
    • Agriculture Rune – Bard/Champion

Dark Core

  • Increased Corruption accuracy to 20% from 15%.
  • Changed rarity of armor sets to gold from red to remove confusions.



  • Changed Blood Battle to increase physical damage additionally instead of replacing ranged weapon damage.
  • Changed Sword Breath to require 2-H Sword additionally.


  • Changed Blood Dance to reflect damage up to extra 2 targets, loses 10% damage with each reflection.


  • Fixed Savage Whirlwind damage was lower than intended.
  • Changed Savage Whirlwind to inflict damage twice, reduced cooldown to 4 seconds from 8, added 1 second of channel time, removed global cooldown trigger.


  • Changed Earthly Strike – Slash Expert to make Slash inflict damage twice along with other effects.


  • Increased Wild Slash attack speed gain to 20% from 15%.


  • Changed Leakage to inflict damage every second instead of every 2 seconds, reduced its damage to 879% from 1178%, reduced focus gain to 2 from 5, changed it to do not cease when there is lower than 15 focus.


  • Changed Crystalline Acceleration to be toggle spell with no cooldown.


  • Changed Apparition Shot to use physical damage resist formula instead of ranged.
  • Reduced Apparition Shot damage to 1887 from 2097.


  • Increased Power Sigil damage gain to 18% from 12%.


  • Reduced Ethereal Enhance cooldown to 90 seconds from 120.
  • Changed Ethereal Enhance to be usable without Oak Walker, but will affect only Oak Walker.


  • Changed Sonic Chop to be frontal area damage instead of single target.
  • Increased Elemental Acquisition damage gain to 30% from 20%.


  • Reduced Beast Awakening magical attack gain to 8.9% from 17.8%.



  • Reduced Heart of the Wild damage gain to 30% from 38%.


  • Reduced Body Vitalization attack/cast speed gain to 31% from 34.6%.


  • Changed Pure Soul to increase magical accuracy by 11.5% additionally.
  • Changed Ruthless Judgment to provide damage boost on any hit rather than just critical hits.



  • Changed Runecraft – Haste to provide accuracy instead of offhand accuracy.



  • Reduced Tremendous Crack cooldown to 3 seconds from 4.
  • Reduced Mind Closer cooldown to 3 seconds from 4.
  • Reduced Absolute Extermination cooldown to 15 seconds from 20.


  • Reduced Maestro fire damage gain to 56% from 70%.


  • Changed Soul Harvester to do not have maximum stack. Limit for same type of enemy still applies; maximum 20 from same target, maximum 1000 from same type of enemy.
  • Reduced Soul Hunter damage to 90% from 130%.
  • Reduced Noble Souls stack multiplier to 2 from 3.


  • Reduced Earthy Rune cooldown to 60 seconds from 90, increased damage gain to 20% from 15%.



  • Increased Wisdom and Bravery damage rate to 10% from 8%.


  • Increased Messenger of Light damage gains to 20% from 15%.


  • Reduced Earth Core Barrier cooldown to 90 seconds from 120, increased duration to 30 seconds from 25.


  • Increased Fire Within damage gain to 30% from 20%.

Fairy Tale Festival

  • 15 custom cards from festival mobs.
  • 2 hidden custom titles from festival events.


During the festival you can exchange Fire Zodiac materials and Pyro Draconaris for a Draco Pet.

Obtain Pyro Draconaris from:

  • Fairy Tale Event Committee Member – exchange 15 x Fairy Tale Point Cards for a reward.

Little Angel Love

‌‌Event type: use spell on players
‌Start location: Varanas Lower City East
‌Event Target: use spell on players

Little Demon Mischief

‌‌Event type: use spell on players
‌Start location: Varanas Lower City West
‌Event Target: use spell on players

Magical Nautilus Shell

‌‌Event type: collect monsters via magical shell
‌Start location: Varanas Bridge
‌Event Target: find and collect squirrels


‌‌Event type: herd cows
‌Event Information: Varanas Central Plaza and Silverspring
‌Start location: Varanas Central Plaza
‌Event Target: use spell on NPCs

Theatrical Performance

‌‌Event type: be part of a theatrical performance
‌Start location: Varanas Central Plaza
‌Event Target: players need to speak “their lines” in a performance

Dragon Story

‌‌Event type: fight
‌Start location: Varanas Central Plaza
‌Event location: Varanas Administration District
‌Event Target: defeat giant dragon

Story Ceremony

‌‌Event type: use items on other players to get a reward
‌Start location: Varanas Bridge and Varanas Central Plaza
‌Event location: Taborea
‌Event Target: collect story elements by group with other players

Little Red Riding Hood

‌‌Event type: click on the signs to guide Little Red Hood
‌Start location: Varanas Bridge
‌Event location: Varanas Bridge
‌Event Target: help Little Red Hood to pick flowers and evade the wild wolf

Support Storytelling Troupes

‌‌Event type: Quest (Daily Reset)
‌Start location: Varanas Central Plaza
‌Event location: Silverspring
‌Event Target: finish quest
‌Players receive randomly 1 of 5 quests every day:
‌‌ ‌ ‌ ‌Quest 1: Pumpkin Shortage: Collect 10 Giant Pumpkins
‌‌ ‌ ‌ ‌Quest 2: Three Playful Brothers: Search for the 3 brothers
‌‌ ‌ ‌ ‌Quest 3: Apples and Boars: Capture 1 Wild Boar and purchase 5 Apples
‌‌ ‌ ‌ ‌Quest 4: Delicious Home-Baked Cookies: Answer questions and bring Reginald 10 Home-Baked Cookies
‌‌ ‌ ‌ ‌Quest 5: Wolf Costume Materials: Collect 10 fine manes from Grassland Hyenas and 5 sharp wolf fangs from Mutated Wolves

Patch Notes


  • Added level 105 Power up Pill.
  • Added 300% and 500% Relationship Elixirs.
  • Increased talk range of Cindarella Stage Manager.
  • Increased range of the Heavy Artillery Vehicle in Course of Terror.
  • Added weapon level exp and relationship exp bonuses to character frame.
  • Decreased absorb hit count of Water Cave Poison Maggot in Mirror Caves.


  • Added display of ranged weapons on character back.
  • Rotated Drake Bow & Driller Greatbow by 180 degree.
  • Fixed bow in weapon preview was showed in right hand instead left.
  • Fixed new PNC wings were giving stamina instead of regular wing bonus when plussed.

Monster Cards

  • Added 14 new monster cards.
  • Enabled new system cards in Ystra Highlands, Dust Devil Canyon, Cyclops Lair (Hard).

Newcomers Rework


  • Added level 105 Power up Pill.
  • Changed server EXP rates to x5.
  • Halved amount of exp required for 105 level.


  • Reduced added debt rates on many zones.
  • Reduced added TP debt rates where were above 0 to 1%.
  • Increased level restriction of Atonement Voucher to level 100.
  • Increased amount of reduced XP/TP debt when touching your tombstone from 30% to 80%.

Newbie Pet

  • Increased level that players can obtain Atonement Voucher to level 100.
  • Increased maximum level players can obtain the Newbie Pet to level 100.

Starting gear and level boost

  • Moved Johnny Dalker to Varanas Eye of Wisdom.
  • Reworked the dialogue to indicate it’s for experienced players.
  • Separated the level up boost and obtaining starter gear options.
  • Added confirmation for obtaining the level booster and starter gear.
  • Allowed players to take the level 80 boost if they manually level a class beyond level 80.
  • Added extra shop for players to purchase level 80 power up pills for cheaper price if they have under 3x level 80 classes.

Further plans

  • Referral System.
  • Tutorial reworks.
  • Beginner’s instance.
  • Possibly exp events.
  • Honor Party Rework.
  • Secret Temple of Tikal (Easy).
  • Beginner packages improvements.
  • Many quality of life improvements.
  • Adjusting spawn time of some world bosses.
  • Exchanges of different currencies to Arcadia Coins.
  • Increasing loot chance of weakly looting quest items.
  • Assistent Frame with Guild Recruitment, Level Benefits, Suggested Content, Content Finder.
  • …and much more…

Dark Core

  • Fixed pure armor pulls weren’t working properly.


  • Fixed multiple floating objects.
  • Fixed night ambience in internal houses.
  • Increased maximum exp and tp furniture bonuses to 2000.
  • Fixed house maids names were not hidden along with NPC names hide UI option.


  • Updated Icons of custom PvP Items.
  • Fixed magic classes were dealing too much damage sometimes in arena.

Hall of Survivors

  • Fixed last boss was getting stuck on death.



  • Fixed Soul Hunter stack limit was not removed properly.
  • Limited Soul Hunter stack limit for same target to 20, for same type of enemy to 1000 from 40/2000.
  • Fixed Soul Hunter stack limit counter for same target was resetting for custom bosses when you reset the boss.

Patch Notes


  • Added ability to faster return to main cities when teleporting with Snoop.
  • Added transport option to teleport between Varanas and Dalanis with Snoop.
  • Limited Owenstein Ancient Memento – Diamonds exchange to one per player.

Monster Cards

  • Fixed that Thief Boss card was not dropping.
  • Fixed that Tatus card was looting rarer than intended.
  • Added possibility to convert old cards to new system in Monster Compendium.


  • Added Emerald Wakizashi as 1-H Sword.
  • New weapon rental NPC in Atlantis: Royal Knight Jovena.
  • Added possibility to put guns on house weapon hangers.
  • Added ranged weapons to character frame model preview.
  • Changed model preview to keep weapons in unholster mode.
  • Changed Emerald Katana weapon type to Katana from Sword, increased model size.


  • Increased base damage of PvP Weapons.


  • Added new general skill – Katana Training; Allows you to equip Katana.
  • Reworked Throw and Combo Throw projectile entity.



  • Disabled and limited some effects of Gift of the Baron for better performance.



  • Increased Soul Hunter stack limit for same target to 40, for same type of enemy to 2000 from 20/1000.


  • Added Card_GetConvertNewSystemCost().
  • Added Card_ConvertNewSystem(int cardID).
Categories Patch Notes