Patch Notes 11.1.1.5000

General

  • Reduced max level of Easy Harvest to 20.
  • Fixed Defender’s Armor was increasing damage taken.
  • Reduced durability loss from Robot Components when gathering.
  • Changed Jason Woram to change channel to 1 when interacting with him.
  • Increased respawn time of materials inside Lost Island of Atlantis from 5 to 15 minutes.

Areas

Forsaken Abbey (Awakened)

  • Fixed some % healing skills were healing Ghoul Duke.

Orkham

  • Added ranking for Slimes Bombed and Slimes Killed.

Battlegrounds

  • Fixed rewards were sometimes not given.

Visdun Fortress

  • Adjusted AFK detection behaviour.

Visual Changes

General

  • Added item rarity to Dreamland exchange dialogs.
  • Added icon to gathering tools purchase dialog option.

Character Frame

  • Added Reward Coins to currency list.
  • Improved visual for multiple elements.
  • Added tooltip to background checkbox.
  • Removed currently worn item from magic wardrobe quick equip bar.
  • Fixed equipment toggle button wasn’t disappearing when opening wardrobe.
  • Fixed equipment swap tooltip was showing wrong equipment slot when not having label set.
  • Fixed PvP equipment slots quick equip bar was showing items that weren’t possible to be equipped due to class limitations.

Item Preview

  • Improved rotation method.
  • Changed label strings in sliders.

Frame specific

  • Quest Book: Fixed money tooltip.
  • Guild Bank: Fixed error when hovering over empty slots.
  • Game Config: Moved the gear comparison button to another category.
  • Quest State: Changed name of tutor-type quests from normal to tutor.
  • Auction House: Added warning about not being a real player when whispering to Anonymous.

Development

  • Added int r, int g, int b = GetDarkTextureColor().
  • Added SetDarkTextureColor( float r, float g, float b ).

Warrior

Warrior/Rogue

  • Increased Moon Cleave cooldown to 6s from 3.

Warrior/Priest

  • Changed Morale Boost to also increase damage over time of party members.

Scout

Scout/Priest

  • Changed Drums of War to provide 20% critical damage only instead of 5% critical damage + raw critical hit rate.
  • Changed Screen Attack to be active buff with 30s duration, 60s cooldown, changed it to also affect damage over time effects, increased benefit to 17.4% from 11.9%.
  • Changed Aggro Lead → Essence of the Death: Applies poison to your quiver, every ranged attack will apply poison that inflicts 690 damage every second and reduces their defense by 5% for 6 seconds.

Rogue

Rogue/Warrior

  • Changed Reclaim Energy to provide 20% physical damage instead of 20% physical attack + 10% physical damage.

Rogue/Knight

  • Changed Threaten to not be overwritten by Disarmament.

Rogue/Druid

  • Changed Erosion to do not modify Poison Shroud anymore.

Priest

Priest/Warrior

  • Revised some skill descriptions.
  • Removed Condensed Rage buff requirement.
  • Removed Accuracy Halo damage reduction and critical hit rate gain.
  • Changed Power Build-up to increase only spear damage, made it passive effect.
  • Changed Violent Kick → Burden of Combatan, removed modification for Ascending Dragon Strike.

Knight

  • Increased 2-H Sword maximum level to 242 from 145.

Knight/Warlock

  • Changed Shield of Darkness to provide extra attack power and attack speed depending on amount of plate armor equipped, maximum at 7 pieces.

Champion

Champion/Druid

  • Increased Knowledge of Destruction radius to 150 from 80, increased maximum amount of targets to 72 from 24, changed it to be raid buff, changed it to increase damage dealt by 16% for both raid and caster, changed it to also boost damage over time effects, reduced cooldown to 60s from 90.

Bard

Bard/Scout

  • Reduced Soul Gale cooldown to 4s from 6.
  • Reduced Born to Kill damage gain to 19.5% from 32.5% (-9.9%)
  • Changed Intensity to be active buff with 30s duration, 60s cooldown.

Bard/Rogue

  • Reduced Soul Sucker costs to 15 energy & focus from 20.
  • Changed Ethereal Dagger effect to stay forever on target until combat reset.
  • Increased Dark Rune damage to 162% from 108%, reduced cooldown to 60s from 90.
  • Reduced Mass Destruction cooldown to 5s from 6, reduced energy cost to 30 from 40.

Bard/Warden

  • Reduced Anger cooldown to 5s from 10.
  • Reduced Splitter cooldown to 2s from 3.
  • Changed Warden’s Flame to make Charged Chop inflict original damage twice instead of increasing its damage.

Bard/Champion

  • Reduced Poisonous Integration rage cost to 10 from 20.
  • Changed Poisonous Integration poison name to Integrated Poison.
  • Reduced Combustion radius to 30 from 40, reduced rage cost to 15 from 20.

Masked Festival

  • 16 custom cards from festival monsters.
  • 5 hidden custom titles from festival activities.

Changes

  • Adjusted rewards.
  • Added Masked Ball package for giving rewards.
  • Fixed Pisces Crystal was missing from reward loot.
  • Adjusted quest rewards to give Masked Ball medals.

Draco

During the festival you can exchange Water Zodiac materials and Hydro Draconaris for a Draco Pet.

Obtain Hydro Draconaris from:

  • Masked Ball Reward Commissioner – exchange 12 x Masked Ball Medals for a reward.

Invitation Courier

‌NPC: Rain Nahills
Location: Varanas Central Plaza
Event description: Give a Party Invitation to the required NPCs.

Ball Mask Package exchange

‌NPC: Shiani Alian
Location: Varanas Central Plaza
Event description: Exchange TP runes to Ball Mask Package

Eulogy of Spring

‌NPC: Shiani Alian
Location: Varanas Central Plaza, Howling Mountains
Event description: Collect and deliver items

The Truth Under the…

‌NPC: Masked Ball Host
Location: Varanas Central Plaza
Event description: Find and match correct NPCs.

Hero in Disguise! “Masked Striker Association”

‌NPC: Big Spyror
Location: Thunderhoof Hills
Event description: Find and kill NPCs.

Help Ikes Get His Act Together!

‌NPC: Ikes Kalefan
Location: Thunderhoof Hills
Event description: Use actionbar to move items.

Post Patch Notes

General

  • Added new NPC Chief Scout of the Camp to Itnal Camp (26.3, 72.1) to provide cooldown reset and provide combat buffs in exchange of Gold for testing stuff. (Only channel 1)
  • Replaced some of zero defense Punchbags with end content enemies.

Patch Notes 11.1.1.5001

General

  • Fixed an area of Syrbal Pass wasn’t possible to use mounts in.

Gathering

  • Fixed Talaghan herb models were missing textures.
  • Added respawn time, min/max harvest and resources obtained to resource tooltips.

Visual Changes

General

  • Added craft cooldown to recipe tooltips.
  • Added hyperlinks to some missing speak texts.
  • Changed stable building to list ride effects from highest to lower.
  • Removed tutorial alerts with same type when disabling them via popup.

Magic Wardrobe

  • Fixed dropdown when having more than 20 slots.
  • Changed equipment swap bar to always open to right side.
  • Fixed character frame visual was showing incorrectly when closing by X button.

Quest State

  • Assigned colour to NPC on info frame.
  • Removed duplicate ID on flag description.
  • Added option to copy quest ID on middle mouse click.
  • Changed “find for loose ends” to be more noticeable button.

Frame specific

  • Craft Frame: Changed recipe name to always keep quality color.
  • Store: Changed titles to show red/green for unobtained/obtained.
  • Auction House: Changed sorting method for price in the search to check currency type first.

Development

  • Added bool CheckTitle( int titleID ).

Class related changes marked with * might be working properly only in custom instances and Atlantis until next maintenance.

Warrior

  • Changed Aggressiveness to increase physical attack by 8% additionally.

Warrior/Warlock

  • Changed Psychic Battle Technique to do not increase physical attack anymore.

Warrior/Champion

  • Reduced Whirlwind cooldown to 6s from 10 and changed its cost to 10% HP from Rage.

Rogue

  • Increased Combo Throw shoot count to 3 from 2, increased cost accordingly, kept channel time same.

Rogue/Warrior

  • Reduced Reclaim Energy damage gain to 15% from 20%.

Rogue/Bard

  • Reduced Combo Throw channel time to 1s from 1.5.

Rogue/Champion

  • Reduced Dwarven Forge cooldown to 90s from 120.
  • Reduced Power Mechanism damage and attack gains to 12% from 15%.

Mage

  • Removed Rune Formation initial skill costs, reduced MP cost per second to 1% from 2%.

Mage/Warrior

  • Reduced Enraged cooldown to 15s from 25.
  • Increased Flame damage to 2260 from 1965.
  • Increased Rage Mana magical damage gain to 15% from 10.3%.
  • Reduced Wisdom and Bravery damage scaling to 25% from 30%.
  • Changed Focused Beam to increase amount of reflection of Static Field additionally.
  • Changed Enhanced Intensification to increase magical damage additionally instead of magical critical damage.
  • Increased Meteor Shower damage to 1625 + 0.41 x INT / 2530 + 1.00 x INT from 1413 + 0.41 x INT / 2200 + 0.41 x INT.

Mage/Champion

  • Increased Lightning range to 250 from 180.
  • Increased Electric Explosion damage to 10350 from 9056.
  • Increased Lightning Shield damage reflection to 4250 from 3700, changed it to additionally increase movement speed by 15%.

Mage/Rogue

  • Reduced Cursed Fangs damage to 1720/850 from 1935/943, increased damage over time by 92%.
  • Removed Gift of the Baron cooldown and initial HP cost, changed it to consume MP* only when you trigger its area damage.
  • Reduced Kiss of the Vampire damage to 2746 from 3090, changed skill to require self buff to be used instead of buff on target.

Mage/Priest

  • Increased Vortex MP cost to 3% from 2%.
  • Removed Wave Essence channel speed, reduced cooldown to 60s from 90s.
  • Removed Magic Drain global cooldown trigger, added 1s of cast time instead, corrected description was missing MP recovery.

Mage/Warden

  • Increased Earth Scepter damage gain to 73.3% from 65%.
  • Reduced Earth Marking cooldown and duration to 30s from 60.
  • Changed Flame Follower to make Fireball additionally inflict earth damage.*
  • Changed Earth Groaning Wind Blade → Groaning Earth: Inflicts 2925 + 0.4 x INT damage.

Mage/Druid

  • Reduced Infiltration Spirit cast time to 1s from 2.

Druid

Druid/Rogue

  • Changed Curse of Widow to increase poison damage by 15% additionally.

Druid/Warlock

  • Increased Toxicologist poison damage to 142% from 122%.
  • Increased Mind Vitalization poison damage gain to 30.2% from 25.2%.

Warlock

  • Reduced Soul Trauma stun duration to 1s from 2.

Warlock/Warrior

  • Increased Slash bleed to 852 from 170, reduced proc interval to 1s from 2, reduced duration to 4s from 15.

Warlock/Scout

  • Changed Will of Soul, when you leave Willpower Blade, you gain 2 Psi.
  • Increased Focus Build Up duration to 30s from 20, increased focus recovery per second to 15 from 10.
  • Increased Ranger’s Quickness cast speed and damage gains to 16% from 12%, increased area damage reduction to 50% from 45%.

Warlock/Rogue

  • Removed Crime travel delay.
  • Increased Shadowstab bleed damage to 1060 from 530.
  • Reduced Soul Fang energy cost to 15 from 25, removed travel delay.
  • Removed Punishment global cooldown trigger, increased damage to 92.. from 8453, increased dark damage boost to 15% from 10%.

Warlock/Mage

  • Increased Blazing Barrier damage gain to 60% from 55%.
  • Increased Focus Build Up intelligence gain to 8% per stack from 7%.
  • Changed Warp Flash to make Warp Charge additionally increase your own magical damage and cast speed by 10%.*

Warlock/Warden

  • Increased Ruthless Judgment damage to 3220 from 2725.*
  • Increased Power of the Wood Spirit damage to 1800 from 1598.

Warlock/Champion

  • Reduced Rage Sublimation cooldown to 8s from 10.
  • Increased Rune Energy Devotion cooldown to 90s from 60, reduced damage gain to 43.2% from 48.3%.

Champion

  • Reduced Mechanic Gamble cooldown to 90s from 240.
  • Reduced Secret Technique of the Ruins cooldown to 90s from 180.
  • Reduced Shadowforge’s Rage cooldown to 60s from 90, reduced damage gain to 22% from 30.3%.

Champion/Mage

  • Increased Tactical Offense cooldown to 10s from 6.
  • Reduced Endless Rage damage gain to 10% from 20%.
  • Reduced Power Within damage gain to 10% from 12.9%.
  • Reduced Bloody Experience damage gain to 15% from 16.3%.
  • Increased Elemental Rampage attack speed gain to 30% from 20%.

Post Patch Notes

Following changes will not be visible in tooltips but will affect damage output.

Druid

Druid/Warlock

  • Increased Toxicologist poison damage to 144.4% from 122%.
  • Increased Mind Vitalization poison damage gain to 30.2% from 25.2%.

Druid/Warrior

  • Reduced Fury cooldown to 6s from 10.
  • Reduced Cross Thorn Blow cooldown to 3s from 4.
  • Increased Heart of the Wild damage gain to 60%.
  • Reduced Nature’s Blessing damage gain to 10% from 30%.

Warrior

  • Changed Aggressiveness to increase physical attack by 8.6% additionally.

Rogue

Rogue/Mage

  • Reduced Gusting Blade Rain cooldown to 10s from 15.
  • Increased Hell Blades damage gain to 35% from 30%.

Rogue/Priest

  • Increased Fearless damage gain to 16.8% from 12%.

18/06

Atlantis

  • Applied 85% damage reduction to Orkham punchbags to unify it with the instance.

Warlock

Warlock/Rogue

  • Removed Punishment global cooldown trigger, increased damage to 92.. from 8453, increased dark damage boost to 15% from 10%.

Patch Notes 11.1.1.5002

Minimap and Texture issues

Very soon launcher will trigger fixing for issues related to minimap and texture files introduced in previous patch.

You can speed up process and get it fixed already now by downloading file from given URL and replacing it in “<game-directory>/fdb/” with closed game:

https://cdn-download.chroniclesofarcadia.com/client/11.1.1.4000/texture0.fdb

Visual Changes

General

  • Added world maps for Seasonal Windrunner Race.

Character Frame

  • Enabled colorize all items button on wardrobe.
  • Smoothed transition when opening the wardrobe.

Craft Frame

  • Added option to add recipes to favourites.
  • Corrected coloring of recipes availability based on crafting level.

Quest State

  • Colored quests by type.
  • Colored quest index din list by state.
  • Colored name of “find for loose ends”.
  • Updated tooltip position on quest list.

Frame Specific

  • Auction House: Corrected sorting arrow direction for price and time.

Patch Notes 11.1.1.5003

General

  • Fixed Yolius Set was giving unintended attributes on plussing.
  • Enabled Shadowmoon merchant in all channels; Interacting will switch you to channel 1.

Monster Cards

General

  • Added possibility to swap used card with Shift+Right click.
  • Fixed FPS drops with various UI actions and interacting with monster cards.

Decks

  • Unlocked all decks.
  • Fixed stuck on changing card decks.

Card Book

  • Added NPC track button.
  • Fixed white artifacts on textures.
  • Fixed some cards were missing visual preview.
  • Added zone tooltips when hovering on zones in dropdown.

Prestige

  • Fixed white artifacts on textures in Prestige frame.
  • Fixed The Scroll of Continuous Progress, The Scroll of Long-Term Perfection, The Scroll of the All-Day Completion, The Red Triumph Scroll were not working correctly.

Nostalgia

General

  • Changed refining process of artefacts from crafting artefact directly to crafting a refining stone. Using stone will retain existing modifications (Plussing, Unlocked Status, Stats, Runes).
    • Existing recipes were transferred to new refining stones automatically and old ones removed.

Crafting

  • Added possibility to craft Sun Essence.
  • Added possibility to craft Splinter of Form and Splinter of Emotion.

Kalin Shrine (Awakened)

  • Added Sunspot material to Kalin Shrine (Awakened).
  • Added Sunspot requirement to craft artefacts from Kalin Shrine (Awakened).
  • Changed The Lost Moon quest to require learning Kalin Artefact recipe, rather than crafting a full artefact.

PvP

  • Fixed some effects weren’t removed on entry to battlegrounds.
  • Added possibility to buy PvP weapons and offhands for diamonds.
  • Disabled ability to capture towers whilst in hide or invisible effects.
  • Fixed Item Set Skills passives were not always removed while entering Battlegrounds.

Public Events

Talaghan

  • Added message when participating in event and not registered.
  • Changed initial event starting message to broadcast to all zones.

Visual Changes

General

  • Added prequest required to enter area with completion state to zone tooltips.

Frame Specific

  • Craft Frame: Added craft skill color to required tools text.
  • Craft Frame: Fixed selected recipe was changed while hovering on star button.
  • Character Frame: Fixed missing tooltip when clicking on the practiced frame interface.

Development

  • Added <Layout>:SetMoneyType(int moneyType).
  • Added <Layout>:GetMoneyType() → int moneyType.

Warrior

  • Reduced 1-H Weapon Mastery damage gain to 72.2% from 82%. (-5.4%)
  • Reduced 2-H Weapon Mastery damage gain to 65.6% from 75.6%. (-5.7%)

Warrior/Mage

  • Fixed Electrical Rage was providing lesser than intended benefits, fixed it wasn’t refreshing duration when reused at maximum stacks.

Warrior/Champion

  • Changed Slash to be Strike instead, changed it to require 2-H Hammer.

Scout

  • Changed Snipe to increase magical damage too.
  • Changed Arrow Defense to reduce both physical and magical damage by 35% instead of only 50% physical damage.

Rogue

Rogue/Mage

  • Increased Gusting Blade Rain cooldown to 15s from 10.

Rogue/Champion

  • Reduced Power Mechanism cooldown to 8s from 30, reduced duration to 15s from 30.

Mage

  • Changed Divine Elementalist set skill to be toggleable.

Mage/Warrior

  • Increased Static Field damage to 4324 from 3815.

Mage/Champion

  • Changed Shock Strike to require 2-H or 1-H hammer instead of only 1-H hammer.
  • Changed Lightning Shield to increase aggro by 150% instead of 100% if you wield 2-H hammer.
  • Changed Hammer of the Thunder to additionally increase 2-H hammer magical damage by same amount.

Mage/Rogue

  • Changed Cursed Fangs damage over time effect name to Cursed Wound.

Priest

  • Changed Amplified Attack to provide percentual attack instead of raw attack. (600k attack is now 30%)

Warden

  • Changed Thorny Vines proc interval to 1s from 2.

Warden/Druid

  • Changed Thorny Vines to inflict magical damage over time instead of physical.

Warlock

  • Changed Shield of Solid Mind to do not trigger global cooldown but added 1s of cast time.

Warlock/Mage

  • Changed Raging Thoughts to also recover 100% MP when Willpower Blade ends.
  • Changed Psychic Flash to modify Psychic arrow to have 1s cast time, castable while moving and cost 1% MP instead of focus.

Champion

Champion/Mage

  • Reduced Void Armor damage to 187.5% from 197%.

Champion/Bard

  • Changed Electrocution cost to 10 Focus from 10 Rage.
  • Reduced Shadowforge’s Rage cooldown to 60s from 90.
  • Changed Echo cost to 10 Rage from 15 Focus, increased damage to 780% from 678%.
  • Changed Solo: Shredding to reduce its cooldown when Echo hits instead of Electrocution hits, reduced cooldown to 30s from 60, reduced cost to 25 Focus from 50.

Bard

Bard/Warrior

  • Reduced Absolute Extermination cooldown to 4s from 6.

Bard/Mage

  • Reduced Fire Nova cooldown to 7s from 15.
  • Reduced Chorea cooldown to 45s from 60, reduced cost to 20 Focus from 40.

Bard/Warden

  • Increased Art of War damage gain to 56% from 48.5% (+5%)

Post Patch Notes

Priest

  • Increased Amplified Attack ratio to 7% from 5%. ( Old 600k attack buff is now 42% instead of 30% )
  • For solo play adjustments there will be further changes, but it requires server maintenance first.

Planned Patch Notes

Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn't represent the actual patch content and might be different when patch is released.

Modified changes will be highlighted with yellow color, declined changes will be highlighted as strikethrough, changes that might be delayed to another patch with considerably high chance will be highlighted with purple color.

Consider that not all changes are guaranteed to be applied with next patch even if they aren't highlighted with purple color. Some changes might still stay in Planned Change Log even after a patch gets implemented.


Auction House

  • Added option to prolong existing auctions.
  • Added option to promote existing auctions.

Housing

  • Removed need of paying again for unlocking house furniture slots after they expired or were decreased.

Gathering

  • Changed gathering tools to be required to harvest resources.
  • Added enriched harvesting nodes with small chance to spawn; granting additional resources.

Item Shop

  • Changed item sorting to alphabetical.

Mounts & Pets

  • Fixed pets were summoned too early on zone change causing them to aggro enemies and run constantly around at high speed.

Object Blood Bars

  • Added enemy cast bar.

PvP

  • Added PvP skills to each main class combinations.
  • Added team colors to nicknames in Battleground chat.
  • Added Back information for PvP Mana Stone Tiers for wings stats only.

Siege War

  • Allowed Guard Tower to summon archers to deal damage and give effects to enemy players within range.

World Map

  • Added possibility to mark positions on world map.
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