Patchnotes 10.2.1.2000

General

  • Fixed Spear of the Will weren’t appearing in correct Auction House search filter.
  • Removed unusable items from quick equip frame in character frame and sorted list.
  • Fixed light, wind, water, dark, poison elemental resistance debuffs weren’t working.
  • Added checker to prevent loss while exchanging Ancient Mementos into Honor Points.
  • Decreased time interval between auction house searches for faster load times and increased maximum item per search to 150.

Rogue

  • Changed Target Defense projectile cost type to ammunition cost.

Rogue/Scout

  • Increased Wraith Attack damage decrement for each extra target to 12%.

Rogue/Priest

  • Reduced Wound Tears extra critical chance to 15%.
  • Fixed Throw had unintentionally excessive damage.
  • Reduced Kick damage to 1058% main hand weapon DPS at level 104.
  • Fixed Holy Surge had no 10% penalty for each extra target, decreased cooldown to 5 seconds, changed to self spell instead of target.

Warrior

Warrior/Champion

  • Fixed Blood Rune Weapon Slash was sharing same cooldown as some other items.

Warden

  • Fixed unexpected pet types were using Sepal Stab with critical Charged Chop.

Mage

  • Changed Final Form of Magic ultimate set properties to magical damage from critical magical damage except accessory set.

Mage/Rogue

  • Fixed Gift of the Baron was inflicting damage to immune targets.

Mage/Priest

  • Corrected Plasma Arrow description and fixed critical resistance reduction.

Mage/Champion

  • Halved Brain Shock intelligence boost.

Champion

  • Fixed Fearless Blow was showing wrong rage regeneration value in tooltip.

Crafting Festival

  • 6 custom cards from festival monsters.
  • 22 hidden custom titles from festival events.

Draco

During the festival you can exchange Wind Zodiac materials and Aero Draconaris for a Draco Pet.

Obtain Aero Draconaris from:

  • Craft Festival Cashier – exchange 6 x Craft Festival Celebration Certificates for a reward.

Element Conversion

‌Start Location: Varanas Bridge
Event target: Help Myden Neil test his new Element Converter

Yizzi & Yasha – Artificer [Artificers’ Guild]

‌Gifts special recipes only to those that have Mastered (level 60) at least one Production Craft.

Nolika’s Research

‌Event type: collect items
Start location: Varanas City
Event location: everywhere in Taborea
Event target: help Nolika to collect

Flea Market

‌Event type: collect / get items changed for other items
Location: Dalanis City
Event target: Help Nobo Yanag to collect items

The Great Production Leap

‌Event type: level up crafting skills
Location: Varanas and Dalanis City
Event Target: increase crafting skills

Spinning power

‌Related NPC: Abu Laruel
Location: Silverspring, near Bridge to Varanas
Event Info: control the Energy Acceleration of Nucleus

A Mission from the Craftsmen

‌Event type: collect items
Start location: Varanas City
Event location: Varanas City and Silverfall
Event target: get quest item by killing monsters, collect items
Event Info: 6 Sub Quests
‌ ‌ ‌- Armor Crafter’s Commission
‌ ‌ ‌- Alchemist’s Commission
‌ ‌ ‌ – Blacksmith’s Commission
‌ ‌ ‌ – Carpenter’s Commission
‌ ‌ ‌- Cook’s Commission
‌ ‌ ‌ – Tailor’s Commission

Helping Hand of the Craftsmen

‌Event type: craft items
Location: Varanas City
8 time slots each day: 2:20 am, 6:20 am , 10:20 am, 2:20 pm, 6:20 pm, 10:20 pm
A broadcast will be sent out when the event starts
Event ends after 30 minutes
Event Target: assist the Craftsmen

Patchnotes 10.2.1.2003

General

  • Updated Arabic translation.
  • Changed Golden Wings rarity to golden.
  • Fixed Vine of the Ruins weren’t using Rooted skill.
  • Added confirmation for golden gear exchange system.
  • Disabled summon of class pets and cenedrils at same time.
  • Increased maximum item per load to 250 for auction house.
  • Fixed all ammunition cost type was requiring ranged weapon.
  • Increased maximum loaded item amount to 2500 for auction house.
  • Fixed summoned cenedril damage wasn’t appearing in damage events.
  • Added auto-teleport for class pets while not being in combat if they are too far from owner.
  • Changed some class pets and cenedrils to update their attributes dynamically depending on owner attributes instead of only during spawn.

Game Launcher

  • Fixed backup for custom path.
  • Added manual backup option.

Warrior

Warrior/Knight

  • Fixed Group Taunt was sharing cooldown with Shield of Discipline.

Warrior/Champion

  • Reduced Unbridled Rage strength increment to 8%, increased physical damage increment to 24%.
  • Reduced Blood Rune Weapon physical attack power increment to 6%, increased physical damage increment to 30%.

Champion

  • Corrected description of Shock Overload.

Champion/Rogue

  • Reduced Shadow Explosion 1-H Hammer damage increment to 8%.

Champion/Mage

  • Changed Elemental Defense to additionally make Heavy Bash don’t trigger global cooldown.

Rogue

Rogue/Scout

  • Limited Wraith Attack area damage to maximum 6 target.

Rogue/Warden

  • Fixed Phantom Blade effect wasn’t working together with some unrelated effects.

Priest

  • Reduced Chain of Light range to 100.
  • Fixed Vow of Silence wasn’t interrupting casts.

Priest/Warrior

  • Increased Chain of Light area effect radius to 100 from 80.
  • Fixed Fighting Spirit Strike wasn’t stacking for multiple players.
  • Changed Light Healer Fighting Spirit to additionally reset cooldown of Chain of Light if it kills target.

Warlock

  • Disabled Soul Crusher set skill in Jerath event.
  • Increased Surge of Malice damage decrement for each extra target to 15%.
  • Changed Weakening Weave Curse to have 10% damage decrement for each extra target.

Mage

  • Changed Electric Compression description to be suitable with Static Field.
  • Changed Static Field to inflict 1800 wind and 1800 elemental damage to target.

Mage/Champion

  • Changed Energy Passage to apply slow effect on hit with 30% chance to be suitable with Static Field.

Post-patchnotes 10.2.1.2003

Following changes will be applied only in custom instances until next patch.

Mage

  • Fixed Static Field Charge and Charged state weren’t overriding each other.

Patchnotes 10.2.1.2004

General

  • Implemented offhand weapon DPS mechanic.
  • Adjusted custom instances zone damage multipliers.
  • Fixed gold and diamond in auction house wasn’t appearing with amount.
  • Reduced cenedril attack power ratios, ratios are getting affected by level of cenedril itself now.

Warrior

Warrior/Priest

  • Fixed Berserk description.
  • Changed Barbarian Battle Cry to self buff which lasts 900 seconds.
  • Fixed Combat Experitse wasn’t removing HP requirement of Survival Instinct.

Warrior/Druid

  • Increased Eartly Strike Damage to 1800%.
  • Increased Slash Expert duration to 45 seconds.
  • Increased Rose Vine physical damage amount to 36%.
  • Increased Irresistible Force duration to 20 seconds, removed trigger cooldown.
  • Changed Stifle to self buff, effect is now refreshable before it ends and doesn’t consuming Vulnerable state.

Warrior/Rogue

  • Reduced Keen Attack hit delay.
  • Changed Frenzied Heart: Increases offhand damage by 12%.
  • Changed Attack Launch to modify Moon Cleave additionally; Makes Moon Cleave be performed quicker but requires 1-H Weapon.
  • Changed Frenzied Attack: While in effect, offensive skills will inflict extra 360% offhand weapon DPS damage. Lasts 30 seconds with 60 seconds of cooldown.
  • Changed Splitting Chop to Rage Crisis; Inflict thrice 689% offhand weapon DPS damage quickly and reduces physical defense of the target by 14.1%. Each successful hit has a chance to decrease cooldown of Frenzied Attack by 3 seconds, critical hits will have more chance to decrease cooldown.

Warrior/Warden

  • Increased Attack Weakener damage to 1350%.
  • Changed Battle Creed physical critical damage effect to physical damage.

Warrior/Champion

  • Reduced Unbridled Rage duration to 30 seconds, added 60 seconds of cooldown, reduced physical damage increment to 16%.

Warrior/Warlock

  • Reduced Excellent Combat Training cooldown to 3 minutes.
  • Added Sprit Blade Storm damage decrement for each extra target by 10%.
  • Increased Lightning Spell damage decrement for each extra target to 24%.
  • Increased Psychic Ghost Step damage decrement for each extra target to 24%.
  • Increased Psychic Whirlwind damage decrement for each extra target to 24%.
  • Changed Psychic Battle Cry; Increases physical damage by 16% for 900 seconds.
  • Removed Rage Blow global cooldown trigger and reduced cooldown to 1 seconds. Increased focus cost to 35.

Rogue

Rogue/Knight

  • Changed Lion’s Portection; Converts 60% of your Dexterity into Stamina.
  • Changed Reckless Warrior physical attack increment to physical damage.
  • Changed Illegal Punishment; Punishment now additionally increasing aggro by 60% for 8 seconds.
  • Changed Power of the Lion to no longer require Lion’s Protection to use, reduced cooldown to 15 seconds.
  • Changed Searing Light to inflict 336% main hand weapon DPS light damage to enemies within 80 radius with 250% aggro modifier.

Rogue/Warrior

  • Changed Whirlwind extra damage portion to poison damage.
  • Changed Decay to inflict additionally 865% offhand weapon DPS poison damage.
  • Changed Poisonous Explosion damage type to poison damage, reduced cooldown to 6 seconds.
  • Changed Death’s Touch to inflict additionally 609% offhand weapon DPS poison damage, reduced cooldown to 8 seconds.
  • Changed Poisonous Infection to inflict additionally 865% offhand weapon DPS poison damage, changed damage over type damage type to poison damage.

Rogue/Warden

  • Removed Phantom Blade global cooldown trigger.

Rogue/Mage

  • Changed Day of Rain damage to 672% main hand weapon DPS.

Rogue/Scout

  • Increased Wraith Attack damage decrement for each extra target to 20%.

Rogue/Priest

  • Changed Holy Surge to share same cooldown with Kick, removed global cooldown trigger, decreased cooldown to 1 seconds, reduced maximum target limit to 5.

Rogue/Druid

  • Reduced Earth Pulse cooldown to 1 seconds.
  • Disabled Quick Light Protection heal effect in Jerath event.
  • Reduced Poison Shroud damage to 328%, reduced cooldown to 4 seconds.

Warden

  • Changed class pet effects to be visible if they exists.
  • Fixed class pet effects weren’t disappearing when you summon cenedrils after class pet.
  • Changed Spirit of the Oak to additionally decrease physical and magical attack power by 65%.

Warden/Scout

  • Increased Wind-Piercing Arrow duration to 20 seconds.

Warden/Mage

  • Reduced Spiritual Feedback damage given to Oak Walker to 10%.
  • Changed Wind Chop to always inflict extra wind damage, reduced cooldown to 1 second.
  • Changed Pet Enhance to Ethereal Enhance; Increases you and your pet’s damage by 15%, physical attack power by 15% for 30 seconds.
  • Changed Resonation of Wind to reduce cooldown of Power of the Oak with 50% chance when Wind Chop hits, reduced cooldown reduction to 3 seconds.

Warden/Rogue

  • Reduced Gravel Attack cost to 10 energy.
  • Changed Force Fountain effect to be split buff.
  • Reduced Walker Spirit cooldown to 60 seconds.
  • Changed Together; Increases you and your pet’s damage by 30% for 30 seconds.
  • Reduced Achilles’ Heel Strike cost to 10 energy and added 10% physical damage to triggered effect.
  • Reduced Critical Feeling trigger interval to 20 seconds, added relative information to skill description.
  • Changed Enemy Sigil to Power Sigil; Increases your physical damage by 30% for 30 seconds with 60 seconds of cooldown.

Warden/Warrior

  • Reduced Feral Leader cooldown to 2 minutes.

Champion

  • Increased Forge duration to 900 seconds.
  • Changed Shock Strike to triggered offhand hits be based on offhand damage with lowered value at 411%.

Champion/Warlock

  • Reduced Blast of Remorse knockdown duration to 2 seconds, it will now pull all related enemies towards caster.
  • Changed Soul Forge Mystery; Increases dark damage by 24%, no longer providing 60% dark damage with critical trigger, increased duration to 900 seconds.

Champion/Mage

  • Reduced Elemental Rampage cooldown to 3 minutes.
  • Changed Bloody Experience critical damage increment to physical damage.
  • Increased Suppression Offensive damage to 700%, reduced cooldown to 30 seconds.
  • Changed Key Rescue to provide magical immunity for a friendly target for 5 seconds.
  • Changed High-Energy Barrier; Removed duration, increased cooldown to 30 seconds, changed to self buff.
  • Increased Backlash Armor duration to 900 seconds, removed cooldown, reduced damage by 37.5%, changed it to trigger after a dodge instead.

Mage

Mage/Rogue

  • Increased Cursed Fangs damage by 10%.

Mage/Priest

  • Reduced Holy Influx cooldown to 3 minutes.
  • Changed Essence of Magic magical attack increment to magical damage as 10.4% at level 104.
  • Changed Intelligence Seize to Wave Essence; Increases water damage for 20% for 15 seconds with 3 minutes of cooldown.
  • Changed Magic Drain; Reduces target’s magical damage by 18.6% and increases caster’s magical damage by 12.4%. for 15 seconds.

Mage/Scout

  • Changed class pet to be dynamically updated with owner attributes.
  • Fixed class pet buff wasn’t disappearing when you spawn cenedril over it.

Mage/Warrior

  • Increased Wisdom and Bravery transformation rate to 50%.

Mage/Warlock

  • Changed Industry Fire to additionally reduce focus cost of Soul Pain by 5.

Scout

  • Increased Snipe cooldown to 15 seconds.

Scout/Warden

  • Changed Entling Offering to inflict 100% ranged weapon DPS with every physical offensive hit.

Scout/Rogue

  • Changed Deadly Poison Bite to inflict extra 745.6% ranged weapon DPS damage when target is under effect of Vampire Arrows, it is no longer stacking with many Vampire Arrows, removed cast time.

Scout/Warrior

  • Removed Vital Reflection HP requirement, it addionally prevents Reflected Shot from losing damage while reflecting.

Scout/Mage

  • Removed Wind Return magical attack increment.
  • Removed Wilderness Campaign magical attack increment.
  • Changed Ignite intelligence damage modifier to dexterity, reduced cost to 3% MP.
  • Changed Cross-Domain Disciple to Wind’s Whistle; When you use Wind Arrows, there is a chance that it will inflict extra 120% ranged weapon DPS damage.

Scout/Priest

  • Changed Sniper to remove cast of Snipe and reduces its cooldown to 10 seconds additionally.
  • Allowed Spiritual Leader work together with similiar effects but reduced effectivity to 10.2%.

Scout/Knight

  • Corrected Mana Conversion cost replenish amount to 100 at level 55.

Warlock

  • Reduced Surge of Malice damage by 15%.
  • Increased Severed Consciousness damage by 10%.
  • Reduced Weakening Weave Curse damage by 20%.

Warlock/Champion

  • Decreased Saces’ Impulse Intelligence increment to 16%, increased magical damage increment to 16%.

Warlock/Mage

  • Decreased Focus Building intelligence amount per stack to 12%.

Post-patchnotes 10.2.1.2004

Following changes will be applied only in custom instances and Atlantis Channel 3 until next patch.

*These changes will not be visible in character frame values and skill/effect descriptions until next patch.

General

  • Reduced cenedril attack ratios.
  • Disabled Life Seed and Green Seed in Jerath event.
  • Fixed cenedril pets weren’t updating attributes dynamically.

Warrior

  • Added Moon Cleave 10% damage decrement for each extra target.
  • Increased Blasting Cyclon maximum target to 15, added 16% damage decrement for each extra target.

Warrior/Champion

  • Increased Unbridled Rage cooldown to 3 minutes.*

Warrior/Rogue

  • Increased Rage Crisis cooldown reduction chance.

Warrior/Druid

  • Changed Slash Expert to additionally reduce rage consumption by 20%.

Rogue

  • Increased Off Hand Mastery offhand damage to 48.5%.*

Rogue/Knight

  • Increased Lion’s Protection conversion rate to 90%.*

Rogue/Warrior

  • Fixed Poison Explosion wasn’t inflicting intended damage to target.

Warden

  • Increased Sepal Stab damage by 20%.*
  • Increased Frantic Briar damage decrement for each extra target to 18%.
  • Added Power of the Wood Spirit 6% damage decrement for each extra target.
  • Added Beast Punishment set skill 8% damage decrement for each extra target.

Warden/Druid

  • Fixed Power of the Wood Spirit was limited with 3 targets instead of 6.

Warden/Rogue

  • Removed Power Sigil duration, removed cooldown, reduced damage increment to 18%.*

Champion

  • Reduced Finishing Hammer 1-H Hammer damage value to 65.6%.
  • Increased Imprisonment Pulse damage decrement for each extra target to 18%.
  • Added Shock Overload 10% damage decrement for each extra target and limited it with maximum 10 targets, increased offhand based damage to be equal with main hand portion.*

Champion/Rogue

  • Removed Shadow Pulse extra damage portion.*
  • Removed Shadow Explosion physical damage increment.*
  • Changed Runecraft – Haste to give movement speed instead of offhand weapon damage.*
  • Reduced Death Arrives cooldown to 3 minutes and added 36% 1-H hammer damage to effect.*

Champion/Mage

  • Increased Bloody Experience duration to 18 seconds.*
  • Changed Heavy Bash to deal damage twice when Elemental Defense is active.*

Champion/Warlock

  • Removed Indomitable Spirit cost.*
  • Reduced Dark Energy Strike cost to 15 rage.*
  • Removed Rune Siphon rage cost and increased damage by 40%.*
  • Reduced Dark Energy Punishment damage over time to 1% per second.*
  • Fixed Blast of Remorse wasn’t pulling mobs towards caster in Realm of the Forgotten Legends.
  • Increased Endless Pulse duration to 60 seconds, increased cooldown to 60 seconds, removed heal over time effect.*

Mage

  • Changed Elemental Catalysis to additionally increase area damage by 20%.

Warlock

Warlock/Rogue

  • Fixed End of Thought wasn’t inflicting dark damage.

Scout

Scout/Mage

  • Changed Wind’s Whistle to inflict extra damage every time.

Patchnotes 10.2.1.2006

General

  • Reverted pet teleport distance for pets.
  • Reworked minimap and bagpack icons to HD.
  • Added possibility to buy titles directly in Item Shop.
  • Reduced Arcadian Blessing transformation ratio to 20%.
  • Reworked some places in Realm of the Forgotten Legends.
  • Added area damage resistance and aggro effects to cenedrils.
  • Fixed multiple sometimes missing names and hyperlinks from chat.
  • Adjusted Realm of the Forgotten Legends creature attack and defense values.
  • Fixed crash occuring on entering world while having Japanese windows and game language.
  • Fixed issue that right clicking on stackable item in bank was moving items from bag to bank instead reverse.
  • Added dynamic movement speed to class pets and cenedrils based on owner speed, reverted teleport distance.

Mage

  • Fixed Divine Escape wasn’t resetting aggro
  • Removed Thunderstorm global cooldown trigger, increased damage by 150%, added 30 seconds of cooldown.
  • Increased Meteor Shower boosted damage by 100%, removed cooldown debuff, reduced channel time, added 20% damage decrement for each extra target.

Mage/Rogue

  • Increased Cursed Fangs damage by 8%.

Champion

Champion/Warlock

  • Changed Soul Forge Mystery trigger effect to make Rune Pulse inflict dark damage while in effect when used together with Disassembly Mode, reduced duration to 10 seconds.

Warrior

Warrior/Druid

  • Fixed Earthly Strike wasn’t working in Jerath event.

Warrior/Rogue

  • Reduced Frenzied Attack damage to 300% offhand weapon DPS.
  • Changed Keen Attack to additionally increase offhand damage by 20%, increased effect duration to 20 seconds, increase hit quantity to 3, decreased damage per hit to 532%.

Rogue

  • Allowed Shadow Step in Jerath event.
  • Clarified Off Hand Training description.f
  • Changed Premeditation; Makes all skills inflict critical damage for next 15 seconds, if you use Wound Attack while in effect, it will increase it’s damage by 20% and consume this effect. If effect ends without using Wound Attack, skill will enter 40 seconds of cooldown.

Rogue/Warrior

  • Reduced Poisonous Infection cooldown to 2 seconds.

Rogue/Mage

  • Reduced Evil Intent Premeditation cooldown to 40 seconds.
  • Changed Enlievened Blade damage type to fire, reduced cooldown to 1 seconds, reduced energy cost to 10, reduced damage to 207%.
  • Changed Instant Shadow to Fire Concentration: Modifies Shadowstab, Low Blow, Wound Attack to inflict fire damage, increases fire damage by 50%.
  • Changed Enchanted Throw to Chaos Dagger, your normal attacks will carry extra damage depends on attacker hand weapon DPS as 116% fire damage.
  • Changed Illusion Blade Dance to Hell Blades, inflicts 242.5% main hand DPS and 242.5% offhand DPS damage to targets around every 2 seconds and increases fire damage by 50% for 30 seconds, reduced cooldown to 60 seconds.
  • Changed Day of Rain to Gusting Blade Rain, inflicts 315% main hand weapon DPS and 315% offhand weapon DPS fire damage to targets around, increased cooldown to 10 seconds, added 20% damage decrement for each extra target.

Rogue/Warlock

  • Changed Dark Soul Smelt to inflict damage based on attacker hand.
  • Changed Soul Stab to inflict damage up to 3 targets within 50 radius with 20% damage decrement for each extra target.

Rogue/Warden

  • Increased Weak Point Strike base damage to 750%, boosted damage to 1100%.

Priest

Priest/Rogue

  • Fixed Wraith Halo was providing wrong buff to master, corrected description.

Priest/Warrior

  • Removed Power Build-Up health increment.
  • Increased Ascending Dragon Strike rage cost to 45.
  • Reduced Fighting Spirit Combination rage recovery to 15 per hit.
  • Removed Battle Monk Stance defense increment and heal reduction effects.
  • Reduced Battle Prowl attack speed increment to 11.4%, and it is increasing cooldown of Berserker to 90 seconds now.

Druid

Druid/Warrior

  • Changed Briar Technique wisdom increment to strength increment.
  • Reduced Heart Piercing cooldown to 2 seconds, removed global cooldown trigger.
  • Changed Heart of the Wild to allow you to wear 2-H Axe and increases 2-H Axe damage by 120% instead.
  • Changed Cross of Thorns Attacks to Cross of Thorns, changed fix damage type to strength and increased to 0.4.
  • Changed Glory Wand to inflict 100% main hand weapon DPS heal to nearby raid members during normal attacks.

Post-patchnotes 10.2.1.2006

Following changes will be applied only in custom instances and Atlantis CH3 until next patch.

*These changes will not be visible in character frame values and skill/effect descriptions until next patch.

General

  • Fixed Arcadian Blessing was providing wrong amount of wisdom.

Warrior

Warrior/Rogue

  • Fixed Frenzied Attack was providing 120% value instead of 300%.*

Rogue

Rogue/Mage

  • Reduced Fire Concentration and Hell Blades fire damage boosts to 47%.*
  • Added Hell Blades 24% damage decrement for each extra target.
  • Added Enlivened Blade 24% damage decrement for each extra target.

Patchnotes 10.2.1.2007

General

  • Removed collision of Jerath event NPCs.
  • Reduced lag occuring while swapping titles.
  • Reduced lag occuring while moving mouse with high polling rate.
  • Fixed quest information in tooltips weren’t being visible sometimes.
  • Allowed dash mechanic skills in Jerath event but removed dash movement.
  • Fixed objects were being drawn by considering camera distance instead of considering player object as origin.

Mage

  • Reduced Purgatory Fire cost to 3% MP.
  • Fixed Elemental Knowledge wasn’t increasing poison damage.
  • Changed Meteor Shower to be point and click spell, increased base damage to 1400, removed interruption on getting attack, reduced damage decrement for each extra target to 10%

Mage/Druid

  • Reduced Magma Blade cooldown to 2 seconds.

Mage/Rogue

  • Reduced Kiss of the Vampire cooldown to 10 seconds.

Mage/Warden

  • Reduced Earth Groaning Wind Blade cooldown to 2 seconds.

Mage/Knight

  • Increased Holy Light Strike damage by 20%.
  • Reduced Stars of Light channeling time by 40%, removed attack delay, reduced damage by 20%.

Mage/Priest

  • Reduced Wave Essence cooldown to 60 seconds, increased duration to 30 seconds.

Mage/Warrior

  • Changed Magic Boost to additionally increase elemental damage by 10%.

Priest

  • Increased fairy aura ranges to 500 from 200.
  • Reduced Chain of Light cooldown to 3 seconds.
  • Reduced Prayer water damage increment to 85%.
  • Reduced Holy Blessing light damage increment to 80%.

Priest/Warrior

  • Increased Battle Prowl attack speed to 21.8%, reduced Berserk cooldown to 60 seconds.
  • Fixed Ascending Dragon Strike wasn’t having 20% extra critical chance under effect of Accuracy Halo.
  • Changed Chain of Light to self cast and to be always area effect without having pet requirement, reduced channeling time.
  • Changed Condensed Rage, increases water damage by 18%, light damage by 20% for 30 seconds with 60 seconds of cooldown, removed rage cost.

Druid

Druid/Warrior

  • Reduced Cross of Thorns cooldown to 3 seconds.
  • Reduced cooldown of Heart Piercing to 1 seconds.
  • Changed Glory Wand heal amount to 0.2 x STR instead of 100% main hand weapon DPS.
  • Changed Natural Attack, reflects damage to other targets up to 6 times, reduced cooldown to 3 seconds, inflicts damage twice.

Knight

Knight/Rogue

  • Changed Crazy Blades to refresh buff upon re-use instead of deactivating.

Rogue

  • Corrected Off Hand Mastery description.
  • Added Premeditation being out of combat requirement information to description, fixed it was sharing cooldown with various other class spells.

Rogue/Mage

  • Corrected Chaos Dagger description.
  • Reduced Chaos Dagger damage by 20%.
  • Removed Disabling Blade physical silence effect.
  • Increased Fire Concentration and Hell Blades fire damage increment to 50%.
  • Fixed Fire Concentration Shadowstab was appearing in Mage/Rogue skill list.
  • Increased Hell Blades execute interval to 3 seconds, reduced damage by 20%.
  • Added Enlivened Blade equal amount of off hand damage, removed projectile damage multiplier, corrected description.

Warrior

Warrior/Rogue

  • Fixed Keen Attack wasn’t working in Jerath event.
  • Fixed Rage Crisis was consuming Weakened effect.

Warrior/Priest

  • Changed Barbarian Battle Cry effect to do not create aggro.

Champion

Champion/Rogue

  • Corrected Disaster Appears effect description.
  • Fixed Death Arrives wasn’t increasing 1-H Hammer damage as intended.

Champion/Priest

  • Fixed Divine Vengeance was sharing same cooldown with some items.

Warden

Warden/Rogue

  • Reduced Together damage increment to 24%.
  • Reduced Critical Feeling critical damage increment to 60%.

Scout

Scout/Mage

  • Increased Wind’s Whistle extra damage to 300%.

Patchnotes 10.2.1.2008

General

  • Fixed a crash related with mouse.
  • Improved tooltip and icon hover algorithm for fluent scrolling.

Druid

Druid/Warrior

  • Changed Glory Wand damage calculation to regular heal.

Post-patchnotes 10.2.1.2008

Following changes will be applied only in custom instances and Atlantis CH1 until next patch.

*These changes will not be visible in character frame values, skill/effect descriptions or any noticeable ingame indicator until next patch.

Priest

  • Added area resistance to fairies.

Priest/Warrior

  • Disabled Chain of Light interruption during getting attack.
  • Fixed Ascending Dragon strike wasn’t inflicting light damage when caster has Accuracy Halo.*
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