Patch Notes 12.1.4.1500
Prestige
Activated Season 8. All Experience and Courage Coins are deducted on regular conditions from agreement.
Achievements
- Added new achievement categories: Gathering and Crafting.
- Added 577 new achievements.
- Raid Bosses: Fixed card rewards not progressing prestige achievements.
- Updated daily prestige achievement purchase limit from 5 purchases to 25 stars.
- Added daily purchase counters to prestige achievement tooltips for 25 stars and 5 full item reward sets.
Benefits
[转换声望经验 I]: Added cashback when promoting via Auction House.
[NPC 消耗品 I]: Fixed charge consumption when selected shop was already open.
Purchasing
- Increased scroll speed of Policy Agreement window.
- Added Reward Coin purchase options for Prestige purchases.
- Improved Prestige Gift/Sale messages with subscription names and class-colored player names.
- Fixed remaining purchased Courage Coins being carried over incorrectly between Prestige seasons.
Game Engine
Vegetation
- Implemented subtle wind movement for grass, flowers and interactive objects.
- In future it will be adjusted along with dynamic wind direction based on upcoming weather system.
Shadows
- Housing: Disabled Internal styles building shadows.
- Lighting: Disabled shadows for selected light objects.
- [卡沃克之墓(觉醒)]: Disabled corridor shadow. (Note: Instance currently doesn't support object shadows)
- [喀里恩神殿(觉醒)]: Disabled corridor shadows. (Note: Instance currently doesn't support object shadows)
Performance
Rendering & Animation
- Improved character animation performance.
- Improved character attachment processing performance.
- Improved rendering performance in object-heavy scenes.
- Improved character rendering performance in crowded areas.
- Improved monster nameplate performance and visibility around water.
Character & NPC Updates
- Improved target updates in crowded areas.
- Improved nearby player lookup performance.
- Improved target blood bar update performance.
- Improved NPC movement performance in crowded areas.
- Improved performance when many buffs update at once.
- Improved character update performance when many characters and mounts are nearby.
Network & Loading
- Improved nearby player data transfer efficiency.
- Improved nearby player data transfer reliability.
- Improved loading performance when changing zones.
Stability
- Improved diagnostics for unexpected connection losses.
- Fixed possible client crash when receiving invalid player data.
- Fixed connection instability caused by invalid nearby data transfers.
Visuals
- Improved rapidly repeated skill animations and weapon handling.
- Changed travelling skill projectiles to launch immediately upon casting regardless of skill animation.
Areas
- Fixed invisible barriers appearing in irrelevant zones.
Items
Usage & Interactions
- Added the option to hold Shift to repeatedly use item-to-item consumables.
- Fixed it was possible to obtain
[自然之力] on non-druid classes when using
[奥斯自然披风]. - Added option to convert
[防御符文矩阵] and
[攻击符文矩阵] into their respective splinters with Right-Click. - Add message when already owning all PvP titles obtained when completing a Honor Quests obtained after using
[荣誉称号扩展卷轴].
Effects & Categories
- Fixed [委员会] had inverted physical damage resistance.
- Fixed
[哀嚎之戒],
[临终仪式之戒] and
[坚韧之戒] were missing
[无视恐惧] effect. - Fixed
[配方-石棺之耳坠],
[配方-哀嚎之耳坠],
[配方-临终仪式之耳坠],
[配方-坚韧之耳坠], and
[配方-静默悲伤之耳坠] had incorrect recipe categories.
Companions
- Increased pet egg slot capacity to 10 (from 6).
Areas
Kawak Tomb (Awakened)
- Added 9 new Upside Affixes.
- Added zone message when there are no affixes left to obtain.
- Added condition to re-experience the cutscene at the end should you have thrown away
[空无之面] between quests. - Added a chance for [印哈] to drop
[卡片-复活的木乃伊]. - Disabled card
[卡片-守墓卫士尸体] as it does not belong to any mob within the instance. - Fixed [阿努比斯] could get stuck and fail to enter phase 2.
- Increased
[制裁火拳] player detection range.
Various Instances
- [达拉尼斯的噩梦]: Fixed [死亡食火兽] weren't removed when killing [费多拉克斯梦魇].
- [被遗忘的传说之境 (困难)]: Fixed
[熟悉箱子] acquisition after both correct chest choices. - [库勒奇残骸巢穴困难模式]: Fixed [巨血肉蛆] encounter mechanics stopping after repeated combat triggers.
- [镜之墓城(觉醒)]: Fixed [贺多雷恩] and [卡莫库] were getting
[共鸣] too early.
Crafting
- Improved crafting performance and responsiveness.
- Fixed flickering recipe and material counters while crafting.
- Disabled
[配方-防御符文矩阵] and
[配方-攻击符文矩阵].
Quests
- [铭先.修葛]: Restored missing quest acceptance and completion options.
- Changed [必须使用的功能] and [对我们来说无用,对你们来说却是金贵] to no longer require their respective matrixed to be completed.
- Improved various quest texts throughout the Memories of Taborea-Line.
Crafting Festival
- Added [巧匠配方大师] selling various recipes to [凡瑞娜丝城] during festival.
User Interface
Arcadia Messenger
- Delegated icon position saving to native UI anchoring functions.
- Fixed window and icon could stay off-screen after monitor changes.
Housing
- Fixed house style discount filter results.
- Fixed house style activation and sky playlist links.
Tooltips
- Fixed corruption text appearing on non-item tooltips.
- Added hoverable attribute explanations with Shift locking.
- Added target-based miss chance and auto-attack damage rates to weapon proficiency tooltips.
- Added middle-click ID copying for embedded icons.
- Fixed player information tooltips could search indefinitely instead of timing out after 5 seconds.
World Markers
- Fixed world compass markers appearing for hidden NPCs.
World Map
- Added NPC descriptions to icon tooltips.
- Restored world map coordinate search fields.
Various Frames
- Crafting: Fixed crafting quantity counter could reset while creating multiple items.
- Dialogues: Fixed empty NPC dialogues could reuse text from previously opened conversations.
Development
Classes
- Updated function
float BaseValue, float OtherValue = GetPlayerAbility(string KeyStr)with new FEINT_CHANCE and FEINT_EFFECTIVENESS. - Added function
number MissChance, number AttackBonus, int TargetLevel = GetWeaponBonus(string WeaponType)
Prestige
- Updated function
void PrestigeAchieveBuyReward(int AchieveGuid, bool IsRewardCoins) - Updated function
void PrestigeBoost_BuyRequest(int RankType, int Time, bool IsRewardCoins) - Updated function
void PrestigeAchieveBuyQuest(int AchieveGuid, int Counter, int NewStar, bool IsRewardCoins) - Updated function
void Prestige_BuyExperienceOrCoinRequest(int Experience, int Coin, int PacketCount, bool IsRewardCoins)
Various
- Updated function
bool Down = IsCtrlKeyDown() - Updated function
bool Down = IsShiftKeyDown() - Released Object Database showing all IDs and KeyStrs.
- Disabled old versions of
ItemPreview2&DungeonLootsaddons. New versions are available through launcher.
Classes
General
- Reduced AFK detection time for hold-to-cast skills to 10 seconds (from 5 minutes).
- Added support for skills remaining channeled until action key release.
Floating Texts
- Fixed damage-over-time resistance display in floating damage and combat log.
- Fixed false Miss floating text when restoring resources unavailable to target class combinations.
Equipment
Note by GD: Before we added tiers, having two of the same rune meant the second one would be reduced by 90%. This reduction was not applied when you now had the same of different tiers (ex. Bulking IX and Bulking III) in your artefacts. Once more, this reduction is applied.
- Allowed robot components to be unbound.
- Added katanas, guns, and spears matching existing weapon-shop progression.
- Fixed gear score failing to update after class or equipment proficiency changes.
- Fixed artefact rune power reduction for same rune families with different tiers not being applied.
- Added Feint Chance and Feint Effectiveness, allowing missed or dodged physical attacks to deal reduced damage.
- Fixed ammunition-saving effects to stack multiplicatively, making two 50% effects provide 75% chance instead of exceeding 100%.
Warrior
General
- Changed
[虚击] to always have 100% feint chance on misses.
Warrior / Mage
Note by GD: We want to add an interaction between Moon Cleave and the recently added magical form of Morale Slash. This way, you will have some kind of proper rotation for your AoE spells, instead of spamming everything wildly.
- Changed
[士气斩] to also reset
[圆月斩] cooldown. - Reduced
[电能斗气] magic damage per stack to 6% (from 8%) and attack speed per stack to 2% (from 3%). - Increased
[圆月斩] wind damage to 4073.5% (from 3542.2%).
Mage
General
Note by GD: We want to enable more variety in magical weaponry while keeping staff builds viable and giving selected Mage combinations stronger alternatives to cooldown-focused builds.
- Added 50% wand magic damage to
[法杖精通].
Mage / Priest
Note by GD: Instead of the clunky Magic Drain mechanic, we want to give the class another very unique mechanic that directly plays into the new Tide Shift mechanic: Sinking Tides (consumed stacks) recovers your mana, as if the blue water of the ocean fills up your blue mana bar. But there will also be a massive downside if your mana drops too low, as if you could strand on low tides.
- Reworked
[法能夺取],
[激流冲击], and
[狂流] MP-state interactions. - Changed
[法能夺取] into a passive skill: at or above 50% MP, MP costs are reduced by 50% and magical damage is increased by 25%; below 50% MP, MP costs are increased by 500%; consuming Wild Current restores 12% MP. - Changed
[激流冲击] to grant 1 Wild Current stack, reduced its cooldown to 1 second (from 3), and changed its MP cost to 2% (from a flat cost). - Added passive 25% wand magic damage to
[神圣涌入].
Mage / Druid
Note by GD: We noticed the class wasn’t performing well anymore, so we want to buff it and add the possibility to use a wand with a talisman instead of only a staff. This way you can increase your cast speed of your long casts with an additional Curse rune in your talisman, but doing so is not mandatory, as staff will still be viable.
- Added 75% wand magic damage to
[滚烫巨石]. - Increased
[精灵秘法] magic damage and cast speed to 7% (from 5%).
Mage / Scout
Note by GD: We decided to change Fire Rose Explosion to become a global cooldown spamable CPS single target spell, so the class has some better alternative for cooldown build variants than Static Field spam. Also Flame Spirit now summons with just a global cooldown trigger instead of a cast. The class should still be viable as a caster, don’t worry, but it wasn’t able to compete in the paced paced meta at all.
- Changed
[火玫瑰箭] to trigger global cooldown, removed its 5-second cooldown, and changed its damage to 450% + 0.8 × INT CPS (from 3745 + 0.8 × INT). - Changed
[炎灵] to trigger global cooldown instead of having a 3-second cast time. - Increased reflected fire damage from
[射击] and
[火之玫瑰] to 2788.2% + 0.125 × INT (from 2230.6% + 0.1 × INT). Reflected damage now spreads
[火之玫瑰]. - Reduced
[火风暴] cooldown to 8 seconds (from 12). - Changed
[火之玫瑰] to make targets receive 4% more fire damage.
Mage / Champion
Note by GD: We want to push the single target potential, so the class performs better at bosses and single target situations. By letting Voltage Seize spread the Electric Current debuff, you don’t need to spam Electric Current anymore to get Voltage Seize procs.
- Increased
[电能爆发] wind damage to 5911 + 0.46 × INT (from 5140 + 0.4 × INT) and its additional wind damage to 1077.8% (from 937.2%). - Changed
[高压电攫] to spread
[电流].
Mage / Warrior
- Clarified
[智勇双全] conversion soft cap between approximately 85,000 and 90,000 in its tooltip.
Mage / Rogue
Note by GD: The class needs a major buff, so we decided to increase the damage of the minions and shorten the cooldown of Demoralize, which is the center class mechanic and should be pushed for that reason
- Increased
[召唤暗影] dark damage to 3125 + 0.375 × INT (from 2500 + 0.3 × INT). - Reduced
[心灵冲击] cooldown to 30 seconds (from 60).
Mage / Bard
Note by GD:
- Increased Tinnitus damage over time from
[低音提琴] and
[音律冲击] to 13455 (from 4485).
Mage / Warden
Note by GD: Since the class needs a buff as well, we decided to increase the passive damage bonus while your pet is around, while also increasing the received damage while it’s not there.
- Increased
[追随者的恩惠] magic damage bonus to 25% (from 15%) and damage received penalty to 25% (from 20%).
Mage / Knight
Note by GD: We are changing the Holy Light Strike single target cast spell to become a short-time buff that empowers your next casted spell. This way, it’s up to you what skill you want to cast, may it be for example Electric Bolt for quick damage with low cast time, or Flame for some additional damage, or should it be Static Field for your cooldown reduction build? The choice is up to you!
- Reworked
[圣光灌注],
[白昼之光], and
[圣者强韧] interactions. - Removed
[白昼之光] internal cooldown and limited its effect to
[光之冲击]. - Changed
[圣者强韧] to enable one-handed hammers and added 35% hammer magical damage. - Renamed [Holy Light Strike] to
[圣光灌注] and changed it to empower the next offensive spell within 3 seconds with 8500 + 0.2 × INT additional light damage. It has a 1-second cooldown, costs 2% MP, and does not trigger global cooldown. - Reduced
[光华绽放] channel time to 1.25 seconds (from 1.5).
Warlock
General
Note by GD: We are bringing Warlock combinations closer together so each retains distinct advantages and disadvantages.
Warlock / Bard
Note by GD: We replaced Ethereal Blade spam with an interaction between Ethereal Blade and Ruthless Judgment, while strengthening Dark Blast and replacing its stun.
- Changed
[以太之刃] and
[无情宣判] to reset each other's cooldowns. - Increased
[以太之刃] cooldown to 10 seconds (from 1), added global cooldown, and added a 1 PSI cost. - Changed
[恶魔圣歌] so
[以太之刃] and
[无情宣判] reset each other's cooldowns. - Increased
[虚空爆发] dark damage to 5232.6% + 0.24 × INT (from 4360.5% + 0.2 × INT) and replaced its stun with an interrupt.
Warlock / Warden
Note by GD: A little push for both the offtank and dps variant, as both were lacking a little power recently, compared to other warlocks. We also change Puzzlement to always recover Psi, as this class almost never leaves the willpower states and has its own version of this skill.
- Increased
[绝对意志] dark damage to 20% (from 10%) and aggro to 100% (from 75%). - Changed
[自然敏捷] so
[惑心谜题] always restores 2 PSI.
Warlock / Rogue
Note by GD: We want to additionally push the Throw damage as it’s a major mechanic of the class now and wasn’t dealing as much damage as intended by far. We also want to enable a dual dagger variant by increasing dagger damage further.
- Increased
[投掷] dark damage to 2963.4% + 0.25 × INT (from 1185.4% + 0.1 × INT) and added a 50% chance to not consume a projectile. - Reduced
[罪行清算] cooldown to 3 seconds (from 6). - Increased
[切中灵魂] dagger magic damage to 150% (from 100%).
Warlock / Champion
Note by GD: Energy Influx Strike wasn’t as good as intended for the combo skill rotation, so we decided to slightly buff it, in order to make it more useful.
- Changed
[充能打击] to deal 2114 additional dark damage to targets affected by Electrocution.
Warlock / Mage
Note by GD: We decided to drastically push the burst power of the class by changing Thinking Overload to become a kind of Elemental Catalysis variant. This way, the sustain damage will be reduced while burst damage is increased, which should balance the class properly.
- Renamed [Thinking Overload] to
[元素过载], increased its cooldown to 180 seconds (from 90) and elemental damage to 75% (from 35%), reduced its duration to 20 seconds (from 30), and added 15% cast speed. - Fixed
[灵魂刻印] enhanced Warp Charge could be overwritten by other Warp Charge effects or similar buffs.
Warlock / Warrior
-
Reworked combination into physical dark-damage hybrid with weapon-dependent passives.
Note by GD: We finally release the first part (of two) of the physical warlock! At least something that deals physical damage by casting its magical spells for now, summoning ethereal weapons that hit physically. Whirlwind now is a proper spin-to-win spell that scales off attack speed through execution time. We hope you all enjoy our new warlock hybrid! And before we forget, this class can be played with both leather and chain gear (and still cloth, of course)!
-
Changed
[斩击] so its cooldown scales with main-hand weapon attack speed (from 3 seconds) and reduced its range to 100 (from 150). -
Changed
[心体合一] to enable 2-H swords, katanas, leather armor, and chain armor. Katanas grant 50% damage dealt and 20% attack speed; 2-H swords grant 45% damage dealt and 20% movement speed. -
Renamed [Heart Fence] to
[灵能之怒] and made it passive, changing
[回旋] into
[灵能旋风]: 9 hits over a 4-second execution time, each inflicting 1200 + 0.5 × INT dark damage within 100, for 2 PSI. Execution time scales with main-hand weapon attack speed. -
Changed
[贯心击] to an instant skill that triggers the global cooldown. -
Changed
[心之殇] so
[编结恶咒] becomes instant but triggers the global cooldown. -
Changed
[通灵战士] so magical spells manifest ethereal weapons that inflict physical dark damage. Area spells summon a 250% main-hand DPS Ethereal Hammer, while single-target spells manifest a 1.050% main-hand DPS Ethereal Sword.
Scout
Scout / Warlock
Note by GD: We buffed Blood Arrow, made Snipe more comfortable to use, and rewarded maintaining high focus with faster cooldowns.
- Increased
[血箭] magic damage to 55% (from 43.5%). - Changed
[毒矢狙击] to make
[狙击] instant with global cooldown and reduce
[狙击] cooldown by 1 second whenever
[灵素规约] hits an enemy, up to 10 seconds per second. - Changed
[灵素规约] to reduce skill cooldowns by 0.5 seconds while above 80% focus.
Scout / Bard
- Changed
[专注乐章] physical damage gain to raw damage dealt. - Changed
[反弹射击] to be executed for 3 hits for 1s. - Changed
[重要一击] to reset cooldown of
[狙击].
Druid
Druid / Rogue
Note by GD: We noticed the class was underperforming heavily, so we decided to drastically buff it again, especially in single target, so it can be more viable against bosses.
- Increased
[毒寡妇之拥] initial dark damage to 374.3% + 0.15 × INT (from 249.6% + 0.1 × INT) and each subsequent hit to 1123% + 0.15 × INT (from 748.7% + 0.1 × INT). - Increased
[法力动荡] magic damage to 35% (from 23.5%).
Druid / Warlock
-
Reworked combination into faster poison rotation with Focus-driven
[毒性灌注].Note by GD: You always wanted to get rid of the nasty 3 seconds cast combo that was way too slow in fast paced raids? We solved it by a full revision of the class! Now it has become a melee damage dealer with a much smoother rotation and no more clunky long casts or channels.
-
Renamed [Sandstorm] to
[腐蚀风暴], removed its cooldown and repeated hits, added global cooldown, and changed it to inflict 750% CPS poison damage to the target and enemies within 75. It costs 5% MP and 2 Nature's Power. -
Changed
[毒物附身] into a global-cooldown toggle that reduces healing done by 100% and increases movement speed by 20%. Removed its healing-cancel behavior and 25% magical attack reduction, reduced aggro increase to 50% (from 100%). -
Increased
[权力意志] wand magical damage to 120% (from 99.2%) and removed its talisman equipment permission. -
Changed
[毒性箭头] to an instant global-cooldown skill with 75 range, 1% MP cost, 2 Nature's Power cost, and 950% CPS poison damage (from 3027.8 + 1 × INT). -
Changed
[自然之毒] to an instant global-cooldown skill with 75 range, 2% MP cost, and 1875% CPS poison damage (from 4305.5 + 0.45 × INT). Reduced its damage bonus per Fatal Toxin stack to 30% (from 312%), made it require Toxic Possession, and increased Nature's Power gained per consumed stack to 2 (from 1). -
Renamed [Earth Arrow] to
[瘟疫箭] and changed it to an instant skill with a 1-second cooldown, no global cooldown, and a 2% MP cost (from 204 MP). -
Renamed [Focused in Nature] to
[毒性灌注]. It consumes all Focus and, for every complete 10 Focus consumed, restores 10% MP and grants 2 Nature's Power. Added a 5-second cooldown with no global cooldown.
Bard
Bard / Mage
Note by GD: The class was still lacking single target damage, so we decided to buff Fiery Magic that you can use with both cooldown and cast builds and change Lost Sanity to deal magical fire damage as well, so that cooldown builds are as viable as cast builds.
- Increased
[炽烈魔音] fire damage to 4085% + 0.125 × INT (from 3268% + 0.1 × INT) and added an instrument requirement. - Changed
[吟游诗人的魔韵] so
[失控的乐师] deals 2000 + 0.1 × INT magical fire damage and gains 150 range.
Bard / Warlock
Note by GD: The class wasn’t performing very well, so we decided to push its own magic damage while Cruel Harvester is active. This should engage the class more to keep the buff running as much as possible which adds support for the raid - not only group anymore.
- Added 35% personal magical damage to
[巫魂收割曲].
Bard / Druid
-
Reworked combination into poison-focused Voodoo Shaman with
[召唤图腾] support and
[神秘死亡之舞] channel mechanics.Note by GD: We introduce our new Voodoo Shaman! Have you ever dreamed of tormenting your enemies with terrifying voodoo arts, dancing around a totem while spinning around your staff? Then your dreams came true! The idea of this class is a “spin-to-win” poison element class that synergizes very well with other poison classes. Future adjustments may happen soon.
-
Renamed [Troubadour's Wisdom] to
[神秘魔法知识]. It changes
[音律冲击],
[音梦幻念],
[八度律怖], and
[融合音籁] to magical poison damage and increases poison damage by 75%. -
Renamed [Knowledge of Depths] to
[召唤图腾]. It summons a stationary Totem for 10 seconds that grants raid members within 100 4% poison damage, restores 150 HP per second, and recovers 3% HP, MP, Rage, Focus, and Energy per second. It has a 1-second cast time and 60-second cooldown. -
Renamed [Elven Magic] to
[巫毒]. It applies a caster-owned curse for 5 seconds that inflicts 5000 poison damage every second, with a 2-second cast time, 1-second cooldown, 100 range, and 2% MP cost. -
Renamed [Natural Music] to
[萨满秘术]. It increases area damage by 80%, area damage resistance by 30%, staff magical damage by 40%, reduces aggro by 40%, and enables staff equipment. -
Renamed [Earthy Splash] to
[萨满药剂] and changed [Antidote] into
[解毒术]. Occult Antidote affects raid members within 100, costs 50% HP, has a 3-second cast time, and has a 90-second cooldown (from 10 seconds). -
Renamed [Rock Resonation] to
[神秘死亡之舞]. It channels for 5 seconds, inflicting 3500 poison damage every second within 100. It costs 25 Focus and 25% MP initially, then 5 Focus and 5% MP each second; successful hits against a Voodoo target spread Voodoo to all enemies hit. -
Renamed [Rapid Stone Shot] to
[萨满祭礼]. For 15 seconds, it increases damage over time by 100% and area damage by 50%, sacrifices 4% HP per second without killing the caster, and reduces its cooldown by 3 seconds when a caster-owned Voodoo target dies. It has a 60-second cooldown and costs 12% HP. -
Renamed [Druid Rune] to
[死亡行军]. For 5 seconds, the next
[神秘死亡之舞] becomes single-target and inflicts 300% increased damage. The effect is consumed when Occult Death Dance is cast and has a 5-second cooldown. -
Renamed [Rock Storm] to
[剧毒瘟疫]. It summons a toxic cloud for 10 seconds that makes enemies within 50 receive 4% more poison and damage-over-time damage. Each second spent near
[召唤图腾] increases the debuff duration by 1 second, up to 10 seconds. -
Renamed [Like the Rock] to
[神秘死亡咏唱]. Completing the full channel of
[神秘死亡之舞] inflicts a final 8000 poison damage, pulls enemies within 75, resets
[召唤图腾], and restores 100% Focus and MP.
Bard / Warrior
- Changed
[战火旋律] to no longer inflict Fear, instead it just interrupts targets, reduced radius to 100 from 300, removed cooldown speed effect. - Changed
[动感三抨击] to be executed infinitely as you hold the skill action button, removed cooldown, enabled global cooldown trigger, reduced damage to 785% from 968%, changed rage cost to 3 per channel (from 10 per cast). - Increased
[惊悚重击] cooldown to 10s from 3. - Removed
[悲苦绝唱] cooldown, changed it to require your own
[眩晕] effect on target.
Bard / Scout
- Changed
[惊悚重击] to be channeled infinitely as you hold the button, changed focus cost to 12 per channel (from 30 per cast). - Changed
[灵魂烈风] to be channeled infinitely as you hold the button, added focus cost as 12 per channel, reduced ammo cost to 2 per channel (from 10 per cast), increased base execution interval to 0.5s (from 0.375s).
Champion
General
- Changed
[暴虐拆卸] to apply
[拆解阶段] to self instead of target. - Added
[灼热动能] skill thats learnt at level 34: As you hold the button, it will inflict 365% fire damage every 0.25s and apply 144.8 fire damage over time for 6 seconds. - Fixed
[符能牵引] wasn't pulling target towards you.
Champion / Bard
Note by GD: The class wasn’t affected enough by cooldown reduction, so by adding a flat 0.5s cooldown reduction, we want to increase the benefit by a lot. Also Electrocution shall help with some better single target potential that the class was lacking. Let’s be fair, the class was performing very badly, it might even deserve a bigger buff.
- Changed
[环绕波] to two 642% wind damage hits over a 1-second channel (from one instant 642% hit). - Increased
[电刑] CPS wind damage to 1340% (from 1072%). - Added a 0.5-second skill cooldown reduction and 25% attack speed to
[音律风暴] while active, and increased its cooldown to 60 seconds (from 30).
Champion / Mage
- Changed
[急速扩散] to pull affected enemies to caster instead of distributing them along piercing line. - Changed
[威压攻势] to target selected location, deal damage between caster and selected position, and display actual line area before casting.
Champion / Rogue
- Increased
[暗影爆发] 1-H hammer damage gain to 80% from 50%. - Changed
[死刑降临] to be passive, removed 1-H hammer damage gain. - Changed
[执行] to replace existing
[禁锢脉冲] instead.
Knight
General
- Fixed
[真理盾击] condition high-aggro hit wasn't working properly. - Changed
[十字剑印] to provide the buff even if skill doesn't inflict damage to any target initially.
Rogue
General
- Added
[超聚焦] as level-30 Rogue passive granting one stack each second without dealing damage. Each stack increases physical damage by 2%, up to 10 stacks. Damaging skills remove one stack, normal attacks and ignored trigger effects only reset its timer, and
[绝对击杀] prevents stack loss.
Rogue / Scout
- Changed
[邪影攻势] to pull affected enemies to caster instead of distributing them along piercing line. - Changed
[急速连击] to target selected location, deal damage between caster and selected position, and display actual line area before casting. - Changed
[精通枪支] to recover 30 Focus every 3 seconds.
Rogue / Bard
- Reduced
[压卷之作] focus cost to 30 from 40. - Increased
[歌颂风暴] focus recovery to 20 from 10.
Post Patch Notes 12.1.4.1500
Festivals
- [席萝娜.克鲁]: Fixed daily Craft Festival completion to grant 2 Badges of the Trial.
Quests
- [无面者的线索]: Restored dialogue option with [使者] required for quest progress.
- [对我们来说无用,对你们来说却是金贵]: Fixed quest completion after objective flag changes.
Bard
Bard / Scout
- Decreased
[致命之箭] execution time. - Increased
[灵魂烈风] execution time.
Bard / Warrior
- Changed
[动感三抨击] to require
[悲苦绝唱] to be in cooldown state to be usable, increased execution time.
Patch Notes 12.1.4.1550
Website
- 📝 Discover our new native Wiki - home for knowledge, allowing for more efficient, readable and efficient information storage!
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- 🙍♂️ Want to learn more and become Collaborator, Translator, Tester or Game Master? Check out new Team Applications system!
- 🧱 If you missed out, you can now get use of Object Database to learn more about every ID or string. It's also providing rich tooltips on Patch Notes or Wiki!
Game Engine
Visuals
- Added foliage motions for trees.
- Fixed underwater vegetation appearing above water.
- Improved distant shadows on trees with layered foliage.
- Improved shadow coverage across camera angles, zoom levels, and field-of-view settings.
Performance
- Improved interface performance during frequent buff updates.
- Improved interface performance during frequent health updates.
- Fixed performance drops when hovering heavily targeted combat units.
- Fixed visual quality and improved rendering performance of in-world text labels.
- Improved client performance and interface responsiveness during frequent multi-target combat events.
Crashes
- Improved crash reports with detailed failure context and troubleshooting guidance.
Areas
[米利姆]
- Improved [收集传送门材料] and [我们需要一个更好的传送门] to have more NPCs included in drop list.
[卡沃克之墓(觉醒)]
Anubis
- [阿努比斯]: Reduced
[黑暗秘法] range. - Reduced the spawn frequency of
[黑暗束缚] during the second phase. - Reduced
[黑暗束缚] damage from 10% to 5%. - Reduced
[黑暗束缚] duration from permanent to 20 seconds. - Added 1 second cooldown to
[伤害吸收].
Various
- Changed [泰基斯特] bombs to show their actual range.
- Fixed [远古巨型圣甲虫] and [击败阿努比斯] being completable outside Awakened mode.
- Updated
[胸甲供能] to display buff level. - Enabled
[受诅贪婪],
[分身之力], and
[远程腐化] Downside Affixes. - Fixed buff accumulation reset on zone exit.
- Cleared some Kawak time rankings with incorrect or invalid values.
[卡沙爱兰密窖]
- Fixed [玛玛库加] encounter reset after party wipes.
- Fixed [奇奇尼亚] encounter startup, reset, and completion across simultaneous instances.
Instances
- [恐惧之王宫殿]: Fixed [希尔洛奥斯] encounter interruption during second phase.
- [废弃修道院(觉醒)]: Fixed tracker location for [特使] when reacquiring [我想告诉你,但是...].
- [遗民殿堂(觉醒)]: Fixed [安德弗利姆] encounter reset when defeating boss before completing required encounters.
Prestige
Achievements
General
- Fixed Sinbi gathering achievements weren't completeable.
- Fixed currency-completed gathering and crafting achievements not contributing to passive achievement progress.
Gathering & Crafting
- Added rankings for Total Achievements % and new gathering/crafting achievements.
- Reduced requirements for Engineering achievements to 70 (from 400).
- Fixed gathering world achievements had lower requirements than intended.
- Reduced requirements for Cooking and Alchemy achievements to 15000 (from 20000).
- Corrected descriptions for gathering achievements requiring materials to be refined in specific zones.
User Interface
- Updated Quest StatusBar style to prevent text overflow.
- Moved achievement reward indicators to left side of category names.
- Fixed prestige achievements not appearing in gathering node tooltips.
Benefits
[魔力盒 I]: Clarified description to explain benefit charges are consumed before regular Arcane Transmutor Charges.
Monster Cards
- [卡托拉克蚁后]: Fixed card drop to apply 6-hour cooldown.
Titles
- Added acquisition requirements to 18 obtainable planting title tooltips.
- Added and clarified acquisition requirements for 22 minigame title tooltips.
- Added and clarified acquisition requirements for 30 festival, event, and progression title tooltips.
Quests
- Fixed [The who is...] quest being blocked because [Ravolo] was unavailable.
Items
- [海薇]: Updated exchange dialogue to show required level 98.
[防具钻孔礼包]: Prevented package consumption unless all four included items can be granted.
User Interface
Chat
- Fixed incorrect 999,999 PNC payment messages appearing during service errors.
- Changed Combat Log to load up to 1,000 recent combat messages on demand when its tab becomes visible.
Settings
- Added Supersampling setting.
- Moved Quest Tracker configuration into Game Settings.
- Added configurable tooltip locking and detailed content inspection.
- Improved settings search responsiveness and tooltip matching.
- Improved settings search with multilingual accent normalization.
- Fixed custom shadow preferences resetting after character switches and game restarts.
Various Frames
- Item Set Skill: Fixed duplicate learned skill entries.
- Quick Equip Bar: Fixed bar appearing above item tooltips.
- World Search: Fixed NPC tracker errors for NPCs with unknown locations.
- World Markers: Fixed finished quest world markers appearing on objective NPCs.
- Skill Book: Fixed pet skills missing when unlearned or when related pets were not summoned.
- Action Bars: Allowed already-equipped active suit skills to be dragged to action bars during combat.
Development
- Added function
void FontString:SetHyperlinkUnderline(boolean HyperlinkUnderline)
Classes
General
- Excluded Atlantis from AFK checkers for hold-to-cast skills.
- Fixed suit-skill loadouts not updating after changing main classes during combat.
Visual Effects
- Fixed delayed auto-attack animations at high attack speed.
Warrior
Warrior / Bard
- Changed
[贪念蛊毒] damage over time effect to be stacked infinitely but each stack expires on its own time, reduced Focus cost to 10 (from 20), changed it to recover 10 Rage when used. - Changed
[致命措施] to recover 25 Rage when used.
Warrior / Rogue
- Reduced
[狂暴之心] attack gain to 5% from 12%.
Warden
General
[自然血缘]: Fixed maximum HP increase for Warden pets.
Warden / Warlock
- Changed
[召唤通灵暗影] to additionally provide 15% physical critical damage bonus.
Champion
General
- Fixed
[机体解构] was dealing damage twice, doubled its damage, changed it to provide 15s buff that triggers when you use
[禁锢脉冲], increased amount of attack you gain to 30% (from 25%), corrected it was showing much higher damage value in tooltip than it was actually inflicting. - Changed
[灼热动能] to allow auto attacks while being executed. - Changed
[震荡冲击] to be usable while channeling/casting any skill. - Changed
[连锁驱动] effect to not be consumed with skills, but reduced duration to 3s. - Changed various characteristic elite skills to be usable while channeling to another skill.
Champion / Scout
- Changed
[无畏一击] to automatic use, enabled casts during other skills, and increased ranged weapon damage to 1400% (from 700%).
Champion / Warrior
- Increased
[坚毅符文] reflected targets to 5 (from 3) without damage reduction.
Champion / Mage
- Renamed [Bloody Experience] to
[战斗经验], removed
[威压攻势] modifications. - Changed
[高能壁垒] damage to be triggered automatically, changed it to be passive. - Updated
[元素防御]:
[重压打击] now supports auto use and ignores global cooldown.
Champion / Warden
- Renamed [Frantic Slash] to
[狂乱意志], provides 10% physical damage passively and automatically triggers 1538.6% + 0.4 x STR main hand weapon DPS damage on targets when you successfully hit with
[符文脉冲]. - Renamed [Thorny Strike] to
[二元性], automatically triggers 887.5% + 0.2 x STR main hand weapon DPS damage on target whenever you hit successfully with
[蓄力斩]. - Increased
[嗜血的正义] DoT damage by 20%, changed it to be stacked infinitely but each stack has its own duration.
Bard
Bard / Warrior
- Changed
[动感三抨击] to allow auto attacks while being executed, halved its damage. - Increased
[悲苦绝唱] cooldown to 15s (from 10), changed it to cost 10 Focus to recover 10 Rage (instead of costing Rage).
Bard / Scout
- Reduced
[弓箭手的乐章] damage to 110% (from 125%). - Reduced
[旋律增益] attack gain to 19.5% (from 26%). - Increased
[致命之箭] execution interval to 0.6 (from 0.5), increased Focus cost to 25 from 15. - Improved
[灵魂烈风] visual and sound effects for better clarity.
Bard / Champion
- Changed
[电容脉冲] to be 15 target area that reflects to surrounding enemies. It can't reflect more than once to same target. - Changed
[农韵惩戒] refresh trigger to be affected by cooldown speed properly. - Increased
[燃烧伤害] damages to 1768% (from 884%).
Bard / Rogue
- Changed
[夺魂音记] to be physical instead of magical, thus it will have execution time now. - Changed
[破灭音律] to be physical instead of magical, thus it will have execution time now.
Bard / Druid
Note by GD: We noticed the class was lacking some base damage and also want to add some quality of life so the class has more utility skills available that were not usable without an instrument.
- Changed
[神秘魔法知识] poison damage to 150% (from 75%) - Changed
[巫毒] damage over time to 200% (from 100%) - Changed
[萨满秘术] staff magical damage to 80% (from 40%), and enabled staff use for instrument-required skills
Bard / Mage
Note by GD: The class had serious focus issues after the recent Lost Sanity change we now want to address by reducing the cost of the skill itself but to also add some focus recovery to Fiery Magic.
- Changed
[失控的乐师] Focus cost to 10 (from 20) - Changed
[炽烈魔音] to recover 5 Focus per hit.
Rogue
Rogue / Scout
- Changed
[精通枪支] to no longer provide focus recovery; Instead changed it to recover Energy/Focus when you consume Focus/Energy. - Changed
[专注] to be passive; Your next
[急速连击] will consume up to 50 Focus to deal up to 100% more damage, 2% more per Focus consumed.
Rogue / Warrior
- Changed
[腐化] damage over time effect to be stacked infinitely but each stack expires on its own time. - Changed
[剧毒扩散] damage over time effect to be stacked infinitely but each stack expires on its own time.
Rogue / Mage
- Changed
[塔耳塔洛斯之刃] to be passive; triggers everytime its ready with
[混沌之刃]. - Reduced
[疾风刃雨] cooldown to 10s (from 15). - Changed
[地狱之刃] to be passive, increased fire damage gain to 26% (from 18%).
Rogue / Priest
- Changed
[邪恶手段] damage over time effect to be stacked infinitely but each stack expires on its own time, reduced damage over time value by 33%.
Rogue / Druid
- Changed
[毒幕] damage over time effect to be stacked infinitely but each stack expires on its own time, doubled duration and damage.
Rogue / Champion
- Increased
[锻造大师] damage gains to 40%/25% (from 30%/20%).
Rogue / Warlock
Note by GD: The magical Rogue was performing very badly since its release, so we decided to decently buff the CPS scaling of the main rotation skills.
- Increased
[卑鄙手段] CPS dark damage to 1878.8% (from 1253.2%) and the additional first-blow to 626% (from 62.6%). - Increased
[伤口攻击] CPS damage to 1724.6%/1330.8% (from 1149.8%/887.2%). - Increased
[暗灵淬炼] CPS dark damage to 286% (from 228.8%). - Increased
[吞噬生命者] CPS dark damage to 1482.8% (from 988.5%). - Increased
[灵魂提取者] CPS dark damage to 1482.8% (from 988.5%).
Scout
Scout / Druid
- Increased
[狙击] cooldown to 25s (from 20).
Scout / Rogue
- Changed
[毒噬] damage over time effect to be stacked infinitely but each stack expires on its own time, reduced damage over time value by 20%.
Scout / Priest
- Changed
[终焉本质] damage over time value to be stacked infinitely, but each stack expires on its own time, reduced damage over time value by 33%, reduced defense reduction to 1% per stack (from 5% for the single stack).
Scout / Warlock
Note by GD: We want to push the burst potential of the class while reducing its sustain damage accordingly by increasing the offensive values of Poisonous Surge but also its cooldown.
- Corrected
[狙击] wording. - Changed
[毒矢狙击] poison damage to 20% (from 15%) - Increased
[毒魅波澜] bonuses to 35% (from 25%/15%/25%) with 180-second cooldown (from 90).
Mage
Mage / Warlock
Note by GD: Major changes ahead! By changing the two major channel skills into infinite channels that grow in damage over time and making the other skills casted automatically while channeling for a specific time, we want to simplify the rotation so that this class will be more beginner-friendly. We hope you enjoy the new gameplay!
- Changed
[暗影射线] (previously Shadow Burst) to become and infinite channel spell that automatically casts [498746 ] every 2 seconds and
[光球] every 3 seconds. It also increases in damage over time, the longer you keep the channel up. - Changed
[施放暗影] to an infinite channel spell that automatically casts
[编结恶咒] every 3 seconds and
[雷暴] every 4 seconds. It also increases in damage over time, the longer you keep the channel up. - Increased
[光阴统治] buff durations to 20 seconds (from 10). - Changed
[黑暗的颤抖] to let
[心灵苦痛] also apply a buff “Dark Shivering” that recovers 15 focus per second for 20 seconds.
Mage / Warrior
Note by GD: Since the class wasn’t able to compete with other mages anymore, we want to buff its single target burst by changing Raging Flame into a full CPS based spell.
- Increased
[熊熊烈火] to 700% CPS (from 123%) with 25% conditional additional damage while
[狂怒催化] is active. - Reduced
[狂怒催化] cooldown to 120-second (from 150) and added 5% MP and 5 Rage recovery per second while its active.
Mage / Knight
Note by GD: We adjusted the elite skill “Enhanced Holy Light Strike” to match the new mechanic and buffed Holy Light Infusion damage, as it wasn't dealing as much as intended.
- Changed
[圣光灌注] damage to 10,000 + 0.2 × INT (from 8,500 + 0.2 × INT). - Changed
[强化圣光灌注] to add a 30% interrupt chance to
[圣光灌注] .
Mage / Bard
Note by GD: The DoT Tinnitus still wasn’t as good as intended to bring the class in line with others, so we decided to once again buff the DoT and let it stack.
- Increased Tinnitus damage from
[低音提琴] and
[音律冲击] by 50% and made it stackable up to 10-times.
Mage / Scout
Note by GD: The single target of the class wasn’t as good as intended after the recently added CPS scaling, so here comes the buff.
- Changed
[火玫瑰箭] CPS fire damage to 650% (from 450%).
Warlock
Warlock / Mage
Note by GD: After recently added a burst cooldown buff, we now want to add some CPS damage scaling so the class actually benefits properly from cast speed and will be able to perform better in burst.
- Changed
[炎心冲击] from flat damage to 750% CPS fire plus 750% CPS dark damage. - Increased
[元素过载] casting speed to 25% (from 15%).
Warlock / Rogue
Note by GD: A small buff, as the class wasn't performing as good as intended. We want to achieve this by adding more dagger magical damage, so dual dagger might be weaponry of choice for this class.
- Fixed
[投掷] tooltip didn't mention the ammunition consumption. - Increased
[切中灵魂] dagger magical damage to 175% (from 150%).
Warlock / Warrior
Note by GD: Here comes part 2 of the physical hybrid rework. We are adding physical skill scalings to the most important abilities and physical attack passively, depending on your highest attribute. More balance changes are yet to come in the future.
- Added 250% main-hand DPS physical dark damage to
[斩击],
[贯心击], and
[灵能旋风] and increased their magical damage values by 50% each. - Changed
[心体合一] to additionally provide 0.7/1.5/0.5/2 more attack/magical attack per Strength/Dexterity/Intelligence/Wisdom depending on highest attribute you have.
Druid
Druid / Warlock
Note by GD: We noticed that the class had serious aggro issues, due to the loss of a talisman and damage issues, so we are buffing both accordingly.
- Changed
[毒物附身] aggro to -20% (from +50%) - Removed projectile delay from
[瘟疫箭] and
[腐蚀风暴] - Increased
[腐蚀风暴] CPS damage to 30% (from 20%). - Increased
[致命活力] poison damage to 45% (from 30%). - Increased
[自然界的平衡] bonuses to 2% per stack (from 1%).
Patch Notes 12.1.4.1551
Areas
[米利姆]: Fixed a tree moving unnaturally in the wind.- [莫维芬尖柱]: Fixed [雪斯敦] encounter failing to start.
User Interface
- Fixed melee extra attack chance tooltip display.
- Fixed channel messages causing interface errors.
- Fixed some inspected items were showing false bound state.
- Fixed in-world text labels sometimes showing black artifacts or disappearing while moving camera.
Visual Effects
- Fixed supersampling was causing 3D world to be shifted wrongly.
Classes
Champion / Warden
- Fixed
[狂乱意志] &
[二元性] weren't triggering extra hits persistently.
