Knight
Seal of Nobility, Honor and Justice
Knights honor their class by following with the code of nobility and law wherever they go. They fight all kinds of battles with courage and valor to defend Taborea from any threat and force of evil.
Equipment
Weapons: Swords, Hammers.
Armor: Cloth, Leather, Chain, Plate, Shields.
Base attributes
Strength: 13
Dexterity: 11
Stamina: 14
Intelligence: 11
Wisdom: 11
Warrior
Master of battle
Warriors love risk and need to feel in action as part of the battle and face any challenge without fear. Lovers of the melee fight has no rival to match or beat them.
Equipment
Weapons: Swords, Daggers, Wands, Axes, Hammers, Two-Handed Staff.
Armor: Cloth, Leather, Chain, Shields.
Base attributes
Strength: 14
Dexterity: 12
Stamina: 13
Intelligence: 5
Wisdom: 6
Rogue
Shrewd rascal
Rogues adore the dark corners where they hide while watching the unwary citizens neglect their bags. His daggers are the only friends, and also the silent witnesses of his misdeeds.
Equipment
Weapons: One-Handed Swords, Daggers, Projectiles.
Armor: Cloth, Leather.
Base attributes
Strength: 12
Dexterity: 14
Stamina: 11
Intelligence: 7
Wisdom: 7
Scout
Forest Sentinel
Scouts only understand the language of silence. They hide in the vastness of forests and deserts, putting their tracking and sniping skills into practice. The last sound their preys hear is the kiss of their arrows.
Equipment
Weapons: One-Handed Swords, Daggers, Bows, Crossbows.
Armor: Cloth, Leather.
Base attributes
Strength: 11
Dexterity: 13
Stamina: 10
Intelligence: 10
Wisdom: 9
Mage
Master of the Elements
The desire for increase their knowledge about the Elements make them to travel to get the wisdom of ancient Arcane power and that is why they abandon their majestic temples. Although appearance of a mage may be harmless, only the most foolish would dare to face a wizard.
Equipment
Weapons: Daggers, Wands, Two-Handed Staff.
Armor: Cloth.
Base attributes
Strength: 5
Dexterity: 10
Stamina: 9
Intelligence: 14
Wisdom: 12
Priest
Follower of the faith
Due to devotion to their deity and in the name of their religion, priests heal the faithful and spread the glory of their religion. Although not everyone is dedicated to that, the enemies of the faith use their knowledge to put into practice much more perverse and dark arts.
Equipment
Weapons: Wands, Hammers, Two-Handed Staff.
Armor: Cloth, Shields.
Base attributes
Strength: 7
Dexterity: 10
Stamina: 10
Intelligence: 13
Wisdom: 14
Warden
Nature Protector
Tireless guardians of the forests, take care of every corner of Nature with absolute love and devotion, they make sure that everyone complies with the same principles of protection and preservation.
Equipment
Weapons: Swords, Daggers, Axes.
Armor: Cloth, Leather, Chain.
Base attributes
Strength: 14
Dexterity: 10
Stamina: 12
Intelligence: 10
Wisdom: 10
Druid
Heir of the Power of Nature
They transmit from one to another the knowledge of Nature acquired over the centuries in order to preserve it. Often the Druid assumes a role similar to Priest in Elvish society, although for the Druids the only deity is Mother Nature.
Equipment
Weapons: Wands, One-Handed Hammers, Two-Handed Staff.
Armor: Cloth, Shields.
Base attributes
Strength: 7
Dexterity: 10
Stamina: 11
Intelligence: 13
Wisdom: 13
Champion
Crazy battle machine
Possessors of dark magic, with incomparable power and unbeatable in the art of war. Their ability to transform themselves into runic robots when they feel in danger, makes them lethal since, fed by the runic power, their machines are impenetrable.
Equipment
Weapons: Everything except for Bows and Crossbows.
Armor: Chain (no Shields).
Base attributes
Strength: 14
Dexterity: 12
Stamina: 13
Intelligence: 5
Wisdom: 6
Warlock
Master of the Dark
Essentials in battle. These dangerous opponents controls the psychic forces and elemental attacks, invoking curses that paralyze their enemies and increase the attack of their allies.
Equipment
Weapons: One-Handed Swords, Daggers, Wands, Two-Handed Staff.
Armor: Cloth.
Base attributes
Strength: 5
Dexterity: 10
Stamina: 9
Intelligence: 14
Wisdom: 12
Bard
Music and Magic
They are masters of musical instruments and can use them to provide a peaceful environment for friends, improve their skills or punish their enemies according to their wishes
Equipment
Weapons: Instruments.
Armor: Cloth, Leather, Chain, Plate.
Base attributes
Strength: 13
Dexterity: 13
Stamina: 12
Intelligence: 13
Wisdom: 8