Knight

Seal of Nobility, Honor and Justice

Knights honor their class by following with the code of nobility and law wherever they go. They fight all kinds of battles with courage and valor to defend Taborea from any threat and force of evil.

Equipment

Weapons: Swords, Hammers.

Armor: Cloth, Leather, Chain, Plate, Shields.

Base attributes

Strength: 13
Dexterity: 11
Stamina: 14
Intelligence: 11
Wisdom: 11

Warrior

Master of battle

Warriors love risk and need to feel in action as part of the battle and face any challenge without fear. Lovers of the melee fight has no rival to match or beat them.

Equipment

Weapons: Swords, Daggers, Wands, Axes, Hammers, Two-Handed Staff.

Armor: Cloth, Leather, Chain, Shields.

Base attributes

Strength: 14
Dexterity: 12
Stamina: 13
Intelligence: 5
Wisdom: 6

Rogue

Shrewd rascal

Rogues adore the dark corners where they hide while watching the unwary citizens neglect their bags. His daggers are the only friends, and also the silent witnesses of his misdeeds.

Equipment

Weapons: One-Handed Swords, Daggers, Projectiles.

Armor: Cloth, Leather.

Base attributes

Strength: 12
Dexterity: 14
Stamina: 11
Intelligence: 7
Wisdom: 7

Scout

Forest Sentinel

Scouts only understand the language of silence. They hide in the vastness of forests and deserts, putting their tracking and sniping skills into practice. The last sound their preys hear is the kiss of their arrows.

Equipment

Weapons: One-Handed Swords, Daggers, Bows, Crossbows.

Armor: Cloth, Leather.

Base attributes

Strength: 11
Dexterity: 13
Stamina: 10
Intelligence: 10
Wisdom: 9

Mage

Master of the Elements

The desire for increase their knowledge about the Elements make them to travel to get the wisdom of ancient Arcane power and that is why they abandon their majestic temples. Although appearance of a mage may be harmless, only the most foolish would dare to face a wizard.

Equipment

Weapons: Daggers, Wands, Two-Handed Staff.

Armor: Cloth.

Base attributes

Strength: 5
Dexterity: 10
Stamina: 9
Intelligence: 14
Wisdom: 12

Priest

Follower of the faith

Due to devotion to their deity and in the name of their religion, priests heal the faithful and spread the glory of their religion. Although not everyone is dedicated to that, the enemies of the faith use their knowledge to put into practice much more perverse and dark arts.

Equipment

Weapons: Wands, Hammers, Two-Handed Staff.

Armor: Cloth, Shields.

Base attributes

Strength: 7
Dexterity: 10
Stamina: 10
Intelligence: 13
Wisdom: 14

Warden

Nature Protector

Tireless guardians of the forests, take care of every corner of Nature with absolute love and devotion, they make sure that everyone complies with the same principles of protection and preservation.

Equipment

Weapons: Swords, Daggers, Axes.

Armor: Cloth, Leather, Chain.

Base attributes

Strength: 14
Dexterity: 10
Stamina: 12
Intelligence: 10
Wisdom: 10

Druid

Heir of the Power of Nature

They transmit from one to another the knowledge of Nature acquired over the centuries in order to preserve it. Often the Druid assumes a role similar to Priest in Elvish society, although for the Druids the only deity is Mother Nature.

Equipment

Weapons: Wands, One-Handed Hammers, Two-Handed Staff.

Armor: Cloth, Shields.

Base attributes

Strength: 7
Dexterity: 10
Stamina: 11
Intelligence: 13
Wisdom: 13

Champion

Crazy battle machine

Possessors of dark magic, with incomparable power and unbeatable in the art of war. Their ability to transform themselves into runic robots when they feel in danger, makes them lethal since, fed by the runic power, their machines are impenetrable.

Equipment

Weapons: Everything except for Bows and Crossbows.

Armor: Chain (no Shields).

Base attributes

Strength: 14
Dexterity: 12
Stamina: 13
Intelligence: 5
Wisdom: 6

Warlock

Master of the Dark

Essentials in battle. These dangerous opponents controls the psychic forces and elemental attacks, invoking curses that paralyze their enemies and increase the attack of their allies.

Equipment

Weapons: One-Handed Swords, Daggers, Wands, Two-Handed Staff.

Armor: Cloth.

Base attributes

Strength: 5
Dexterity: 10
Stamina: 9
Intelligence: 14
Wisdom: 12

Bard

Music and Magic

They are masters of musical instruments and can use them to provide a peaceful environment for friends, improve their skills or punish their enemies according to their wishes

Equipment

Weapons: Instruments.

Armor: Cloth, Leather, Chain, Plate.

Base attributes

Strength: 13
Dexterity: 13
Stamina: 12
Intelligence: 13
Wisdom: 8