Patch Notes 10.3.0.1000

General

  • Increased length of mail subjects.
  • Added effect radius to spell tooltips.
  • Disabled 16 doubled cards from Vortis.
  • Fixed crash occuring in Arcanium Arena.
  • Updated skill class information list in tooltips.
  • Implemented new weapons to sealed weapon fragments.
  • Fixed pet skills were missing magic elemental color over head.
  • Implemented bullet ammunition to William Edwards shop and Realm of Forgotten Legends bosses.

New Class Combinations

  • Added elite skills for new combinations Priest/Druid, Priest/Warden.
  • Added elite skills for new combinations Scout/Champion, Scout/Warlock.
  • Added elite skills for new combinations Druid/Champion, Druid/Knight, Druid/Priest, Druid/Warlock.
  • Added elite skills for new combinations Knight/Champion, Knight/Druid, Knight/Warden, Knight/Warlock.
  • Added elite skills for new combinations Warden/Champion, Warden/Knight, Warden/Priest, Warden/Warlock.
  • Added elite skills for new combinations Champion/Knight, Champion/Druid, Champion/Scout, Champion/Warden.
  • Delayed elite skills for new combinations Warlock/Druid, Warlock/Knight, Warlock/Scout, Warlock/Warden – they will be added with next patches.

Launcher

  • Added addons list to integrity report.
  • Added closing game clients requirement while restoring settings.

Rogue

  • Reduced Assassins Rage physical damage increment to 12%.

Rogue/Warden

  • Fixed Bloodthirsty Blade had no effect trigger cooldown.

Rogue/Champion

  • Reduced Remodeled Assassin phyiscal damage increment to 24%.

Pumpkin Festival

  • 28 custom cards from festival mobs.
  • 1 hidden title from custom festival event.
  • 9 hidden custom titles from festival events.
  • Come to GM Event in Celebria at 31.10.20 21:00 CET.
  • Visit Celebria and Boss Spawn instance (at gates of Lost Island of Atlantis) between 31.10.20 00:00 CET and 03.11.20 23:59 CET.

Draco

During the festival you can exchange Wind Zodiac materials and Aero Draconaris for a Draco Pet.

Obtain Aero Draconaris from:

  • Pumpkin Festival Reward Manager – exchange 20 x Pumpkin Coins for a reward.

Lost Portal of Death

‌Location: Entrance of Necropolis of Mirrors (Aslan Valley)
NPC: Jason Warrens
Time: Entire Festival, can be completed only once per festival.

Pumpkinhead Says

‌Location: Abandoned District of Dalanis (Thunderhoof Hills)
NPC: Pumpkinhead – Between west and south gates
Time: On the hour, every 2 hours

Pumpkin Pranksters

‌Location: Middle city gate of Dalanis (Thunderhoof Hills)
NPC: Belle Rossly

Pumpkinhead Challenge

‌Location: Abandoned District of Dalanis (Thunderhoof Hills)
NPC: Pumpkinhead

Pumpkin Warrant

‌Location: City gates of Varanas
NPC: Ms. Pumpkin

Mr. Pumpkin

‌Requires completion of event quest “Pumpkin Warrant”
Location: Forsaken Abbey
NPC: Mr. Pumpkin

Ghost Hunter

‌Location: Central Plaza – Event Area (Varanas)
NPC: Herska

Ghost Farm

‌Location: Central Plaza – Event Area (Varanas)
NPC: Kathy Poole

Let’s Scream a Little

‌Location: Lower City West of Varanas
NPC: Mr. Ghost

Halloween Malatina

‌Location: Atlas (Lost Island of Atlantis)
NPC: Yolius

Trick or Treat – Part 1 (Celt Family)

‌Location: Central Plaza – Event Area (Varanas)
NPC: Suspicious-looking Ghost

Trick or Treat – Part 2

‌Location: Lower City West of Varanas
NPC: Little Anna

Colored Ribbons Exchange

‌Location: Dorian’s Farm (Silverspring)
NPC: Shalson

Monster Parade

‌Location: City gates of Varanas
NPC: Monster Parade Organizer

Kaz Madness

‌Location: Oblivion Shrine (Silverspring)
NPC: Kaz Bamandis and Kaz Listo

Patch Notes 10.3.0.1002

General

  • Disabled various heal spells of new classes were working in Jerath event.
  • Fixed some German localizations for new class combinations were wrong.
  • Fixed Experimental Dwarven Ale was setting focus to 100 upon use instead of maximum value.
  • Fixed Varanas Nightmare and Arcanium Chamber rings weren’t removing some fear effects properly.
  • Corrected magical dagger and magical crossbow from Realm of Forgotten Legends had wrong names.

Mage

  • Disabled intelligence based damage over time effects during effect time of Divine Escape to prevent it from interrupting hiding.

Knight

Knight/Druid

  • Fixed Knight/Druid Holy Shield wasn’t working for raid members.

Priest

  • Fixed Water Element of Rebirth item set skill wasn’t working together with class pets.

Priest/Warlock

  • Changed Spirit Jump to teleport target instead of dash.

Priest/Warden

  • Fixed Curing Will wasn’t working properly.
  • Fixed Barrier Resilience was changing Magic Barrier to a group buff from raid buff.

Priest/Druid

  • Fixed Chain of Life tooltip was missing information of 2 seconds cooldown time of healing proc.

Druid

Druid/Champion

  • Fixed Enlightened Formation wasn’t usable.
  • Changed Essence Vitality cost to 30 rage + 2% MP.
  • Fixed Mechanism Feedback wasn’t working properly.
  • Fixed Rune Vitality Mechanism stun/silence radius was wrong.
  • Fixed Augmentation Mechanism teleport skill was given within wrong radius.
  • Fixed Augmentation Mechanism Augmentation buff was disappearing briefly while still in effective radius.
  • Fixed Mechanism Implosion was pulling caster towards unintenionally, blast effect was appearing on caster instead of mechanism itself.

Druid/Priest

  • Fixed Saviour of Light combat log string.

Druid/Knight

  • Fixed Light Strike had misleading information.
  • Fixed Elemental Punishment was healing in wrong radius.

Druid/Warlock

  • Fixed Focused in Nature was sharing cooldown with Nature’s Poison

Warden

Warden/Warlock

  • Fixed Essence of Posion was providing unintenionally higher poison damage.

Warden/Priest

  • Fixed Divine Oak Walker had wrong information in description about healing proc.

Scout

Scout/Warlock

  • Reduced Poisonous Surge cooldown time to 60 seconds.

Scout/Champion

  • Increased Gun Mastery gun damage increment to 57%.
  • Removed Rain of Vengeance cooldown share with item set skills, reduced cast time to 1 seconds.

Patch Notes 10.3.0.1003

General

  • Corrected several description errors.
  • Fixed Flintlock of the Realm wasn’t listed properly in auction house.
  • Added ineffectivity cooldown information to buff tooltips for certain effects.
  • Changed class pet skill tooltip cast time information to don’t be affected by owner buffs.
  • Implemented low level spear, gun and bullet variations to Hall of Survivors Normal mode.
  • Changed Jason Warrens event creatures to be visible only to quest owner instead of everyone to prevent confusions.

Champion

Champion/Scout

  • Fixed Hide and Seek wasn’t working properly sometimes while under Disassembly Mode.

Champion/Warden

  • Increased Explosion Wave maximum target limit to 15.
  • Fixed Frantic Slash Marking was providing unintentional effects.
  • Fixed Protection of the Oak was removing personal pet upon use.
  • Fixed Forged Briar effect was being overridden by other class Briar Shield effects.

Warden

Warden/Warlock

  • Reduced Phantom Contract damage increment to 12%.
  • Reduced Essence of Poison Poison Damange increment to 24%.
  • Reduced Corruption of Nature Poison Damage increment to 8%.
  • Fixed Psychic Shadow wasn’t using Shadow Chop properly upon critical Poison Chop.
  • Fixed Psychic Shadow buff wasn’t disappearing properly sometimes on despawn of pet.

Scout

  • Changed Wind Arrows cooldown increment apply only to crossbow.

Scout/Warlock

  • Increased Poisonous Will poison damage increment to 72%.
  • Reduced Magical Interference Vampire Arrows focus increment to 5.

Scout/Champion

  • Reduced Master Sniper cast time increment to 2 seconds instead of 3.
  • Changed Fatal Combo to decrease cooldown of Combo Shot by 4 seconds additionally.

Mage

  • Fixed Divine Escape item set skill was resetting aggro with too long delay.

Mage/Knight

  • Increased Stars of Light cooldown to 2 seconds.

Mage/Champion

  • Increased Ion Storm trigger chance to 50%.

Druid

  • Increased Earth Arrow damage by 50%.
  • Reduced Summon Sandstorm cooldown to 2 seconds, changed it to be channel skill that channels for 5 hits.

Druid/Warrior

  • Removed Natural Attack cooldown.

Druid/Warlock

  • Increased Nature’s Poison damage by 50%.
  • Changed Nature’s Balance to increase poison damage additionally.

Druid/Priest

  • Fixed Master of Regenerate wasn’t applying all effects of Regenerate.

Priest

Priest/Druid

  • Fixed Chain of Life wasn’t transferring parried damage.

Patch Notes 10.3.0.1004

General

  • Fixed several issues of whisper frame.
  • Implemented magical damage formula with cast per second modifier.

Druid

Druid/Warlock

  • Fixed Nature’s Balance effect was disappearing after some time unintentionally.

Priest

Priest/Druid

  • Fixed Chain of Life was transferring Chain of Life heal as damage sometimes.

Mage

Mage/Warrior

  • Fixed Elemental Explosion was increasing cooldown of Thunderstorm to 30 seconds unintentionally.

Scout

  • Fixed Archer’s Glory wasn’t increasing magical damage of ranged weapon.
  • Fixed Arrow of Essence wasn’t increasing magical damage of ranged weapon.
  • Fixed Hunter Stance set skill wasn’t increasing magical damage of ranged weapon.
  • Fixed Shooting Mastery passive skill wasn’t increasing magical damage of ranged weapon.
  • Fixed Ranged Weapon Mastery passive skill wasn’t increasing magical damage of bow and crossbow.

Scout/Mage

  • Fixed Wilderness Campaign percentual attack increment was disappearing after some time unintentionally.

Scout/Champion

  • Removed Rain of Vengeance global cooldown trigger.
  • Reduced Area of Expertise reflection increment to 0, added removal of reflection damage loss instead.

Scout/Warlock

  • Changed modified skills to use magical formula with cast per second modifier, adjusted their damage according to this.

Champion

Champion/Warden

  • Reduced Nature’s Guidance Disassembly Mode strength increment to 12.4%.

Post-Patch Notes 10.3.0.1004

Following changes may have incorrect descriptions in game and will only be applied in custom instance zones until next patch.

Scout

Scout/Warlock

  • Reduced Venomous Snipe next Snipe damage increment to 8%.
  • Halved damage of skills modified by Deadly Intent and Magical Interference, and also Elemental Discipline.

Priest

Priest/Druid

  • Reduced Chain of Life bond range to 200.

Mage

Mage/Champion

  • Fixed Voltage Seize wasn’t working properly when there is more than one effect active.

Patch Notes 10.3.0.1005

General

  • Increased gun range to 50.
  • Fixed several skill description errors.
  • Fixed dash skills in Jerath wasn’t usable.
  • Added Arcadian Patience effect to Warden/Priest and Champion/Druid classes.
  • Fixed Realm of Forgotten Legends magical weapons were gaining physical attributes upon upgrade.

Scout

Scout/Warlock

  • Changed Elemental Disciple to also inflict damage with area damage skills.

Priest

Priest/Druid

  • Increased Chain of Life breaking range to 320.

Priest/Warrior

  • Fixed Chain of Light was still resetting cooldown when last hit kills target after cooldown reduction change.

Champion

Champion/Scout

  • Increased Mechanical Training gun damage increment to 56%.

Knight

  • Increased Holy Strength duration to 25 seconds.

Warrior

  • Changed 2-H Weapon Mastery to increase spear damage additionally.

Druid

  • Fixed Summon Sandstorm wasn’t interrupting while moving.

Warden

  • Reduced Savage Power cooldown time to 60 seconds.
  • Reduced Energy Absorb cooldown to 120 seconds.

Warden/Knight

  • Reduced Natural Power cooldown decrement to 60 seconds.
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