Patch Notes 10.4.1.2000

General

  • Fixed pets weren’t looting properly with Magic Perfume sometimes.

Monster Card System

  • Monster cards are divided into 4 categories; Physical, Magic, Defense and Universal cards.
  • Each category will include a specific set of attributes, if the attribute does not match the card category, then it has lower numeric values.
  • Card category will be added to card tooltips.
  • The current cards which have high attribute value limits will remain unchanged, only new zones will include these new categories.
  • Maximum value of an attribute for normal, elite and boss monsters will be equal as shown in the following chart for zones that is released in the future, but world boss card attributes will remain unchanged.
  • Changed names of certain card stones to be more clarified.
  • Changed attributes in card tooltip to indicate the maximum value the attribute can reach.
  • Added option to reset cards in bag with no attribute to their default state. ( This will reset attributes on an empty card to a state where it will be like the card is looted before initial card system patch, and will set their stone value to 25. )
  • Added card categories to search box. ( i.e.: You can search cards by typing “physical card” in search box )

New Card Zone

  • Implemented new card system for Forsaken Abbey in Silverspring.

Public Card Store

  • Reduced base price of green rarity items to 100 from 150, reduced gold cost from 1kk to 250k.
  • Reduced base price of blue rarity items to 100 from 150, reduced gold cost from 2kk to 750k.
  • Reduced base price of purple rarity items to 175 from 300, reduced gold from 5kk cost to 2kk.
  • Reduced base price of orange rarity items to 50 from 75, reduced gold cost from 10kk to 4kk.

Personal Store

  • Reduced Breakthrough stone sold by Star Soul Stone price from 10k to 1k, reduced gold cost from 250k to 125k.
  • Reduced Breakthrough stone sold by Etheric Soul Stone price from 7k to 750, reduced gold cost from 1kk to 500k.
  • Reduced Breakthrough stone sold by Astral Soul Stone price from 1k to 125, reduced gold cost from 2.5kk to1kk.
  • Reduced Breakthrough stone sold by Star Soul Stone price from 50 to 25, reduced gold cost from 5kk to 2kk.
  • After running out of stock, gold cost will be reduced for each purchase.
  • Reduced gold cost of green rarity items from 250k to 125k, 62.5k while out of stock.
  • Reduced gold cost of blue rarity items from 1kk to 500k, 250k while out of stock.
  • Reduced gold cost of purple rarity items from 2.5kk to 1kk, 500k while out of stock.
  • Reduced gold cost of orange rarity items from 5kk to 2kk, 1kk while out of stock.

New Maximum Attribute Chart

AttributesPhysical CardMagic CardDefense CardUniversal Card
Strength1-8 1-31-3Boss: 1-8 World Boss: 6-16
Dexterity1-8 1-31-3Boss: 1-8 World Boss: 6-16
Physical Attack 5-15 5-8 5-8Boss: 5-15 World Boss: 5-60
Intelligence 1-3 1-8 1-3Boss: 1-8 World Boss: 6-16
Wisdom 1-31-31-8 Boss: 1-8 World Boss: 6-16
Magical Attack 5-85-15 5-8Boss: 5-15 World Boss: 5-60
Stamina 1-31-31-8 Boss: 1-8 World Boss: 6-16
Maximum HP 5-8 5-8 5-15 Boss: 5-15 World Boss: 5-60
Maximum MP 5-8 5-8 5-15 Boss: 5-15 World Boss: 5-60
Physical Defense 5-8 5-8 5-15 Boss: 5-15 World Boss: 5-60
Magical Defense 5-8 5-8 5-15 Boss: 5-15 World Boss: 5-60

Scout

Scout/Warrior

  • Changed Target Lock to change Autoshot interval to 0.35 – 0.5 when used depending on attack speed, from 0.5 – 4.5. ( 1.67 – 2.5 Autoshot per second depending on attack speed )

Scout/Warden

  • Increased Charged Chop Cooldown to 12 seconds from 10.
  • Reduced Gryphon Bash cooldown to 4 seconds from 10.

Scout/Champion

  • Corrected Shot description.

Knight

  • Fixed Holy Seal was applying even when target is immune.

Knight/Mage

  • Fixed Silence was applying Holy Seal even when target is immune.
  • Increased Holy Light Domain aggro multiplier to 2 from 1.1 when a shield is equipped.

Knight/Warden

  • Changed Frantic Smash to gain 20% damage per Holy Seal stacks and reset cooldown of Holy Seal if the target is under effect of any Holy Seal effect.

Druid

  • Added Mind Vitalization skill that is learnt at level 36, increases cast speed of a friendly target by 29% for 12 seconds, shares cooldown with Body Vitalization, can’t be used together with similar cast speed effects.

Druid/Mage

  • Changed Holy Fury; Enhances your Body Vitalization and Mind Vitalization, they are now applying to all party members within range, lasts 20 seconds and using one of them will trigger other skill simultaneously.

Druid/Warlock

  • Changed Deadly Vitalization to modify Mind Vitalization instead of Body Vitalization.

Druid/Rogue

  • Increased Poisonous Widow Embrace damage to 369% from 342%.

Druid/Warrior

  • Reduced Natural Attack reflection amount to 3 from 4.

Warlock

  • Removed Soul Crusher set skill cooldown and duration, changed the skill; it will inflict area damage and recover HP every time you use a magical offensive skill, but this can’t be triggered more than once within 1 second.
  • Removed Siphonic Etching set skill cooldown and duration, changed the skill; it will inflict area damage and recover HP every time you use a magical offensive skill, but this can’t be triggered more than once within 1 second.
  • Increased Soul Crusher radius to 100 from 75.

Warlock/Scout

  • Reduced Saces’ Impatience cooldown to 20 seconds from 30.
  • Reduced Shot damage to 1550 from 1827.

Warlock/Rogue

  • Increased Punishment damage to 6996 from 6360, changed it to gain 16% damage with every Elemental Weakness effect instead of 40%.
  • Reduced End of Thought cooldown to 6 seconds from 8 seconds.
  • Changed Soul Fang to have 1 second of cast time, removed global cooldown trigger.

Warlock/Knight

  • Changed Heresy to do not change cost type of Dark Strike to focus.

Rogue

  • Changed Sneak Attack to do not stun the target if it is already under effect of Sneak Attack Bleed.

Rogue/Warden

  • Changed Wood Spirit’s Grasp to increase damage of Power of the Wood Spirit to 521% from 434% additionally.

Mage

Mage/Knight

  • Increased Stars of Light damage to 2244 from 1995.

Mage/Scout

  • Reduced Flame Spirit magical attack scaling to 30% from 50%, magical damage stays same.
  • Changed Flame Spirit to do not try to keep distance at 100.

Warden

  • Increased Oak Walker attack scaling to 14% from 10%.
  • Increased Cross Chop range to 150 from 100, changed it to have distance travel delay, changed range type to circle around target instead of a straight line around target, reduced radius to 60 from 100.
  • Fixed Frantic Briar was inflicting different damage when Spirit of the Oak is summoned, increased cooldown to 8 seconds from 6.

Warden/Scout

  • Increased Chiron Attack Scaling to 18% from 13%.
  • Changed Chiron to do not try to keep distance at 100.
  • Changed Anti-Magic Arrow name to Thunderbolt, changed damage type to wind, reduced damage to 1367% from 1520%, removed MP recovery, changed cooldown to 2 seconds instead of being dependent on ranged weapon.
  • Increased Wind-Piercing Arrow maximum stack gain to 6.

Warden/Warlock

  • Increased Psychic Shadow attack scaling to 16% from 12%.
  • Reduced Phantom Cleave channel time to 0.5 second from 1.
  • Increased Focus Restore focus gain per second to 10 from 5.

Warden/Warrior

  • Changed Double Chop to have 0.5 second channel time, reduced cooldown to 2 seconds, removed global cooldown trigger.
  • Increased Frantic Briar cooldown to 6 seconds from 4.

Warden/Mage

  • Reduced Spiritual Feedback damage gain to 5% from 10%, damage gain for pet stays same.

Champion

  • Changed Rune Guardian set skill to do not share cooldown with other set skills.
  • Fixed Mechanic Gamble was not silencing the player when Overheat triggers, fixed it was inflicting damage more than thrice, reduced silence duration to 3 seconds.

Champion/Warden

  • Fixed Protection of the Oak was despawning cenedril when used.

Champion/Warlock

  • Reduced Endless Pulse attack speed gain to 11% from 15%.

Champion/Rogue

  • Increased Death Arrives duration to 20 seconds from 15, increased hammer damage gain to 32% from 30%.
  • Reduced Shadow Explosion hammer damage gain to 35% from 40%.

Warrior

Warrior/Scout

  • Changed The Last Duel; Inflicts 960% main hand weapon DPS damage to target twice, and increases your parry rate by 40% for 3 seconds, also resets cooldown of Taunt skill. Cooldown: 4 seconds Channel Time: 0.5 second Skill Requirement: 2-H Sword
  • Changed Blood Arrow to increase physical damage instead of melee and ranged damage.

Warrior/Champion

  • Increased Vendetta Blow cooldown to 4 seconds from 3.

Warrior/Druid

  • Increased Earthly Strike cooldown to 6 seconds from 4.

Priest

Priest/Scout

  • Reduced cooldown of Drowning Attack to 3 seconds from 6.

Masked Festival

  • 16 custom cards from festival monsters.
  • 5 hidden custom titles from festival activities.

Draco

During the festival you can exchange Water Zodiac materials and Hydro Draconaris for a Draco Pet.

Obtain Hydro Draconaris from:

  • Masked Ball Reward Commissioner – exchange 10 x Masked Ball Medals for a reward.

Invitation Courier

‌NPC: Rain Nahills
Location: Varanas Central Plaza
Event description: Give a Party Invitation to the required NPCs.

Ball Mask Package exchange

‌NPC: Shiani Alian
Location: Varanas Central Plaza
Event description: Exchange TP runes to Ball Mask Package

Eulogy of Spring

‌NPC: Shiani Alian
Location: Varanas Central Plaza, Howling Mountains
Event description: Collect and deliver items

The Truth Under the…

‌NPC: Masked Ball Host
Location: Varanas Central Plaza
Event description: Find and match correct NPCs.

Hero in Disguise! “Masked Striker Association”

‌NPC: Big Spyror
Location: Thunderhoof Hills
Event description: Find and kill NPCs.

Help Ikes Get His Act Together!

‌NPC: Ikes Kalefan
Location: Thunderhoof Hills
Event description: Use actionbar to move items.

Post Patch Notes 10.4.1.2000

Following changes may not be applied to all zones until next actual patch.

General

  • Fixed festival loot wasn’t dropping properly.
  • Fixed some target debuff checkers weren’t working properly after recent patch.
  • Fixed magic perfume was looting slower than usual.

Patch Notes 10.4.1.2001

General

  • Fixed ranged weapon damage formula was not including self elemental damage boosts.

Development

  • Changed GetCardStat function to return minimum and maximum value of certain stat.

Mage

  • Fixed Voice of the Sea set skill was sharing cooldown with some other set skills.

Mage/Priest

  • Fixed Tide Burst had no motion.

Priest

  • Fixed Holy Void had no motion.

Priest/Scout

  • Changed Ice Blades to inflict damage around target, reduced radius to 80, added 150 range.

Warden

  • Removed wear ability of daggers.

Warden/Scout

  • Reduced Chiron attack scaling to 16% from 18%.
  • Increased Wind-Piercing Arrow maximum stack gain to 10 from 6.

Warden/Mage

  • Reduced Spiritual Feedback pet damage gain to 5% from 10%.

Warden/Rogue

  • Changed Walker Spirit to Broken Asymmetry; Your skills will inflict damage again by using your offhand weapon, and increases 1-H weapon damage by 8%.

Warden/Warrior

  • Increased Feral Leader damage and attack gain to 30% from 24%.

Druid

Druid/Rogue

  • Increased Poisonous Widow Embrace damage to 424 + 10 x 42.4 from 369 + 10 x 36.9.

Druid/Warrior

  • Changed Natural Attack to provide 1 Nature’s Power per cast instead of for each inflicted damage.
  • Changed Cross Thorn Blow to return 1 Nature’s Power only if it inflicts critical damage.
  • Increased Fury cooldown to 10 seconds from 4.

Druid/Warlock

  • Reduced Nature’s Poison cooldown to 2 seconds from 6.

Warrior

Warrior/Scout

  • Reduced The Last Duel damage to 768% from 960%.
  • Reduced Waiting Game physical attack power gain to 10% from 16%.

Warrior/Priest

  • Changed Barbarian Battle Cry to be applied only if target is in combat, for bosses and world bosses.

Rogue

Rogue/Warrior

  • Changed Toxic Splash to be possible to have multiple times on one target.

Rogue/Champion

  • Changed Power Mechanism to self aura, increased attack and attack speed gain to 12%, reduced attack speed and attack power given to party members to 3%.
  • Changed Pulse Rune Bomb to do not stun same target within 10 seconds again, and it will have reduced duration if used after 10th second until 15th second.
  • Increased Pulse Rune Bomb and Silent Rune Bomb maximum target amount to 10 from 8, increased damage decrement for each target to 15% from 10%.
  • Reduced Pulse Stun duration to 2 seconds from 5.

Champion

Champion/Warlock

  • Increased Heart Collection Rune damage gain to 20% from 12%.

Knight

Knight/Mage

  • Changed Holy Light Domain to inflict damage only if target is in combat, for bosses and world bosses.

Scout

Scout/Mage

  • Reworked all elite skills.

Pyromancy

Passive – 15 Elite

  • Modifies Shot, Vampire Arrows, Joint Blow, Wind Arrows, Piercing Arrow, Snipe, Combo Shot and Reflected Shot to inflict magical and physical Fire damage. Allows you to equip staff.

Fire Shot: 352% ranged weapon DPS fire damage or 1086% CPS fire damage.

Vampire Arrows: 398% ranged weapon DPS fire damage or 1267% CPS fire damage.

Joint Blow: 750% ranged weapon DPS fire damage or 2531% CPS fire damage.

Flame Arrows: 478% ranged weapon DPS fire damage or 1593% CPS fire damage.

Piercing Arrow: 564% ranged weapon DPS fire damage or 2175% CPS fire damage.

Snipe: 2353% ranged weapon DPS fire damage or 1049% CPS fire damage.

Combo Shot: 490% ranged weapon DPS fire damage or 1590% CPS fire damage.

Reflected Shot: 595% ranged weapon DPS fire damage or 2380% CPS fire damage.

Flamesprayer

Passive – 20 Elite

  • Modifies Autoshot to be Incineration to burn targets in front of you every second.

Incineration: Activates Flamesprayer to burn targets in front of you. Inflicts 160% ranged weapon DPS fire damage or 500% fire damage every second.

The Inferno

Active – 25 Elite

Cost: 503 MP, 3% MP
Channel Time: 2 second(s)
Cooldown: 15 second(s)
Range: 150
Radius: 80

  • Burns the designated area to inflict 400% ranged weapon DPS fire damage or 1733% CPS fire damage 5 times, depending on your attributes.

Oil Up

Active – 30 Elite

Cost: 5% MP
Cooldown: 60 second(s)

  • Fuels Flamesprayer up for 30 seconds to increase its hit frequency.

Inevitable Ignition

Active – 35 Elite

Cost: 5% MP
Cooldown: 90 second(s)

  • Increases the temperature by providing 20% fire damage for 30 seconds.

Prairie Fire

Passive – 40 Elite

  • Flamesprayer will mark enemies it hit for 10 seconds, increases received fire by 2%, stacks up to 4 times.

Ashen Blood

Passive – 45 Elite

  • Changes your Blood Arrow to be Fiery Arrows and increase fire damage instead.

Fiery Arrows: Activates Fiery Arrows, consumes 5% HP every second and the fire damage will be increased by 51.8%.

Excessive Necessity

Passive – 50 Elite

  • Increases physical and magical attack power by 15%.

Accursed Shell

Passive – 60 Elite

  • The protective Accursed Shell will reduce received damage by 20%, but its curse will also reduce attack speed by 10%.

Hell’s Whistle

Passive – 70 Elite

  • Increases crossbow damage by 50%.

Scout/Warlock

  • Increased Poisonous Surge poison damage gain to 25% from 18%.

Scout/Warrior

  • Changed Vital Reflection to reduce cooldown of Reflected Shot to 3 seconds from 6 additionally.

Scout/Warden

  • Increased Gryphon Bash cooldown to 12 seconds from 8, changed range to be dependent on ranged weapon range, increased radius to 80 from 60.

Post Patch Notes 10.4.1.2003

Following changes will most likely be applied in custom instances and Atlantis CH4 until next actual client patch.

Druid

Druid/Warlock

  • Fixed Fatal Toxin stacks were counting from 0 instead of 1.

Scout

  • Fixed Wind Arrows weren’t working properly.

Scout/Mage

  • Reduced Incineration frequency to once per 2 seconds instead of a second, reduced its damage to 160%/375% from 160%/500%.
  • Reduced Oil Up duration to 20 seconds from 30, changed it to increase Incineration frequency to once per second instead of twice per second.
  • Reduced The Inferno damage to 250%/1300% from 400%/1733%.
  • Reduced Joint Blow damage to 750%/1687% from 750%/2531%.
  • Reduced Flame Arrows damage to 478%/1434% from 478%/1593%.

Post Patch Notes 10.4.1.2003 – 2

Following changes will most likely be applied in custom instances and Atlantis CH4 until next actual client patch.

Scout

Scout/Mage

  • Changed Incineration to have 8% damage decrement for each extra target, increased its damage to 160%/400% from 160%/375%.
  • Reduced Inevitable Ignition fire damage gain to 12% from 20%.

Warden

Warden/Scout

  • Reduced Chiron attack scaling to 14% from 16%.

Rogue

Rogue/Champion

  • Changed Confusion Mechanism; Confuses your target and reveal its weakness for 10 seconds. Disassemble will ignore target’s defense up to by 80% during this time. *Fixed Low Blow triggered by Electrocution was also ignoring target’s defense.
  • Reduced Power Mechanism self attack and attack speed gain to 10% from 12%.

Warrior

Warrior/Scout

  • Reduced Blood Arrow damage gain to 93.2% from 103.6%

Post Patch Notes 10.4.1.2003 – 3

Following changes will most likely be applied in custom instances and Atlantis CH4 until next actual client patch.

Warrior

Warrior/Champion

  • Reduced Vendetta Blow cooldown to 3 seconds from 4.

Scout

Scout/Mage

  • Reduced Excessive Necessity attack gain to 10% from 15%.

Patch Notes 10.4.1.2004

General

  • Fixed spells that have no target was being interrupted while moving at high speeds sometimes.

Development

  • Fixed bag items were being locked upon execution of ItemClipboard_Clear() function.

Rogue

Rogue/Champion

  • Changed Disassembly Shadow to be 15 elite instead of 70.
  • Changed Confusion Mechanism to be 70 elite instead of 15.
  • Changed Confusion Mechanism to ignore up to 90% of targets defense instead of 80.

Rogue/Mage

  • Increased Hell Blades damage to 174% from 97%.

Warlock

  • Fixed Siphonic Etching was blocking usage of items.

Warlock/Knight

  • Reduced Dreadful Sleep cooldown to 30 seconds from 40.
  • Increased Hatred duration to 30 seconds from 20.

Warrior

Warrior/Scout

  • Fixed Battle Focus wasn’t modifying Slash to reduce its rage cost, corrected skill description.

Warrior/Mage

  • Reduced Whirlwind cooldown to 1 second from 2, reduced MP cost to 3% from 5%.
  • Reduced Blasting Cyclone MP cost to 3% from 8%.
  • Corrected Power Control description.

Knight

Knight/Warlock

  • Increased Two Hand Weapon Mastery damage gain to 109% from 87%.
  • Corrected Psychic Sweep effect icon.
  • Reduced Weakening Weave Curse cooldown to 3 seconds from 4.

Mage

  • Changed The Sage item set skill; For 15 seconds, provides critical hit rate equal to your current critical hit rate and increases magical damage by 15%.

Mage/Warlock

  • Changed Forgotten Black Magic spell type to magical from physical.
  • Changed Breath Erase to Will of Pride; Immediately provides maximum stack of Wind Spirit Pride and Fire Spirit Pride. Cooldown: 2 minutes Cost: 10 focus
  • Changed Will of Pride to be 35 elite instead of 30.
  • Changed Elements of Pride to be 30 elite instead of 35.

Warden

Warden/Rogue

  • Increased Power Sigil damage gain to 12% from 8%.
  • Corrected Charged Chop description.

Scout

  • Reduced Wind Arrows cooldown increment to 2 seconds from 3 while using crossbow.

Scout/Mage

  • Reduced The Inferno damage to 250%/1170% from 250%/1300%.
  • Reduced Flame Arrows damage to 478%/1170% from 478%/1434%.

Champion

  • Changed Mechanic Gamble set skill to provide effect only to caster, reduced cooldown to 4 minutes from 5.
  • Changed Secret Technique of the Ruins set skill to provide effect only to caster, reduced cooldown to 3 minutes from 4.

Post Patch Notes 10.4.1.2004

General

  • Fixed some skills weren’t working against Jerath event objects due to combat requirement.
  • Fixed teleport to behind skills were teleporting player to ground if used while being over a floating object, instead of to top of the object.

Patch Notes 10.4.1.2005

General

  • Changed Thought Squeezing Seal to be stacked with every spell type.

Warden

Warden/Warrior

  • Fixed description of Frantic Briar.

Warden/Rogue

  • Changed Store Power to do not increase critical hit rate of Charged Chop anymore.
  • Reduced Broken Asymmetry damage gain to 4%.

Scout

  • Reduced Arrow of Essence cooldown to 3 minutes from 5, reduced ranged weapon damage gain to 30% from 40%, increased ranged weapon speed from 20% to 30%.
  • Changed Joint Blow to require 1 ammunition additionally, changed its motion to ranged weapon attack from melee attack.
  • Changed Vampire Arrows to require 1 ammunition additionally, reduced focus cost to 10 from 20.
  • Reduced Concentration cooldown to 3 minutes from 5.

Mage

  • Changed Static Field to be usable without Electric Compression.
  • Changed Electric Compression; Consumes Charged effect and increases damage of Static Field by 15% for 20 seconds. Also Plasma Arrow will be casted quickly if you are under effect of Electric Compression.
  • Corrected The Sage set skill description.

Mage/Scout

  • Reduced Shot damage to 1989 from 2210.

Mage/Warden

  • Fixed Static Field was inflicting unintentional extra wind damage.
  • Fixed Static Field extra damage was lower than intended with Earth Core Barrier.

Warlock

Warlock/Warrior

  • Increased Consistent Heart Strike damage to 6996 from 6360.
  • Changed Breathing Control to provide extra 4 psi recovery to Enrage, increased cooldown reset chance to 50% from 20.

Champion

  • Changed Secret Techniques of the Ruins to additionally increase damage dealt by party members by 10% for 20 seconds if it is used while under effect of Shield Form, but using it will put every skill, which are changing casters form, into 20 seconds of cooldown state.

Knight

  • Changed Shield of Discipline to do not reflect damage if attacker is not in sight.

Planned Change Log

Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn’t represent the actual patch content and might be different when patch is released.

Modified changes will be highlighted with yellow color, declined changes will be highlighted as strikethrough, changes that might be delayed to another patch with considerably high chance will be highlighted with purple color.

Consider that not all changes are guaranteed to be applied with next patch even if they aren’t highlighted with purple color. Some changes might still stay in Planned Change Log even after a patch gets implemented.

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