Patch Notes 10.4.3.4000

Mage

Mage/Knight

  • Reduced Illumination damage to 3240 from 3600, increased damage decrement for each extra target to 12% from 10%.

Pumpkin Festival

  • 28 custom cards from festival mobs.
  • 1 hidden title from custom festival event.
  • 9 hidden custom titles from festival events.
  • Visit Celebria and Boss Spawn instance (at gates of Lost Island of Atlantis) between 31.10.20 00:00 CET and 03.11.20 23:59 CET.

Draco

During the festival you can exchange Wind Zodiac materials and Aero Draconaris for a Draco Pet.

Obtain Aero Draconaris from:

  • Pumpkin Festival Reward Manager – exchange 20 x Pumpkin Coins for a reward.

Lost Portal of Death

‌Location: Entrance of Necropolis of Mirrors (Aslan Valley)
NPC: Jason Warrens
Time: Entire Festival, can be completed only once per festival.

Pumpkinhead Says

‌Location: Abandoned District of Dalanis (Thunderhoof Hills)
NPC: Pumpkinhead – Between west and south gates
Time: On the hour, every 2 hours

Pumpkin Pranksters

‌Location: Middle city gate of Dalanis (Thunderhoof Hills)
NPC: Belle Rossly

Pumpkinhead Challenge

‌Location: Abandoned District of Dalanis (Thunderhoof Hills)
NPC: Pumpkinhead

Pumpkin Warrant

‌Location: City gates of Varanas
NPC: Ms. Pumpkin

Mr. Pumpkin

‌Requires completion of event quest “Pumpkin Warrant”
Location: Forsaken Abbey
NPC: Mr. Pumpkin

Ghost Hunter

‌Location: Central Plaza – Event Area (Varanas)
NPC: Herska

Ghost Farm

‌Location: Central Plaza – Event Area (Varanas)
NPC: Kathy Poole

Let’s Scream a Little

‌Location: Lower City West of Varanas
NPC: Mr. Ghost

Halloween Malatina

‌Location: Atlas (Lost Island of Atlantis)
NPC: Yolius

Trick or Treat – Part 1 (Celt Family)

‌Location: Central Plaza – Event Area (Varanas)
NPC: Suspicious-looking Ghost

Trick or Treat – Part 2

‌Location: Lower City West of Varanas
NPC: Little Anna

Colored Ribbons Exchange

‌Location: Dorian’s Farm (Silverspring)
NPC: Shalson

Monster Parade

‌Location: City gates of Varanas
NPC: Monster Parade Organizer

Kaz Madness

‌Location: Oblivion Shrine (Silverspring)
NPC: Kaz Bamandis and Kaz Listo

Patch Notes 10.4.3.4100

Instances

Heart of the Ocean (Hard)

  • Added stat from Medusa loot.
    Moved to next patch.

World Boss

  • Moved Zhargos & Phargos loot to a chest after battle.

General

  • Implemented gear score system and ranking for it.

Warrior

  • Changed Powerhouse Sword set skill to increase physical damage by 5% instead of physical attack.
  • Changed Berserk to provide 26.2% physical damage instead of physical attack.

Our goal on exchanging physical attack of Warrior with physical damage is to reduce effectivity of the class in the end content with considerably weak equipments (Inferno of Divinity and lower equipments) while keeping it similar with higher equipments, and also to prevent class over perform by exceeding expected physical attack amount that is satisfying the defense of the target in the further PvE content due to having excessive physical attack. This will be supported with further changes to keep class in the same line for the current end content.

Warrior/Warden

  • Changed Mental Bestiary name to Decent Observer.
  • Increased Attack Weakener boost duration to 15 seconds from 10.
  • Increased Battle Creed damage gain to 30% from 24%.

Warrior/Druid

  • Increased Redemption damage gain to 18% from 16%.
  • Changed Rage of Calmness to do not increase area damage by 12% anymore.

Warrior/Warlock

  • Changed Excellent Combat Training to be a passive effect.

Warrior/Rogue

  • Fixed Desperate Measures were not providing Energy Weakening effect when it ends sometimes.

Warrior/Priest

  • Fixed Berserk was decreasing more defense than intended.

Scout

Scout/Warden

  • Changed Entling Offering to enter 2 seconds of weakness state every 15 hit it make. Within this duration, Entling Offering will have 50% chance to be triggered.

Scout/Druid

  • Increased Curse Bringer base critical chance to 10% from 0%.
  • Increased Boiling Blood damage gain to 21% from 20%.
  • Changed Soul Blessing to increase cooldown of Snipe to 20 seconds from 15 additionally.
  • Reduced Focus attack gain rate from damage to 35% from 50%.

Scout/Rogue

  • Reduced Weak Spot cooldown to 8 seconds.
  • Changed Exploiting Shot to increase your own physical damage by 6% upon a successful hit instead.

Scout/Warrior

  • Changed Target Lock to be permanent effect, changed it to reduce movement speed by 12% additionally.

Rogue

Rogue/Scout

  • Reduced Wraith Attack cost to 25 from 30.
  • Changed Blood Poison to increase energy recovery rate by 30% additionally.
  • Increased Shadow Figure gun speed gain to 18% from 15%.

Rogue/Priest

  • Reduced Awakening of the Monk cooldown to 90 seconds from 180, reduced MP cost to 15% from 25%.

Rogue/Warlock

  • Increased Dark Path movement speed gain to 20% from 15%.
  • Increased Dark Soul attack gain to 10% from 6%, changed it to increase maximum focus by 50% additionally.

Rogue/Druid

  • Increased Hysteric Vengeance attack gain to 18% from 16% and critical hit rate to 1107 from 984.

Rogue/Champion

  • Changed Burying Mechanism to do not affect damage received by target and critical resistances, instead increase your physical damage by 2% for 30 seconds when a target enters to its range. This can stack up to 5 times.
  • Increased Silent Rune Bomb cooldown to 5 seconds from 3.
  • Increased Pulse Rune Bomb cooldown to 5 seconds from 4.

Warden

Warden/Warrior

  • Reduced Feral Leader cooldown to 60 seconds from 90.
  • Increased Double Chop damage to 900% + 0.5 STR from 821% + 0.15 STR.
  • Increased Pulse Mastery damage to 1568% + 1.0 STR from 1307% + 0.2 STR.

Mage

Mage/Warrior

  • Removed Meditation Path trigger cooldown, reduced duration to 10 seconds from 20.
  • Fixed Berserk was providing lesser boost than intended (24% boost is changed to 26.2%)

Knight

Knight/Warden

  • Increased Critical Matters critical damage gain to 34.2% from 11.2%.

Knight/Warlock

  • Reduced Master of Darkness and Light cooldown to 60 seconds from 90.

Champion

Champion/Warlock

  • Increased Indomitable Spirit cooldown to 15 seconds from 10.

Champion/Priest

  • Changed Light Pulse to have 75% chance to recover its 6% MP cost back.
  • Changed Way of Frenzy to increase physical damage by 10% instead of physical attack.
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