Patch Notes 10.7.0.1000

Housing Rework

We present external houses! Choose one of style, ground, sky, music and fill it with dozens of new furnitures and decorations.

Highlights

  • Added new house frame.
  • Added around 2400 new furnitures.
  • Increased maximum furnitures slots to 1000.
  • Added 3 external house styles with different size of useable area.
  • Added options to customize external houses – ground, sky and music.

Other changes

  • A lot of small improvements.
  • Added possibility to lay on beds.
  • Reworked furniture item tooltips.
  • Added possibility to scale furnitures.
  • Enabled mount riding in external houses.
  • Enabled names over house servants heads.
  • Adjusted house name change energy price.
  • Added more house entrance control settings.
  • Added house servants tooltips and hyperlinks.
  • Categorized all furnitures by 3 level categories.
  • Adjusted exp and tp bonuses of some furnitures.
  • Increased maximum plant count reachable bonus.
  • Increased maximum house name to 32 characters.
  • Enable bank access at main house maid for guests.
  • Restored need of placing furniture to gain bonuses.
  • Added world map and minimap for external houses.
  • Added possibility to set custom label for all furnitures.
  • Added possibility to set custom title name for house maids.
  • Added warning when trying to insert non-furniture iteme to Depot.
  • Moved house furnitures and contracts from Item Shop to new frame.
  • Increased by two times maximum zoom out for external house styles.
  • Added learning speed furniture bonus that is affecting encyclopedias.
  • Increased Maximum Plant Count achievable with furniture bonus to 30.
  • Added storage slots and contained music information to furniture tooltips.
  • Fixed house friends were not seeing storage furniture icon when they had access to it.
  • Fixed house furniture bonuses were providing crafting speed unintentionally for guests.

Known issues

  • Players list is not refreshing until adding or removing someone from list.
  • Servants are not showed as unsummoned when changing house style.
  • You can not walk between bought styles temporary.
  • Label and title names are not supporting spaces.
  • Open Type “All” is not including regular friends.
  • Some existing furnitures scale is wrong.

Further plans

System is meant to be developed further along time with some of such elements:

  • Removing need of repay energy once payment for space size when running out of energy.
  • Servants 7-12, based on house styles, non-humanoidal, different storage and/or bonuses.
  • Buildings system (similar to Guild buildings) with different benefits.
  • Possibly option for having multiple external styles active at once.
  • 6 other external styles (added by 1 once per few months).
  • Option for auto stacking items with right click from bag.
  • Wheel of Furniture (similar to Wheel of Fortune).
  • Increasing EXP and TP maximum bonus to 2000.
  • Option for viewing all storage items at once.
  • Better house furnitures manipulations.
  • Option to change height of furnitures.
  • 2 new craftings related to buildings.
  • More interactions with furnitures.
  • Option to auto anchor furnitures.
  • Option to lock furnitures moving.
  • Sky/Weather selectable cycles.
  • Cleaning actions for servants.
  • More social interactions.
  • Planting improvements.
  • Music sample preview.
  • Music playlists.
  • Gift option.

General

  • Changed human crouch animation.

Ruins of the Ice Dwarf Kingdom (Hard Mode)

  • Fixed artefact runes were bound.
  • Fixed artefact runes couldn’t be extracted.
  • Fixed some quest requirements weren’t being shown in quest book during the new quest line.

Development

  • Added Houses_BuyType(guid).
  • Added event HOUSES_STYLE_BUY.
  • Added Array = Houses_GetData().
  • Added Houses_GetOnlinePlayers().
  • Added event HOUSES_PLAYER_ONLINE.
  • Added Houses_FurnishingScaleUp().
  • Added Houses_KickPlayer(int index).
  • Added Houses_FurnishingScaleDown().
  • Changed Houses_SetCurrentType(guid).
  • Added Houses_ChangeOpenType(int 1-4).
  • Added event HOUSES_VISIT_HOUSE_NOVISIT.
  • Added Houses_GetChangeCommonLabelCost().
  • Added Houses_BuyHouseItem(int OrgObjID).
  • Added Houses_GetChangeServantLabelCost().
  • Added Houses_GetChangeStorageLabelCost().
  • Added <Frame>:SetMinBounds(int X, int Y).
  • Added <Frame>:SetMaxBounds(int X, int Y).
  • Added Count = Houses_GetOptionsInfoCount().
  • Added ..., IsShow = Houses_GetServantInfo().
  • Added Houses_BuyHouseOption(int category, int index).
  • Renamed function Houses_AddFriend -> Houses_AddPlayer.
  • Renamed function Houses_DelFriend -> Houses_DelPlayer.
  • Renamed function Houses_GetFriendInfo -> Houses_GetPlayerInfo.
  • Renamed function Houses_GetFriendCount -> Houses_GetFriendCount.
  • Renamed event HOUSES_FRIEND_CHANGED to HOUSES_PLAYER_CHANGED. Added arg1 Type (0-2).
  • Added Name, Icon, Obtained, PriceType, Price = Houses_GetOptionsInfo(int category, int index).
  • Added ..., LearningHQPoint, Open Type, Gold, HouseRuby, HouseStone, HouseRune, Ore, Wood, Herb, Crystal, Gem, Geode, Stone = Houses_GetHouseInfo().
  • Added Count = Houses_GetBuildingCount() and OrgObjID, Type, Level, Gold, HouseRuby, HouseStone, HouseRune, Ore, Wood, Herb, Crystal, Gem, Geode, Stone, RequiredType1, RequiredLevel1, RequiredType2, RequiredLevel2, RequiredType3, RequiredLevel3, Charge = Houses_GetBuilding(index).

Patch Notes 10.7.0.1002

Housing Rework

  • Halved furniture scaling speed.
  • Added open storage button to UI.
  • Added return to housemaid button.
  • Fixed some general map and UI issues.
  • Fixed some items were in wrong categories.
  • Added confirmation before buying house style.
  • Removed click distance limit for storage furnitures.
  • Added click cursor for objects while in Furniture tab.
  • Fixed UI was sometimes broken when visiting guests.
  • Fixed some storage items were missing storage bonus.
  • Decreased house daily energy cost for slots 200-1000.
  • Improved filled storage furniture removal warning message.
  • Fixed furnishing placement mode was not disabled after closing UI.
  • Disabled confirm button when Open Type slider value was not changed.
  • Added furniture selection in UI when clicking object in furnishing mode.

General

  • Fixed pets weren’t losing Loyalty and Nourishment inside custom instances.

Ruins of the Ice Dwarf Kingdom (Hard Mode)

  • Fixed cards weren’t dropping from mobs inside.
  • Increased speed that players obtain Insulation Barrier during Icebound Guardian.

Knight

Knight/Scout

  • Fixed “Heavenly Arrows” to apply Threaten and no longer take your life and MP whenever an enemy is hit when Blood Arrow is not active.
  • Reduced “Blood Arrow” Mana cost to 1% from 2% per tick.

Knight/Mage

  • Changed “Holy Light Domain” to no longer grant additional magical attack rating or defenses. No longer applies Threaten.

Warden

  • Changed “Briar Shield” to be triggered with all hits instead.
  • Removed “Entangle” energy cost.

Warden/Warrior

  • Changed “Double Chop” Aggro multiplier to x2 from x5.
  • Changed “Beast Chop” Aggro multiplier to x2 from x5.
  • Changed “Feral Leader” Aggro reduction for allies to 10% from 50%.
  • Increased “Coat of Arms” connection range to 400 from 300.

Warden/Knight

  • Fixed “Damage Transfer” keeping you in combat unintentionally, additionally decreased Movement Speed loss to 5% from 10%.

Priest

Priest/Warlock

  • Changed “Spirit of Embodiment” to do not cooldown instead of having 300 seconds, added a mana recovery to successful heals, reduced healing done in tooltip numerically by about 60%.
  • Reduced “Psychic Arrows” cast time to 1 second from 3.

Priest/Bard

  • Reduced “Holy Tune” cooldown to 10 seconds from 20.

Druid

Druid/Champion

  • Changed “Rune Vitality Mechanism” to have 8 seconds cooldown and duration from 16, fixed that it was providing 4% Heal instead of 2% Heal and 2% Mana, increased its range to 200 from 150.
  • Changed “Augmentation Mechanism” to have 8 seconds cooldown and duration from 16, increased its range to 200 from 150.

Scout

Scout/Warlock

  • Reduced “Detection” Aggro gain to 25% from 100%.

Mage

Mage/Rogue

  • Reduced “Shadow of the Baron” Aggro gain to 40% from 75%.

Patch Notes 10.7.0.1003

Housing Rework

  • Fixed base scale of furnitures.
  • Fixed Furnitures tab crash when reverse sorting.
  • Removed wrong storage slots info from hangers.
  • Fixed storage furnitures category for UI storage access.
  • Added possibility to stop furnishing mode by clicking current mode button again.

Monster Cards

  • Fixed cards from Ruins of the Ice Dwarf Kingdom (Hard Mode) weren’t possible to be disenchanted.
  • Fixed cards kill and disenchant amounts were not refreshed while altering different cards with closed UI and was preventing current zone filter from being updated.

Priest

Priest/Warlock

  • Fixed Spirit Embodiment was entering cooldown state if it is cancelled in certain circumstances.

Development

  • Added <Button>:IsLockPushed().
  • Added Houses_FurnishingStop().
  • Added <Button>:IsLockHighlight().

Patch Notes 10.7.0.1004

Housing Rework

  • Improved readability of UI list.
  • Disabled cursor for non-functional furnitures.
  • Corrected categories of some furniture items.
  • Added tooltip for currency icon with it’s name.
  • Added list scroll when clicking furniture object in furnishing mode.
  • Added possibility to use spaces in furniture labels and housemaids title names.
  • Fixed furnishing mode was not enabled when reopening UI closed on Furniture tab.

General

  • Fixed unit tooltip on offline raid members.
  • Changed laser colors on last boss of Dark Core.
  • Fixed some elixirs were overridden by unrelated buffs.
  • Fixed some Fear effects weren’t possible to be removed by Fear Immunity.
  • Fixed crafting was locking more source item stacks than needed, causing lags.

Monster Cards

  • Fixed that new system cards were possible to gain kills in old system instance modes.

Ruins of the Ice Dwarf Kingdom (Hard Mode)

  • Fixed that barrier was getting stuck sometimes after Crasset Hairyfoot.

PvP

  • Added afk prevention to Siege War.
  • Added extra timeslot to Atlas Rush event at 03:00.
  • Fixed that score frame was showing wrong information when you were on the blue team.

Development

  • Added <FontString>:SetSpacing( float spacing ).
  • Added <FontString>:GetSpacing() => float spacing.
  • Added <FontString>:SetFontName( string FontFile ).
  • Added <FontString>:SetJustifyVType( string Key {"TOP", "MIDDLE", "BOTTOM"} ).
  • Added <FontString>:SetFontWeight( string FontWeight {"THIN", "NORMAL", "BOLD"} ).
  • Added <FontString>:SetFontOutline( string FontOutline {"NONE", "NORMAL", "THICK"} ).
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