Skills List

Skills List

Scout / Champion

Scout General

  • [Bow Training]
    Bow Training
    Scout General
    Range: 50
    Passive
    Can equip bows and crossbows

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  • [Vampire Arrows]
    Vampire Arrows +105
    Scout GeneralLevel: 4
    Equipment: Ranged Weapon
    Uses: 10 focus, 1 piece(s) of all ammunition
    Spell Type: Physical
    Instant
    Inflicts 401.5% ranged weapon DPS and additionally consumes the target's 642 HP every 2 seconds for 10 seconds.
    The maximum level of this skill is 105.

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  • [Joint Blow]
    Joint Blow +105
    Scout GeneralLevel: 8
    Equipment: Ranged Weapon
    Uses: 25 focus, 1 piece(s) of all ammunition
    Spell Type: Physical
    Instant
    Causes 756.8% ranged weapon DPS Physical Damage and Slows the target by 40% for 10.6 seconds. (For players this effect lasts for 5.3 seconds.)
    The maximum level of this skill is 105.

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  • [Throat Attack]
    Throat Attack +105
    Scout GeneralLevel: 16
    Uses: 15 focusRange: 100
    Spell Type: Physical
    InstantCooldown: 12s
    Causes 360.8 damage and interrupts the target's spell casting.
    The maximum level of this skill is 105.

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  • [Wrist Attack]
    Wrist Attack
    Scout GeneralLevel: 20
    Uses: 35 focusRange: 50
    Spell Type: Physical
    InstantCooldown: 30s
    Damage dealt by the target is decreased by 30% for 5 seconds.

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  • [Swiftness]
    Swiftness +105
    Scout GeneralLevel: 24
    Range: 50
    Passive
    Permanently increases Dexterity by (current Dexterity + 115) x 10.5% + 115.
    The maximum level of this skill is 105.

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  • [Shot]
    Shot +105
    Scout GeneralLevel: 25
    Equipment: Gun
    Uses: 1 bullet(s)Range: 120
    Spell Type: Physical
    Instant
    Inflicts 601.1% ranged weapon DPS to target. Also provides 1 stack of Forged Shot to you which is increasing gun damage by 4% for 20 seconds and stacks up to 4 times.
    The maximum level of this skill is 105.

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  • [Shooting Mastery]
    Shooting Mastery +55
    Scout GeneralLevel: 28
    Range: 1
    Passive
    Increases Ranged Damage by 48.5%.
    The maximum level of this skill is 55.

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  • [Fathomless Quiver]
    Fathomless Quiver
    Scout GeneralLevel: 60
    Passive
    While using a skill that consumes ammunition, you won't consume any with 30% chance.

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  • [Bloody Shot]
    Bloody Shot +105
    Scout GeneralLevel: 70
    Uses: 10%% HPRange: 30
    Spell Type: Physical
    Instant
    Activates Bloody Shot and increases damage taken by 15%. Physical Attack Power is increased by 20.9% and Ranged Damage is increased by 104.5%. (Right click the buff icon or use skill again to deactivate.) Bloody Shot will enter 10 seconds of cooldown state when effect is deactivated.
    The maximum level of this skill is 105.

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Champion General

  • [Heavy Bash]
    Heavy Bash +105
    Champion General
    Uses: 20 rageRange: 50
    Spell Type: Physical
    Instant
    Inflicts 528.4% main hand weapon physical DPS on target. It will also cause Heavy Bash when it lands a hit. This reduces Physical Attack Power and Physical Defense of target by 2%. Lasts 12 seconds. Can be stacked maximum 3 times. (This skill stat will increase and decrease based on equipment and target strength.)
    The maximum level of this skill is 105.

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  • [Electrocution]
    Electrocution +105
    Champion General
    Uses: 20 rageRange: 50
    Spell Type: Physical
    InstantCooldown: 8s
    Inflicts 704.2% main hand weapon physical DPS on target. Also invokes a state of Electrocution and interrupts target's spell casting. Lasts 8 seconds. (This skill stat will increase and decrease based on equipment and target strength)
    The maximum level of this skill is 105.

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  • [Hammer Weapon Proficiency]
    Hammer Weapon Proficiency
    Champion GeneralLevel: 4
    Range: 1
    Passive
    Hammer weapons can be equipped.

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  • [Energy Influx Strike]
    Energy Influx Strike +105
    Champion GeneralLevel: 6
    Uses: 25 rageRange: 50
    Spell Type: Physical
    InstantCooldown: 6s
    Adds a Charge Rune to your attacks. Inflicts 700.0% main hand weapon DPS physical damage on targets. If target is in an Electrocution state, this attack lands a critical hit. (This skill stat will increase and decrease based on equipment and target strength)
    The maximum level of this skill is 105.

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  • [Runecraft - Diversion]
    Runecraft - Diversion +105
    Champion GeneralLevel: 12
    Range: 1
    Passive
    Increases Parry Rate by 543.4 points.
    The maximum level of this skill is 105.

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  • [Runecraft - Solidify]
    Runecraft - Solidify +55
    Champion GeneralLevel: 16
    Range: 1
    Passive
    Increases your stamina. (Current stamina + 65.5 x 6% + 65.5)
    The maximum level of this skill is 55.

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  • [Shock Strike]
    Shock Strike +105
    Champion GeneralLevel: 20
    Uses: 25 rageRange: 1
    Spell Type: PhysicalRadius: 100
    InstantCooldown: 3s
    Inflicts 1250.0% main hand weapon physical DPS on multiple targets within a range of 100 in a fan-shaped area in front of you. Also Stuns targets for 1 seconds, but this Stun can't be applied with frequent consecutive hits, though it will still interrupt casts. If used while in a Shield Form, then there is an extra increase of aggro caused by this skill.
    While another skill is being casted, channeled or executed, you can use this skill without interrupting them.
    The maximum level of this skill is 105.

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Scout Primary Only

  • [Ranged Weapon Mastery]
    Ranged Weapon Mastery +55
    Scout Primary OnlyLevel: 6
    Range: 30
    Passive
    Bow and crossbow accuracy is increased by 64.7%, and damage is increased by 64.7%.
    The maximum level of this skill is 55.

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  • [Mana Drain Shot]
    Mana Drain Shot +105
    Scout Primary OnlyLevel: 12
    Equipment: Ranged Weapon
    Spell Type: Magical
    InstantCooldown: 15s
    Inflicts 532.5% ranged weapon DPS to the target and reduces its Magical Damage by 21% for 10 seconds.
    The maximum level of this skill is 105.

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  • [Lasso]
    Lasso +55
    Scout Primary OnlyLevel: 14
    Uses: 35 focusRange: 150
    Spell Type: Physical
    Casting Time: 1 sec.
    Throw a lasso, rooting the enemy for 32 seconds. This effect will disappear if the target is further attacked. (For players this effect lasts for 10.8 seconds if not further attacked.) (Only one target at a time can be kept under control.)
    The maximum level of this skill is 55.

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  • [Autoshot]
    Autoshot
    Scout/ChampionLevel: 15
    Equipment: Ranged Weapon
    Uses: 1 piece(s) of all ammunitionRange: 150
    Spell Type: Physical
    Instant
    Activates Autoshot to shoot constant bullets towards target. Each Autoshot inflicts 80.0% ranged weapon DPS damage. Frequency of shots will depend on your Physical Attack Speed.

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  • [Gun Mastery]
    Gun Mastery +55
    Scout/ChampionLevel: 15
    Passive
    Allows you to equip Guns and increases their damage by 60%.
    The maximum level of this skill is 55.

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  • [Piercing Arrow]
    Piercing Arrow +105
    Scout Primary OnlyLevel: 18
    Uses: 2 piece(s) of all ammunitionRange: 40
    Spell Type: PhysicalRadius: 100
    InstantCooldown: 3s
    Fires a piercing arrow at the target and all enemies in a straight line behind the target for 1194.4% ranged weapon DPS + 335 damage .
    The maximum level of this skill is 105.

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  • [Eagle Eyes]
    Eagle Eyes +105
    Scout Primary OnlyLevel: 20
    Range: 1
    Passive
    Your Phys. Crit. Effectiveness is increased by 655 and Physical Critical Bonus is increased by 3%.
    The maximum level of this skill is 105.

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  • [Cripple Joint]
    Cripple Joint
    Scout Primary OnlyLevel: 20
    Range: 1
    Passive
    Adds a 55% chance to your Joint Blow to Root the target for 5 seconds.

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  • [Fatal Measures]
    Fatal Measures
    Scout/ChampionLevel: 20
    Passive
    Increases effectiveness of Distant Friend.

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  • [Distant Friend]
    Distant Friend
    Scout/ChampionLevel: 20
    Passive
    Your range is your distant friend. If you are further to your target, your ranged physical DPS will be increased by up to 40%. This effect will have reduced power if used skill is applying area damage.

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  • [Gunslinger]
    Gunslinger
    Scout/ChampionLevel: 25
    Range: 50
    Spell Type: Physical
    InstantCooldown: 2m
    Enhances gun damage by 20% and area damage by 30% for 15 seconds.

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  • [Detection]
    Detection
    Scout Primary OnlyLevel: 25
    Uses: 9 focusRange: 30
    Spell Type: Magical
    Instant
    While the skill lasts the caster can detect nearby hidden enemies. (This skill costs 5 focus points every three seconds. Status disappears once focus reaches 0.)

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  • [Forged Shot]
    Forged Shot
    Scout/ChampionLevel: 25
    Passive
    Increases the damage dealt by Shot. Also causes Shot and Autoshot to provide you the benefits of Forged Shot which is increasing gun damage and Physical Attack Power, stacks up to 4 times. Upon using Gunslinger, this benefit will be provided automatically at maximum stack.

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  • [Fatal Combo]
    Fatal Combo
    Scout/ChampionLevel: 30
    Passive
    Changes Combo Shot to be usable with Guns. Each hit with it will generate a Fatal Shot for 8 seconds can stack up to 20 times. If you are under the effect of Fatal Shot, the damage of Combo Shot is increased by 10% for each stack of Fatal Shot consumed, up to 3. Also reduces cooldown of Combo Shot by 4 seconds.

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  • [Neck Strike]
    Neck Strike
    Scout Primary OnlyLevel: 34
    Uses: 30 focusRange: 50
    Spell Type: Physical
    InstantCooldown: 30s
    Target is Stunned for 6 seconds. (Effect removed when attacked.) (For players this effect lasts for 3 seconds.)

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  • [Reflected Shot]
    Reflected Shot +105
    Scout/ChampionLevel: 35
    Equipment: Gun
    Uses: 5 bullet(s)Range: 120
    Spell Type: PhysicalRadius: 60
    Casting Time: 1 sec.Cooldown: 7s
    Causes 1452.7% ranged weapon DPS. It will deflect several times to other targets within range. Increases area damage by 30% if more than 2 targets are hit. Maximum hit count: 5
    The maximum level of this skill is 105.

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  • [Area of Expertise]
    Area of Expertise
    Scout/ChampionLevel: 35
    Passive
    Increases the cooldown, casting time and damage of Reflected Shot and causes it to do not lose damage while reflecting 5 times. If more than 2 targets are hit, increases area damage.

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  • [Concentration]
    Concentration +105
    Scout Primary OnlyLevel: 38
    Range: 30
    Spell Type: Magical
    InstantCooldown: 1m 30s
    For 62.5 seconds, focus regeneration speed is increased by 50%. Also enhances your abilities to use casting shoots while walking for 15 seconds.
    The maximum level of this skill is 105.

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  • [Combo Shot]
    Combo Shot +105
    Scout/ChampionLevel: 40
    Equipment: Gun
    Uses: 3 bullet(s)Range: 120
    Spell Type: Physical
    Execution Time: 1 sec.Cooldown: 3s
    Inflicts 495.0% ranged weapon DPS damage to target 3 times. Each hit will generate Fatal Shot. Damage of each hit will be increased by 10% for each stack you already have.
    The maximum level of this skill is 105.

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  • [Target Area]
    Target Area +105
    Scout Primary OnlyLevel: 40
    Equipment: Ranged Weapon
    Range: 50
    Spell Type: Magical
    Instant
    While the effect lasts, your accuracy is increased by 10% and the Physical Critical Effectiveness rate is increased by 1258.5. (This skill costs 3 focus per second. Effect disappears once focus reaches 0.)
    The maximum level of this skill is 105.

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  • [Steady Aim]
    Steady Aim
    Scout/ChampionLevel: 40
    Passive
    Cannot be interrupted by receiving damage while casting Snipe, Fatal Shot or Combo Shot. Also makes them use a Gun instead.

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  • [Rain of Vengeance]
    Rain of Vengeance +105
    Scout/ChampionLevel: 45
    Equipment: Gun
    Uses: 25 focus, 10 bullet(s)Range: 120
    Spell Type: PhysicalRadius: 50
    Execution Time: 2 sec.Cooldown: 6s
    You raise your gun and send a hail of projectiles to a designated area, causing 474.1% ranged weapon DPS to enemies.
    The maximum level of this skill is 105.

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  • [Wind Shot]
    Wind Shot +105
    Scout/ChampionLevel: 50
    Equipment: Gun
    Uses: 2 bullet(s)Range: 120
    Spell Type: Physical
    InstantCooldown: 1s
    Quick shot at the target, causing 578.6% ranged weapon DPS and applies Wind Shot increasing damage taken by 2% to target for 10 seconds.
    The maximum level of this skill is 105.

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  • [Frost Shot]
    Frost Shot
    Scout/ChampionLevel: 50
    Uses: 20 focusRange: 1
    Spell Type: Magical
    Instant
    For 600 seconds, every Wind Shot hit will add Frost Shot, slowing down targets.

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  • [Freezing Shot]
    Freezing Shot
    Scout/ChampionLevel: 50
    Passive
    Transforms your Frost Arrow into Frost Shot and Wind Arrows into Wind Shot.

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  • [Snipe]
    Snipe +105
    Scout/ChampionLevel: 60
    Equipment: Gun
    Uses: 3 bullet(s)Range: 120
    Spell Type: Physical
    Execution Time: 0.5 sec.Cooldown: 20s
    Focus for aim, inflicts 1376.2% ranged weapon DPS damage and increases your damage by 15% for 10 seconds upon a successful hit. This skill has high Physical Critical Effectiveness.
    The maximum level of this skill is 105.

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  • [Master Sniper]
    Master Sniper
    Scout/ChampionLevel: 60
    Passive
    Cooldown of Snipe is increased but 3 consecutive shots are fired with your gun and is alot faster.

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  • [Bloody Mess]
    Bloody Mess
    Scout/ChampionLevel: 70
    Passive
    Transforms Blood Arrow into Bloody Shot, disables HP loss over time, increases Physical Attack Power additionally but will increase received damage too.

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