Druid General

Recover +105
Druid/ChampionLevel: 15
Uses: 935 MPRange: 250
Spell Type: Magical
Casting Time: 2.00 sec.
Restores 460 HP to your target. If you possess Nature's Power, it will consume one to recover 776 HP every 2 seconds for 25 seconds. Upon a successful heal, it will provide Healing Forge stack that increases Wisdom by 1% for 20 seconds. Can be stacked up to 10 times.
ID: 1490732
Antidote
Druid GeneralLevel: 4
Uses: 150 MPRange: 200
Spell Type: Magical
InstantCooldown: 10 sec.
Cleanses your target from poison.
ID: 493535
Savage Blessing +105
Druid GeneralLevel: 8
Uses: 595 MP
Spell Type: MagicalRadius: 80
Instant
Increases all raid members' Physical Attack Accuracy and Elemental Accuracy by 10.4% + 1490.This effect will cease if source is too far or dead.
ID: 493531
Earth Pulse +105
Druid GeneralLevel: 12
Uses: 680 MPRange: 180
Spell Type: MagicalRadius: 180
InstantCooldown: 15 sec.
The power of Mother Earth strikes the targets in a straight line before you causing 817.5 + 0.3 x Intelligence of Earth damage. (This skill stat will increase and decrease based on equipment and target strength.)
ID: 493540
Mother Earth's Protection
Druid GeneralLevel: 40
Uses: 100 MPRange: 150
Spell Type: Magical
InstantCooldown: 1 Minute(s) 30 sec.
Uses the power of Mother Earth to build a protective shield around your target reducing its suffered magical and physical damage by 40% for 10 seconds.
ID: 493558
Knowledge of Nature +105
Druid GeneralLevel: 16
Increases Wisdom by (current Wisdom + 115) x 10.4% + 115.
ID: 493551
Concentration Prayer
Druid GeneralLevel: 28
Uses: 3% MP
Spell Type: MagicalRadius: 300
InstantCooldown: 1 sec.
Sends a prayer to Mother Nature, beseeching her to increase all of your raid members' Maximum MP, Physical Damage and Magical Damage. Benefits will scale with your Base Heal Power and Base Wisdom, or Maximum Base Attribute. This effect will cease if source is too far or dead.
ID: 493530

Champion General

Electrocution +105
Champion General
Uses: 20 rageRange: 50
Spell Type: Physical/Blunt
InstantCooldown: 8 sec.
Inflicts 704.3% main hand weapon physical DPS on target. Also invokes a state of Electrocution and interrupts target's spell casting. Lasts 8 seconds. (This skill stat will increase and decrease based on equipment and target strength)
ID: 498522
Heavy Bash +105
Champion General
Uses: 20 rageRange: 50
Spell Type: Physical/Blunt
Instant
Inflicts 528.4% main hand weapon physical DPS on target. It will also cause Heavy Bash when it lands a hit. This reduces Physical Attack Power and Physical Defense of target by 2%. Lasts 12 seconds. Can be stacked maximum 3 times. (This skill stat will increase and decrease based on equipment and target strength.)
ID: 498521
Hammer Weapon Proficiency
Champion GeneralLevel: 4
Hammer weapons can be equipped.
ID: 498527
Energy Influx Strike +105
Champion GeneralLevel: 6
Uses: 25 rageRange: 50
Spell Type: Physical/Blunt
InstantCooldown: 6 sec.
Adds a Charge Rune to your attacks. Inflicts 700% main hand weapon DPS physical damage on targets. If target is in an Electrocution state, this attack lands a critical hit. (This skill stat will increase and decrease based on equipment and target strength)
ID: 498526
Runecraft - Diversion +105
Champion GeneralLevel: 12
Increases Parry Rate by 543.4 points.
ID: 498530
Runecraft - Solidify +55
Champion GeneralLevel: 16
Increases your stamina. (Current stamina + 65.4 x 5.9% + 65.4) The maximum level of this skill is 55.
ID: 498532
Shock Strike +105
Champion GeneralLevel: 20
Uses: 25 rage
Spell Type: PhysicalRadius: 100
InstantCooldown: 3 sec.
Inflicts 468.8% main hand weapon physical DPS on multiple targets within a range of 100 in a fan-shaped area in front of you. Also Stuns targets for 1 seconds. If used while in a Shield Form, then there is an extra increase of aggro caused by this skill.
ID: 498534

Druid Primary Only

Earth Arrow +105
Druid Primary Only
Uses: 204 MPRange: 200
Spell Type: Magical
Casting Time: 2.00 sec.
The power of Mother Earth manifests in your hand causing 1824 + 0.45 x Intelligence of Earth damage to your target. Grants 1 point of Nature's Power. (This skill stat will increase and decrease based on equipment and target strength.)
ID: 493538
Briar Entwinement +105
Druid Primary OnlyLevel: 2
Uses: 255 MPRange: 180
Spell Type: Magical
Instant
Pours the power of Mother Earth into your target causing every 2 seconds 1646 Earth Damage for 12 seconds.
ID: 493539
Purify
Druid Primary OnlyLevel: 2
Uses: 150 MPRange: 200
Spell Type: Magical
InstantCooldown: 10 sec.
Cleanses your target from curses.
ID: 493534
Restore Life +105
Druid Primary OnlyLevel: 6
Uses: 1632 MPRange: 250
Spell Type: Magical
Casting Time: 2.00 sec.
Condenses the power of Mother Earth to restore 1225 HP to your target. Also regain 1 point of Nature's Power.
ID: 493526
Blossoming Life +105
Druid Primary OnlyLevel: 10
Uses: 1190 MPRange: 200
Spell Type: Magical
Instant
Lets your target regenerate 5.2% HP every 3 seconds for 18 seconds.
ID: 493527
Focus of Mother Nature
Druid Primary OnlyLevel: 10
Spell Type: Magical
InstantCooldown: 1 Minute(s) 30 sec.
Increases Physical Damage and Magical Damage by 30% for 30 seconds. While it is active, your spells won't consume Nature's Power.
ID: 493548
Rebirth
Druid Primary OnlyLevel: 12
Uses: 150 MPRange: 150
Spell Type: Magical
Casting Time: 5.00 sec.
Uses the power of nature to revive your target. Reduces death debt by 30%. (Cannot be used in combat.)
ID: 493537
Weakening Seed +105
Druid Primary OnlyLevel: 14
Uses: 850 MPRange: 180
Spell Type: Magical
InstantCooldown: 20 sec.
Plants a seed into your target's body reducing its Magical Defense by 18.8% for 20 seconds, and restores 1 point of Nature's Power.
ID: 493546
Healing Forge
Druid/ChampionLevel: 15
When Recover is cast on a friendly target, gain 1 stack increasing Wisdom. Can be stacked 10 times. Also increases Wisdom by 10%.
ID: 1490629
Rockslide +105
Druid Primary OnlyLevel: 18
Uses: 425 MPRange: 180
Spell Type: Magical
InstantCooldown: 8 sec.
Hits your target with falling stones after 5 seconds causing 1615 + 0.3 x Intelligence of Earth damage. (This skill stat will increase and decrease based on equipment and target strength.)
ID: 493543
Rune Vitality Mechanism
Druid/ChampionLevel: 20
Uses: 5% MP, 10 rage
Spell Type: Magical
InstantCooldown: 8 sec.
Creates a Rune Vitality Mechanism under the caster's feet. Rune Vitality Mechanism restores 0.4 x WIS HP and 0.1 x WIS MP every 2 seconds and increases Maximum HP and Received Healing of all raid members within a range of 200 for 8 seconds by 5%. Enemies that come within 80 range of the mechanism are stunned and silenced for 2 seconds. (This effect can trigger once every 8 seconds.)
ID: 1490630
Advanced Rebirth
Druid Primary OnlyLevel: 22
Uses: 150 MP, Amulet of LightRange: 150
Spell Type: Magical
Casting Time: 5.00 sec.
Through Nature's power and the consumption of an Amulet of Light you can revive your target with 45% less death debt. (Cannot be used in combat.)
ID: 493559
Knowledge of the Earth +55
Druid Primary OnlyLevel: 22
Makes you understand the flow of Mother Earth's energy, permanently increasing your magical Earth damage by 104% and your Earth resistance by 41.6. The maximum level of this skill is 55.
ID: 493550
Binding Silence
Druid Primary OnlyLevel: 24
Uses: 100 MPRange: 180
Spell Type: Magical
InstantCooldown: 30 sec.
Causes 100 Earth Damage and interrupts target's spell casting, rewarding you with 1 point of Nature's Power. (The interrupted spell will enter a cooldown. If the interrupted spell has no cooldown time, all spells will receive a cooldown of 3 seconds.)
ID: 493541
Mind Fortify
Druid/ChampionLevel: 25
Uses: 5% MP
Spell Type: Magical
Instant
Increases rage by 10 every 2 seconds for 900 seconds.
ID: 1490631
Curing Seed +55
Druid Primary OnlyLevel: 26
Uses: 1036 MPRange: 150
Spell Type: Magical
InstantCooldown: 30 sec.
Plants a healing seed into your target's body increasing the efficiency of heals received by 14.9% for 30 seconds. This restores 1 point of Nature's Power. The maximum level of this skill is 55.
ID: 493547
Body Vitalization +105
Druid Primary OnlyLevel: 30
Uses: 1700 MPRange: 200
Spell Type: Magical
InstantCooldown: 2 Minute(s)
Increase target's Physical Attack Speed by 29.3% for 12 seconds. Shares Cooldown with Mind Vitalization.
ID: 493532
Mind Vitalization +105
Druid Primary OnlyLevel: 30
Uses: 1700 MPRange: 200
Spell Type: Magical
InstantCooldown: 2 Minute(s)
Increase target's Casting Speed by 29.3% for 12 seconds. Shares Cooldown with Body Vitalization.
ID: 1491034
Pure Healing +55
Druid Primary OnlyLevel: 30
Permanently increases your heals by 25.9%. The maximum level of this skill is 55.
ID: 493552
Sandstorm +105
Druid Primary OnlyLevel: 30
Uses: 1190 MPRange: 180
Spell Type: MagicalRadius: 75
Channel Time: 2.00 sec.Cooldown: 2 sec.
Summons a large amount of sand and stones causing 2736 + 0.4 x INT of Earth Damage to multiple targets in range. If you possess Nature's Power, each channeled hit will consume 1 point of Nature's Power to enhance abilities. All targets in range are dealt 3623.4 + 0.4 x INT of Earth Damage instead.
ID: 493542
Vital Escape
Druid/ChampionLevel: 30
Uses: 5% MP
Spell Type: Magical
InstantCooldown: 30 sec.
Teleports you to your Rune Vitality Mechanism and erases all aggro.
ID: 1490632
Rock Protection +55
Druid/ChampionLevel: 60
Uses: 420 MP
Spell Type: MagicalRadius: 100
InstantCooldown: 1 Minute(s) 30 sec.
Makes your body as hard as rock reducing damage taken by 20% for 5 seconds. While in effect reduces received damage of raid members' within 100 range by 100%. The maximum level of this skill is 55.
ID: 1490741
Supreme Rebirth
Druid Primary OnlyLevel: 32
Uses: 150 MP, Golden AmuletRange: 150
Spell Type: Magical
Casting Time: 5.00 sec.
Through Nature's power and the consumption of a Golden Amulet you can revive your target with 75% less death debt. (Cannot be used in combat.)
ID: 493560
Spirit Guidance +55
Druid Primary OnlyLevel: 34
Uses: 1400 MPRange: 180
Spell Type: Magical
Casting Time: 1.00 sec.Cooldown: 30 sec.
Consumes 1 point of Nature's Power, channeling it into your target, making it friendly for 16.2 seconds. (Cannot be used on players. If your reputation has a negative value, the target will still regard you as an enemy.) The maximum level of this skill is 55.
ID: 493536
Augmentation Mechanism
Druid/ChampionLevel: 35
Uses: 5% MP, 10 rage
Spell Type: Magical
InstantCooldown: 8 sec.
Creates an Augmentation Mechanism under the caster's feet. Augmentation Mechanism increases Physical Attack Power and Magical Attack Power by 3% to all raid members within 200 range for 8 seconds. Allows raid members within 200 range to safely teleport to the mechanism, removing stun and fear effects.
ID: 1490633
Mother Earth's Fountain +105
Druid Primary OnlyLevel: 38
Uses: 1020 MPRange: 200
Spell Type: MagicalRadius: 100
InstantCooldown: 4 sec.
Restores 843.5 HP to your friendly targets within a range of 100 around the target of your spell. If you possess Nature's Power, it will consume 1 point of Nature's Power to enhance the power and restore 1015.0 HP.
ID: 493529
Mechanism Implosion +105
Druid/ChampionLevel: 40
Uses: 20 rage
Spell Type: Magical
InstantCooldown: 45 sec.
Causes your Augmentation Mechanism to become unstable. Enemies within 100 range are pulled inwards and 3350 + 10 x WIS Earth Damage damage is dealt and Stuns them for 3 seconds.
ID: 1490634
Power of Protection
Druid Primary OnlyLevel: 40
Additionally increases the damage reduction of Mother Earth's Protection.
ID: 493555
Withering Seed +105
Druid Primary OnlyLevel: 42
Uses: 850 MPRange: 180
Spell Type: Magical
InstantCooldown: 20 sec.
Plants a seed into your target's body reducing its Physical Defense by 18.8% for 20 seconds, and restores 1 point of Nature's Power.
ID: 493545
Mother Nature's Wrath +105
Druid Primary OnlyLevel: 44
Uses: 1105 MPRange: 180
Spell Type: Magical
InstantCooldown: 15 sec.
Deals 1156.8 + 0.3 x Intelligence of Earth Damage to the target. Also causes 402.4 Earth damage every 2 seconds for 12 seconds. Also restores 1 point of Nature's Power. If you possess Nature's Power, it will consume 1 point of Nature's Power to enhance abilities, and deals 1446 + 0.3 x Intelligence Earth damage. Also causes 402.4 Earth damage every 2 seconds for 12 seconds and restores 1 point of Nature's Power.
ID: 493549
Mechanism Feedback
Druid/ChampionLevel: 45
For every raid member buffed by a mechanism, gain 1 stack of Mechanism Feedback. Each stack increases your Casting Speed by 1% for 30 seconds, stacks up to 15.
ID: 1490635
Essence of Vitality +105
Druid/ChampionLevel: 50
Uses: 2% MP, 30 rage
Spell Type: Magical
InstantCooldown: 5 sec.
Restores 1130 HP to raid members within a range of 150 to your Rune Vitality Mechanism. Recovers 1 Nature's Power upon use.
ID: 1490636
Stone Fortification
Druid/ChampionLevel: 60
When Rock Protection is used, grants raid members within 100 range a shield that reduces their damage taken.
ID: 1490637
Enlightened Formation
Druid/ChampionLevel: 70
Spell Type: Magical
InstantCooldown: 1 Minute(s) 30 sec.
Activates Enlightened Formation. Increases Maximum HP and Physical Defense by 40% and provides Wisdom equal to 50% of your Stamina for 30 seconds. While in this state, aggro is increased by 100% and all mechanisms beneficial effects are doubled in power.
ID: 1490638
11.0.0.9000.en (23-12-2023)