Druid General

Recover +105
Druid/ScoutLevel: 20
Uses: 1632 MPRange: 250
Spell Type: Magical
Casting Time: 2.00 sec.
Restores 460 HP to your target. If you possess Nature's Power, it will consume one to recover 776 HP every 2 seconds for 25 seconds. Additionally will recover 267 HP every 2 seconds for 6 seconds as long as target is not you.
ID: 494061
Antidote
Druid GeneralLevel: 4
Uses: 150 MPRange: 200
Spell Type: Magical
InstantCooldown: 10 sec.
Cleanses your target from poison.
ID: 493535
Savage Blessing +105
Druid GeneralLevel: 8
Uses: 595 MP
Spell Type: MagicalRadius: 80
Instant
Increases all raid members' Physical Attack Accuracy and Elemental Accuracy by 10.4% + 1490.This effect will cease if source is too far or dead.
ID: 493531
Earth Pulse +105
Druid GeneralLevel: 12
Uses: 680 MPRange: 180
Spell Type: MagicalRadius: 180
InstantCooldown: 15 sec.
The power of Mother Earth strikes the targets in a straight line before you causing 817.5 + 0.3 x Intelligence of Earth damage. (This skill stat will increase and decrease based on equipment and target strength.)
ID: 493540
Mother Earth's Protection
Druid GeneralLevel: 40
Uses: 100 MPRange: 150
Spell Type: Magical
InstantCooldown: 1 Minute(s) 30 sec.
Uses the power of Mother Earth to build a protective shield around your target reducing its suffered magical and physical damage by 40% for 10 seconds.
ID: 493558
Knowledge of Nature +105
Druid GeneralLevel: 16
Increases Wisdom by (current Wisdom + 115) x 10.4% + 115.
ID: 493551
Concentration Prayer
Druid GeneralLevel: 28
Uses: 3% MP
Spell Type: MagicalRadius: 300
InstantCooldown: 1 sec.
Sends a prayer to Mother Nature, beseeching her to increase all of your raid members' Maximum MP, Physical Damage and Magical Damage. Benefits will scale with your Base Heal Power and Base Wisdom, or Maximum Base Attribute. This effect will cease if source is too far or dead.
ID: 493530

Scout General

Bow Training
Scout General
Can equip bows and crossbows
ID: 490448
Shot +105
Scout General
Equipment: Ranged Weapon
Uses: 1 piece(s) of all ammunition
Spell Type: Physical/Pierce
InstantCooldown: 4 sec.
Fires one shot at the target causing 354.9% ranged weapon DPS.
ID: 490423
Vampire Arrows +105
Scout GeneralLevel: 4
Equipment: Ranged Weapon
Uses: 10 focus, 1 piece(s) of all ammunition
Spell Type: Physical/Pierce
InstantCooldown: 4 sec.
Inflicts 401.5% ranged weapon DPS and additionally consumes the target's 856 HP every 2 seconds for 10 seconds.
ID: 491292
Joint Blow +105
Scout GeneralLevel: 8
Equipment: Ranged Weapon
Uses: 15 focus, 1 piece(s) of all ammunition
Spell Type: Physical/Blunt
InstantCooldown: 4 sec.
Causes 756.8% ranged weapon DPS Physical Damage and Slows the target by 40% for 10.6 seconds. (For players this effect lasts for 5.3 seconds.)
ID: 490420
Blood Arrow +105
Scout GeneralLevel: 12
Spell Type: Physical
Instant
Activates Blood Arrow, the Ranged Damage will be increased by 104.5% but your ranged attacks will consume 2% HP. (Right click to buff icon or use skill again to deactivate.) Blood Arrow will enter 10 seconds of cooldown state when effect is deactivated.
ID: 490434
Throat Attack +105
Scout GeneralLevel: 16
Uses: 15 focusRange: 100
Spell Type: Physical/Pierce
InstantCooldown: 12 sec.
Causes 360.8 damage and interrupts the target's spell casting.
ID: 490428
Wrist Attack
Scout GeneralLevel: 20
Uses: 35 focusRange: 50
Spell Type: Physical
InstantCooldown: 30 sec.
Damage dealt by the target is decreased by 30% for 5 seconds.
ID: 490451
Swiftness +105
Scout GeneralLevel: 24
Permanently increases Dexterity by (current Dexterity + 114.9) x 10.4% + 114.9.
ID: 491159
Shooting Mastery +55
Scout GeneralLevel: 28
Increases Ranged Damage by 41.3%. The maximum level of this skill is 55.
ID: 490505

Druid Primary Only

Earth Arrow +105
Druid Primary Only
Uses: 204 MPRange: 200
Spell Type: Magical
Casting Time: 2.00 sec.
The power of Mother Earth manifests in your hand causing 1824 + 0.45 x Intelligence of Earth damage to your target. Grants 1 point of Nature's Power. (This skill stat will increase and decrease based on equipment and target strength.)
ID: 493538
Briar Entwinement +105
Druid Primary OnlyLevel: 2
Uses: 255 MPRange: 180
Spell Type: Magical
Instant
Pours the power of Mother Earth into your target causing every 2 seconds 1646 Earth Damage for 12 seconds.
ID: 493539
Purify
Druid Primary OnlyLevel: 2
Uses: 150 MPRange: 200
Spell Type: Magical
InstantCooldown: 10 sec.
Cleanses your target from curses.
ID: 493534
Restore Life +105
Druid Primary OnlyLevel: 6
Uses: 1632 MPRange: 250
Spell Type: Magical
Casting Time: 2.00 sec.
Condenses the power of Mother Earth to restore 1225 HP to your target. Also regain 1 point of Nature's Power.
ID: 493526
Blossoming Life +105
Druid Primary OnlyLevel: 10
Uses: 1190 MPRange: 200
Spell Type: Magical
Instant
Lets your target regenerate 5.2% HP every 3 seconds for 18 seconds.
ID: 493527
Focus of Mother Nature
Druid Primary OnlyLevel: 10
Spell Type: Magical
InstantCooldown: 1 Minute(s) 30 sec.
Increases Physical Damage and Magical Damage by 30% for 30 seconds. While it is active, your spells won't consume Nature's Power.
ID: 493548
Rebirth
Druid Primary OnlyLevel: 12
Uses: 150 MPRange: 150
Spell Type: Magical
Casting Time: 5.00 sec.
Uses the power of nature to revive your target. Reduces death debt by 30%. (Cannot be used in combat.)
ID: 493537
Weakening Seed +105
Druid Primary OnlyLevel: 14
Uses: 850 MPRange: 180
Spell Type: Magical
InstantCooldown: 20 sec.
Plants a seed into your target's body reducing its Magical Defense by 18.8% for 20 seconds, and restores 1 point of Nature's Power.
ID: 493546
Camellia Flower +105
Druid/ScoutLevel: 60
Uses: 35 focus
Spell Type: MagicalRadius: 75
Instant
Causes your target to recover 320.4 HP. Can be stacked 3 times and lasts 9 seconds. When the effect wears off an additional 320 HP will be recovered and there is a chance that 1 point of Power of Nature will be returned to you. (The effect of Spring Flower Eulogy will increase based on the number of times it is stacked. It can recover a maximum of 765 HP for the target.)
ID: 499954
Rockslide +105
Druid Primary OnlyLevel: 18
Uses: 425 MPRange: 180
Spell Type: Magical
InstantCooldown: 8 sec.
Hits your target with falling stones after 5 seconds causing 1615 + 0.3 x Intelligence of Earth damage. (This skill stat will increase and decrease based on equipment and target strength.)
ID: 493543
Life Guide
Druid/ScoutLevel: 20
Causes you to recover HP every 2 seconds when you use Recover.
ID: 494020
Advanced Rebirth
Druid Primary OnlyLevel: 22
Uses: 150 MP, Amulet of LightRange: 150
Spell Type: Magical
Casting Time: 5.00 sec.
Through Nature's power and the consumption of an Amulet of Light you can revive your target with 45% less death debt. (Cannot be used in combat.)
ID: 493559
Knowledge of the Earth +55
Druid Primary OnlyLevel: 22
Makes you understand the flow of Mother Earth's energy, permanently increasing your magical Earth damage by 104% and your Earth resistance by 41.6. The maximum level of this skill is 55.
ID: 493550
Binding Silence
Druid Primary OnlyLevel: 24
Uses: 100 MPRange: 180
Spell Type: Magical
InstantCooldown: 30 sec.
Causes 100 Earth Damage and interrupts target's spell casting, rewarding you with 1 point of Nature's Power. (The interrupted spell will enter a cooldown. If the interrupted spell has no cooldown time, all spells will receive a cooldown of 3 seconds.)
ID: 493541
Healing Arrows +105
Druid/ScoutLevel: 25
Equipment: Ranged Weapon
Uses: 10% MPRange: 200
Spell Type: MagicalRadius: 100
Casting Time: 2.00 sec.Cooldown: 15 sec.
Restores 318.4 HP every 2 seconds to all raid members in range. Lasts for 15 seconds. If you possess Nature's Power, it automatically will consume 1 point of Nature's Power to enhance abilities and restore 398 HP. (Requires ranged weapon.)
ID: 494021
Curing Seed +55
Druid Primary OnlyLevel: 26
Uses: 1036 MPRange: 150
Spell Type: Magical
InstantCooldown: 30 sec.
Plants a healing seed into your target's body increasing the efficiency of heals received by 14.9% for 30 seconds. This restores 1 point of Nature's Power. The maximum level of this skill is 55.
ID: 493547
Body Vitalization +105
Druid Primary OnlyLevel: 30
Uses: 1700 MPRange: 200
Spell Type: Magical
InstantCooldown: 2 Minute(s)
Increase target's Physical Attack Speed by 29.3% for 12 seconds. Shares Cooldown with Mind Vitalization.
ID: 493532
Group Exorcism
Druid/ScoutLevel: 30
Uses: 70 MPRange: 180
Spell Type: MagicalRadius: 50
Casting Time: 1.00 sec.Cooldown: 10 sec.
Requires 1 point of Nature's Power. Removes harmful effects from multiple friendly targets within a range of 50.
ID: 494217
Mind Vitalization +105
Druid Primary OnlyLevel: 30
Uses: 1700 MPRange: 200
Spell Type: Magical
InstantCooldown: 2 Minute(s)
Increase target's Casting Speed by 29.3% for 12 seconds. Shares Cooldown with Body Vitalization.
ID: 1491034
Pure Healing +55
Druid Primary OnlyLevel: 30
Permanently increases your heals by 25.9%. The maximum level of this skill is 55.
ID: 493552
Sandstorm +105
Druid Primary OnlyLevel: 30
Uses: 1190 MPRange: 180
Spell Type: MagicalRadius: 75
Channel Time: 2.00 sec.Cooldown: 2 sec.
Summons a large amount of sand and stones causing 2736 + 0.4 x INT of Earth Damage to multiple targets in range. If you possess Nature's Power, each channeled hit will consume 1 point of Nature's Power to enhance abilities. All targets in range are dealt 3623.4 + 0.4 x INT of Earth Damage instead.
ID: 493542
Rock Protection +55
Druid Primary OnlyLevel: 32
Uses: 420 MP
Spell Type: Magical
InstantCooldown: 3 Minute(s)
Makes your body as hard as rock reducing damage taken by 100% for 5 seconds. The maximum level of this skill is 55.
ID: 493544
Supreme Rebirth
Druid Primary OnlyLevel: 32
Uses: 150 MP, Golden AmuletRange: 150
Spell Type: Magical
Casting Time: 5.00 sec.
Through Nature's power and the consumption of a Golden Amulet you can revive your target with 75% less death debt. (Cannot be used in combat.)
ID: 493560
Spirit Guidance +55
Druid/ScoutLevel: 70
Uses: 1400 MPRange: 180
Spell Type: Magical
Casting Time: 1.00 sec.Cooldown: 30 sec.
Requires 1 point Power of Nature. When the Power of Nature enters the target's body, his camp will be friendly to you. Lasts for 16.2 seconds. (When your Reputation is negative, the target will still be hostile to you.) The maximum level of this skill is 55.
ID: 499950
Warm Spring +105
Druid/ScoutLevel: 60
Spell Type: Magical
InstantCooldown: 2 Minute(s)
Raid members within a range of 100 recover 502.5 + 12.5% MP every 2 seconds. This effect will cease if source is too far or dead.
ID: 499951
Mother Earth's Fountain +105
Druid Primary OnlyLevel: 38
Uses: 1020 MPRange: 200
Spell Type: MagicalRadius: 100
InstantCooldown: 4 sec.
Restores 843.5 HP to your friendly targets within a range of 100 around the target of your spell. If you possess Nature's Power, it will consume 1 point of Nature's Power to enhance the power and restore 1015.0 HP.
ID: 493529
Mother Earth's Blessing +105
Druid/ScoutLevel: 40
Uses: 680 MP
Spell Type: Magical
InstantCooldown: 2 Minute(s)
Increases your Healing by 15.5% for 20 seconds.
ID: 494367
Power of Protection
Druid Primary OnlyLevel: 40
Additionally increases the damage reduction of Mother Earth's Protection.
ID: 493555
Withering Seed +105
Druid Primary OnlyLevel: 42
Uses: 850 MPRange: 180
Spell Type: Magical
InstantCooldown: 20 sec.
Plants a seed into your target's body reducing its Physical Defense by 18.8% for 20 seconds, and restores 1 point of Nature's Power.
ID: 493545
Mother Nature's Wrath +105
Druid Primary OnlyLevel: 44
Uses: 1105 MPRange: 180
Spell Type: Magical
InstantCooldown: 15 sec.
Deals 1156.8 + 0.3 x Intelligence of Earth Damage to the target. Also causes 402.4 Earth damage every 2 seconds for 12 seconds. Also restores 1 point of Nature's Power. If you possess Nature's Power, it will consume 1 point of Nature's Power to enhance abilities, and deals 1446 + 0.3 x Intelligence Earth damage. Also causes 402.4 Earth damage every 2 seconds for 12 seconds and restores 1 point of Nature's Power.
ID: 493549
Brilliance of Nature
Druid/ScoutLevel: 45
Increases your maximum amount of Nature's Power up to 15.
ID: 494931
Spring Flower Eulogy
Druid/ScoutLevel: 50
When casting Camellia Flower, if the target's HP is lower than 50%, the effect will automatically be stacked 3 times. There is also a chance of restoring 1 Nature's Power to you. When Camellia Flower ends, it will restore additional HP.
ID: 494932
Spring Carol
Druid/ScoutLevel: 60
Changes your Camellia Flower to affect multiple friendly targets around.
ID: 499952
Mother Earth's Guidance
Druid/ScoutLevel: 70
Spell Type: Magical
Instant
Converts 20% of your Ranged Damage into Magical Damage for 1800 seconds.
ID: 499949
11.0.0.9000.en (23-12-2023)