Skills List

Skills List

Rogue / Champion

Rogue General

  • [Katana Training]
    Katana Training
    Rogue GeneralLevel: 7
    Passive
    Allows you to equip Katana and increases its Physical Damage by 12%. Katanas will have inherent offhand damage that can scale with offhand damage attributes.

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  • [Projectile Training]
    Projectile Training
    Rogue GeneralLevel: 12
    Range: 50
    Passive
    Can equip projectiles. With 50% chance, your skills won't consume projectiles.

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  • [Nimble Hands]
    Nimble Hands +105
    Rogue GeneralLevel: 15
    Range: 50
    Passive
    Your Nimble Hands provides 25% extra attack chance and increases maximum attack speed of Daggers. Also reduces skill cooldowns by 0.1 seconds.
    The maximum level of this skill is 105.

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  • [Off Hand Training]
    Off Hand Training
    Rogue GeneralLevel: 16
    Range: 50
    Passive
    1-H weapons can be held in off hand but their damage will be reduced by 30%. (Class-related limitations still apply.)

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  • [Assassin's Mindset]
    Assassin's Mindset +55
    Rogue GeneralLevel: 20
    Range: 50
    Passive
    Permanently increases Dodge and Magic Resist Rate by 8.6% and DoT damage by 25.8%.
    The maximum level of this skill is 55.

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  • [Shadow Step]
    Shadow Step
    Rogue GeneralLevel: 28
    Uses: 20 energyRange: 100
    Spell Type: Physical
    InstantCooldown: 20s
    Instantly move behind the target and increases your Dodge % greatly.

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  • [Shadowstab]
    Shadowstab +105
    Rogue GeneralLevel: 40
    Uses: 20 energyRange: 50
    Spell Type: Physical
    Instant
    Causes 584.5% main hand weapon DPS + 0.2 x DEX Wind Damage. If you wield a sharp weapon as main weapon, for 10 seconds a Bleed causes 1447.5 damage every second.
    The maximum level of this skill is 105.

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  • [Throw]
    Throw +105
    Rogue GeneralLevel: 40
    Uses: 1 projectile(s)
    Spell Type: Physical
    InstantCooldown: 4s
    Throws a hidden weapon at the target causing 338.8% main hand weapon DPS + 3 x Projectile Damage Wind Damage.
    The maximum level of this skill is 105.

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  • [Blind Stab]
    Blind Stab +105
    Rogue GeneralLevel: 40
    Uses: 20 energyRange: 50
    Spell Type: Physical
    InstantCooldown: 10s
    Causes 365.0% main hand weapon DPS + 0.2 x DEX Wind Damage with an additional Blind effect for 15 seconds. (Must be in front of the target to use skill.)
    The maximum level of this skill is 105.

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Champion General

  • [Hammer Weapon Proficiency]
    Hammer Weapon Proficiency
    Champion GeneralLevel: 4
    Range: 1
    Passive
    Hammer weapons can be equipped.

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  • [Runecraft - Diversion]
    Runecraft - Diversion +105
    Champion GeneralLevel: 12
    Range: 1
    Passive
    Increases Parry Rate by 543.4 points.
    The maximum level of this skill is 105.

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  • [Runecraft - Solidify]
    Runecraft - Solidify +55
    Champion GeneralLevel: 16
    Range: 1
    Passive
    Increases your stamina. (Current stamina + 65.5 x 6% + 65.5)
    The maximum level of this skill is 55.

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  • [Heavy Bash]
    Heavy Bash +105
    Champion GeneralLevel: 40
    Uses: 20 rageRange: 50
    Spell Type: Physical
    Instant
    Inflicts 528.4% main hand weapon DPS Wind Damage on target. It will also cause Heavy Bash when it lands a hit. This reduces Physical Attack Power and Physical Defense of target by 2% for 12 seconds. Can be stacked maximum 3 times.
    The maximum level of this skill is 105.

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  • [Electrocution]
    Electrocution +105
    Champion GeneralLevel: 40
    Uses: 10 rageRange: 50
    Spell Type: Physical
    Instant
    Inflicts 704.2% + 0.2 x DEX main hand weapon DPS Wind Damage on target. Also invokes a state of Electrocution for 8 seconds and triggers Low Blow if you have sufficient energy to cast it.
    The maximum level of this skill is 105.

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  • [Energy Influx Strike]
    Energy Influx Strike +105
    Champion GeneralLevel: 40
    Uses: 25 rageRange: 50
    Spell Type: Physical
    InstantCooldown: 6s
    Inflicts 700.0% main hand weapon DPS Wind Damage. If target is in an Electrocution state, this attack lands a critical hit.
    The maximum level of this skill is 105.

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  • [Shock Strike]
    Shock Strike +105
    Champion GeneralLevel: 40
    Uses: 25 rageRange: 1
    Spell Type: PhysicalRadius: 100
    InstantCooldown: 3s
    Inflicts 1250.0% main hand weapon DPS Wind Damage on multiple targets within a range of 100 in a fan-shaped area in front of you. Also Stuns targets for 1 seconds, but this Stun can't be applied with frequent consecutive hits, though it will still interrupt casts.
    While another skill is being casted, channeled or executed, you can use this skill without interrupting them.
    The maximum level of this skill is 105.

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Rogue Primary Only

  • [Perfect Slice]
    Perfect Slice +105
    Rogue Primary OnlyLevel: 7
    Equipment: Katana
    Uses: 25 energyRange: 50
    Spell Type: PhysicalRadius: 40
    InstantCooldown: 2s
    Inflicts 665.0% main hand weapon DPS Physical Damage to target and enemies around them. Slicing again after a while is possible with extra 950.0% main hand weapon DPS Elemental Damage and restore 50 Energy, but only masters of the Katana can time this attack properly. This slice of a master will apply a strong bleed that inflicts 1146 damage every second for 8 seconds and stacks up to 3 times. Everytime bleed applies succesfully, you will gain a stack of Master that increases Katana Physical Damage by 3% and reduces aggro by 8% for 8 seconds. Stacking bleed to its maximum will provide Grandmaster for 30 seconds that allows you to apply maximum stack of bleeds to any target. Your next perfect timing will also apply maximum stacks if you are under effect of Assassins Rage.
    The maximum level of this skill is 105.

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  • [Shadow Slash]
    Shadow Slash +105
    Rogue Primary OnlyLevel: 7
    Equipment: Katana
    Uses: 35 energyRange: 50
    Spell Type: Physical
    InstantCooldown: 8s
    Inflicts 920.0% + 0.5 x DEX Elemental Damage to your target. Damage will be repeated for each buff stack you have from Perfect Slice.
    The maximum level of this skill is 105.

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  • [Assassin Training]
    Assassin Training +55
    Rogue Primary OnlyLevel: 10
    Range: 50
    Passive
    Increases Dagger Physical Damage by 74% and Katana Physical Damage by 74%.
    The maximum level of this skill is 55.

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  • [Disassembly Shadow]
    Disassembly Shadow +55
    Rogue/ChampionLevel: 15
    Uses: 20 energyRange: 1
    Passive
    You enter a Disassembly Shadow state, increasing Physical Damage by 72.8% and decreases Aggro by 24.8%. While in effect, allows your Shadowstab to apply Bleed without using a dagger. Offensive skills will Disassemble the enemy to inflict 130.0% main hand weapon DPS Wind Damage. Disassemble requires an hammer be equipped. Refreshes rage by 15 every 2 seconds.
    The maximum level of this skill is 55.

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  • [Energized Hands]
    Energized Hands +55
    Rogue Primary OnlyLevel: 16
    Range: 150
    Spell Type: Physical
    Casting Time: 1 sec.
    Increases your energy recovery rate by 100%, reduces skill cooldowns by 0.1s and increased total Energy by 50%, but also increases Energy costs by 20% for 900 seconds. (Effect is mutually exclusive with Poisonous Hands.)
    The maximum level of this skill is 55.

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  • [Poisonous Hands]
    Poisonous Hands
    Rogue Primary OnlyLevel: 16
    Uses: Poison BottleRange: 1
    Spell Type: Magical
    Casting Time: 1 sec.
    Your regular attacks will have a chance to apply Poisonous Hands to enemy for 900 seconds, which is reducing their damage by 8%. Every consecutive attack to same target will increase your Physical Attack Speed gradually, attacking to a new target will not count as consecutive attack. (Effect is mutually exclusive with Energized Hands.)

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  • [Hide]
    Hide +55
    Rogue Primary OnlyLevel: 18
    Uses: 10 energyRange: 1
    Spell Type: Physical
    InstantCooldown: 6s
    You go into hiding to avoid discovery by the enemy, if you aren't discovered already. Your movement speed is reduced by 17%.
    The maximum level of this skill is 55.

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  • [Premeditation]
    Premeditation
    Rogue Primary OnlyLevel: 18
    Uses: 20 energyRange: 1
    Spell Type: Magical
    Casting Time: 2 sec.Cooldown: 20s
    Meditate shortly. Using Wound Attack while having this buff will increase its damage by 50%.

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  • [Power Mechanism]
    Power Mechanism
    Rogue/ChampionLevel: 20
    Equipment: 1-H or 2-H Hammer
    Uses: 10 rageRange: 200
    Spell Type: Magical
    InstantCooldown: 8s
    Creates a Power Mechanism that follows you. This mechanism will increase your Physical Damage by 28%. Mechanism will stay for 15 seconds.

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  • [Assassins Rage]
    Assassins Rage
    Rogue/ChampionLevel: 25
    Range: 1
    Spell Type: Physical
    InstantCooldown: 1m 30s
    Increases Phys. Crit. Effectiveness equal to half of your current main hand weapon Phys. Crit. Effectiveness for 15 seconds and increases Physical Damage by 36%.

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  • [Fervent Attack]
    Fervent Attack +55
    Rogue Primary OnlyLevel: 25
    Range: 50
    Spell Type: Physical
    InstantCooldown: 1m 30s
    For 30 seconds, Physical Attack Speed is increased by 13.2% and Physical Defense is decreased by 13.2%.
    The maximum level of this skill is 55.

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  • [Remodeled Assassin]
    Remodeled Assassin
    Rogue/ChampionLevel: 25
    Uses: 25 energyRange: 1
    Passive
    Reduces Assassins Rage cooldown and increases Physical Damage provided by it.

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  • [Vanish]
    Vanish
    Rogue Primary OnlyLevel: 30
    Range: 1
    Spell Type: Physical
    InstantCooldown: 3m
    Vanish from sight for 20 seconds, removing all aggro and leaving combat.

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  • [Forsaken Maneuver]
    Forsaken Maneuver
    Rogue Primary OnlyLevel: 30
    Range: 50
    Passive
    You gain a stack every 5 seconds that reduces your received damage by 9% up to 5 times. If you receive any damage, all existing stacks will be consumed and surrounding enemies will be Blind for 5 seconds.

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  • [Hyperfocus]
    Hyperfocus
    Rogue Primary OnlyLevel: 30
    Passive
    Every second without dealing damage grants 1 Hyperfocus stack. Damaging skills remove 1 stack; normal attacks and secondary triggered effects only refresh the timer. Each stack increases Physical Damage by 2%, up to 10 stacks. While Assassins Rage is active, stacks cannot be removed.

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  • [Silent Rune Bomb]
    Silent Rune Bomb +105
    Rogue/ChampionLevel: 30
    Uses: 20 rageRange: 80
    Spell Type: PhysicalRadius: 50
    InstantCooldown: 5s
    Drops a Silent Rune Bomb that inflicts 657.9% main hand weapon DPS Wind Damage on targets in the area. Also carries a Tranquility effect for 12.5 seconds.
    The maximum level of this skill is 105.

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  • [Off Hand Mastery]
    Off Hand Mastery +55
    Rogue Primary OnlyLevel: 32
    Range: 50
    Passive
    Increase off hand damage by 29.1% and accuracy by 19.4%.
    The maximum level of this skill is 55.

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  • [Sprint]
    Sprint +55
    Rogue Primary OnlyLevel: 34
    Range: 100
    Spell Type: Physical
    Instant
    Increases movement speed by 60.2%, but consumes 5 Energy every 5 seconds.
    The maximum level of this skill is 55.

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  • [Pulse Rune Bomb]
    Pulse Rune Bomb +105
    Rogue/ChampionLevel: 35
    Uses: 30 rageRange: 80
    Spell Type: PhysicalRadius: 50
    InstantCooldown: 5s
    Drops a Pulse Rune Bomb that inflicts 525.6% main hand weapon DPS Wind Damage on targets in the area. If target is under effect of Tranquility, damage will be 968.2% main hand weapon DPS Wind Damage. Also carries a Pulse Stun effect for 2 seconds.
    The maximum level of this skill is 105.

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  • [Low Blow]
    Low Blow +105
    Rogue/ChampionLevel: 40
    Uses: 30 energyRange: 50
    Spell Type: Physical
    Instant
    Inflicts 1002.0% main hand weapon DPS + 0.3 x DEX Wind Damage, and if the target already suffers a Bleed effect, it can cause an additional Grievous Wound for 10 seconds. Upon applying Grievous Wound, additional 626.3% main hand weapon DPS + 0.3 x DEX Wind Damage will be inflicted for first blow after every 8 seconds.
    The maximum level of this skill is 105.

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  • [Blind Spot]
    Blind Spot +105
    Rogue/ChampionLevel: 40
    Uses: 25 energyRange: 50
    Spell Type: Physical
    InstantCooldown: 6s
    Instantly moves behind the target, causing 937.5% main hand weapon DPS + 0.3 x DEX Wind Damage. If you wield a sharp weapon as main weapon, for 6 seconds a Bleed causes 535 damage every second.
    The maximum level of this skill is 105.

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  • [Sneak Attack]
    Sneak Attack +105
    Rogue/ChampionLevel: 40
    Uses: 30 energyRange: 50
    Spell Type: Physical
    Instant
    Instantly moves behind your target and inflicts 949.0% main hand weapon DPS + 0.3 x DEX Wind Damage to target. If you are under effect of Hide, attack will be repeated. If you wield a dagger, 3 second of Sneak Attack Stun and 10 seconds of Sneak Attack Bleed effect will be applied. (Can't use while in combat.)
    The maximum level of this skill is 105.

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  • [Combo Throw]
    Combo Throw +105
    Rogue/ChampionLevel: 40
    Uses: 3 projectile(s)
    Spell Type: Physical
    Execution Time: 1 sec.Cooldown: 4s
    Throws hidden weapons in series, each of which causes 338.8% main hand weapon DPS Wind Damage + 3 x Projectile Damage.
    The maximum level of this skill is 105.

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  • [Shadow Prison]
    Shadow Prison
    Rogue Primary OnlyLevel: 40
    Uses: 50 energyRange: 100
    Spell Type: MagicalRadius: 20
    InstantCooldown: 30s
    Binds the enemy's shadow within designated area. Targets cannot move or use skills for 5 seconds.

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  • [Electric Influx]
    Electric Influx
    Rogue/ChampionLevel: 40
    Range: 1
    Passive
    Cooldown: 10s
    Decreases rage cost of Electrocution by 10 and removes its cooldown. Also makes it trigger Low Blow automatically when used if you have sufficient Energy. Modifies each offensive skill to inflict Wind Damage instead.

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  • [Burying Mechanism]
    Burying Mechanism +105
    Rogue/ChampionLevel: 45
    Equipment: 1-H or 2-H Hammer
    Uses: 30 energyRange: 50
    Spell Type: Physical
    InstantCooldown: 30s
    Inflicts 1025.3% main hand weapon DPS Wind Damage to target. Creates a Burying Mechanism under the target's feet. When a target is within 80 distance of mechanism, it will increase your Physical Damage by 2% depending on amount of enemies within it's range. Effect can be stacked up to 10 times. This mechanism lasts for 30 seconds.
    The maximum level of this skill is 105.

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  • [Wound Attack]
    Wound Attack +105
    Rogue/ChampionLevel: 50
    Equipment: 1-H or 2-H Hammer
    Uses: 35 energyRange: 50
    Spell Type: Physical
    InstantCooldown: 6s
    Causes 919.8% + 0.3 x DEX main hand weapon DPS Wind Damage. For each Bleed, Grievous Wound or Electrocution Bleed on the target, Wound Attack can cause extra damage up to 3 times. Every extra damage will be equal to 709.8% + 0.2 x DEX main hand weapon DPS Wind Damage. [ARCADIA_WOUND_TIP]
    The maximum level of this skill is 105.

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  • [Bloody Mess]
    Bloody Mess
    Rogue/ChampionLevel: 50
    Range: 1
    Passive
    You learnt the ancient techniques of dwarvens, your Wound Attack will inflict extra damage with Grievous Wound. Also everytime you place a mechanism, cooldown of Pulse Rune Bomb will be reset.

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  • [Poison Feedback]
    Poison Feedback
    Rogue/ChampionLevel: 60
    Range: 1
    Passive
    Under Poisonous Hands effect, your attacks will increase your Physical Attack Speed by 5% and extra attack chance by 20% for 12 seconds. If you use 2-H Hammer, extra attack chance from this effect will be doubled. Stacks up to 5. Additionally your hammer attacks have a chance to inflict Disassemble.

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  • [Dwarven Forge]
    Dwarven Forge +55
    Rogue/ChampionLevel: 70
    Uses: 20 rage, 20 energyRange: 180
    Passive
    Uses dwarven magic to amplify your hammers. Increases Physical Damage of 1-H Hammers by 25% and Physical Damage of 2-H Hammers by 40%.
    The maximum level of this skill is 55.

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