Skills List

Skills List

Rogue / Knight

Rogue General

  • [Shadowstab]
    Shadowstab +105
    Rogue General
    Uses: 20 energyRange: 50
    Spell Type: Physical
    Instant
    Causes 584.5% main hand weapon DPS + 0.2 x DEX damage. If you wield a sharp weapon as main weapon, for 10 seconds a Bleed causes 1447.5 damage every second.
    The maximum level of this skill is 105.

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  • [Throw]
    Throw +105
    Rogue GeneralLevel: 4
    Uses: 1 projectile(s)
    Spell Type: Physical
    InstantCooldown: 4s
    Throws a hidden weapon at the target causing Physical Damage amounting to 338.8% main hand weapon DPS plus 3 x Projectile Damage.
    The maximum level of this skill is 105.

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  • [Katana Training]
    Katana Training
    Rogue GeneralLevel: 7
    Passive
    Allows you to equip Katana and increases its Physical Damage by 12%. Katanas will have inherent offhand damage that can scale with offhand damage attributes.

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  • [Blind Stab]
    Blind Stab +105
    Rogue GeneralLevel: 8
    Uses: 20 energyRange: 50
    Spell Type: Physical
    InstantCooldown: 10s
    Causes Physical Damage amounting to 365.0% main hand weapon DPS plus 0.2 x Dexterity with an additional Blind effect for 15 seconds. (Must be in front of the target to use skill.) (This skill stat will increase and decrease based on equipment and target strength.)
    The maximum level of this skill is 105.

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  • [Projectile Training]
    Projectile Training
    Rogue GeneralLevel: 12
    Range: 50
    Passive
    Can equip projectiles. With 50% chance, your skills won't consume projectiles.

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  • [Nimble Hands]
    Nimble Hands +105
    Rogue GeneralLevel: 15
    Range: 50
    Passive
    Your Nimble Hands provides 25% extra attack chance and increases maximum attack speed of Daggers. Also reduces skill cooldowns by 0.1 seconds.
    The maximum level of this skill is 105.

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  • [Off Hand Training]
    Off Hand Training
    Rogue GeneralLevel: 16
    Range: 50
    Passive
    1-H weapons can be held in off hand but their damage will be reduced by 30%. (Class-related limitations still apply.)

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  • [Assassin's Mindset]
    Assassin's Mindset +55
    Rogue GeneralLevel: 20
    Range: 50
    Passive
    Permanently increases Dodge and Magic Resist Rate by 8.6% and DoT damage by 25.8%.
    The maximum level of this skill is 55.

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  • [Shadow Step]
    Shadow Step
    Rogue GeneralLevel: 28
    Uses: 20 energyRange: 100
    Spell Type: Physical
    InstantCooldown: 20s
    Instantly move behind the target and increases your Dodge % greatly.

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Knight General

  • [Punishment]
    Punishment +105
    Knight General
    Equipment: Katana
    Uses: 35 energyRange: 50
    Spell Type: Physical
    InstantCooldown: 3s
    Causes 766.5% main hand weapon DPS + 0.3 x DEX Light Damage. For each Holy Seal on the target, Punishment will deal 304.8% extra main hand weapon DPS + 0.3 x DEX Light Damage, increase your subsequent aggro by 80% while decreasing raid members' aggro by 10% for 5 seconds each Seal. (Each level adds to aggro.) Shares cooldown with Wound Attack.
    The maximum level of this skill is 105.

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  • [Holy Strike]
    Holy Strike +105
    Knight General
    Uses: 45 MPRange: 50
    Spell Type: Physical
    Instant
    Inflicts 1344.3% main hand weapon DPS Light Damage and adds one layer of Holy Seal effect. It can be stacked up to 4 times. Each skill level adds to aggro.
    The maximum level of this skill is 105.

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  • [Strike of Punishment]
    Strike of Punishment +105
    Knight GeneralLevel: 8
    Uses: 10 MP, 1%% MPRange: 50
    Spell Type: PhysicalRadius: 80
    InstantCooldown: 4s
    Untainted holy energy adheres to the weapon, giving enemies around a severe punishment. Inflicts 1259.8% main hand weapon DPS damage. If targets has any, it consumes all Holy Seal and reduces their attack power by 3% for each stack for 12 seconds. You will also taunt them and increase current aggro by 5%.
    The maximum level of this skill is 105.

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  • [Enhanced Armor]
    Enhanced Armor +55
    Knight GeneralLevel: 12
    Uses: 20 MPRange: 50
    Passive
    Increases Physical Defense by 60%.
    The maximum level of this skill is 55.

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  • [Defense Technique]
    Defense Technique +105
    Knight GeneralLevel: 16
    Range: 50
    Passive
    Increases endurance rate by 453.
    The maximum level of this skill is 105.

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  • [Disarmament]
    Disarmament +105
    Knight GeneralLevel: 20
    Uses: 2%% MPRange: 100
    Spell Type: PhysicalRadius: 100
    InstantCooldown: 1s
    Inflicts 1227.5% main hand weapon DPS Light Damage to the targets around. Additionally your maneuver reduces defense by 1% and attack by 4% for 8 seconds up to 5 times.
    The maximum level of this skill is 105.

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  • [Resilience]
    Resilience +105
    Knight GeneralLevel: 20
    Range: 1
    Passive
    Increases Stamina by (current Stamina + 172.7) x 15.7% + 172.7.
    The maximum level of this skill is 105.

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  • [Katana's Discipline]
    Katana's Discipline +55
    Knight GeneralLevel: 30
    Equipment: Katana
    Uses: 99 MPRange: 1
    Spell Type: Magical
    InstantCooldown: 60s
    Enhances Katana with the power of Light, absorbing 50% Physical Damage and Magical Damage for 30 seconds. Also deals 100 Light Damage to the spell attacker. (Katana must be equipped.)
    The maximum level of this skill is 55.

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Rogue Primary Only

  • [Assassins Rage]
    Assassins Rage
    Rogue Primary Only
    Range: 1
    Spell Type: Physical
    InstantCooldown: 2m
    Increases Phys. Crit. Effectiveness equal to half of your current main hand weapon Phys. Crit. Effectiveness for 15 seconds and increases Physical Damage by 30%. Additionally, while wielding a Katana, will immediately grant you Grandmaster.

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  • [Low Blow]
    Low Blow +105
    Rogue/KnightLevel: 2
    Uses: 30 energyRange: 50
    Spell Type: Physical
    Instant
    Inflicts 1002.0% main hand weapon DPS + 0.3 x DEX damage. If target is already suffering from Bleed, it inflicts a Grievous Wound for 10 seconds. Upon applying Grievous Wound, additional 626.3% main hand weapon DPS + 0.3 x DEX damage will be inflicted for first blow after every 8 seconds.
    The maximum level of this skill is 105.

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  • [Perfect Slice]
    Perfect Slice +105
    Rogue/KnightLevel: 7
    Equipment: Katana
    Uses: 25 energyRange: 50
    Spell Type: PhysicalRadius: 40
    InstantCooldown: 2s
    Inflicts 665.0% main hand weapon DPS Light Damage to target and enemies around them. Slicing again after a while is possible with extra 950.0% main hand weapon DPS Elemental Damage and restore 30 Energy and 10.0% MP, but only masters of the Katana can time this attack properly. This slice of a master will apply a strong bleed that inflicts 1146 damage every second for 8 seconds and stacks up to 3 times. Everytime bleed applies succesfully, you will gain a stack of Master that increases Katana Physical Damage by 3% for 8 seconds. Stacking bleed to its maximum will provide Grandmaster for 30 seconds that allows you to apply maximum stack of bleeds to any target. Your next perfect timing will also apply maximum stacks if you are under effect of Assassins Rage.
    The maximum level of this skill is 105.

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  • [Shadow Slash]
    Shadow Slash +105
    Rogue Primary OnlyLevel: 7
    Equipment: Katana
    Uses: 35 energyRange: 50
    Spell Type: Physical
    InstantCooldown: 8s
    Inflicts 920.0% + 0.5 x DEX Elemental Damage to your target. Damage will be repeated for each buff stack you have from Perfect Slice.
    The maximum level of this skill is 105.

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  • [Assassin Training]
    Assassin Training +55
    Rogue Primary OnlyLevel: 10
    Range: 50
    Passive
    Increases Dagger Physical Damage by 74% and Katana Physical Damage by 74%.
    The maximum level of this skill is 55.

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  • [Blind Spot]
    Blind Spot +105
    Rogue Primary OnlyLevel: 14
    Uses: 25 energyRange: 50
    Spell Type: Physical
    InstantCooldown: 6s
    Instantly moves behind the target, causing 937.5% main hand weapon DPS + 0.3 x DEX physical damage. If you wield a sharp weapon as main weapon, for 6 seconds a Bleed causes 535 damage every second.
    The maximum level of this skill is 105.

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  • [O-Yoroi]
    O-Yoroi +55
    Rogue/KnightLevel: 15
    Passive
    Allows you to equip Plate armor, modifies Shield of Discipline, and increases Physical Defense by 76%.
    The maximum level of this skill is 55.

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  • [Energized Hands]
    Energized Hands +55
    Rogue Primary OnlyLevel: 16
    Range: 150
    Spell Type: Physical
    Casting Time: 1 sec.
    Increases your energy recovery rate by 100%, reduces skill cooldowns by 0.1s and increased total Energy by 50%, but also increases Energy costs by 20% for 900 seconds. (Effect is mutually exclusive with Poisonous Hands.)
    The maximum level of this skill is 55.

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  • [Poisonous Hands]
    Poisonous Hands
    Rogue Primary OnlyLevel: 16
    Uses: Poison BottleRange: 1
    Spell Type: Magical
    Casting Time: 1 sec.
    Your regular attacks will have a chance to apply Poisonous Hands to enemy for 900 seconds, which is reducing their damage by 8%. Every consecutive attack to same target will increase your Physical Attack Speed gradually, attacking to a new target will not count as consecutive attack. (Effect is mutually exclusive with Energized Hands.)

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  • [Hide]
    Hide +55
    Rogue Primary OnlyLevel: 18
    Uses: 10 energyRange: 1
    Spell Type: Physical
    InstantCooldown: 6s
    You go into hiding to avoid discovery by the enemy, if you aren't discovered already. Your movement speed is reduced by 17%.
    The maximum level of this skill is 55.

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  • [Premeditation]
    Premeditation
    Rogue Primary OnlyLevel: 18
    Uses: 20 energyRange: 1
    Spell Type: Magical
    Casting Time: 2 sec.Cooldown: 20s
    Meditate shortly. Using Wound Attack while having this buff will increase its damage by 50%.

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  • [Combo Throw]
    Combo Throw +105
    Rogue Primary OnlyLevel: 20
    Uses: 3 projectile(s)
    Spell Type: Physical
    Execution Time: 1 sec.Cooldown: 4s
    Throws hidden weapons in series, each of which causes 338.8% main hand weapon DPS + 3 x Projectile Damage.
    The maximum level of this skill is 105.

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  • [Masterful Disarmament]
    Masterful Disarmament
    Rogue/KnightLevel: 20
    Uses: 30 MPRange: 50
    Passive
    Your knowledge of the blade allows you to more effectively disarm your enemies. Improves Disarmament.

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  • [Sneak Attack]
    Sneak Attack +105
    Rogue Primary OnlyLevel: 22
    Uses: 30 energyRange: 50
    Spell Type: Physical
    Instant
    Instantly moves behind your target and inflicts 949.0% main hand weapon DPS + 0.3 x DEX physical damage to target. If you are under effect of Hide, attack will be repeated. If you wield a dagger, 3 second of Sneak Attack Stun and 10 seconds of Sneak Attack Bleed effect will be applied. (Can't use while in combat.)
    The maximum level of this skill is 105.

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  • [Fervent Attack]
    Fervent Attack +55
    Rogue Primary OnlyLevel: 25
    Range: 50
    Spell Type: Physical
    InstantCooldown: 1m 30s
    For 30 seconds, Physical Attack Speed is increased by 13.2% and Physical Defense is decreased by 13.2%.
    The maximum level of this skill is 55.

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  • [Lion's Protection]
    Lion's Protection +105
    Rogue/KnightLevel: 25
    Uses: 93 MPRange: 50
    Spell Type: MagicalRadius: 150
    InstantCooldown: 10s
    Creates a shield that protects you and your raid members. This shield will absorb damage equal to 15.5% of your maximum HP and will stay for 10 seconds.
    The maximum level of this skill is 105.

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  • [Vanish]
    Vanish
    Rogue Primary OnlyLevel: 30
    Range: 1
    Spell Type: Physical
    InstantCooldown: 3m
    Vanish from sight for 20 seconds, removing all aggro and leaving combat.

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  • [Forsaken Maneuver]
    Forsaken Maneuver
    Rogue Primary OnlyLevel: 30
    Range: 50
    Passive
    You gain a stack every 5 seconds that reduces your received damage by 9% up to 5 times. If you receive any damage, all existing stacks will be consumed and surrounding enemies will be Blind for 5 seconds.

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  • [Hyperfocus]
    Hyperfocus
    Rogue Primary OnlyLevel: 30
    Passive
    Every second without dealing damage grants 1 Hyperfocus stack. Damaging skills remove 1 stack; normal attacks and secondary triggered effects only refresh the timer. Each stack increases Physical Damage by 2%, up to 10 stacks. While Assassins Rage is active, stacks cannot be removed.

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  • [Holy Wound]
    Holy Wound
    Rogue/KnightLevel: 30
    Uses: 30 MPRange: 50
    Passive
    Improve Perfect Slice to inflict Light Damage and restore additional resources.

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  • [Off Hand Mastery]
    Off Hand Mastery +55
    Rogue Primary OnlyLevel: 32
    Range: 50
    Passive
    Increase off hand damage by 29.1% and accuracy by 19.4%.
    The maximum level of this skill is 55.

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  • [Sprint]
    Sprint +55
    Rogue Primary OnlyLevel: 34
    Range: 100
    Spell Type: Physical
    Instant
    Increases movement speed by 60.2%, but consumes 5 Energy every 5 seconds.
    The maximum level of this skill is 55.

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  • [Courageous Guard]
    Courageous Guard
    Rogue/KnightLevel: 35
    Uses: 100 MPRange: 200
    Spell Type: MagicalRadius: 100
    InstantCooldown: 60s
    Protects party members from Fear and Stun for 20 seconds. (This skill can be used even if you are in a state that doesn't allow you to cast spells.)

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  • [Shadow Prison]
    Shadow Prison
    Rogue Primary OnlyLevel: 40
    Uses: 50 energyRange: 100
    Spell Type: MagicalRadius: 20
    InstantCooldown: 30s
    Binds the enemy's shadow within designated area. Targets cannot move or use skills for 5 seconds.

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  • [Power of the Lion]
    Power of the Lion +105
    Rogue/KnightLevel: 40
    Range: 50
    Spell Type: Magical
    InstantCooldown: 60s
    Unleash the Power of the Lion within you, increases Physical Attack Power and Physical Damage by 26% for 30 seconds.
    The maximum level of this skill is 105.

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  • [Searing Light]
    Searing Light +105
    Rogue/KnightLevel: 45
    Equipment: Katana
    Uses: 40 MP, 8%% MPRange: 50
    Spell Type: Magical
    Instant
    You fill your weapon with Holy Light, causing your normal attacks to deal additional 226.0% main hand weapon DPS Light Damage to enemies within 80 radius, as well as reducing your energy cost by 36.5%. Each attack will generate a Holy Seal on target and restore 2 Energy and you will generate 12% more aggro for each Plate piece you wear. Also, when your attacks hit the target you will receive 25% less damage for 8 seconds. (Effect is mutually exclusive with Poisonous Hands and Energized Hands.) (After the effect has ended it cannot be triggered again for 5 seconds.)
    The maximum level of this skill is 105.

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  • [Wound Attack]
    Wound Attack +105
    Rogue/KnightLevel: 50
    Uses: 35 energyRange: 50
    Spell Type: Physical
    InstantCooldown: 6s
    Causes 919.8% main hand weapon DPS + 0.3 x DEX Light Damage. For each Holy Seal on the target, Wound Attack can cause extra damage up to 4 times. Every extra damage will be equal to 304.8% main hand weapon DPS + 0.3 x DEX Light Damage and increases attack of every raid member around by 2% for 10 seconds. Shares cooldown with Punishment.
    The maximum level of this skill is 105.

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  • [Shi]
    Shi
    Rogue/KnightLevel: 50
    Range: 1
    Passive
    Your intense training in the Art of the Kinjutsu allows you to capitalize on the Holy Seal stacks of your targets effectively. Modifies your Wound Attack to deal Light Damage and makes it inflict more damage depending on each Holy Seal target has instead of using Bleeds. Additionally, depending on the amount of Holy Seal consumed, you and your raid members will get Courage that increases their Physical Attack Power and Magical Attack Power.

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  • [Illegal Punishment]
    Illegal Punishment
    Rogue/KnightLevel: 60
    Range: 1
    Passive
    It takes you neither time nor effort to draw your blade, rendering the use of your Punishment without any need for Holy Seal but reduced effect. Punishment will also increase your Aggro while reducing your allies'.

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  • [Punishment Thrust]
    Punishment Thrust
    Rogue/KnightLevel: 70
    Range: 1
    Passive
    Strike of Punishment will now inflict more damage and inflicts area effect, but its effect will be weakened.

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