Skills List

Skills List

Knight / Mage

Knight General

  • [Punishment]
    Punishment +105
    Knight General
    Uses: 20 MPRange: 50
    Spell Type: Physical
    InstantCooldown: 4s
    If the target has the Holy Seal effect, According to the amount of the effect stacks, the Holy Seal will deal extra 302.6% to 1210.4% + current Stamina x 0.21 to 0.82 main hand weapon DPS Light Damage. Every Holy Seal stack adds 302.6% + current Stamina x 0.21 main hand weapon DPS Light Damage and recovers 8.0% MP. It can be stacked up to 4 times.
    The maximum level of this skill is 105.

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  • [Holy Strike]
    Holy Strike +105
    Knight General
    Uses: 45 MPRange: 50
    Spell Type: Physical
    Instant
    Inflicts 1344.3% main hand weapon DPS Light Damage and adds one layer of Holy Seal effect. It can be stacked up to 4 times. Each skill level adds to aggro.
    The maximum level of this skill is 105.

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  • [Disarmament]
    Disarmament +105
    Knight GeneralLevel: 4
    Uses: 20 MPRange: 50
    Spell Type: Physical
    Instant
    Inflicts 542.7% main hand weapon DPS Light Damage to the target and reduces its armor value by 3% for 8 seconds. Can be stacked 4 times.
    The maximum level of this skill is 105.

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  • [Strike of Punishment]
    Strike of Punishment +105
    Knight GeneralLevel: 8
    Uses: 10 MP, 1%% MPRange: 50
    Spell Type: Physical
    InstantCooldown: 4s
    Untainted holy energy adheres to the weapon, giving the target a severe punishment. Inflicts 399.9% main hand weapon DPS damage. If target has any, it consumes all Holy Seal and reduces their attack power by 4% for each stack for 12 seconds.
    The maximum level of this skill is 105.

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  • [Enhanced Armor]
    Enhanced Armor +55
    Knight GeneralLevel: 12
    Uses: 20 MPRange: 50
    Passive
    Increases Physical Defense by 60%.
    The maximum level of this skill is 55.

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  • [Defense Technique]
    Defense Technique +105
    Knight GeneralLevel: 16
    Range: 50
    Passive
    Increases endurance rate by 453.
    The maximum level of this skill is 105.

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  • [Resilience]
    Resilience +105
    Knight GeneralLevel: 20
    Range: 1
    Passive
    Increases Stamina by (current Stamina + 172.7) x 15.7% + 172.7.
    The maximum level of this skill is 105.

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  • [Shield of Discipline]
    Shield of Discipline +55
    Knight GeneralLevel: 30
    Equipment: Shield
    Uses: 99 MPRange: 1
    Spell Type: Magical
    InstantCooldown: 60s
    Enhances shield with the power of Light, absorbing 50% Physical Damage and Magical Damage for 30 seconds. Also deals 100 Light Damage to the spell attacker. (Shield must be equipped.)
    The maximum level of this skill is 55.

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Mage General

  • [Fireball]
    Fireball +105
    Mage GeneralLevel: 4
    Uses: 1%% MPRange: 150
    Spell Type: Magical
    InstantCooldown: 6s
    Casts a fireball, causing 4515 + 0.3 x Intelligence Fire Damage.
    The maximum level of this skill is 105.

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  • [Lightning]
    Lightning +105
    Mage GeneralLevel: 8
    Uses: 2%% MPRange: 150
    Spell Type: Magical
    InstantCooldown: 20s
    A lightning strike inflicts 765.5 + 0.1 x Intelligence Wind Damage, rooting the target for 15.6 seconds. (For players this effect lasts for 6.2 seconds.)
    The maximum level of this skill is 105.

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  • [Annihilator]
    Annihilator +105
    Mage GeneralLevel: 12
    Range: 50
    Passive
    Increases weapon Magical Damage by 40.2% and raw Magical Damage by 120.5.
    The maximum level of this skill is 105.

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  • [Silence]
    Silence +55
    Mage GeneralLevel: 20
    Range: 130
    Spell Type: Magical
    InstantCooldown: 16s
    Silences the target for 10.6 seconds, causes 84 Light Damage and adds 4 layers of Holy Seal effects on the targets. (For players, the Silence effect will last 2.6 seconds.) Also the cooldown time of Punishment will be immediately reset.
    The maximum level of this skill is 55.

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  • [Fire Ward]
    Fire Ward +105
    Mage GeneralLevel: 24
    Uses: 120 MPRange: 150
    Spell Type: MagicalRadius: 100
    Instant
    Increase the raid's Fire resistance by 230 points and decreases Received Magical Damage by 11.5%.
    The maximum level of this skill is 105.

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  • [Intensification]
    Intensification +105
    Mage GeneralLevel: 45
    Uses: 10 MPRange: 50
    Passive
    Increases Magical Damage by 40%. Additionally, it will provide Magical Damage equal to 40% of your Physical Damage and Mag. Crit. Effectiveness equal to 50% of your Phys. Crit. Effectiveness. Will be active as long as Light Energy Weapon is active.
    The maximum level of this skill is 105.

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Knight Primary Only

  • [Holy Seal]
    Holy Seal +105
    Knight Primary OnlyLevel: 2
    Uses: 30 MPRange: 50
    Spell Type: Physical
    InstantCooldown: 10s
    Deals 542.7% main hand weapon DPS Light Damage and immediately adds 4 layers of Holy Seal effect for 10 seconds.
    The maximum level of this skill is 105.

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  • [Holy Power Explosion]
    Holy Power Explosion +105
    Knight Primary OnlyLevel: 2
    Uses: 10 MPRange: 50
    Passive
    Gives a buff increases the aggro of all attacks by 198%.
    The maximum level of this skill is 105.

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  • [Whirlwind Shield]
    Whirlwind Shield +105
    Knight/MageLevel: 6
    Equipment: Shield
    Uses: 20 MPRange: 1
    Spell Type: PhysicalRadius: 100
    InstantCooldown: 5s
    Deals 701.4% + 1 x the shield's defense value main hand weapon DPS Light Damage on multiple targets. Also causes 670 Wind Magical Damage and reduces the movement speed by 40% for 5 seconds. Each skill level adds to aggro. Additionally, leaves your enemy Bedazzled, reducing their cast speed by 100%. Might not work on certain bosses. (Must have a shield equipped) (For players the movement speed will be reduced by 40%)
    The maximum level of this skill is 105.

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  • [Shackles of Light]
    Shackles of Light
    Knight Primary OnlyLevel: 10
    Uses: 73 MPRange: 1
    Spell Type: MagicalRadius: 50
    InstantCooldown: 30s
    Emanate shackles of light, Rooting all enemies for 6 seconds.

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  • [Resolution]
    Resolution +105
    Knight Primary OnlyLevel: 14
    Uses: 120 MPRange: 50
    Spell Type: Magical
    InstantCooldown: 3m
    Increases Maximum HP by (current Maximum HP + 3657.5) x 10.5% + 3657.5 for 60 seconds, and restores 3657.5 + (current Maximum HP) x (10.5%).
    The maximum level of this skill is 105.

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  • [Devotion]
    Devotion +105
    Knight Primary OnlyLevel: 15
    Range: 50
    Passive
    Increases Maximum MP and Maximum HP by 1605 + 10.5% and Light Damage by 39.3%.
    The maximum level of this skill is 105.

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  • [Charge]
    Charge +105
    Knight Primary OnlyLevel: 18
    Range: 120
    Spell Type: Physical
    InstantCooldown: 12s
    Charging towards the target causes 550.0% main hand weapon DPS Physical Damage, stuns the target for 10.4 seconds and adds 4 layers Holy Seal effects. (For players the stun effect time lasts 5.2 seconds.)
    The maximum level of this skill is 105.

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  • [Threaten]
    Threaten +55
    Knight Primary OnlyLevel: 20
    Uses: 30 MPRange: 50
    Spell Type: Physical
    Instant
    Your knightly charisma inflicts the eminent dread to your enemy. When activated, your spells will reduce targets attack power by 8% for 10 seconds. This can be stacked up to 4 times. Threaten lasts 900 seconds.
    The maximum level of this skill is 55.

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  • [Lightning Shield]
    Lightning Shield
    Knight/MageLevel: 20
    Passive
    Your Whirlwind Shield now deals extra wind damage and slows the target for 5 seconds.

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  • [Shield Mastery]
    Shield Mastery +55
    Knight Primary OnlyLevel: 22
    Range: 50
    Passive
    Increases shield's Physical Defense by 68.8%.
    The maximum level of this skill is 55.

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  • [Divine Intensification]
    Divine Intensification
    Knight/MageLevel: 25
    Passive
    Doubles the effect time of Intensification and makes it provide Magical Damage and Mag. Crit. Effectiveness depending on your physical attributes.

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  • [Shield of Valor]
    Shield of Valor +55
    Knight Primary OnlyLevel: 26
    Equipment: Shield
    Uses: 30 MPRange: 50
    Spell Type: Magical
    InstantCooldown: 60s
    Enhances shield with the power of Light, increasing Parry Rate by 54.5%. Each successful parry will reduce the cooldown time of the Holy Seal skill by 1 seconds for 15 seconds. (Must have a shield equipped)
    The maximum level of this skill is 55.

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  • [Truth Shield Bash]
    Truth Shield Bash +105
    Knight Primary OnlyLevel: 28
    Equipment: Shield
    Uses: 10 MPRange: 90
    Spell Type: Physical
    InstantCooldown: 60s
    Deals 880.0% main hand DPS + 2 x Shield Defense Value Physical Damage. If the caster is under the "Holy Power Explosion" effect, generated aggro will also be increased. If the target has the Holy Seal, all will be consumed to generate a shield, absorbing an amount of damage equal to 8% to 33% Maximum HP. Each shield generated by the Holy Seal can absorb an amount of damage equal to 8% Maximum HP. The shield can be stacked up to 4 times.
    The maximum level of this skill is 105.

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  • [Shock]
    Shock +105
    Knight Primary OnlyLevel: 30
    Uses: 25 MPRange: 150
    Spell Type: Physical
    InstantCooldown: 15s
    Deals 575.0% main hand weapon DPS Light Damage and Stuns the target for 1 seconds. If the target has the Holy Seal effect, it will deal additional 115.0% to 460.0% main hand weapon DPS Light Damage and increase the stun effect time by 2 to 5 seconds. Each Holy Seal increases Light Damage by 115.0% and the Stun effect time by 1 seconds. It can be stacked up to 4 times.
    The maximum level of this skill is 105.

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  • [Holy Strength]
    Holy Strength +55
    Knight Primary OnlyLevel: 34
    Uses: 50 MPRange: 50
    Spell Type: Magical
    InstantCooldown: 2m
    Increases Physical Damage by 21.9%, Light Damage by 21.9% for 25 seconds.
    The maximum level of this skill is 55.

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  • [Confession Judgment]
    Confession Judgment
    Knight/MageLevel: 35
    Range: 50
    Passive
    Makes Silence deal extra Light Damage and adds 4 stacks of Holy Seal effect. The cooldown time of Punishment will also be immediately reset. Additionally increases 2-H Sword Magical Damage by 100%, but whilst you equip a 2-H Sword, you will receive 30% more damage.

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  • [Holy Light Domain]
    Holy Light Domain +105
    Knight/MageLevel: 40
    Uses: 30 MPRange: 1
    Spell Type: Magical
    Instant
    The power of the holy light in you inflicts 2452.5 + Stamina x 0.3 Light Damage every second to surrounding targets within range. Also while domain is active, additional 1635 Magical Damage will be inflicted upon using offensive spells. Drains 1% Maximum MP per second. If a shield is equipped, each level adds to aggro generated for both damages.
    The maximum level of this skill is 105.

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  • [Hall of Order]
    Hall of Order
    Knight/MageLevel: 40
    Range: 50
    Passive
    When Holy Light Domain is active, inflicting damage will cause you to inflict extra damage.

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  • [Hall of Dead Heroes]
    Hall of Dead Heroes
    Knight Primary OnlyLevel: 42
    Range: 10
    Spell Type: MagicalRadius: 100
    InstantCooldown: 3m
    After use, all party members within range will receive the Hall of Dead Heroes effect. Received Physical Damage decreases by 10%, Received Magical Damage decreases by 10%, and Movement Speed increases by 30% for 15 seconds.

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  • [Mana Shield]
    Mana Shield +55
    Knight/MageLevel: 45
    Range: 1
    Spell Type: Magical
    InstantCooldown: 15s
    Instantly restores 100.0% MP and reduces received damage by 15%. Each time you receive a damage, Mana Shield will cost 300 MP but inflict 4259.9 + 0.8 x STA Light Damage to attacker.
    The maximum level of this skill is 55.

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  • [Light Energy Weapon]
    Light Energy Weapon +105
    Knight/MageLevel: 45
    Uses: 40 MP, 8%% MP
    Spell Type: Magical
    Instant
    The weapon obtains the power of light, giving your normal attack additional 2199.9 Light Damage. Also increases Magical Damage by 20.2%. Passively changes Intensification to be active as long as this skill is active.
    The maximum level of this skill is 105.

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  • [War Prayer]
    War Prayer +105
    Knight/MageLevel: 50
    Uses: 30 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 25s
    Deals 4496.3 + Stamina x 4.4 Light Damage on the target and adds one layer of Holy Seal every 3 seconds for 18 seconds. Cooldown of this skill will be reduced slightly when your Light Energy Weapon inflicts damage. (Each level adds to aggro if you wield a Shield.)
    The maximum level of this skill is 105.

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  • [Magic Healing]
    Magic Healing
    Knight/MageLevel: 60
    Range: 1
    Passive
    While your Mana Shield is in effect, an extra 3% of HP is recovered every 3 second.

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  • [Holy Shield]
    Holy Shield
    Knight/MageLevel: 70
    Range: 1
    Spell Type: MagicalRadius: 100
    InstantCooldown: 3m
    For 5 seconds, every party member within range receives a shield which can block all damage and gets recovery for 5% MP every second.

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  • [Confessor]
    Confessor
    Knight/MageLevel: 70
    Range: 1
    Passive
    Reduces the cooldown time of Holy Shield by 120 second and allows it to block magical damage. Also grants MP recovery effect within effect duration.

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  • [Shield of Splendour]
    Shield of Splendour
    Knight Primary OnlyLevel: 72
    Uses: 5%% MP
    Spell Type: MagicalRadius: 125
    InstantCooldown: 10s
    Raising your Shield, you form a barrier of light around your allies. Applies Shield of Splendour to all raid members in vicinity, blocking damage up to 15% of your maximum HP.

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