Mage General

Fireball +105
Mage GeneralLevel: 4
Uses: 510 MPRange: 225
Spell Type: Magical
InstantCooldown: 6 sec.
Casts a fireball, causing 3010 + 0.3 x INT Fire Damage.
ID: 490204
Lightning +105
Mage/ChampionLevel: 45
Uses: 340 MPRange: 250
Spell Type: Magical
InstantCooldown: 20 sec.
A lightning strike inflicts 7499.6 + 0.1 x INT Wind Damage, rooting the target for 15.6 seconds and lets you blink behind the target. (For players this effect lasts for 6.2 seconds.)
ID: 1492124
Annihilator +105
Mage GeneralLevel: 12
Increases Magical Damage by (current Magical Damage + 120.5) x 8% + 120.5.
ID: 490222
Intensification +105
Mage GeneralLevel: 16
Uses: 170 MP
Spell Type: Magical
InstantCooldown: 2 Minute(s)
Increases Magical Damage by 7237.5 for 20 seconds.
ID: 497976
Silence +55
Mage GeneralLevel: 20
Uses: 350 MPRange: 150
Spell Type: Magical
InstantCooldown: 24 sec.
Silences the target for 10.6 seconds. (For players this effect lasts for 2.6 seconds.) The maximum level of this skill is 55.
ID: 490296
Fire Ward +105
Mage GeneralLevel: 24
Uses: 2040 MP
Spell Type: MagicalRadius: 100
Instant
Increase the raid's Fire resistance by 230 points and decreases Received Magical Damage by 11.5% for 1 seconds.
ID: 490248

Champion General

Electrocution +105
Champion General
Uses: 20 rageRange: 50
Spell Type: Physical/Blunt
InstantCooldown: 8 sec.
Inflicts 704.3% main hand weapon physical DPS on target. Also invokes a state of Electrocution and interrupts target's spell casting. Lasts 8 seconds. (This skill stat will increase and decrease based on equipment and target strength)
ID: 498522
Heavy Bash +105
Champion General
Uses: 20 rageRange: 50
Spell Type: Physical/Blunt
Instant
Inflicts 528.4% main hand weapon physical DPS on target. It will also cause Heavy Bash when it lands a hit. This reduces Physical Attack Power and Physical Defense of target by 2%. Lasts 12 seconds. Can be stacked maximum 3 times. (This skill stat will increase and decrease based on equipment and target strength.)
ID: 498521
Hammer Weapon Proficiency
Champion GeneralLevel: 4
Hammer weapons can be equipped.
ID: 498527
Energy Influx Strike +105
Champion GeneralLevel: 6
Uses: 25 rageRange: 50
Spell Type: Physical/Blunt
InstantCooldown: 6 sec.
Adds a Charge Rune to your attacks. Inflicts 700% main hand weapon DPS physical damage on targets. If target is in an Electrocution state, this attack lands a critical hit. (This skill stat will increase and decrease based on equipment and target strength)
ID: 498526
Runecraft - Diversion +105
Champion GeneralLevel: 12
Increases Parry Rate by 543.4 points.
ID: 498530
Runecraft - Solidify +55
Champion GeneralLevel: 16
Increases your stamina. (Current stamina + 65.4 x 5.9% + 65.4) The maximum level of this skill is 55.
ID: 498532
Shock Strike +105
Mage/ChampionLevel: 25
Equipment: 1-H Hammer
Uses: 20 rage
Spell Type: MagicalRadius: 100
InstantCooldown: 3 sec.
Inflicts 7450 Wind Damage on multiple targets within a range of 100 in a fan-shaped area in front of you. Also Stuns targets for 1 seconds. If Lightning Shield is active, increased Aggro will be inflicted.
ID: 1492125

Mage Primary Only

Elemental Catalysis
Mage Primary Only
Spell Type: Magical
InstantCooldown: 4 Minute(s)
Increases Magical Damage by 36%, Casting Speed by 50% and area damage by 20% for 30 seconds.
ID: 497971
Flame +105
Mage Primary Only
Uses: 340 MPRange: 225
Spell Type: Magical
Casting Time: 3.00 sec.
Launches a searing fireball, which deals 1820 points of Fire damage.
ID: 491150
Alternative Current +105
Mage Primary OnlyLevel: 2
Using an Electrical Spell, puts you in Charged state which in turn temporarily increases your Critical Magical Hit Rate by 650, Magical Critical Damage by 23.2%.
ID: 491169
Electrostatic Charge +55
Mage Primary OnlyLevel: 2
Uses: 525 MP
Spell Type: Magical
InstantCooldown: 2 Minute(s)
(Electrical Spell) Absorbs as much damage as 32.8% of your maximum HP for 60 seconds. The maximum level of this skill is 55.
ID: 491156
Eruption
Mage Primary OnlyLevel: 8
Fireball and Flame have a chance of exploding and causing Fire damage.
ID: 490221
Discharge +105
Mage/ChampionLevel: 40
Uses: 680 MP
Spell Type: MagicalRadius: 60
InstantCooldown: 5 sec.
(Electrical Spell) Inflicts 2762.5 + 0.4 x INT Wind Damage on targets in range.
ID: 498870
Electric Bolt +105
Mage/ChampionLevel: 70
Uses: 510 MPRange: 100
Spell Type: Magical
InstantCooldown: 3 sec.
(Electrical Spell) Inflicts 2452.5 + 0.3 x INT Wind Damage, and applies Electric Current to target, it inflicts 344 Wind Damage every 2 seconds for a total of 13 seconds.
ID: 1490362
Meteor Shower +105
Mage Primary OnlyLevel: 14
Uses: 595 MPRange: 180
Spell Type: MagicalRadius: 60
Channel Time: 3.00 sec.
Conjures a meteor shower which inflicts 1413 + 0.41 x INT Wind Damage within designated area. If targets are under Paralysis effect, damage will be 2200 + 0.41 x INT instead.
ID: 490252
Electric Explosion Expertise
Mage/ChampionLevel: 15
While in a Charged state, every Electric Explosion hit adds additional rage and recovers MP. Also increases casting time of Electric Explosion to 3 seconds and makes it decharge more damage when you are Charged.
ID: 498823
Electric Explosion +105
Mage/ChampionLevel: 15
Uses: 170 MPRange: 200
Spell Type: Magical
Casting Time: 3.00 sec.
(Electrical Spell) Inflicts 1935.2 + 0.2 x INT Wind Damage on targets. While in a Charged state, it inflicts 2846.2 + 0.3 x INT Wind Damage on target instead and also increase Rage by 15 points and recover 1% MP when it hits.
ID: 498824
Elemental Phoenix +105
Mage Primary OnlyLevel: 18
Uses: 680 MP
Spell Type: MagicalRadius: 120
InstantCooldown: 10 sec.
Summon a phoenix that causes 2680.0 + 0.1 x INT Elemental Damage to targets in its path. Effective up to a range of 120. Elemental Damage is defined by subclass.
ID: 490239
Brain Shock +55
Mage/ChampionLevel: 20
Uses: 15 rage
Spell Type: Magical
InstantCooldown: 60 sec.
Ends the cooldown time of your Lightning and Discharge. Also increases Magical Damage by 10% for 30 seconds. The maximum level of this skill is 55.
ID: 498825
Electric Compression
Mage/ChampionLevel: 25
Spell Type: Magical
Instant
Usable only under effect of Charged. Unleashes the power of thunder and lightning is stored deep within you, provides Electric Compression that allows you to use Alternative Current instantly and while effect is on, increases damage of Static Field by 25%. Lasts 30 seconds.
ID: 498863
Static Field +105
Mage/ChampionLevel: 35
Uses: 340 MPRange: 80
Spell Type: MagicalRadius: 80
Instant
Inflicts 4845.2 + 0.1 x INT Elemental Damage to target and reflects damage up to 2 targets around. Each reflection will have 20% reduced damage. Upon a successful it, it will generate (DMG8) rage. Elemental Damage is defined by subclass.
ID: 498868
Elemental Knowledge +105
Mage Primary OnlyLevel: 22
Increases all elemental damage by 64.0%.
ID: 490216
Master of Staves +55
Mage Primary OnlyLevel: 22
Increases Magical Damage by 16.0%. The maximum level of this skill is 55.
ID: 490217
Electric Current Arc
Mage/ChampionLevel: 25
Continuously adds 5 rage while in a Charged state caused by Alternative Current.
ID: 498862
Thunderstorm +105
Mage Primary OnlyLevel: 25
Uses: 850 MPRange: 180
Spell Type: MagicalRadius: 60
InstantCooldown: 8 sec.
(Electrical Spell) Summon a thunderstorm that inflicts 3884.6 + 0.1 x INT Wind Damage to targets 3 times within range. Successful hits will cause an additional Paralysis, which cripples Movement Speed and Physical Attack Speed of target for 7 seconds.
ID: 490244
Purgatory Fire +105
Mage Primary OnlyLevel: 26
Uses: 2% MP
Spell Type: MagicalRadius: 50
InstantCooldown: 1 sec.
Summons purgatory fire, causing 1462.5 + 0.1 x INT Fire Damage to targets within a range of 50.
ID: 491153
Energy Influx +105
Mage Primary OnlyLevel: 28
Uses: 765 MP
Spell Type: Magical
Instant
Increases Critical Magical Hit Rate by 550 and Magical Critical Damage by 5% for 900 seconds.
ID: 490218
Energy Well +55
Mage Primary OnlyLevel: 30
Spell Type: Magical
InstantCooldown: 2 Minute(s)
Reduces all skill costs by 43% for 50 seconds. The maximum level of this skill is 55.
ID: 490251
Voltage Seize +105
Mage/ChampionLevel: 30
Uses: noneRange: 120
Spell Type: MagicalRadius: 60
Instant
Usable after a target gets damage by Electric Current. Inflicts 6266.5 + 0.4 x INT Wind Damage to target and targets near to it.
ID: 498864
Elemental Weakness +105
Mage Primary OnlyLevel: 32
Uses: 850 MPRange: 250
Spell Type: Magical
Instant
Reduces the target's Magical Defense by 10.4% for 30 seconds.
ID: 497977
Energy Passage
Mage/ChampionLevel: 35
Increases damage of Static Field, but reduces its range. When it hits successfully, it will generate 5 rage and will reduce Movement Speed of target by 40% for 4 seconds.
ID: 498867
Electrolysis Power
Mage/ChampionLevel: 40
Uses: 10% MP
Spell Type: Magical
InstantCooldown: 40 sec.
Generates 100 Rage upon use.
ID: 498869
Hammer of the Thunder +55
Mage/ChampionLevel: 45
Increases 1-H Hammer Magical Damage by 32.0%. Also empowers your Lightning and makes it let you blink to target. The maximum level of this skill is 55.
ID: 498871
Ion Storm +105
Mage/ChampionLevel: 50
Uses: 10 rage
Spell Type: Magical
InstantCooldown: 20 sec.
Consumes 2 rage every second to cause 1075 Wind Damage to targets when you use an offensive skill with a chance. Also increases Wind Damage received by enemies within radius by 2% for 8 seconds every second, and can be stacked 4 times. (This state ends when rage has been exhausted.)
ID: 498873
Lightning Shield
Mage/ChampionLevel: 60
Uses: 3% MP
Spell Type: Magical
Instant
Obtain a Lightning Shield that deals 1850 + 0.4 x INT Wind Damage around yourself within 100 radius. Also decreases taken damage by 30%.
ID: 499811
Voltage Influx
Mage/ChampionLevel: 70
Increases Magical Critical Damage by 20% and Wind Damage by 18%. Also modifies Electric Bolt to increase it's damage significantly, removes casting time but adds 3 seconds of cooldown.
ID: 499807
11.0.0.9000.en (23-12-2023)