Skills List

Skills List

Mage / Champion

Mage General

  • [Fireball]
    Fireball +105
    Mage GeneralLevel: 4
    Uses: 1%% MPRange: 150
    Spell Type: Magical
    InstantCooldown: 6s
    Casts a fireball, causing 4515 + 0.3 x Intelligence Fire Damage.
    The maximum level of this skill is 105.

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  • [Annihilator]
    Annihilator +105
    Mage GeneralLevel: 12
    Range: 50
    Passive
    Increases weapon Magical Damage by 40.2% and raw Magical Damage by 120.5.
    The maximum level of this skill is 105.

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  • [Intensification]
    Intensification +105
    Mage GeneralLevel: 16
    Range: 50
    Spell Type: Magical
    InstantCooldown: 2m
    Increases Magical Damage by 7237.5 for 20 seconds.
    The maximum level of this skill is 105.

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  • [Silence]
    Silence +55
    Mage GeneralLevel: 20
    Range: 150
    Spell Type: Magical
    InstantCooldown: 16s
    Silences the target for 10.6 seconds. (For players this effect lasts for 2.6 seconds.)
    The maximum level of this skill is 55.

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  • [Fire Ward]
    Fire Ward +105
    Mage GeneralLevel: 24
    Uses: 120 MPRange: 150
    Spell Type: MagicalRadius: 100
    Instant
    Increase the raid's Fire resistance by 230 points and decreases Received Magical Damage by 11.5%.
    The maximum level of this skill is 105.

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  • [Lightning]
    Lightning +105
    Mage GeneralLevel: 45
    Uses: 2%% MPRange: 250
    Spell Type: Magical
    InstantCooldown: 15s
    A lightning strike inflicts 10570 + 0.1 x Intelligence Wind Damage and lets you blink behind the target.
    The maximum level of this skill is 105.

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Champion General

  • [Heavy Bash]
    Heavy Bash +105
    Champion General
    Uses: 20 rageRange: 50
    Spell Type: Physical
    Instant
    Inflicts 528.4% main hand weapon physical DPS on target. It will also cause Heavy Bash when it lands a hit. This reduces Physical Attack Power and Physical Defense of target by 2%. Lasts 12 seconds. Can be stacked maximum 3 times. (This skill stat will increase and decrease based on equipment and target strength.)
    The maximum level of this skill is 105.

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  • [Electrocution]
    Electrocution +105
    Champion General
    Uses: 20 rageRange: 50
    Spell Type: Physical
    InstantCooldown: 8s
    Inflicts 704.2% main hand weapon physical DPS on target. Also invokes a state of Electrocution and interrupts target's spell casting. Lasts 8 seconds. (This skill stat will increase and decrease based on equipment and target strength)
    The maximum level of this skill is 105.

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  • [Hammer Weapon Proficiency]
    Hammer Weapon Proficiency
    Champion GeneralLevel: 4
    Range: 1
    Passive
    Hammer weapons can be equipped.

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  • [Energy Influx Strike]
    Energy Influx Strike +105
    Champion GeneralLevel: 6
    Uses: 25 rageRange: 50
    Spell Type: Physical
    InstantCooldown: 6s
    Adds a Charge Rune to your attacks. Inflicts 700.0% main hand weapon DPS physical damage on targets. If target is in an Electrocution state, this attack lands a critical hit. (This skill stat will increase and decrease based on equipment and target strength)
    The maximum level of this skill is 105.

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  • [Runecraft - Diversion]
    Runecraft - Diversion +105
    Champion GeneralLevel: 12
    Range: 1
    Passive
    Increases Parry Rate by 543.4 points.
    The maximum level of this skill is 105.

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  • [Runecraft - Solidify]
    Runecraft - Solidify +55
    Champion GeneralLevel: 16
    Range: 1
    Passive
    Increases your stamina. (Current stamina + 65.5 x 6% + 65.5)
    The maximum level of this skill is 55.

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  • [Shock Strike]
    Shock Strike +105
    Champion GeneralLevel: 25
    Equipment: 1-H or 2-H Hammer
    Uses: 20 rageRange: 1
    Spell Type: MagicalRadius: 100
    InstantCooldown: 3s
    Inflicts 11175 + 0.5 x Intelligence Wind Damage on multiple targets within a range of 100 in a fan-shaped area in front of you and applies Shock Impulse to them which inflicts 5774.8 Wind Damage constantly. Also Stuns targets for 1 seconds, but this Stun can't be applied with frequent consecutive hits, though it will still interrupt casts. If Lightning Shield is active, increased Aggro will be inflicted.
    While another skill is being casted, channeled or executed, you can use this skill without interrupting them.
    The maximum level of this skill is 105.

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Mage Primary Only

  • [Elemental Catalysis]
    Elemental Catalysis
    Mage Primary Only
    Range: 50
    Spell Type: Magical
    InstantCooldown: 4m
    Increases Magical Damage by 40%, Casting Speed by 25% and area damage by 10% for 15 seconds.

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  • [Flame]
    Flame +105
    Mage Primary Only
    Uses: 1%% MPRange: 150
    Spell Type: Magical
    Casting Time: 3 sec.
    Launches a searing fireball, which deals 1820 + 0.2 x INT Fire Damage.
    The maximum level of this skill is 105.

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  • [Electrostatic Charge]
    Electrostatic Charge +55
    Mage Primary OnlyLevel: 2
    Uses: 2%% MPRange: 1
    Spell Type: Magical
    InstantCooldown: 60s
    (Electrical Spell) Absorbs as much damage as 50% of your maximum HP for 60 seconds.
    The maximum level of this skill is 55.

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  • [Alternative Current]
    Alternative Current +105
    Mage Primary OnlyLevel: 2
    Uses: 15 MPRange: 150
    Passive
    Using an Electrical Spell, puts you in Charged state which in turn temporarily increases your Mag. Crit. Effectiveness by 650, Magical Critical Bonus by 23.2%.
    The maximum level of this skill is 105.

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  • [Eruption]
    Eruption
    Mage Primary OnlyLevel: 8
    Range: 1
    Passive
    Fireball and Flame have a chance of exploding and causing Fire damage.

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  • [Discharge]
    Discharge +105
    Mage Primary OnlyLevel: 10
    Uses: 2%% MPRange: 1
    Spell Type: MagicalRadius: 60
    InstantCooldown: 15s
    (Electrical Spell) Inflicts 2997.5 + 0.2 x Intelligence Wind Damage to targets within range and a Stun for 3 seconds. (For players this effect lasts for 2 seconds.)
    The maximum level of this skill is 105.

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  • [Meteor Shower]
    Meteor Shower +105
    Mage Primary OnlyLevel: 14
    Uses: 4%% MPRange: 140
    Spell Type: MagicalRadius: 60
    Channel Time: 3 sec.
    Conjures a meteor shower which inflicts 1413.1 + 0.42 x INT Wind Damage within designated area. If targets are under Paralysis effect, damage will be 2200 + 0.42 x INT instead.
    The maximum level of this skill is 105.

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  • [Electric Explosion]
    Electric Explosion +105
    Mage/ChampionLevel: 15
    Uses: 2%% MPRange: 80
    Spell Type: Magical
    Instant
    (Electrical Spell) Inflicts 5911 + 0.46 x Intelligence Wind Damage & 1077.8% CPS Wind Damage on the target. While in a Charged state, generates 15 Rage if it hits.
    The maximum level of this skill is 105.

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  • [Electric Explosion Expertise]
    Electric Explosion Expertise
    Mage/ChampionLevel: 15
    Range: 1
    Passive
    While in a Charged state, every Electric Explosion hit recovers Rage. Also empowers Electric Explosion to be casted instantly but have reduced range.

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  • [Elemental Phoenix]
    Elemental Phoenix +105
    Mage Primary OnlyLevel: 18
    Uses: 1%% MPRange: 50
    Spell Type: MagicalRadius: 120
    InstantCooldown: 10s
    Summon a phoenix that causes 2680 + 0.1 x Intelligence Elemental Damage to targets in its path. Effective up to a range of 120. Elemental Damage is defined by subclass.
    The maximum level of this skill is 105.

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  • [Brain Shock]
    Brain Shock +55
    Mage/ChampionLevel: 20
    Range: 1
    Spell Type: Magical
    InstantCooldown: 60s
    Ends the cooldown time of your Lightning and Discharge. Also increases Magical Attack Power by 30% and Movement Speed by 20% for 30 seconds.
    The maximum level of this skill is 55.

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  • [Elemental Knowledge]
    Elemental Knowledge +105
    Mage Primary OnlyLevel: 22
    Range: 50
    Passive
    Increases all elemental damage by 29.3%.
    The maximum level of this skill is 105.

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  • [Master of Staves]
    Master of Staves +55
    Mage Primary OnlyLevel: 22
    Range: 50
    Passive
    Increases Magical Damage by 16% and Magical Damage of wands by 50%.
    The maximum level of this skill is 55.

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  • [Thunderstorm]
    Thunderstorm +105
    Mage Primary OnlyLevel: 25
    Uses: 2%% MPRange: 140
    Spell Type: MagicalRadius: 60
    InstantCooldown: 8s
    (Electrical Spell) Summon a thunderstorm that inflicts 1942.3 + 0.1 x INT Wind Damage to targets 3 times within range. Successful hits will cause an additional Paralysis, which cripples Movement Speed and Physical Attack Speed of target for 7 seconds.
    The maximum level of this skill is 105.

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  • [Electric Compression]
    Electric Compression
    Mage/ChampionLevel: 25
    Range: 1
    Passive
    Gain Electric Compression while being Charged. Unleashes the power of thunder and lightning is stored deep within you, provides Electric Compression that allows you to use Alternative Current instantly and while effect is on, increases damage of Static Field by 25%.

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  • [Electric Current Arc]
    Electric Current Arc
    Mage/ChampionLevel: 25
    Range: 1
    Passive
    Continuously adds 5 rage while in a Charged state caused by Alternative Current. Also modifies Shock Strike to inflict Wind Damage.

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  • [Purgatory Fire]
    Purgatory Fire +105
    Mage Primary OnlyLevel: 26
    Uses: 2%% MPRange: 1
    Spell Type: MagicalRadius: 80
    InstantCooldown: 1s
    Summons purgatory fire, causing 2405 + 0.2 x INT Fire Damage to targets within a range of 50.
    The maximum level of this skill is 105.

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  • [Energy Influx]
    Energy Influx +105
    Mage Primary OnlyLevel: 28
    Range: 50
    Spell Type: Magical
    Instant
    Increases Mag. Crit. Effectiveness by 748 and Magical Critical Bonus by 2%.
    The maximum level of this skill is 105.

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  • [Energy Well]
    Energy Well +55
    Mage Primary OnlyLevel: 30
    Range: 50
    Spell Type: Magical
    InstantCooldown: 1m 30s
    Reduces all skill costs by 50% for 60 seconds.
    The maximum level of this skill is 55.

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  • [Voltage Seize]
    Voltage Seize +105
    Mage/ChampionLevel: 30
    Range: 120
    Spell Type: MagicalRadius: 60
    Instant
    Usable after a target gets damage by Electric Current. Inflicts 5322.8 + 0.4 x INT Wind Damage to the target and nearby targets, applies Electric Current to affected targets, and recovers 5.0% MP.
    The maximum level of this skill is 105.

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  • [Elemental Weakness]
    Elemental Weakness +105
    Mage Primary OnlyLevel: 32
    Uses: 1%% MPRange: 150
    Spell Type: Magical
    InstantCooldown: 10s
    Reduces the target's Magical Defense by 10.5% for 30 seconds.
    The maximum level of this skill is 105.

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  • [Static Field]
    Static Field +105
    Mage/ChampionLevel: 35
    Uses: 1%% MPRange: 80
    Spell Type: MagicalRadius: 80
    Instant
    Inflicts 4845.2 + 0.1 x INT Elemental Damage to target and reflects damage up to 2 targets around. Each reflection will have 20% reduced damage. Each hit recovers 5 Rage. Elemental Damage is defined by subclass.
    The maximum level of this skill is 105.

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  • [Energy Passage]
    Energy Passage
    Mage/ChampionLevel: 35
    Range: 1
    Passive
    Increases damage of Static Field, but reduces its range. When it hits successfully, it will generate 5 rage and will reduce Movement Speed of target by 40% for 4 seconds.

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  • [Electrolysis Power]
    Electrolysis Power
    Mage/ChampionLevel: 40
    Uses: 25%% MPRange: 1
    Passive
    Cooldown: 10s
    Your Brain Shock will generate 50 Rage upon use. Additionally, for 30 seconds, it will increase Rage generation rate by 100% and reduces cooldowns by 0.5s.

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  • [Hammer of Thunder]
    Hammer of Thunder +55
    Mage/ChampionLevel: 45
    Range: 1
    Passive
    Increases Hammer Magical Damage by 139.7%. Additionally empowers your Lightning, makes it let you blink to target instead of rooting target and Shock Strike will decrease cooldown of Lightning by a second for every succesful hit.
    The maximum level of this skill is 55.

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  • [Ion Storm]
    Ion Storm +105
    Mage/ChampionLevel: 50
    Range: 1
    Spell Type: Magical
    InstantCooldown: 15s
    Consumes 2 rage every second to cause 913.8 Wind Damage to targets when you use an offensive skill with a chance. Also increases Wind Damage received by enemies within radius by 2% for 8 seconds every second, and can be stacked 4 times. (This state ends when rage has been exhausted.)
    The maximum level of this skill is 105.

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  • [Lightning Shield]
    Lightning Shield
    Mage/ChampionLevel: 60
    Uses: 3%% MPRange: 1
    Spell Type: Magical
    Instant
    Obtain a Lightning Shield that deals 4250 + 0.4 x INT Wind Damage around yourself within 100 radius whenever you take damage. Provides various benefits depending on your weapon: 2-H Hammer: +250% Aggro +75% Taken Mag. Damage Reduction +75% Taken Phys. Damage Reduction +25% Max HP 1-H Hammer: +20% Area Damage +50% Area Damage Resistance +15% Movement Speed

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  • [Electric Bolt]
    Electric Bolt +105
    Mage/ChampionLevel: 70
    Uses: 5%% MPRange: 100
    Spell Type: Magical
    InstantCooldown: 3s
    (Electrical Spell) Inflicts 2452.5 + 0.3 x Intelligence Wind Damage, and applies Electric Current to target, it inflicts 2408 Wind Damage every 2 seconds for a total of 13 seconds.
    The maximum level of this skill is 105.

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  • [Voltage Influx]
    Voltage Influx
    Mage/ChampionLevel: 70
    Range: 1
    Passive
    Increases Mag. Crit. Effectiveness by 20% and Wind Damage by 12%. Also modifies Electric Bolt to increase it's damage significantly, removes casting time but adds 3 seconds of cooldown.

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