Skills List

Skills List

Mage / Knight

Mage General

  • [Lightning]
    Lightning +105
    Mage GeneralLevel: 8
    Uses: 2%% MPRange: 150
    Spell Type: Magical
    InstantCooldown: 20s
    A lightning strike inflicts 765.5 + 0.1 x Intelligence Wind Damage, rooting the target for 15.6 seconds. (For players this effect lasts for 6.2 seconds.)
    The maximum level of this skill is 105.

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  • [Annihilator]
    Annihilator +105
    Mage GeneralLevel: 12
    Range: 50
    Passive
    Increases weapon Magical Damage by 40.2% and raw Magical Damage by 120.5.
    The maximum level of this skill is 105.

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  • [Intensification]
    Intensification +105
    Mage GeneralLevel: 16
    Range: 50
    Spell Type: Magical
    InstantCooldown: 2m
    Increases Magical Damage by 7237.5 for 20 seconds.
    The maximum level of this skill is 105.

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  • [Silence]
    Silence +55
    Mage GeneralLevel: 20
    Range: 150
    Spell Type: Magical
    InstantCooldown: 16s
    Silences the target for 10.6 seconds. (For players this effect lasts for 2.6 seconds.)
    The maximum level of this skill is 55.

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  • [Fire Ward]
    Fire Ward +105
    Mage GeneralLevel: 24
    Uses: 120 MPRange: 150
    Spell Type: MagicalRadius: 100
    Instant
    Increase the raid's Fire resistance by 230 points and decreases Received Magical Damage by 11.5%.
    The maximum level of this skill is 105.

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  • [Fiery Shield]
    Fiery Shield +105
    Mage GeneralLevel: 40
    Equipment: Shield
    Range: 150
    Spell Type: Magical
    InstantCooldown: 4s
    Casts a fireball and embeds it to your Shield before throwing it to the target. Inflicts 6020 + 0.3 x Intelligence Light Damage and provides Concentrated Attention for 10 seconds that allows you to cast while moving, but consuming 1% MP per second.
    The maximum level of this skill is 105.

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Knight General

  • [Punishment]
    Punishment +105
    Knight General
    Uses: 20 MPRange: 50
    Spell Type: Physical
    InstantCooldown: 4s
    If the target has the Holy Seal effect, According to the amount of the effect stacks, the Holy Seal will deal extra 302.6% to 1210.4% + current Stamina x 0.21 to 0.82 main hand weapon DPS Light Damage. Every Holy Seal stack adds 302.6% + current Stamina x 0.21 main hand weapon DPS Light Damage and recovers 8.0% MP. It can be stacked up to 4 times.
    The maximum level of this skill is 105.

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  • [Holy Strike]
    Holy Strike +105
    Knight General
    Uses: 45 MPRange: 50
    Spell Type: Physical
    Instant
    Inflicts 1344.3% main hand weapon DPS Light Damage and adds one layer of Holy Seal effect. It can be stacked up to 4 times. Each skill level adds to aggro.
    The maximum level of this skill is 105.

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  • [Disarmament]
    Disarmament +105
    Knight GeneralLevel: 4
    Uses: 20 MPRange: 50
    Spell Type: Physical
    Instant
    Inflicts 542.7% main hand weapon DPS Light Damage to the target and reduces its armor value by 3% for 8 seconds. Can be stacked 4 times.
    The maximum level of this skill is 105.

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  • [Strike of Punishment]
    Strike of Punishment +105
    Knight GeneralLevel: 8
    Uses: 10 MP, 1%% MPRange: 50
    Spell Type: Physical
    InstantCooldown: 4s
    Untainted holy energy adheres to the weapon, giving the target a severe punishment. Inflicts 399.9% main hand weapon DPS damage. If target has any, it consumes all Holy Seal and reduces their attack power by 4% for each stack for 12 seconds.
    The maximum level of this skill is 105.

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  • [Enhanced Armor]
    Enhanced Armor +55
    Knight GeneralLevel: 12
    Uses: 20 MPRange: 50
    Passive
    Increases Physical Defense by 60%.
    The maximum level of this skill is 55.

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  • [Defense Technique]
    Defense Technique +105
    Knight GeneralLevel: 16
    Range: 50
    Passive
    Increases endurance rate by 453.
    The maximum level of this skill is 105.

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  • [Resilience]
    Resilience +105
    Knight GeneralLevel: 20
    Range: 1
    Passive
    Increases Stamina by (current Stamina + 172.7) x 15.7% + 172.7.
    The maximum level of this skill is 105.

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  • [Shield of Discipline]
    Shield of Discipline +55
    Knight GeneralLevel: 70
    Uses: 10%% MPRange: 1
    Spell Type: Magical
    InstantCooldown: 30s
    Enhances shield with the power of Light, absorbing 35% Physical Damage and Magical Damage and increases Casting Speed by 35% for 30 seconds. Also deals 100 Light Damage to the attacking spell caster.
    The maximum level of this skill is 55.

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Mage Primary Only

  • [Elemental Catalysis]
    Elemental Catalysis
    Mage Primary Only
    Range: 50
    Spell Type: Magical
    InstantCooldown: 4m
    Increases Magical Damage by 40%, Casting Speed by 25% and area damage by 10% for 15 seconds.

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  • [Flame]
    Flame +105
    Mage Primary Only
    Uses: 1%% MPRange: 150
    Spell Type: Magical
    Casting Time: 3 sec.
    Launches a searing fireball, which deals 1820 + 0.2 x INT Fire Damage.
    The maximum level of this skill is 105.

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  • [Electrostatic Charge]
    Electrostatic Charge +55
    Mage Primary OnlyLevel: 2
    Uses: 2%% MPRange: 1
    Spell Type: Magical
    InstantCooldown: 60s
    (Electrical Spell) Absorbs as much damage as 50% of your maximum HP for 60 seconds.
    The maximum level of this skill is 55.

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  • [Alternative Current]
    Alternative Current +105
    Mage Primary OnlyLevel: 2
    Uses: 15 MPRange: 150
    Passive
    Using an Electrical Spell, puts you in Charged state which in turn temporarily increases your Mag. Crit. Effectiveness by 650, Magical Critical Bonus by 23.2%.
    The maximum level of this skill is 105.

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  • [Eruption]
    Eruption
    Mage Primary OnlyLevel: 8
    Range: 1
    Passive
    Fireball and Flame have a chance of exploding and causing Fire damage.

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  • [Electric Bolt]
    Electric Bolt +105
    Mage Primary OnlyLevel: 10
    Uses: 30 MPRange: 150
    Spell Type: Magical
    Casting Time: 1 sec.
    (Electrical Spell) Inflicts 817.5 + 0.1 x INT Wind Damage, and afterwards 344 every 2 seconds for a total of 15 seconds.
    The maximum level of this skill is 105.

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  • [Meteor Shower]
    Meteor Shower +105
    Mage Primary OnlyLevel: 14
    Uses: 4%% MPRange: 140
    Spell Type: MagicalRadius: 60
    Channel Time: 3 sec.
    Conjures a meteor shower which inflicts 1413.1 + 0.42 x INT Wind Damage within designated area. If targets are under Paralysis effect, damage will be 2200 + 0.42 x INT instead.
    The maximum level of this skill is 105.

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  • [Holy Light Infusion]
    Holy Light Infusion +105
    Mage/KnightLevel: 15
    Uses: 2%% MPRange: 50
    Spell Type: Magical
    InstantCooldown: 1s
    Covers your weapon in holy light for 3 seconds. Your next offensive spell inflicts an additional 10000 + 0.2 x INT Light Damage on its first target. The effect is removed after triggering.
    The maximum level of this skill is 105.

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  • [Electric Explosion]
    Electric Explosion +105
    Mage Primary OnlyLevel: 16
    Uses: 2%% MPRange: 150
    Spell Type: Magical
    Casting Time: 2 sec.
    (Electrical Spell) Causes 250.0% + 0.2 x INT Wind Damage to the target. When used in Charged state, it will deal 2328.7 + 0.3 x INT Wind Damage to the target.
    The maximum level of this skill is 105.

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  • [Elemental Phoenix]
    Elemental Phoenix +105
    Mage Primary OnlyLevel: 18
    Uses: 1%% MPRange: 50
    Spell Type: MagicalRadius: 120
    InstantCooldown: 10s
    Summon a phoenix that causes 2680 + 0.1 x Intelligence Elemental Damage to targets in its path. Effective up to a range of 120. Elemental Damage is defined by subclass.
    The maximum level of this skill is 105.

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  • [Stars of Light]
    Stars of Light +105
    Mage/KnightLevel: 20
    Uses: 3%% MPRange: 150
    Spell Type: MagicalRadius: 80
    Channel Time: 1.25 sec.
    Paints a light hexagram on the target and detonates 5 times. Each explosion will inflict 1409.8 + 0.1 x Intelligence Light Damage to up to 5 target and has a slight chance to Stun them briefly.
    The maximum level of this skill is 105.

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  • [Electric Compression]
    Electric Compression
    Mage Primary OnlyLevel: 20
    Range: 1
    Passive
    Gain Electric Compression while being Charged. Unleashes the power of thunder and lightning is stored deep within you, provides Electric Compression that allows you to use Alternative Current instantly and while effect is on, increases damage of Static Field by 25%.

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  • [Static Field]
    Static Field +105
    Mage Primary OnlyLevel: 20
    Uses: 1%% MPRange: 150
    Spell Type: MagicalRadius: 80
    Instant
    Inflicts 3815.6 + 0.1 x INT Elemental Damage to target and reflects damage up to 2 targets around. Each reflection will have 20% reduced damage. Elemental Damage is defined by subclass.
    The maximum level of this skill is 105.

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  • [Elemental Knowledge]
    Elemental Knowledge +105
    Mage Primary OnlyLevel: 22
    Range: 50
    Passive
    Increases all elemental damage by 29.3%.
    The maximum level of this skill is 105.

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  • [Master of Staves]
    Master of Staves +55
    Mage Primary OnlyLevel: 22
    Range: 50
    Passive
    Increases Magical Damage by 16% and Magical Damage of wands by 50%.
    The maximum level of this skill is 55.

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  • [Thunderstorm]
    Thunderstorm +105
    Mage Primary OnlyLevel: 25
    Uses: 2%% MPRange: 140
    Spell Type: MagicalRadius: 60
    InstantCooldown: 8s
    (Electrical Spell) Summon a thunderstorm that inflicts 1942.3 + 0.1 x INT Wind Damage to targets 3 times within range. Successful hits will cause an additional Paralysis, which cripples Movement Speed and Physical Attack Speed of target for 7 seconds.
    The maximum level of this skill is 105.

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  • [Enhanced Holy Light Infusion]
    Enhanced Holy Light Infusion
    Mage/KnightLevel: 25
    Range: 50
    Passive
    The additional damage triggered by Holy Light Infusion has a 30% chance to interrupt the target.

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  • [Purgatory Fire]
    Purgatory Fire +105
    Mage Primary OnlyLevel: 26
    Uses: 2%% MPRange: 1
    Spell Type: MagicalRadius: 80
    InstantCooldown: 1s
    Summons purgatory fire, causing 2405 + 0.2 x INT Fire Damage to targets within a range of 50.
    The maximum level of this skill is 105.

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  • [Energy Well]
    Energy Well +55
    Mage Primary OnlyLevel: 30
    Range: 50
    Spell Type: Magical
    InstantCooldown: 1m 30s
    Reduces all skill costs by 50% for 60 seconds.
    The maximum level of this skill is 55.

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  • [Messenger of Light]
    Messenger of Light +55
    Mage/KnightLevel: 30
    Uses: 30 MPRange: 50
    Spell Type: Magical
    Instant
    In this state, inflicted Light Damage is increased by 16% and your Magical Damage will be increased by 15%.
    The maximum level of this skill is 55.

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  • [Elemental Weakness]
    Elemental Weakness +105
    Mage Primary OnlyLevel: 32
    Uses: 1%% MPRange: 150
    Spell Type: Magical
    InstantCooldown: 10s
    Reduces the target's Magical Defense by 10.5% for 30 seconds.
    The maximum level of this skill is 105.

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  • [Concentrated Attention]
    Concentrated Attention
    Mage/KnightLevel: 40
    Range: 50
    Passive
    Allows you to wear Shield and embeds your Fireball to your Shield to throw it, it inflicts Light Damage instead.

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  • [Illumination]
    Illumination +105
    Mage/KnightLevel: 45
    Uses: 5%% MPRange: 150
    Spell Type: MagicalRadius: 60
    InstantCooldown: 10s
    Creates an aura within the designated area that inflicts 3008.3 + 0.3 x INT Light Damage to enemies every second for 5 seconds, and Slows them by 21.5% for 5 seconds. It also increases your Light Damage by 10% for 30 seconds upon a successful hit.
    The maximum level of this skill is 105.

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  • [Light of Day]
    Light of Day
    Mage/KnightLevel: 45
    Range: 50
    Passive
    When Illumination successfully strikes an opponent, it instantly increases your Light Damage for 30 seconds.

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  • [Energy Influx]
    Energy Influx +105
    Mage/KnightLevel: 50
    Range: 50
    Spell Type: Magical
    Instant
    Increases Mag. Crit. Effectiveness by 580.2 and Magical Critical Bonus by 2%. Also you receive Energy Recovery.
    The maximum level of this skill is 105.

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  • [Energy Recovery]
    Energy Recovery +105
    Mage/KnightLevel: 50
    Range: 50
    Passive
    Causes your Energy Influx to boost your Critical Bonus by an additional 6.3% and increases Magical Attack Power by 18%.
    The maximum level of this skill is 105.

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  • [Holy Discharge]
    Holy Discharge +105
    Mage/KnightLevel: 60
    Uses: 5%% MPRange: 1
    Spell Type: Magical
    InstantCooldown: 15s
    Only usable when you have at least one Brilliance Award stack. Inflicts 2744.5 + 0.3 x Intelligence Light Damage to targets within range once for each stack you have. It will also consume all stacks to recover 10% MP per stack.
    The maximum level of this skill is 105.

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  • [Brilliance Award]
    Brilliance Award
    Mage/KnightLevel: 60
    Range: 1
    Passive
    Reduces your Stars of Light chant time by half. Also it increases your Light Damage by 2%. Can be stacked 10 times. If you use Discharge while having any stack, it will consume all to recover 10.0% MP + 1.0% HP for each stack consumed. Also targets will be Stunned, the longer for more stack consumed.

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  • [Saint's Resilience]
    Saint's Resilience
    Mage/KnightLevel: 70
    Range: 1
    Passive
    Enables you to equip one-handed hammers, increases Wand Magical Damage by 80%, and increases one-handed hammer Magical Damage by 35%. Every time Fiery Shield inflicts damage, the cooldown of Holy Discharge will be reduced slightly. Also reduces the cooldown of Shield of Discipline, yet also reduces its effectiveness in exchange for a Casting Speed bonus.

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