Skills List

Skills List

Mage / Rogue

Mage General

  • [Fireball]
    Fireball +105
    Mage GeneralLevel: 4
    Uses: 1%% MPRange: 150
    Spell Type: Magical
    InstantCooldown: 6s
    Casts a fireball, causing 4515 + 0.3 x Intelligence Fire Damage.
    The maximum level of this skill is 105.

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  • [Lightning]
    Lightning +105
    Mage GeneralLevel: 8
    Uses: 2%% MPRange: 150
    Spell Type: Magical
    InstantCooldown: 20s
    A lightning strike inflicts 765.5 + 0.1 x Intelligence Wind Damage, rooting the target for 15.6 seconds. (For players this effect lasts for 6.2 seconds.)
    The maximum level of this skill is 105.

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  • [Annihilator]
    Annihilator +105
    Mage GeneralLevel: 12
    Range: 50
    Passive
    Increases weapon Magical Damage by 40.2% and raw Magical Damage by 120.5.
    The maximum level of this skill is 105.

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  • [Intensification]
    Intensification +105
    Mage GeneralLevel: 16
    Range: 50
    Spell Type: Magical
    InstantCooldown: 2m
    Increases Magical Damage by 7237.5 for 20 seconds.
    The maximum level of this skill is 105.

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  • [Silence]
    Silence +55
    Mage GeneralLevel: 20
    Range: 150
    Spell Type: Magical
    InstantCooldown: 16s
    Silences the target for 10.6 seconds. (For players this effect lasts for 2.6 seconds.)
    The maximum level of this skill is 55.

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  • [Fire Ward]
    Fire Ward +105
    Mage GeneralLevel: 24
    Uses: 120 MPRange: 150
    Spell Type: MagicalRadius: 100
    Instant
    Increase the raid's Fire resistance by 230 points and decreases Received Magical Damage by 11.5%.
    The maximum level of this skill is 105.

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Rogue General

  • [Shadowstab]
    Shadowstab +105
    Rogue General
    Uses: 20 energyRange: 50
    Spell Type: Physical
    Instant
    Causes 584.5% main hand weapon DPS + 0.2 x DEX damage. If you wield a sharp weapon as main weapon, for 10 seconds a Bleed causes 1447.5 damage every second.
    The maximum level of this skill is 105.

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  • [Throw]
    Throw +105
    Rogue GeneralLevel: 4
    Uses: 1 projectile(s)
    Spell Type: Physical
    InstantCooldown: 4s
    Throws a hidden weapon at the target causing Physical Damage amounting to 338.8% main hand weapon DPS plus 3 x Projectile Damage.
    The maximum level of this skill is 105.

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  • [Katana Training]
    Katana Training
    Rogue GeneralLevel: 7
    Passive
    Allows you to equip Katana and increases its Physical Damage by 12%. Katanas will have inherent offhand damage that can scale with offhand damage attributes.

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  • [Blind Stab]
    Blind Stab +105
    Rogue GeneralLevel: 8
    Uses: 20 energyRange: 50
    Spell Type: Physical
    InstantCooldown: 10s
    Causes Physical Damage amounting to 365.0% main hand weapon DPS plus 0.2 x Dexterity with an additional Blind effect for 15 seconds. (Must be in front of the target to use skill.) (This skill stat will increase and decrease based on equipment and target strength.)
    The maximum level of this skill is 105.

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  • [Projectile Training]
    Projectile Training
    Rogue GeneralLevel: 12
    Range: 50
    Passive
    Can equip projectiles. With 50% chance, your skills won't consume projectiles.

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  • [Nimble Hands]
    Nimble Hands +105
    Rogue GeneralLevel: 15
    Range: 50
    Passive
    Your Nimble Hands provides 25% extra attack chance and increases maximum attack speed of Daggers. Also reduces skill cooldowns by 0.1 seconds.
    The maximum level of this skill is 105.

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  • [Off Hand Training]
    Off Hand Training
    Rogue GeneralLevel: 16
    Range: 50
    Passive
    1-H weapons can be held in off hand but their damage will be reduced by 30%. (Class-related limitations still apply.)

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  • [Assassin's Mindset]
    Assassin's Mindset +55
    Rogue GeneralLevel: 20
    Range: 50
    Passive
    Permanently increases Dodge and Magic Resist Rate by 8.6% and DoT damage by 25.8%.
    The maximum level of this skill is 55.

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  • [Shadow Step]
    Shadow Step
    Rogue GeneralLevel: 28
    Uses: 20 energyRange: 100
    Spell Type: Physical
    InstantCooldown: 20s
    Instantly move behind the target and increases your Dodge % greatly.

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Mage Primary Only

  • [Elemental Catalysis]
    Elemental Catalysis
    Mage Primary Only
    Range: 50
    Spell Type: Magical
    InstantCooldown: 4m
    Increases Magical Damage by 40%, Casting Speed by 25% and area damage by 10% for 15 seconds.

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  • [Flame]
    Flame +105
    Mage Primary Only
    Uses: 1%% MPRange: 150
    Spell Type: Magical
    Casting Time: 3 sec.
    Launches a searing fireball, which deals 1820 + 0.2 x INT Fire Damage.
    The maximum level of this skill is 105.

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  • [Electrostatic Charge]
    Electrostatic Charge +55
    Mage Primary OnlyLevel: 2
    Uses: 2%% MPRange: 1
    Spell Type: Magical
    InstantCooldown: 60s
    (Electrical Spell) Absorbs as much damage as 50% of your maximum HP for 60 seconds.
    The maximum level of this skill is 55.

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  • [Alternative Current]
    Alternative Current +105
    Mage Primary OnlyLevel: 2
    Uses: 15 MPRange: 150
    Passive
    Using an Electrical Spell, puts you in Charged state which in turn temporarily increases your Mag. Crit. Effectiveness by 650, Magical Critical Bonus by 23.2%.
    The maximum level of this skill is 105.

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  • [Eruption]
    Eruption
    Mage Primary OnlyLevel: 8
    Range: 1
    Passive
    Fireball and Flame have a chance of exploding and causing Fire damage.

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  • [Discharge]
    Discharge +105
    Mage Primary OnlyLevel: 10
    Uses: 2%% MPRange: 1
    Spell Type: MagicalRadius: 60
    InstantCooldown: 15s
    (Electrical Spell) Inflicts 2997.5 + 0.2 x Intelligence Wind Damage to targets within range and a Stun for 3 seconds. (For players this effect lasts for 2 seconds.)
    The maximum level of this skill is 105.

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  • [Electric Bolt]
    Electric Bolt +105
    Mage Primary OnlyLevel: 10
    Uses: 30 MPRange: 150
    Spell Type: Magical
    Casting Time: 1 sec.
    (Electrical Spell) Inflicts 817.5 + 0.1 x INT Wind Damage, and afterwards 344 every 2 seconds for a total of 15 seconds.
    The maximum level of this skill is 105.

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  • [Meteor Shower]
    Meteor Shower +105
    Mage Primary OnlyLevel: 14
    Uses: 4%% MPRange: 140
    Spell Type: MagicalRadius: 60
    Channel Time: 3 sec.
    Conjures a meteor shower which inflicts 1413.1 + 0.42 x INT Wind Damage within designated area. If targets are under Paralysis effect, damage will be 2200 + 0.42 x INT instead.
    The maximum level of this skill is 105.

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  • [Cursed Fangs]
    Cursed Fangs +105
    Mage/RogueLevel: 15
    Uses: 20 energyRange: 150
    Spell Type: Magical
    Casting Time: 3 sec.
    A dark energy allows you to inflict 1462 + 0.25 x INT Dark Damage and for following 12 seconds, 1075 damage every second will be inflicted. Each successful hit will recover 2.0% HP. If you possess Fang Ritual, extra 722 + 0.15 x INT Dark Damage will be inflicted.
    The maximum level of this skill is 105.

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  • [Electric Explosion]
    Electric Explosion +105
    Mage Primary OnlyLevel: 16
    Uses: 2%% MPRange: 150
    Spell Type: Magical
    Casting Time: 2 sec.
    (Electrical Spell) Causes 250.0% + 0.2 x INT Wind Damage to the target. When used in Charged state, it will deal 2328.7 + 0.3 x INT Wind Damage to the target.
    The maximum level of this skill is 105.

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  • [Elemental Phoenix]
    Elemental Phoenix +105
    Mage Primary OnlyLevel: 18
    Uses: 1%% MPRange: 50
    Spell Type: MagicalRadius: 120
    InstantCooldown: 10s
    Summon a phoenix that causes 2680 + 0.1 x Intelligence Elemental Damage to targets in its path. Effective up to a range of 120. Elemental Damage is defined by subclass.
    The maximum level of this skill is 105.

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  • [Kiss of the Vampire]
    Kiss of the Vampire +105
    Mage/RogueLevel: 20
    Uses: 25 energyRange: 150
    Spell Type: Magical
    Casting Time: 3 sec.Cooldown: 10s
    Darkness covers you and harming your enemy without of your control, inflicts 4155 + 0.3 x Intelligence Dark Damage on hit and keeps dealing 3096 damage every second to target, to heal you by 15.0% HP, increase Energy recovery rate by 96.8% and recover 2% HP & MP every second for 45 seconds.
    The maximum level of this skill is 105.

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  • [Electric Compression]
    Electric Compression
    Mage Primary OnlyLevel: 20
    Range: 1
    Passive
    Gain Electric Compression while being Charged. Unleashes the power of thunder and lightning is stored deep within you, provides Electric Compression that allows you to use Alternative Current instantly and while effect is on, increases damage of Static Field by 25%.

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  • [Static Field]
    Static Field +105
    Mage Primary OnlyLevel: 20
    Uses: 1%% MPRange: 150
    Spell Type: MagicalRadius: 80
    Instant
    Inflicts 3815.6 + 0.1 x INT Elemental Damage to target and reflects damage up to 2 targets around. Each reflection will have 20% reduced damage. Elemental Damage is defined by subclass.
    The maximum level of this skill is 105.

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  • [Elemental Knowledge]
    Elemental Knowledge +105
    Mage Primary OnlyLevel: 22
    Range: 50
    Passive
    Increases all elemental damage by 29.3%.
    The maximum level of this skill is 105.

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  • [Master of Staves]
    Master of Staves +55
    Mage Primary OnlyLevel: 22
    Range: 50
    Passive
    Increases Magical Damage by 16% and Magical Damage of wands by 50%.
    The maximum level of this skill is 55.

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  • [Thunderstorm]
    Thunderstorm +105
    Mage Primary OnlyLevel: 25
    Uses: 2%% MPRange: 140
    Spell Type: MagicalRadius: 60
    InstantCooldown: 8s
    (Electrical Spell) Summon a thunderstorm that inflicts 1942.3 + 0.1 x INT Wind Damage to targets 3 times within range. Successful hits will cause an additional Paralysis, which cripples Movement Speed and Physical Attack Speed of target for 7 seconds.
    The maximum level of this skill is 105.

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  • [Demoralize]
    Demoralize
    Mage/RogueLevel: 25
    Uses: 5%% MPRange: 150
    Spell Type: Magical
    InstantCooldown: 30s
    The sight of fangs scares your target! They cannot speak for 15 seconds and their magic defense is reduced by 10% for 30 seconds. When you apply it to a target, cooldown of Summon Shadows will be reduced slightly. Additionally when your followers inflict damage to a target which is under effect of Demoralize, you will recover 1.0% HP and 5 Energy. This can't be triggered more than once per second. (If the target is a player, silence effect will last 3 seconds.)

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  • [Energy Influx]
    Energy Influx +105
    Mage Primary OnlyLevel: 28
    Range: 50
    Spell Type: Magical
    Instant
    Increases Mag. Crit. Effectiveness by 748 and Magical Critical Bonus by 2%.
    The maximum level of this skill is 105.

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  • [Energy Well]
    Energy Well +55
    Mage Primary OnlyLevel: 30
    Range: 50
    Spell Type: Magical
    InstantCooldown: 1m 30s
    Reduces all skill costs by 50% for 60 seconds.
    The maximum level of this skill is 55.

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  • [Fang Ritual]
    Fang Ritual +55
    Mage/RogueLevel: 30
    Uses: 30 MPRange: 150
    Spell Type: Magical
    Instant
    Increases Dark Damage by 20%, Mag. Crit. Effectiveness by 20% and Dagger Magical Damage by 20%.
    The maximum level of this skill is 55.

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  • [Elemental Weakness]
    Elemental Weakness +105
    Mage Primary OnlyLevel: 32
    Uses: 1%% MPRange: 150
    Spell Type: Magical
    InstantCooldown: 10s
    Reduces the target's Magical Defense by 10.5% for 30 seconds.
    The maximum level of this skill is 105.

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  • [Summon Shadows]
    Summon Shadows
    Mage/RogueLevel: 35
    Range: 1
    Spell Type: Magical
    InstantCooldown: 30s
    Requires 5% HP to cast, each summon adds 5% additional HP cost to the spell. Summons a Dark Phantom that fights alongside for 45 seconds. Phantom will inflict 3125 + 0.38 x Intelligence Dark Damage damage to enemies constantly. Every offensive magical skill will reduce cooldown of this skill slightly. Maximum amount of Phantoms you can summon is 6.

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  • [Shadow Shroud]
    Shadow Shroud +105
    Mage/RogueLevel: 40
    Uses: 30 energyRange: 1
    Spell Type: Magical
    Instant
    Sinister magic shrouds your body to increase your area damage by 16% but also increase received damage by 16%. Also allows you to cast while walking.
    The maximum level of this skill is 105.

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  • [Shadow Protection]
    Shadow Protection +55
    Mage/RogueLevel: 45
    Uses: 60 MPRange: 50
    Passive
    Increases your casting speed by 20% and decreases AoE damage received by you by 64%, but reduces received Healing by 88%.
    The maximum level of this skill is 55.

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  • [Gift of the Baron]
    Gift of the Baron +105
    Mage/RogueLevel: 50
    Range: 50
    Spell Type: Physical
    Instant
    When you inflict magical damage, you sacrifice 1% MP and siphon life of enemies within range by inflicting 1387.7 + 0.2 x Intelligence Dark Damage. Also increases Dark Damage dealt by nearby raid members by 6%.
    The maximum level of this skill is 105.

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  • [Night Refuge]
    Night Refuge
    Mage/RogueLevel: 60
    Uses: 10%% MPRange: 50
    Spell Type: Magical
    InstantCooldown: 60s
    You are like a shadow and nothing can harm you. Next 3 attack won't deal any damage to you within 60 seconds.

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  • [Purgatory Darkness]
    Purgatory Darkness +105
    Mage/RogueLevel: 70
    Uses: 15 energyRange: 1
    Spell Type: MagicalRadius: 100
    InstantCooldown: 1s
    Summons purgatory darkness, causing 2600 + 0.3 x Intelligence Dark Damage to targets within a range of 100. Spreads your Venomous Kiss to all enemies it hits if any of them has the curse.
    The maximum level of this skill is 105.

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  • [Shadow of the Baron]
    Shadow of the Baron
    Mage/RogueLevel: 70
    Uses: 50 energyRange: 1
    Spell Type: Magical
    InstantCooldown: 10s
    Transform into a Abyssal Shadow. Increasing maximum HP by 30%, Elemental Damage by 10% and Area damage by 12%. While in this state, inflicted aggro is increased by 40%. This skill passively enhances radius of Purgatory Fire and makes it deal extra Dark Damage. Also changes its cost to Energy.

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