Skills List

Skills List

Druid / Champion

Druid General

  • [Recover]
    Recover +105
    Druid General
    Uses: 96 MPRange: 250
    Spell Type: Magical
    Casting Time: 2 sec.
    Restores 776 HP every 2 seconds to target for 25 seconds. If you possess Nature's Power, it will consume one to recover 460 HP.
    The maximum level of this skill is 105.

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  • [Antidote]
    Antidote
    Druid GeneralLevel: 4
    Uses: 150 MPRange: 200
    Spell Type: Magical
    InstantCooldown: 10s
    Cleanses your target from poison.

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  • [Savage Blessing]
    Savage Blessing +105
    Druid GeneralLevel: 8
    Uses: 35 MPRange: 180
    Spell Type: MagicalRadius: 80
    Instant
    Increases all raid members' Physical Attack Accuracy and Elemental Accuracy by 10.5% + 1490. Additionally, provides 10.5 % DoT Resistance. This effect will cease if source is too far or dead.
    The maximum level of this skill is 105.

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  • [Earth Pulse]
    Earth Pulse +105
    Druid GeneralLevel: 12
    Uses: 40 MPRange: 150
    Spell Type: MagicalRadius: 150
    InstantCooldown: 5s
    The power of Mother Earth strikes the targets in a straight line before you causing 408.8% CPS+ 0.3 x Wisdom of Earth damage. (This skill stat will increase and decrease based on equipment and target strength.)
    The maximum level of this skill is 105.

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  • [Mother Earth's Protection]
    Mother Earth's Protection
    Druid GeneralLevel: 15
    Uses: 100 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 1m 30s
    Uses the power of Mother Earth to build a protective shield around your target reducing its suffered magical and physical damage by 40% for 10 seconds.

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  • [Knowledge of Nature]
    Knowledge of Nature +105
    Druid GeneralLevel: 16
    Range: 1
    Passive
    Increases Wisdom by (current Wisdom + 2550) x 10.5% + 2550.
    The maximum level of this skill is 105.

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  • [Concentration Prayer]
    Concentration Prayer
    Druid GeneralLevel: 28
    Uses: 3%% MPRange: 50
    Spell Type: MagicalRadius: 300
    InstantCooldown: 1s
    Sends a prayer to Mother Nature, beseeching her to increase all of your raid members' Wisdom, Physical Damage and Magical Damage. Benefits will scale with your Gear Score. This effect will cease if source is too far or dead.

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Champion General

  • [Heavy Bash]
    Heavy Bash +105
    Champion General
    Uses: 20 rageRange: 50
    Spell Type: Physical
    Instant
    Inflicts 528.4% main hand weapon physical DPS on target. It will also cause Heavy Bash when it lands a hit. This reduces Physical Attack Power and Physical Defense of target by 2%. Lasts 12 seconds. Can be stacked maximum 3 times. (This skill stat will increase and decrease based on equipment and target strength.)
    The maximum level of this skill is 105.

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  • [Electrocution]
    Electrocution +105
    Champion General
    Uses: 20 rageRange: 50
    Spell Type: Physical
    InstantCooldown: 8s
    Inflicts 704.2% main hand weapon physical DPS on target. Also invokes a state of Electrocution and interrupts target's spell casting. Lasts 8 seconds. (This skill stat will increase and decrease based on equipment and target strength)
    The maximum level of this skill is 105.

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  • [Hammer Weapon Proficiency]
    Hammer Weapon Proficiency
    Champion GeneralLevel: 4
    Range: 1
    Passive
    Hammer weapons can be equipped.

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  • [Energy Influx Strike]
    Energy Influx Strike +105
    Champion GeneralLevel: 6
    Uses: 25 rageRange: 50
    Spell Type: Physical
    InstantCooldown: 6s
    Adds a Charge Rune to your attacks. Inflicts 700.0% main hand weapon DPS physical damage on targets. If target is in an Electrocution state, this attack lands a critical hit. (This skill stat will increase and decrease based on equipment and target strength)
    The maximum level of this skill is 105.

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  • [Runecraft - Diversion]
    Runecraft - Diversion +105
    Champion GeneralLevel: 12
    Range: 1
    Passive
    Increases Parry Rate by 543.4 points.
    The maximum level of this skill is 105.

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  • [Runecraft - Solidify]
    Runecraft - Solidify +55
    Champion GeneralLevel: 16
    Range: 1
    Passive
    Increases your stamina. (Current stamina + 65.5 x 6% + 65.5)
    The maximum level of this skill is 55.

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  • [Shock Strike]
    Shock Strike +105
    Champion GeneralLevel: 20
    Uses: 25 rageRange: 1
    Spell Type: PhysicalRadius: 100
    InstantCooldown: 3s
    Inflicts 1250.0% main hand weapon physical DPS on multiple targets within a range of 100 in a fan-shaped area in front of you. Also Stuns targets for 1 seconds, but this Stun can't be applied with frequent consecutive hits, though it will still interrupt casts. If used while in a Shield Form, then there is an extra increase of aggro caused by this skill.
    While another skill is being casted, channeled or executed, you can use this skill without interrupting them.
    The maximum level of this skill is 105.

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Druid Primary Only

  • [Earth Arrow]
    Earth Arrow +105
    Druid Primary Only
    Uses: 12 MPRange: 150
    Spell Type: Magical
    Casting Time: 2 sec.
    The power of Mother Earth manifests in your hand causing 212.8% CPS + 0.5 x Wisdom of Earth Damage to your target. Grants 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Briar Entwinement]
    Briar Entwinement +105
    Druid Primary OnlyLevel: 2
    Uses: 15 MPRange: 150
    Spell Type: Magical
    Casting Time: 1 sec.
    Pours the power of Mother Earth into your target causing every second 3007.5 Earth Damage for 12 seconds.
    The maximum level of this skill is 105.

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  • [Purify]
    Purify
    Druid Primary OnlyLevel: 2
    Uses: 150 MPRange: 200
    Spell Type: Magical
    InstantCooldown: 10s
    Cleanses your target from curses.

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  • [Restore Life]
    Restore Life +105
    Druid Primary OnlyLevel: 6
    Uses: 96 MPRange: 250
    Spell Type: Magical
    Casting Time: 2 sec.
    Condenses the power of Mother Earth to restore 753.8 HP to your target.
    The maximum level of this skill is 105.

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  • [Blossoming Life]
    Blossoming Life +105
    Druid Primary OnlyLevel: 10
    Uses: 70 MPRange: 200
    Spell Type: Magical
    Instant
    Lets your target regenerate 172.5 HP every 3 seconds for 20 seconds.
    The maximum level of this skill is 105.

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  • [Focus of Mother Nature]
    Focus of Mother Nature
    Druid Primary OnlyLevel: 10
    Range: 50
    Spell Type: Magical
    InstantCooldown: 1m 30s
    Increases Physical Damage and Magical Damage by 30% for 15 seconds. While it is active, your spells won't consume Nature's Power.

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  • [Rebirth]
    Rebirth
    Druid Primary OnlyLevel: 12
    Uses: 150 MPRange: 150
    Spell Type: Magical
    Casting Time: 5 sec.
    Uses the power of nature to revive your target. Reduces death debt by 30%. If you possess Golden Amulet or Amulet of Light, debt will be reduced even further by consuming one of them. (Cannot be used in combat.)

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  • [Weakening Seed]
    Weakening Seed +105
    Druid Primary OnlyLevel: 14
    Uses: 50 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 20s
    Plants a seed into your target's body reducing its defenses by 18.8% for 20 seconds, and restores 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Healing Forge]
    Healing Forge
    Druid/ChampionLevel: 15
    Passive
    When Earth Arrow is hit, gain 1 stack increasing Wisdom that can be stacked up to 10 times, and recover 25 Rage. Also increases Wisdom by 10%.

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  • [Rockslide]
    Rockslide +105
    Druid Primary OnlyLevel: 18
    Uses: 25 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 3s
    Hits your target with falling stones after 2 seconds causing 1615 + 0.3 x Wisdom of Earth Damage. Restores 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Rune Vitality Mechanism]
    Rune Vitality Mechanism
    Druid/ChampionLevel: 20
    Uses: 5%% MP, 10 rageRange: 1
    Spell Type: Magical
    InstantCooldown: 10s
    Creates a Rune Vitality Mechanism under the caster's feet. Rune Vitality Mechanism restores 0.4 x Wisdom HP and 0.1 x Wisdom MP every 2 seconds and increases Maximum HP and Received Healing of all raid members within a range of 200 for 16 seconds by 5%. Allows raid members within 200 range to safely teleport to the mechanism, removing stun and fear effects.

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  • [Knowledge of the Earth]
    Knowledge of the Earth +55
    Druid Primary OnlyLevel: 22
    Range: 1
    Passive
    Makes you understand the flow of Mother Earth's energy, permanently increasing your magical Earth damage by 124.8% and your Earth resistance by 41.6.
    The maximum level of this skill is 55.

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  • [Advanced Rebirth]
    Advanced Rebirth
    Druid Primary OnlyLevel: 22
    Uses: 150 MP, Amulet of LightRange: 150
    Spell Type: Magical
    Casting Time: 5 sec.
    Through Nature's power and the consumption of an Amulet of Light you can revive your target with 45% less death debt. (Cannot be used in combat.)

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  • [Binding Silence]
    Binding Silence
    Druid Primary OnlyLevel: 24
    Uses: 100 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 30s
    Causes 100 Earth Damage and interrupts target's spell casting, rewarding you with 1 point of Nature's Power. (The interrupted spell will enter a cooldown. If the interrupted spell has no cooldown time, all spells will receive a cooldown of 3 seconds.)

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  • [Mind Fortify]
    Mind Fortify
    Druid/ChampionLevel: 25
    Uses: 5%% MP
    Passive
    Increases rage by 10 every 2 seconds.

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  • [Curing Seed]
    Curing Seed +55
    Druid Primary OnlyLevel: 26
    Uses: 148 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 30s
    Plants a healing seed into your target's body increasing the efficiency of heals received by 14.9% for 30 seconds.
    The maximum level of this skill is 55.

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  • [Vitalization]
    Vitalization +105
    Druid Primary OnlyLevel: 30
    Uses: 100 MPRange: 200
    Spell Type: Magical
    InstantCooldown: 2m
    Increase target's Physical Attack Speed and Casting Speed by 29.3% for 18 seconds.
    The maximum level of this skill is 105.

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  • [Sandstorm]
    Sandstorm +105
    Druid Primary OnlyLevel: 30
    Uses: 70 MPRange: 150
    Spell Type: MagicalRadius: 75
    Channel Time: 2 sec.Cooldown: 2s
    Summons a large amount of sand and stones causing 6080 + 0.4 x Wisdom of Earth Damage to multiple targets in range.
    The maximum level of this skill is 105.

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  • [Vital Escape]
    Vital Escape
    Druid/ChampionLevel: 30
    Uses: 5%% MP
    Spell Type: Magical
    InstantCooldown: 30s
    Teleports you to your Rune Vitality Mechanism and erases all aggro.

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  • [Supreme Rebirth]
    Supreme Rebirth
    Druid Primary OnlyLevel: 32
    Uses: 150 MP, Golden AmuletRange: 150
    Spell Type: Magical
    Casting Time: 5 sec.
    Through Nature's power and the consumption of a Golden Amulet you can revive your target with 75% less death debt. (Cannot be used in combat.)

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  • [Spirit Guidance]
    Spirit Guidance +55
    Druid Primary OnlyLevel: 34
    Uses: 200 MPRange: 150
    Spell Type: Magical
    Casting Time: 1 sec.Cooldown: 30s
    Consumes 1 point of Nature's Power, channeling it into your target, making it friendly for 16.2 seconds. (Cannot be used on players. If your reputation has a negative value, the target will still regard you as an enemy.)
    The maximum level of this skill is 55.

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  • [Augmentation Mechanism]
    Augmentation Mechanism
    Druid/ChampionLevel: 35
    Uses: 5%% MP, 10 rageRange: 1
    Spell Type: Magical
    InstantCooldown: 10s
    Creates an Augmentation Mechanism under the caster's feet. Augmentation Mechanism increases Physical Attack Power and Magical Attack Power by 2% to all raid members within range for 30 seconds.

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  • [Mother Earth's Fountain]
    Mother Earth's Fountain +105
    Druid Primary OnlyLevel: 38
    Uses: 60 MPRange: 200
    Spell Type: MagicalRadius: 100
    InstantCooldown: 4s
    Restores 249.1 HP to your friendly targets within a range of 100 around the target of your spell. If you possess Nature's Power, it will consume 1 point of Nature's Power to enhance the power and restore 1015 HP.
    The maximum level of this skill is 105.

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  • [Mechanism Burst]
    Mechanism Burst +105
    Druid/ChampionLevel: 40
    Uses: 10 rage
    Spell Type: Magical
    InstantCooldown: 2s
    Causes your Augmentation Mechanism to become unstable. Inflicts 3350 + 1 x Wisdom Earth Damage damage to enemies within range and Stuns them for 3 seconds. Grants a Nature's Power stack upon hit.
    The maximum level of this skill is 105.

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  • [Mother Nature's Wrath]
    Mother Nature's Wrath +105
    Druid Primary OnlyLevel: 44
    Uses: 65 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 10s
    Deals 1446 + 0.3 x Wisdom of Earth Damage to the target. Also causes 2640.8 Earth Damage every second for 12 seconds. Also restores 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Mechanism Feedback]
    Mechanism Feedback
    Druid/ChampionLevel: 45
    Passive
    For every raid member buffed by a mechanism, gain 1 stack of Mechanism Feedback. Each stack increases your Casting Speed by 2%, Wisdom and Magical Damage by 1% for 30 seconds, stacks up to 15.

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  • [Essence of Vitality]
    Essence of Vitality +105
    Druid/ChampionLevel: 50
    Uses: 2%% MP, 15 rage
    Spell Type: Magical
    InstantCooldown: 2s
    Restores 1130 HP to raid members within a range of 150 to your Rune Vitality Mechanism. Also applies Recover to them. Consumes 1 Nature's Power to use.
    The maximum level of this skill is 105.

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  • [Rock Protection]
    Rock Protection +55
    Druid/ChampionLevel: 60
    Uses: 60 MPRange: 50
    Spell Type: MagicalRadius: 100
    InstantCooldown: 1m 30s
    Makes your body as hard as rock reducing damage taken by 100% for 5 seconds. While in effect reduces received damage of raid members' within 100 range by 20%.
    The maximum level of this skill is 55.

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  • [Stone Fortification]
    Stone Fortification
    Druid/ChampionLevel: 60
    Passive
    When Rock Protection is used, grants raid members within 100 range a shield that reduces their damage taken.

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  • [Enlightened Formation]
    Enlightened Formation
    Druid/ChampionLevel: 70
    Spell Type: Magical
    InstantCooldown: 1m 30s
    Activates Enlightened Formation. Increases Maximum HP and Magical Attack Power by 20% and provides Intelligence equal to 25% of your Stamina for 30 seconds. While in this state, aggro is increased by 100% and all mechanisms beneficial effects are doubled in power.

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