Skills List

Skills List

Druid / Scout

Druid General

  • [Antidote]
    Antidote
    Druid GeneralLevel: 4
    Uses: 150 MPRange: 200
    Spell Type: Magical
    InstantCooldown: 10s
    Cleanses your target from poison.

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  • [Earth Pulse]
    Earth Pulse +105
    Druid GeneralLevel: 12
    Uses: 40 MPRange: 150
    Spell Type: MagicalRadius: 150
    InstantCooldown: 5s
    The power of Mother Earth strikes the targets in a straight line before you causing 408.8% CPS+ 0.3 x Wisdom of Earth damage. (This skill stat will increase and decrease based on equipment and target strength.)
    The maximum level of this skill is 105.

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  • [Mother Earth's Protection]
    Mother Earth's Protection
    Druid GeneralLevel: 15
    Uses: 100 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 1m 30s
    Uses the power of Mother Earth to build a protective shield around your target reducing its suffered magical and physical damage by 40% for 10 seconds.

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  • [Knowledge of Nature]
    Knowledge of Nature +105
    Druid GeneralLevel: 16
    Range: 1
    Passive
    Increases Wisdom by (current Wisdom + 2550) x 10.5% + 2550.
    The maximum level of this skill is 105.

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  • [Recover]
    Recover +105
    Druid GeneralLevel: 20
    Uses: 96 MPRange: 250
    Spell Type: Magical
    Casting Time: 2 sec.
    Restores 776 HP every 2 seconds to target for 25 seconds. If you possess Nature's Power, it will consume one to recover 460 HP. Additionally will recover 267 HP every 2 seconds for 6 seconds as long as target is not you.
    The maximum level of this skill is 105.

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  • [Concentration Prayer]
    Concentration Prayer
    Druid GeneralLevel: 28
    Uses: 3%% MPRange: 50
    Spell Type: MagicalRadius: 300
    InstantCooldown: 1s
    Sends a prayer to Mother Nature, beseeching her to increase all of your raid members' Wisdom, Physical Damage and Magical Damage. Benefits will scale with your Gear Score. This effect will cease if source is too far or dead.

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  • [Savage Blessing]
    Savage Blessing +105
    Druid GeneralLevel: 45
    Uses: 35 MPRange: 180
    Spell Type: MagicalRadius: 80
    Instant
    Increases all raid members' Physical Attack Accuracy and Elemental Accuracy by 20.9% + 2980.This effect will cease if source is too far or dead.
    The maximum level of this skill is 105.

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Scout General

  • [Shot]
    Shot +105
    Scout General
    Equipment: Ranged Weapon
    Uses: 1 piece(s) of all ammunition
    Spell Type: Physical
    Instant
    Fires one shot at the target causing 354.9% ranged weapon DPS.
    The maximum level of this skill is 105.

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  • [Bow Training]
    Bow Training
    Scout General
    Range: 50
    Passive
    Can equip bows and crossbows

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  • [Vampire Arrows]
    Vampire Arrows +105
    Scout GeneralLevel: 4
    Equipment: Ranged Weapon
    Uses: 10 focus, 1 piece(s) of all ammunition
    Spell Type: Physical
    Instant
    Inflicts 401.5% ranged weapon DPS and additionally consumes the target's 642 HP every 2 seconds for 10 seconds.
    The maximum level of this skill is 105.

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  • [Joint Blow]
    Joint Blow +105
    Scout GeneralLevel: 8
    Equipment: Ranged Weapon
    Uses: 25 focus, 1 piece(s) of all ammunition
    Spell Type: Physical
    Instant
    Causes 756.8% ranged weapon DPS Physical Damage and Slows the target by 40% for 10.6 seconds. (For players this effect lasts for 5.3 seconds.)
    The maximum level of this skill is 105.

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  • [Blood Arrow]
    Blood Arrow +105
    Scout GeneralLevel: 12
    Range: 30
    Spell Type: Physical
    Instant
    Activates Blood Arrow, the Ranged Damage will be increased by 104.5% but your ranged attacks will consume 2.0% HP. (Right click to buff icon or use skill again to deactivate.) Blood Arrow will enter 10 seconds of cooldown state when effect is deactivated.
    The maximum level of this skill is 105.

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  • [Throat Attack]
    Throat Attack +105
    Scout GeneralLevel: 16
    Uses: 15 focusRange: 100
    Spell Type: Physical
    InstantCooldown: 12s
    Causes 360.8 damage and interrupts the target's spell casting.
    The maximum level of this skill is 105.

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  • [Wrist Attack]
    Wrist Attack
    Scout GeneralLevel: 20
    Uses: 35 focusRange: 50
    Spell Type: Physical
    InstantCooldown: 30s
    Damage dealt by the target is decreased by 30% for 5 seconds.

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  • [Swiftness]
    Swiftness +105
    Scout GeneralLevel: 24
    Range: 50
    Passive
    Permanently increases Dexterity by (current Dexterity + 115) x 10.5% + 115.
    The maximum level of this skill is 105.

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  • [Shooting Mastery]
    Shooting Mastery +55
    Scout GeneralLevel: 28
    Range: 1
    Passive
    Increases Ranged Damage by 48.5%.
    The maximum level of this skill is 55.

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  • [Fathomless Quiver]
    Fathomless Quiver
    Scout GeneralLevel: 60
    Passive
    While using a skill that consumes ammunition, you won't consume any with 30% chance.

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Druid Primary Only

  • [Earth Arrow]
    Earth Arrow +105
    Druid Primary Only
    Uses: 12 MPRange: 150
    Spell Type: Magical
    Casting Time: 2 sec.
    The power of Mother Earth manifests in your hand causing 212.8% CPS + 0.5 x Wisdom of Earth Damage to your target. Grants 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Briar Entwinement]
    Briar Entwinement +105
    Druid Primary OnlyLevel: 2
    Uses: 15 MPRange: 150
    Spell Type: Magical
    Casting Time: 1 sec.
    Pours the power of Mother Earth into your target causing every second 3007.5 Earth Damage for 12 seconds.
    The maximum level of this skill is 105.

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  • [Purify]
    Purify
    Druid Primary OnlyLevel: 2
    Uses: 150 MPRange: 200
    Spell Type: Magical
    InstantCooldown: 10s
    Cleanses your target from curses.

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  • [Restore Life]
    Restore Life +105
    Druid Primary OnlyLevel: 6
    Uses: 96 MPRange: 250
    Spell Type: Magical
    Casting Time: 2 sec.
    Condenses the power of Mother Earth to restore 753.8 HP to your target.
    The maximum level of this skill is 105.

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  • [Blossoming Life]
    Blossoming Life +105
    Druid Primary OnlyLevel: 10
    Uses: 70 MPRange: 200
    Spell Type: Magical
    Instant
    Lets your target regenerate 172.5 HP every 3 seconds for 20 seconds.
    The maximum level of this skill is 105.

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  • [Focus of Mother Nature]
    Focus of Mother Nature
    Druid Primary OnlyLevel: 10
    Range: 50
    Spell Type: Magical
    InstantCooldown: 1m 30s
    Increases Physical Damage and Magical Damage by 30% for 15 seconds. While it is active, your spells won't consume Nature's Power.

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  • [Rebirth]
    Rebirth
    Druid Primary OnlyLevel: 12
    Uses: 150 MPRange: 150
    Spell Type: Magical
    Casting Time: 5 sec.
    Uses the power of nature to revive your target. Reduces death debt by 30%. If you possess Golden Amulet or Amulet of Light, debt will be reduced even further by consuming one of them. (Cannot be used in combat.)

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  • [Weakening Seed]
    Weakening Seed +105
    Druid Primary OnlyLevel: 14
    Uses: 50 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 20s
    Plants a seed into your target's body reducing its defenses by 18.8% for 20 seconds, and restores 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Rockslide]
    Rockslide +105
    Druid Primary OnlyLevel: 18
    Uses: 25 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 3s
    Hits your target with falling stones after 2 seconds causing 1615 + 0.3 x Wisdom of Earth Damage. Restores 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Life Guide]
    Life Guide
    Druid/ScoutLevel: 20
    Range: 50
    Passive
    Causes you to recover HP every 2 seconds when you use Recover.

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  • [Knowledge of the Earth]
    Knowledge of the Earth +55
    Druid Primary OnlyLevel: 22
    Range: 1
    Passive
    Makes you understand the flow of Mother Earth's energy, permanently increasing your magical Earth damage by 124.8% and your Earth resistance by 41.6.
    The maximum level of this skill is 55.

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  • [Advanced Rebirth]
    Advanced Rebirth
    Druid Primary OnlyLevel: 22
    Uses: 150 MP, Amulet of LightRange: 150
    Spell Type: Magical
    Casting Time: 5 sec.
    Through Nature's power and the consumption of an Amulet of Light you can revive your target with 45% less death debt. (Cannot be used in combat.)

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  • [Binding Silence]
    Binding Silence
    Druid Primary OnlyLevel: 24
    Uses: 100 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 30s
    Causes 100 Earth Damage and interrupts target's spell casting, rewarding you with 1 point of Nature's Power. (The interrupted spell will enter a cooldown. If the interrupted spell has no cooldown time, all spells will receive a cooldown of 3 seconds.)

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  • [Healing Arrows]
    Healing Arrows +105
    Druid/ScoutLevel: 25
    Equipment: Ranged Weapon
    Uses: 10%% MPRange: 150
    Spell Type: MagicalRadius: 100
    InstantCooldown: 8s
    Restores 318.4 HP every 2 seconds to all raid members in range. Lasts for 15 seconds. If you possess Nature's Power, it automatically will consume 1 point of Nature's Power to enhance abilities and restore 398 HP. (Requires ranged weapon.)
    The maximum level of this skill is 105.

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  • [Curing Seed]
    Curing Seed +55
    Druid Primary OnlyLevel: 26
    Uses: 148 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 30s
    Plants a healing seed into your target's body increasing the efficiency of heals received by 14.9% for 30 seconds.
    The maximum level of this skill is 55.

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  • [Vitalization]
    Vitalization +105
    Druid Primary OnlyLevel: 30
    Uses: 100 MPRange: 200
    Spell Type: Magical
    InstantCooldown: 2m
    Increase target's Physical Attack Speed and Casting Speed by 29.3% for 18 seconds.
    The maximum level of this skill is 105.

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  • [Sandstorm]
    Sandstorm +105
    Druid Primary OnlyLevel: 30
    Uses: 70 MPRange: 150
    Spell Type: MagicalRadius: 75
    Channel Time: 2 sec.Cooldown: 2s
    Summons a large amount of sand and stones causing 6080 + 0.4 x Wisdom of Earth Damage to multiple targets in range.
    The maximum level of this skill is 105.

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  • [Group Exorcism]
    Group Exorcism
    Druid/ScoutLevel: 30
    Uses: 70 MPRange: 150
    Spell Type: MagicalRadius: 50
    Casting Time: 1 sec.Cooldown: 10s
    Requires 1 point of Nature's Power. Removes harmful effects from multiple friendly targets within a range of 50.

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  • [Rock Protection]
    Rock Protection +55
    Druid Primary OnlyLevel: 32
    Uses: 60 MPRange: 50
    Spell Type: Magical
    InstantCooldown: 3m
    Makes your body as hard as rock reducing damage taken by 100% for 5 seconds.
    The maximum level of this skill is 55.

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  • [Supreme Rebirth]
    Supreme Rebirth
    Druid Primary OnlyLevel: 32
    Uses: 150 MP, Golden AmuletRange: 150
    Spell Type: Magical
    Casting Time: 5 sec.
    Through Nature's power and the consumption of a Golden Amulet you can revive your target with 75% less death debt. (Cannot be used in combat.)

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  • [Warm Spring]
    Warm Spring +105
    Druid/ScoutLevel: 35
    Range: 50
    Spell Type: Magical
    InstantCooldown: 60s
    Consumes 5 point of Nature's Power. Raid members within a range of 100 recover 502.5 + 5.0% MP every 2 seconds. Upon use, immediately recover 5.0% MP to you. This effect will cease if source is too far or dead.
    The maximum level of this skill is 105.

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  • [Mother Earth's Fountain]
    Mother Earth's Fountain +105
    Druid Primary OnlyLevel: 38
    Uses: 60 MPRange: 200
    Spell Type: MagicalRadius: 100
    InstantCooldown: 4s
    Restores 249.1 HP to your friendly targets within a range of 100 around the target of your spell. If you possess Nature's Power, it will consume 1 point of Nature's Power to enhance the power and restore 1015 HP.
    The maximum level of this skill is 105.

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  • [Mother Earth's Blessing]
    Mother Earth's Blessing +105
    Druid/ScoutLevel: 40
    Uses: 40 MPRange: 1
    Spell Type: Magical
    InstantCooldown: 2m
    Increases your Healing by 15.5% for 20 seconds.
    The maximum level of this skill is 105.

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  • [Mother Nature's Wrath]
    Mother Nature's Wrath +105
    Druid Primary OnlyLevel: 44
    Uses: 65 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 10s
    Deals 1446 + 0.3 x Wisdom of Earth Damage to the target. Also causes 2640.8 Earth Damage every second for 12 seconds. Also restores 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Brilliance of Nature]
    Brilliance of Nature
    Druid/ScoutLevel: 45
    Range: 1
    Passive
    Increases your maximum amount of Nature's Power up to 15. Also empowers Savage Blessing but weakens Concentration Prayer.

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  • [Spring Flower Eulogy]
    Spring Flower Eulogy
    Druid/ScoutLevel: 50
    Range: 1
    Passive
    When casting Camellia Flower, if the target's HP is lower than 50%, the effect will automatically be stacked 3 times. There is also a chance of restoring 1 Nature's Power to you. When Camellia Flower ends, it will restore additional HP and reduce cooldown of Warm Spring slightly.

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  • [Camellia Flower]
    Camellia Flower +105
    Druid/ScoutLevel: 60
    Uses: 30 focus
    Spell Type: MagicalRadius: 75
    Instant
    Causes your target to recover 320.4 HP. Can be stacked 3 times and lasts 9 seconds. When the effect wears off an additional 320 HP will be recovered and there is a chance that 1 point of Power of Nature will be returned to you. (The effect of Spring Flower Eulogy will increase based on the number of times it is stacked. It can recover a maximum of 765 HP for the target.)
    The maximum level of this skill is 105.

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  • [Spring Carol]
    Spring Carol
    Druid/ScoutLevel: 60
    Range: 1
    Passive
    Changes your Camellia Flower to affect multiple friendly targets around.

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  • [Spirit Guidance]
    Spirit Guidance +55
    Druid/ScoutLevel: 70
    Uses: 200 MPRange: 150
    Spell Type: Magical
    Casting Time: 1 sec.Cooldown: 30s
    Requires 1 point Power of Nature. When the Power of Nature enters the target's body, his camp will be friendly to you. Lasts for 16.2 seconds. (When your Reputation is negative, the target will still be hostile to you.)
    The maximum level of this skill is 55.

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  • [Mother Earth's Guidance]
    Mother Earth's Guidance
    Druid/ScoutLevel: 70
    Range: 50
    Spell Type: Magical
    Instant
    Converts 20% of your Ranged Damage into Magical Damage for 1800 seconds.

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