Skills List

Skills List

Druid / Warden

Druid General

  • [Antidote]
    Antidote
    Druid GeneralLevel: 4
    Uses: 150 MPRange: 200
    Spell Type: Magical
    InstantCooldown: 10s
    Cleanses your target from poison.

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  • [Savage Blessing]
    Savage Blessing +105
    Druid GeneralLevel: 8
    Uses: 35 MPRange: 180
    Spell Type: MagicalRadius: 80
    Instant
    Increases all raid members' Physical Attack Accuracy and Elemental Accuracy by 10.5% + 1490. Additionally, provides 10.5 % DoT Resistance. This effect will cease if source is too far or dead.
    The maximum level of this skill is 105.

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  • [Earth Pulse]
    Earth Pulse +105
    Druid GeneralLevel: 12
    Uses: 40 MPRange: 150
    Spell Type: MagicalRadius: 150
    InstantCooldown: 5s
    The power of Mother Earth strikes the targets in a straight line before you causing 408.8% CPS+ 0.3 x Wisdom of Earth damage. (This skill stat will increase and decrease based on equipment and target strength.)
    The maximum level of this skill is 105.

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  • [Mother Earth's Protection]
    Mother Earth's Protection
    Druid GeneralLevel: 15
    Uses: 100 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 1m 30s
    Uses the power of Mother Earth to build a protective shield around your target reducing its suffered magical and physical damage by 40% for 10 seconds.

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  • [Knowledge of Nature]
    Knowledge of Nature +105
    Druid GeneralLevel: 16
    Range: 1
    Passive
    Increases Wisdom by (current Wisdom + 2550) x 10.5% + 2550.
    The maximum level of this skill is 105.

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  • [Recover]
    Recover +105
    Druid GeneralLevel: 25
    Uses: 96 MPRange: 250
    Spell Type: MagicalRadius: 100
    Casting Time: 2 sec.
    Recovers 931.2 HP every second to raid members around. Also has a chance of restoring 1 point of Nature's Power to you.
    The maximum level of this skill is 105.

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  • [Concentration Prayer]
    Concentration Prayer
    Druid GeneralLevel: 28
    Uses: 3%% MPRange: 50
    Spell Type: MagicalRadius: 300
    InstantCooldown: 1s
    Sends a prayer to Mother Nature, beseeching her to increase all of your raid members' Wisdom, Physical Damage and Magical Damage. Benefits will scale with your Gear Score. This effect will cease if source is too far or dead.

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Warden General

  • [Charged Chop]
    Charged Chop +105
    Warden General
    Uses: 20 MPRange: 50
    Spell Type: Physical
    InstantCooldown: 1s
    Concentrates power in your weapon, then releases it to strike a mighty blow! Causes 876.0% main hand weapon DPS plus 0.3 times STR to your target. Grants extra aggro when Spirit of the Oak is summoned. It shares Cooldown with Power of the Wood Spirit.
    The maximum level of this skill is 105.

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  • [Power of the Wood Spirit]
    Power of the Wood Spirit +105
    Warden GeneralLevel: 8
    Uses: 15 MPRange: 50
    Spell Type: PhysicalRadius: 80
    InstantCooldown: 1s
    Uses the Power of the Wood Spirit to attack up to 6 targets, causing 919.8% + 0.8 x STR main hand weapon DPS Earth Damage. Grants extra aggro when Spirit of the Oak is summoned.
    The maximum level of this skill is 105.

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  • [Enhanced Accuracy]
    Enhanced Accuracy +55
    Warden GeneralLevel: 12
    Range: 50
    Passive
    Increases your physical attack accuracy by 5.4%.
    The maximum level of this skill is 55.

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  • [Elven Amulet]
    Elven Amulet
    Warden GeneralLevel: 16
    Uses: 150 MPRange: 50
    Spell Type: Magical
    InstantCooldown: 1m 10s
    You obtain the protection of the Elves. Received physical damage is reduced by 20% for 10 seconds.

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  • [Savage Power]
    Savage Power +55
    Warden GeneralLevel: 20
    Uses: 40 MPRange: 50
    Spell Type: Magical
    InstantCooldown: 60s
    Draws out the savage power inside of you, temporarily increasing your Physical Attack Power and Magical Attack Power by 18.3% for 30 seconds.
    The maximum level of this skill is 55.

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  • [Briar Shield]
    Briar Shield +105
    Warden GeneralLevel: 60
    Uses: 30 MPRange: 1
    Spell Type: MagicalRadius: 80
    Instant
    Thorns surround you and your raid members. Increasing your Physical Defense by 62.7%, Received Healing by 5%, Healing by 8%, decreasing received damage by 5%. However, raid members won't obtain Physical Defense and Healing boosts. When you or raid members attacked, it reflects 9.4% damage and restores 159.2 MP and some HP. (Only effective on the targets within a range of 50) (MP restoration effect can only be triggered once every 8 seconds.) This effect will cease if source is too far or dead.
    The maximum level of this skill is 105.

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Druid Primary Only

  • [Earth Arrow]
    Earth Arrow +105
    Druid Primary Only
    Uses: 12 MPRange: 150
    Spell Type: Magical
    Casting Time: 2 sec.
    The power of Mother Earth manifests in your hand causing 212.8% CPS + 0.5 x Wisdom of Earth Damage to your target. Grants 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Briar Entwinement]
    Briar Entwinement +105
    Druid Primary OnlyLevel: 2
    Uses: 15 MPRange: 150
    Spell Type: Magical
    Casting Time: 1 sec.
    Pours the power of Mother Earth into your target causing every second 3007.5 Earth Damage for 12 seconds.
    The maximum level of this skill is 105.

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  • [Purify]
    Purify
    Druid Primary OnlyLevel: 2
    Uses: 150 MPRange: 200
    Spell Type: Magical
    InstantCooldown: 10s
    Cleanses your target from curses.

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  • [Restore Life]
    Restore Life +105
    Druid Primary OnlyLevel: 6
    Uses: 96 MPRange: 250
    Spell Type: Magical
    Casting Time: 2 sec.
    Condenses the power of Mother Earth to restore 753.8 HP to your target.
    The maximum level of this skill is 105.

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  • [Blossoming Life]
    Blossoming Life +105
    Druid Primary OnlyLevel: 10
    Uses: 70 MPRange: 200
    Spell Type: Magical
    Instant
    Lets your target regenerate 172.5 HP every 3 seconds for 20 seconds.
    The maximum level of this skill is 105.

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  • [Focus of Mother Nature]
    Focus of Mother Nature
    Druid Primary OnlyLevel: 10
    Range: 50
    Spell Type: Magical
    InstantCooldown: 1m 30s
    Increases Physical Damage and Magical Damage by 30% for 15 seconds. While it is active, your spells won't consume Nature's Power.

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  • [Rebirth]
    Rebirth
    Druid Primary OnlyLevel: 12
    Uses: 150 MPRange: 150
    Spell Type: Magical
    Casting Time: 5 sec.
    Uses the power of nature to revive your target. Reduces death debt by 30%. If you possess Golden Amulet or Amulet of Light, debt will be reduced even further by consuming one of them. (Cannot be used in combat.)

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  • [Weakening Seed]
    Weakening Seed +105
    Druid Primary OnlyLevel: 14
    Uses: 50 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 20s
    Plants a seed into your target's body reducing its defenses by 18.8% for 20 seconds, and restores 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Enhanced Briar Shield]
    Enhanced Briar Shield
    Druid/WardenLevel: 15
    Range: 50
    Passive
    Enhances Briar Shield to be used on other party members. However, friendly targets won't receive any increase in Physical Defense but will get increased received heal and decreased taken damage. Also Physical Defense you gain from Briar Shield will be increased. Mana is restored when Briar Shield reflects damage. (The restoration effect can only be triggered once every 8 seconds.)

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  • [Rockslide]
    Rockslide +105
    Druid/WardenLevel: 20
    Uses: 25 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 3s
    Hits your target with falling stones after 2 seconds causing 1615 + 1 x Wisdom of Earth Damage. It also deals additional Earth Damage three times to the tune of 1615 + 1 x Wisdom. Restores 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Avalanche]
    Avalanche
    Druid/WardenLevel: 20
    Range: 1
    Passive
    Your Rockslide will apply Weakening Seed to your target.

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  • [Knowledge of the Earth]
    Knowledge of the Earth +55
    Druid Primary OnlyLevel: 22
    Range: 1
    Passive
    Makes you understand the flow of Mother Earth's energy, permanently increasing your magical Earth damage by 124.8% and your Earth resistance by 41.6.
    The maximum level of this skill is 55.

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  • [Advanced Rebirth]
    Advanced Rebirth
    Druid Primary OnlyLevel: 22
    Uses: 150 MP, Amulet of LightRange: 150
    Spell Type: Magical
    Casting Time: 5 sec.
    Through Nature's power and the consumption of an Amulet of Light you can revive your target with 45% less death debt. (Cannot be used in combat.)

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  • [Binding Silence]
    Binding Silence
    Druid Primary OnlyLevel: 24
    Uses: 100 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 30s
    Causes 100 Earth Damage and interrupts target's spell casting, rewarding you with 1 point of Nature's Power. (The interrupted spell will enter a cooldown. If the interrupted spell has no cooldown time, all spells will receive a cooldown of 3 seconds.)

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  • [Recovery Expert]
    Recovery Expert
    Druid/WardenLevel: 25
    Range: 50
    Passive
    Modifies Recover to apply only heal over time but to raid members around. Also now it has a chance of restoring 1 point of Nature's Power but requires Nature's Power to cast.

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  • [Curing Seed]
    Curing Seed +55
    Druid Primary OnlyLevel: 26
    Uses: 148 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 30s
    Plants a healing seed into your target's body increasing the efficiency of heals received by 14.9% for 30 seconds.
    The maximum level of this skill is 55.

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  • [Vitalization]
    Vitalization +105
    Druid Primary OnlyLevel: 30
    Uses: 100 MPRange: 200
    Spell Type: Magical
    InstantCooldown: 2m
    Increase target's Physical Attack Speed and Casting Speed by 29.3% for 18 seconds.
    The maximum level of this skill is 105.

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  • [Sandstorm]
    Sandstorm +105
    Druid Primary OnlyLevel: 30
    Uses: 70 MPRange: 150
    Spell Type: MagicalRadius: 75
    Channel Time: 2 sec.Cooldown: 2s
    Summons a large amount of sand and stones causing 6080 + 0.4 x Wisdom of Earth Damage to multiple targets in range.
    The maximum level of this skill is 105.

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  • [Healing Ripple]
    Healing Ripple +105
    Druid/WardenLevel: 30
    Uses: 30 MPRange: 250
    Spell Type: MagicalRadius: 60
    Casting Time: 2 sec.
    Restores 1462.5 HP to up to 10 friendly targets in a range of 60. Each time healing power is halved. If you possess Nature's Power, it will cosume 1 point of Nature's Power to enhance the power and restores 1950 HP to the friendly targets. Each time healing power is reduced. Using Earth Arrow will trigger this skill automatically.
    The maximum level of this skill is 105.

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  • [Rock Protection]
    Rock Protection +55
    Druid Primary OnlyLevel: 32
    Uses: 60 MPRange: 50
    Spell Type: Magical
    InstantCooldown: 3m
    Makes your body as hard as rock reducing damage taken by 100% for 5 seconds.
    The maximum level of this skill is 55.

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  • [Supreme Rebirth]
    Supreme Rebirth
    Druid Primary OnlyLevel: 32
    Uses: 150 MP, Golden AmuletRange: 150
    Spell Type: Magical
    Casting Time: 5 sec.
    Through Nature's power and the consumption of a Golden Amulet you can revive your target with 75% less death debt. (Cannot be used in combat.)

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  • [Spirit Guidance]
    Spirit Guidance +55
    Druid Primary OnlyLevel: 34
    Uses: 200 MPRange: 150
    Spell Type: Magical
    Casting Time: 1 sec.Cooldown: 30s
    Consumes 1 point of Nature's Power, channeling it into your target, making it friendly for 16.2 seconds. (Cannot be used on players. If your reputation has a negative value, the target will still regard you as an enemy.)
    The maximum level of this skill is 55.

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  • [Mysterious Grace]
    Mysterious Grace +105
    Druid/WardenLevel: 35
    Uses: 100 MPRange: 50
    Passive
    Increases your Magical Damage by (current Magical Damage + 172.5) x 19.9% + 172.5.
    The maximum level of this skill is 105.

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  • [Mother Earth's Fountain]
    Mother Earth's Fountain +105
    Druid Primary OnlyLevel: 38
    Uses: 60 MPRange: 200
    Spell Type: MagicalRadius: 100
    InstantCooldown: 4s
    Restores 249.1 HP to your friendly targets within a range of 100 around the target of your spell. If you possess Nature's Power, it will consume 1 point of Nature's Power to enhance the power and restore 1015 HP.
    The maximum level of this skill is 105.

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  • [Essence Extraction]
    Essence Extraction
    Druid/WardenLevel: 40
    Uses: 10%% MPRange: 1
    Spell Type: Magical
    InstantCooldown: 40s
    Converts 10% MP into 4 points of Nature's Power.

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  • [Mother Nature's Wrath]
    Mother Nature's Wrath +105
    Druid Primary OnlyLevel: 44
    Uses: 65 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 10s
    Deals 1446 + 0.3 x Wisdom of Earth Damage to the target. Also causes 2640.8 Earth Damage every second for 12 seconds. Also restores 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Grace of the Forest]
    Grace of the Forest
    Druid/WardenLevel: 45
    Uses: 5%% MPRange: 50
    Spell Type: Magical
    Instant
    Increases your Magical Damage and Wisdom by 20% If you have Nature's Power, it will additionally increase Magical Attack Power by 3% per stack.

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  • [Spirit of Life]
    Spirit of Life +105
    Druid/WardenLevel: 50
    Uses: 50 MP, 8%% MPRange: 50
    Spell Type: Magical
    InstantCooldown: 5m
    The spirit of life follows you around for 50 seconds. Raid members around the spirit are vitalized, gaining 5% all basic attributes. If the spirit is about to disappear, it may consume another Nature's Power point to sustain itself for another 10 seconds. The spirit will disappear if you have no Nature's Power left regardless of its remaining duration. Consumes 5 points of Nature's Power to summon.
    The maximum level of this skill is 105.

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  • [Briar Life]
    Briar Life +55
    Druid/WardenLevel: 60
    Range: 1
    Passive
    Briar Shield is now increasing your heal power. When Enhanced Briar Shield is triggered and MP are recovered, it causes an extra 1302 healing effect with a range of 50.
    The maximum level of this skill is 55.

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  • [Gift Pulse]
    Gift Pulse
    Druid/WardenLevel: 70
    Range: 1
    Spell Type: Magical
    InstantCooldown: 60s
    Consumes all Power of Nature and heals nearby party members. Every point of power of nature that is consumed heals 10.0% HP. The maximum amount of healing is 100%.

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