Skills List

Skills List

Druid / Knight

Druid General

  • [Recover]
    Recover +105
    Druid General
    Uses: 96 MPRange: 250
    Spell Type: Magical
    Casting Time: 2 sec.
    Restores 776 HP every 2 seconds to target for 25 seconds. If you possess Nature's Power, it will consume one to recover 460 HP.
    The maximum level of this skill is 105.

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  • [Antidote]
    Antidote
    Druid GeneralLevel: 4
    Uses: 150 MPRange: 200
    Spell Type: Magical
    InstantCooldown: 10s
    Cleanses your target from poison.

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  • [Savage Blessing]
    Savage Blessing +105
    Druid GeneralLevel: 8
    Uses: 35 MPRange: 180
    Spell Type: MagicalRadius: 80
    Instant
    Increases all raid members' Physical Attack Accuracy and Elemental Accuracy by 10.5% + 1490. Additionally, provides 10.5 % DoT Resistance. This effect will cease if source is too far or dead.
    The maximum level of this skill is 105.

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  • [Earth Pulse]
    Earth Pulse +105
    Druid GeneralLevel: 12
    Uses: 40 MPRange: 150
    Spell Type: MagicalRadius: 150
    InstantCooldown: 5s
    The power of Mother Earth strikes the targets in a straight line before you causing 408.8% CPS+ 0.3 x Wisdom of Earth damage. (This skill stat will increase and decrease based on equipment and target strength.)
    The maximum level of this skill is 105.

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  • [Mother Earth's Protection]
    Mother Earth's Protection
    Druid GeneralLevel: 15
    Uses: 100 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 1m 30s
    Uses the power of Mother Earth to build a protective shield around your target reducing its suffered magical and physical damage by 40% for 10 seconds.

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  • [Knowledge of Nature]
    Knowledge of Nature +105
    Druid GeneralLevel: 16
    Range: 1
    Passive
    Increases Wisdom by (current Wisdom + 2550) x 10.5% + 2550.
    The maximum level of this skill is 105.

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  • [Concentration Prayer]
    Concentration Prayer
    Druid GeneralLevel: 28
    Uses: 3%% MPRange: 50
    Spell Type: MagicalRadius: 300
    InstantCooldown: 1s
    Sends a prayer to Mother Nature, beseeching her to increase all of your raid members' Wisdom, Physical Damage and Magical Damage. Benefits will scale with your Gear Score. This effect will cease if source is too far or dead.

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Knight General

  • [Disarmament]
    Disarmament +105
    Knight GeneralLevel: 4
    Uses: 20 MPRange: 50
    Spell Type: Physical
    Instant
    Inflicts 542.7% main hand weapon DPS Light Damage to the target and reduces its armor value by 3% for 8 seconds. Can be stacked 4 times.
    The maximum level of this skill is 105.

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  • [Strike of Punishment]
    Strike of Punishment +105
    Knight GeneralLevel: 8
    Uses: 10 MP, 1%% MPRange: 50
    Spell Type: Physical
    InstantCooldown: 4s
    Untainted holy energy adheres to the weapon, giving the target a severe punishment. Inflicts 399.9% main hand weapon DPS damage. If target has any, it consumes all Holy Seal and reduces their attack power by 4% for each stack for 12 seconds.
    The maximum level of this skill is 105.

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  • [Shield of Discipline]
    Shield of Discipline +55
    Knight GeneralLevel: 15
    Equipment: Shield
    Uses: 99 MPRange: 1
    Spell Type: Magical
    InstantCooldown: 60s
    Enhances shield with the power of Light, absorbing 50% Physical Damage and Magical Damage for 30 seconds. Also deals 100 Light Damage to the attacking spell caster. While in effect, it recovers 580 HP to raid members within 100 range every 5 seconds. (Shield must be equipped.)
    The maximum level of this skill is 55.

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  • [Defense Technique]
    Defense Technique +105
    Knight GeneralLevel: 16
    Range: 50
    Passive
    Increases endurance rate by 453.
    The maximum level of this skill is 105.

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  • [Resilience]
    Resilience +105
    Knight GeneralLevel: 20
    Range: 1
    Passive
    Increases Stamina and Wisdom by (current Stamina/Wisdom + 172.7) x 15.7% + 172.7.
    The maximum level of this skill is 105.

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  • [Enhanced Armor]
    Enhanced Armor +55
    Knight GeneralLevel: 25
    Uses: 20 MPRange: 50
    Spell Type: Magical
    Instant
    Increases Physical Defense by 60% for 900 seconds. Also reduces received damage by 8.7% but increases aggro by 80%.
    The maximum level of this skill is 55.

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  • [Holy Strike]
    Holy Strike +105
    Knight GeneralLevel: 50
    Uses: 45 MPRange: 150
    Spell Type: Physical
    Casting Time: 2 sec.Cooldown: 4s
    Inflicts 1930 + 5 x Wisdom Light Damage to target and increases damage taken by them by 5% for 5 seconds. Also applies Light Strike Punishment to caster.
    The maximum level of this skill is 105.

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  • [Punishment]
    Punishment +105
    Knight GeneralLevel: 60
    Uses: 1%% MPRange: 150
    Spell Type: Physical
    InstantCooldown: 3s
    Only usable under effect of Light Strike Punishment. Inflicts 1595 + 5 x Wisdom Light Damage to target. Each successful hit will restore 768.8 HP to raid members within 200 radius of target.
    The maximum level of this skill is 105.

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Druid Primary Only

  • [Earth Arrow]
    Earth Arrow +105
    Druid Primary Only
    Uses: 12 MPRange: 150
    Spell Type: Magical
    Casting Time: 2 sec.
    The power of Mother Earth manifests in your hand causing 212.8% CPS + 0.5 x Wisdom of Earth Damage to your target. Grants 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Briar Entwinement]
    Briar Entwinement +105
    Druid Primary OnlyLevel: 2
    Uses: 15 MPRange: 150
    Spell Type: Magical
    Casting Time: 1 sec.
    Pours the power of Mother Earth into your target causing every second 3007.5 Earth Damage for 12 seconds.
    The maximum level of this skill is 105.

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  • [Purify]
    Purify
    Druid Primary OnlyLevel: 2
    Uses: 150 MPRange: 200
    Spell Type: Magical
    InstantCooldown: 10s
    Cleanses your target from curses.

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  • [Restore Life]
    Restore Life +105
    Druid Primary OnlyLevel: 6
    Uses: 96 MPRange: 250
    Spell Type: Magical
    Casting Time: 2 sec.
    Condenses the power of Mother Earth to restore 753.8 HP to your target.
    The maximum level of this skill is 105.

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  • [Blossoming Life]
    Blossoming Life +105
    Druid Primary OnlyLevel: 10
    Uses: 70 MPRange: 200
    Spell Type: Magical
    Instant
    Lets your target regenerate 172.5 HP every 3 seconds for 20 seconds.
    The maximum level of this skill is 105.

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  • [Rebirth]
    Rebirth
    Druid Primary OnlyLevel: 12
    Uses: 150 MPRange: 150
    Spell Type: Magical
    Casting Time: 5 sec.
    Uses the power of nature to revive your target. Reduces death debt by 30%. If you possess Golden Amulet or Amulet of Light, debt will be reduced even further by consuming one of them. (Cannot be used in combat.)

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  • [Weakening Seed]
    Weakening Seed +105
    Druid Primary OnlyLevel: 14
    Uses: 50 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 20s
    Plants a seed into your target's body reducing its defenses by 18.8% for 20 seconds, and restores 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Shield of Light]
    Shield of Light
    Druid/KnightLevel: 15
    Passive
    Shield of Discipline will now restore HP to raid members withing 100 range every 5 seconds.

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  • [Rockslide]
    Rockslide +105
    Druid Primary OnlyLevel: 18
    Uses: 25 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 3s
    Hits your target with falling stones after 2 seconds causing 1615 + 0.3 x Wisdom of Earth Damage. Restores 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Conscious Resilience]
    Conscious Resilience
    Druid/KnightLevel: 20
    Passive
    Resilience additionally increases Wisdom.

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  • [Knowledge of the Earth]
    Knowledge of the Earth +55
    Druid Primary OnlyLevel: 22
    Range: 1
    Passive
    Makes you understand the flow of Mother Earth's energy, permanently increasing your magical Earth damage by 124.8% and your Earth resistance by 41.6.
    The maximum level of this skill is 55.

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  • [Advanced Rebirth]
    Advanced Rebirth
    Druid Primary OnlyLevel: 22
    Uses: 150 MP, Amulet of LightRange: 150
    Spell Type: Magical
    Casting Time: 5 sec.
    Through Nature's power and the consumption of an Amulet of Light you can revive your target with 45% less death debt. (Cannot be used in combat.)

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  • [Binding Silence]
    Binding Silence
    Druid Primary OnlyLevel: 24
    Uses: 100 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 30s
    Causes 100 Earth Damage and interrupts target's spell casting, rewarding you with 1 point of Nature's Power. (The interrupted spell will enter a cooldown. If the interrupted spell has no cooldown time, all spells will receive a cooldown of 3 seconds.)

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  • [Holy Light Armor]
    Holy Light Armor
    Druid/KnightLevel: 25
    Passive
    Enhanced Armor additionally decreases damage dealt to you but increases aggro.

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  • [Curing Seed]
    Curing Seed +55
    Druid Primary OnlyLevel: 26
    Uses: 148 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 30s
    Plants a healing seed into your target's body increasing the efficiency of heals received by 14.9% for 30 seconds.
    The maximum level of this skill is 55.

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  • [Vitalization]
    Vitalization +105
    Druid Primary OnlyLevel: 30
    Uses: 100 MPRange: 200
    Spell Type: Magical
    InstantCooldown: 2m
    Increase target's Physical Attack Speed and Casting Speed by 29.3% for 18 seconds.
    The maximum level of this skill is 105.

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  • [Sandstorm]
    Sandstorm +105
    Druid Primary OnlyLevel: 30
    Uses: 70 MPRange: 150
    Spell Type: MagicalRadius: 75
    Channel Time: 2 sec.Cooldown: 2s
    Summons a large amount of sand and stones causing 6080 + 0.4 x Wisdom of Earth Damage to multiple targets in range.
    The maximum level of this skill is 105.

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  • [Mother Earth's Shield]
    Mother Earth's Shield +55
    Druid/KnightLevel: 30
    Passive
    Increases shield's defense by 37%.
    The maximum level of this skill is 55.

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  • [Rock Protection]
    Rock Protection +55
    Druid Primary OnlyLevel: 32
    Uses: 60 MPRange: 50
    Spell Type: Magical
    InstantCooldown: 3m
    Makes your body as hard as rock reducing damage taken by 100% for 5 seconds.
    The maximum level of this skill is 55.

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  • [Supreme Rebirth]
    Supreme Rebirth
    Druid Primary OnlyLevel: 32
    Uses: 150 MP, Golden AmuletRange: 150
    Spell Type: Magical
    Casting Time: 5 sec.
    Through Nature's power and the consumption of a Golden Amulet you can revive your target with 75% less death debt. (Cannot be used in combat.)

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  • [Spirit Guidance]
    Spirit Guidance +55
    Druid Primary OnlyLevel: 34
    Uses: 200 MPRange: 150
    Spell Type: Magical
    Casting Time: 1 sec.Cooldown: 30s
    Consumes 1 point of Nature's Power, channeling it into your target, making it friendly for 16.2 seconds. (Cannot be used on players. If your reputation has a negative value, the target will still regard you as an enemy.)
    The maximum level of this skill is 55.

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  • [Shield of Life]
    Shield of Life
    Druid/KnightLevel: 35
    Equipment: Shield
    Uses: 10%% MP
    Spell Type: MagicalRadius: 100
    InstantCooldown: 1m 30s
    Using your mighty shield, you grant raid members within 100 range a Shield of Life, reducing all damage taken by 40% for 10 seconds.

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  • [Mother Earth's Fountain]
    Mother Earth's Fountain +105
    Druid Primary OnlyLevel: 38
    Uses: 60 MPRange: 200
    Spell Type: MagicalRadius: 100
    InstantCooldown: 4s
    Restores 249.1 HP to your friendly targets within a range of 100 around the target of your spell. If you possess Nature's Power, it will consume 1 point of Nature's Power to enhance the power and restore 1015 HP.
    The maximum level of this skill is 105.

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  • [Mana Surge]
    Mana Surge +55
    Druid/KnightLevel: 40
    Spell Type: Magical
    InstantCooldown: 2m
    Mana cost for all skills is reduced by 50% for 30 seconds.
    The maximum level of this skill is 55.

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  • [Mother Nature's Wrath]
    Mother Nature's Wrath +105
    Druid Primary OnlyLevel: 44
    Uses: 65 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 10s
    Deals 1446 + 0.3 x Wisdom of Earth Damage to the target. Also causes 2640.8 Earth Damage every second for 12 seconds. Also restores 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Blessing of Light]
    Blessing of Light +105
    Druid/KnightLevel: 45
    Passive
    Increases Light Damage by 109% and Healing by 8.7%.
    The maximum level of this skill is 105.

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  • [Light Strike]
    Light Strike
    Druid/KnightLevel: 50
    Passive
    Increases cast time for Holy Strike and changes it to a ranged magical damage spell. Holy Strike increases damage dealt to target. Applies Light Strike Punishment effect to caster for 15 seconds.

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  • [Elemental Punishment]
    Elemental Punishment
    Druid/KnightLevel: 60
    Passive
    Punishment cooldown is reduced to 3 seconds and it is changed to a ranged magical damage spell that heals raid members within range, but requires target to be under effect of Light Strike Punishment.

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  • [Focus of Mother Nature]
    Focus of Mother Nature
    Druid/KnightLevel: 70
    Range: 50
    Spell Type: Magical
    InstantCooldown: 60s
    Increases Healing and Magical Damage by 30% for 15 seconds. While it is active, your spells won't consume Nature's Power.

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  • [Knowledge of Earth and Light]
    Knowledge of Earth and Light
    Druid/KnightLevel: 70
    Passive
    Using Holy Strike will provide an effect which allows you to cast while walking. Also reduces cooldown time of Focus of Mother Nature.

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