Skills List

Skills List

Druid / Bard

Druid General

  • [Recover]
    Recover +105
    Druid General
    Uses: 96 MPRange: 250
    Spell Type: Magical
    Casting Time: 2 sec.
    Restores 776 HP every 2 seconds to target for 25 seconds. If you possess Nature's Power, it will consume one to recover 460 HP.
    The maximum level of this skill is 105.

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  • [Antidote]
    Antidote
    Druid GeneralLevel: 4
    Uses: 150 MPRange: 200
    Spell Type: Magical
    InstantCooldown: 10s
    Cleanses your target from poison.

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  • [Savage Blessing]
    Savage Blessing +105
    Druid GeneralLevel: 8
    Uses: 35 MPRange: 180
    Spell Type: MagicalRadius: 80
    Instant
    Increases all raid members' Physical Attack Accuracy and Elemental Accuracy by 10.5% + 1490. Additionally, provides 10.5 % DoT Resistance. This effect will cease if source is too far or dead.
    The maximum level of this skill is 105.

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  • [Earth Pulse]
    Earth Pulse +105
    Druid GeneralLevel: 12
    Uses: 40 MPRange: 150
    Spell Type: MagicalRadius: 150
    InstantCooldown: 5s
    The power of Mother Earth strikes the targets in a straight line before you causing 408.8% CPS+ 0.3 x Wisdom of Earth damage. (This skill stat will increase and decrease based on equipment and target strength.)
    The maximum level of this skill is 105.

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  • [Mother Earth's Protection]
    Mother Earth's Protection
    Druid GeneralLevel: 15
    Uses: 100 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 1m 30s
    Uses the power of Mother Earth to build a protective shield around your target reducing its suffered magical and physical damage by 40% for 10 seconds.

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  • [Knowledge of Nature]
    Knowledge of Nature +105
    Druid GeneralLevel: 16
    Range: 1
    Passive
    Increases Wisdom by (current Wisdom + 2550) x 10.5% + 2550.
    The maximum level of this skill is 105.

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  • [Concentration Prayer]
    Concentration Prayer
    Druid GeneralLevel: 28
    Uses: 3%% MPRange: 50
    Spell Type: MagicalRadius: 300
    InstantCooldown: 1s
    Sends a prayer to Mother Nature, beseeching her to increase all of your raid members' Wisdom, Physical Damage and Magical Damage. Benefits will scale with your Gear Score. This effect will cease if source is too far or dead.

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Bard General

  • [Musical Attack]
    Musical Attack +105
    Bard General
    Equipment: Instrument
    Uses: 15 focusRange: 150
    Spell Type: Magical
    Casting Time: 2 sec.
    Sends an harmful note to enemy inflicting 2265 + 0.2 x Intelligence Magical Damage.
    The maximum level of this skill is 105.

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  • [Musical Ear]
    Musical Ear
    Bard General
    Passive
    Allows you to wear Instruments. You may gain an extra Musical Ear benefit from musical performances.

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  • [Healing Song]
    Healing Song +105
    Bard GeneralLevel: 3
    Uses: 5 focusRange: 250
    Spell Type: Magical
    Channel Time: 0.66 sec.Cooldown: 1s
    Heals your target by 455 HP several times.
    The maximum level of this skill is 105.

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  • [The Best Song]
    The Best Song +55
    Bard GeneralLevel: 5
    Equipment: Instrument
    Uses: 20 focusRange: 150
    Spell Type: Magical
    InstantCooldown: 16s
    Your music gags your target for 2.7 seconds.
    The maximum level of this skill is 55.

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  • [Oppression]
    Oppression +105
    Bard GeneralLevel: 12
    Equipment: Instrument
    Uses: 30 focusRange: 150
    Spell Type: Magical
    InstantCooldown: 60s
    Your music is weakening the target, decreasing their Physical Damage and Magical Damage by 23% for 20 seconds.
    The maximum level of this skill is 105.

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  • [Fast Fingers]
    Fast Fingers
    Bard GeneralLevel: 15
    Passive
    You may perform magic instruments quicker, like a virtuoso.

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  • [Music from the Heart]
    Music from the Heart
    Bard GeneralLevel: 21
    Passive
    The music you perform with magic instruments will be more powerful.

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  • [Bard's Inspiration]
    Bard's Inspiration +105
    Bard GeneralLevel: 28
    Passive
    Increases all basic attributes by 11.5%.
    The maximum level of this skill is 105.

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Druid Primary Only

  • [Earth Arrow]
    Earth Arrow +105
    Druid Primary Only
    Uses: 12 MPRange: 150
    Spell Type: Magical
    Casting Time: 2 sec.
    The power of Mother Earth manifests in your hand causing 212.8% CPS + 0.5 x Wisdom of Earth Damage to your target. Grants 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Briar Entwinement]
    Briar Entwinement +105
    Druid Primary OnlyLevel: 2
    Uses: 15 MPRange: 150
    Spell Type: Magical
    Casting Time: 1 sec.
    Pours the power of Mother Earth into your target causing every second 3007.5 Earth Damage for 12 seconds.
    The maximum level of this skill is 105.

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  • [Purify]
    Purify
    Druid Primary OnlyLevel: 2
    Uses: 150 MPRange: 200
    Spell Type: Magical
    InstantCooldown: 10s
    Cleanses your target from curses.

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  • [Restore Life]
    Restore Life +105
    Druid Primary OnlyLevel: 6
    Uses: 96 MPRange: 250
    Spell Type: Magical
    Casting Time: 2 sec.
    Condenses the power of Mother Earth to restore 753.8 HP to your target.
    The maximum level of this skill is 105.

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  • [Blossoming Life]
    Blossoming Life +105
    Druid Primary OnlyLevel: 10
    Uses: 70 MPRange: 200
    Spell Type: Magical
    Instant
    Lets your target regenerate 172.5 HP every 3 seconds for 20 seconds.
    The maximum level of this skill is 105.

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  • [Focus of Mother Nature]
    Focus of Mother Nature
    Druid Primary OnlyLevel: 10
    Range: 50
    Spell Type: Magical
    InstantCooldown: 1m 30s
    Increases Physical Damage and Magical Damage by 30% for 15 seconds. While it is active, your spells won't consume Nature's Power.

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  • [Rebirth]
    Rebirth
    Druid Primary OnlyLevel: 12
    Uses: 150 MPRange: 150
    Spell Type: Magical
    Casting Time: 5 sec.
    Uses the power of nature to revive your target. Reduces death debt by 30%. If you possess Golden Amulet or Amulet of Light, debt will be reduced even further by consuming one of them. (Cannot be used in combat.)

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  • [Weakening Seed]
    Weakening Seed +105
    Druid Primary OnlyLevel: 14
    Uses: 50 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 20s
    Plants a seed into your target's body reducing its defenses by 18.8% for 20 seconds, and restores 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Song of Healing]
    Song of Healing
    Druid/BardLevel: 15
    Passive
    Allies affected by your music will receive Song of Healing which allows you to heal them for an extra 80 + 0.1 x Wisdom with every healing you invoke.

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  • [Rockslide]
    Rockslide +105
    Druid Primary OnlyLevel: 18
    Uses: 25 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 3s
    Hits your target with falling stones after 2 seconds causing 1615 + 0.3 x Wisdom of Earth Damage. Restores 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Good Vibes]
    Good Vibes
    Druid/BardLevel: 20
    Uses: 5%% MP
    Spell Type: MagicalRadius: 80
    InstantCooldown: 20s
    Your positivity is infectious, cleansing your nearby raid members from Curse and Harmful Effects. After 10 seconds, they will be cleansed again.

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  • [Knowledge of the Earth]
    Knowledge of the Earth +55
    Druid Primary OnlyLevel: 22
    Range: 1
    Passive
    Makes you understand the flow of Mother Earth's energy, permanently increasing your magical Earth damage by 124.8% and your Earth resistance by 41.6.
    The maximum level of this skill is 55.

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  • [Advanced Rebirth]
    Advanced Rebirth
    Druid Primary OnlyLevel: 22
    Uses: 150 MP, Amulet of LightRange: 150
    Spell Type: Magical
    Casting Time: 5 sec.
    Through Nature's power and the consumption of an Amulet of Light you can revive your target with 45% less death debt. (Cannot be used in combat.)

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  • [Binding Silence]
    Binding Silence
    Druid Primary OnlyLevel: 24
    Uses: 100 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 30s
    Causes 100 Earth Damage and interrupts target's spell casting, rewarding you with 1 point of Nature's Power. (The interrupted spell will enter a cooldown. If the interrupted spell has no cooldown time, all spells will receive a cooldown of 3 seconds.)

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  • [Swampland]
    Swampland
    Druid/BardLevel: 25
    Uses: 30 focusRange: 150
    Spell Type: Magical
    Casting Time: 1 sec.Cooldown: 30s
    Creates a Swampland around yourself for 30 seconds. Enemies around you will be slowed by 35% and have their damage reduced by 10% for 3 seconds. Provides 1 point of Nature's Power when used.

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  • [Curing Seed]
    Curing Seed +55
    Druid Primary OnlyLevel: 26
    Uses: 148 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 30s
    Plants a healing seed into your target's body increasing the efficiency of heals received by 14.9% for 30 seconds.
    The maximum level of this skill is 55.

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  • [Vitalization]
    Vitalization +105
    Druid Primary OnlyLevel: 30
    Uses: 100 MPRange: 200
    Spell Type: Magical
    InstantCooldown: 2m
    Increase target's Physical Attack Speed and Casting Speed by 29.3% for 18 seconds.
    The maximum level of this skill is 105.

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  • [Sandstorm]
    Sandstorm +105
    Druid Primary OnlyLevel: 30
    Uses: 70 MPRange: 150
    Spell Type: MagicalRadius: 75
    Channel Time: 2 sec.Cooldown: 2s
    Summons a large amount of sand and stones causing 6080 + 0.4 x Wisdom of Earth Damage to multiple targets in range.
    The maximum level of this skill is 105.

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  • [Hospitality of the Swamps]
    Hospitality of the Swamps +55
    Druid/BardLevel: 30
    Passive
    Doubles the duration of Vitalization. Additionally increases your Earth Damage by 75% and Wisdom by 15%.
    The maximum level of this skill is 55.

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  • [Rock Protection]
    Rock Protection +55
    Druid Primary OnlyLevel: 32
    Uses: 60 MPRange: 50
    Spell Type: Magical
    InstantCooldown: 3m
    Makes your body as hard as rock reducing damage taken by 100% for 5 seconds.
    The maximum level of this skill is 55.

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  • [Supreme Rebirth]
    Supreme Rebirth
    Druid Primary OnlyLevel: 32
    Uses: 150 MP, Golden AmuletRange: 150
    Spell Type: Magical
    Casting Time: 5 sec.
    Through Nature's power and the consumption of a Golden Amulet you can revive your target with 75% less death debt. (Cannot be used in combat.)

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  • [Spirit Guidance]
    Spirit Guidance +55
    Druid Primary OnlyLevel: 34
    Uses: 200 MPRange: 150
    Spell Type: Magical
    Casting Time: 1 sec.Cooldown: 30s
    Consumes 1 point of Nature's Power, channeling it into your target, making it friendly for 16.2 seconds. (Cannot be used on players. If your reputation has a negative value, the target will still regard you as an enemy.)
    The maximum level of this skill is 55.

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  • [Crocodilian Bite]
    Crocodilian Bite +105
    Druid/BardLevel: 35
    Equipment: Instrument
    Range: 150
    Spell Type: Magical
    InstantCooldown: 1s
    Deals 12760 + 0.5 WIS damage to your target twice and leaves a bite mark, reducing their Received Healing by 90.6%. It will restore one Nature's Power.
    The maximum level of this skill is 105.

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  • [Mother Earth's Fountain]
    Mother Earth's Fountain +105
    Druid Primary OnlyLevel: 38
    Uses: 60 MPRange: 200
    Spell Type: MagicalRadius: 100
    InstantCooldown: 4s
    Restores 249.1 HP to your friendly targets within a range of 100 around the target of your spell. If you possess Nature's Power, it will consume 1 point of Nature's Power to enhance the power and restore 1015 HP.
    The maximum level of this skill is 105.

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  • [Neotropical Warmth]
    Neotropical Warmth +55
    Druid/BardLevel: 40
    Uses: 75 MP
    Spell Type: MagicalRadius: 80
    Instant
    You and your raid members' MP, Rage, Focus and Energy costs will be reduced by 20.3%. This effect will cease if source is too far or dead.
    The maximum level of this skill is 55.

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  • [Mother Nature's Wrath]
    Mother Nature's Wrath +105
    Druid Primary OnlyLevel: 44
    Uses: 65 MPRange: 150
    Spell Type: Magical
    InstantCooldown: 10s
    Deals 1446 + 0.3 x Wisdom of Earth Damage to the target. Also causes 2640.8 Earth Damage every second for 12 seconds. Also restores 1 point of Nature's Power.
    The maximum level of this skill is 105.

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  • [Growing Ferns]
    Growing Ferns +105
    Druid/BardLevel: 45
    Uses: 20 focus
    Spell Type: Magical
    InstantCooldown: 5s
    Activates a massive fern growth on your Swampland, inflicting 13910 + 1 x Wisdom Earth Damage, reducing their accuracy by 25% for 10 seconds and recovering 439.5 HP to all allies inside the Swampland.
    The maximum level of this skill is 105.

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  • [Crocodile Charmer]
    Crocodile Charmer
    Druid/BardLevel: 50
    Equipment: Instrument
    Uses: 20%% MP
    Spell Type: Magical
    Casting Time: 3 sec.
    Summons a crocodile to be your companion which dashes towards enemies who affected by your Crocodilian Bite. Successful hits by Crocodilian Bite will trigger Death Roll. (Use again to despawn.)

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  • [Sage of the Swamps]
    Sage of the Swamps
    Druid/BardLevel: 60
    Passive
    While on your Swampland, your music will not be interrupted by moving.

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  • [Solo]
    Solo +105
    Druid/BardLevel: 70
    Equipment: Instrument
    Spell Type: MagicalRadius: 150
    Casting Time: 2 sec.Cooldown: 60s
    The spotlight is on you. You play your instrument from your heart, extending all active music on your raid by 20 seconds. Additionally raid members are granted 3% increased attack and cast speed for every active music buff on them for 20 seconds. Requires 10 points Nature's power, but will not consume them.
    The maximum level of this skill is 105.

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Pet Skills

  • [Death Roll]
    Death Roll +105
    Druid/Bard Pet SkillLevel: 50
    Range: 60
    Spell Type: Magical
    InstantCooldown: 1s
    Bites target to inflict 3776 damage. Each bite will increase damage dealt by raid members within range by 1%, stacks up to 5 times.
    The maximum level of this skill is 105.

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