Knight General
Holy Strike +105
Knight/Scout
Uses: 765 MP, 1 piece(s) of all ammunition
Spell Type: Physical/Blunt
Instant
Inflicts 636.7% ranged weapon DPS + 200.0% main hand weapon DPS Light damage and adds one layer of Holy Seal effect. It can be stacked up to 4 times.
Each skill level adds to aggro.
ID: 490072
Punishment +105
Knight General
Uses: 340 MPRange: 50
Spell Type: Physical/Blunt
InstantCooldown: 8 sec.
If the target has the Holy Seal effect, According to the amount of the effect stacks, the Holy Seal will deal extra 302.6% to 1210.4% + current Stamina x 0.20 to 0.82 main hand weapon DPS Light damage.
Every Holy Seal stack adds 302.6% + current Stamina x 0.20 main hand weapon DPS Light damage.
It can be stacked up to 4 times.
ID: 490151
Disarmament +105
Knight GeneralLevel: 4
Uses: 340 MPRange: 50
Spell Type: Physical/Blunt
Instant
Inflicts 542.8% main hand weapon DPS Light damage to the target and reduces its armor value by 3% for 8 seconds. Can be stacked 4 times.
ID: 490159
Strike of Punishment +105
Knight GeneralLevel: 8
Uses: 170 MP, 1% MPRange: 50
Spell Type: Physical/Blunt
InstantCooldown: 4 sec.
Untainted holy energy adheres to the weapon, giving the target a severe punishment.
Inflicts 399.9% main hand weapon DPS damage. If target has any, it consumes all Holy Seal and reduces their attack power by 4% for each stack for 12 seconds.
ID: 490179
Enhanced Armor +55
Knight GeneralLevel: 12
Uses: 140 MP
Spell Type: Magical
Instant
Increases Physical Defense by 60% for 900 seconds.
The maximum level of this skill is 55.
ID: 490152
Defense Technique +105
Knight GeneralLevel: 16
Increases parry rate by 453.
ID: 490174
Resilience +105
Knight GeneralLevel: 20
Increases Stamina by (current Stamina + 172.7) x 15.7% + 172.7.
ID: 490170
Shield of Discipline +55
Knight GeneralLevel: 30
Equipment: Shield
Uses: 693 MP
Spell Type: Magical
InstantCooldown: 60 sec.
Enhances shield with the power of Light, absorbing 50% Physical Damage and Magical Damage for 30 seconds.
Also deals 100 Light damage to the spell attacker.
(Shield must be equipped.)
The maximum level of this skill is 55.
ID: 490192
Scout General
Bow Training
Scout General
Can equip bows and crossbows
ID: 490448
Shot +105
Scout General
Equipment: Ranged Weapon
Uses: 1 piece(s) of all ammunition
Spell Type: Physical/Pierce
InstantCooldown: 4 sec.
Fires one shot at the target causing 354.9% ranged weapon DPS.
ID: 490423
Vampire Arrows +105
Scout GeneralLevel: 4
Equipment: Ranged Weapon
Uses: 10 focus, 1 piece(s) of all ammunition
Spell Type: Physical/Pierce
InstantCooldown: 4 sec.
Inflicts 401.5% ranged weapon DPS and additionally consumes the target's 642 HP every 2 seconds for 10 seconds.
ID: 491292
Joint Blow +105
Scout GeneralLevel: 8
Equipment: Ranged Weapon
Uses: 15 focus, 1 piece(s) of all ammunition
Spell Type: Physical/Blunt
InstantCooldown: 4 sec.
Causes 756.8% ranged weapon DPS Physical Damage and Slows the target by 40% for 10.6 seconds.
(For players this effect lasts for 5.3 seconds.)
ID: 490420
Blood Arrow +105
Knight/ScoutLevel: 12
Spell Type: Physical
Instant
Activates Blood Arrow, Ranged Damage will be increased by 104.5%. Every offensive ranged weapon skill will cost you 2% HP and 1% MP.
(Right click to buff icon or use skill again to deactivate.)
Also increases Light damage by 5% and Received Healing by 15%.
Blood Arrow will enter 10 seconds of cooldown state when effect is deactivated.
ID: 499924
Throat Attack +105
Scout GeneralLevel: 16
Uses: 15 focusRange: 100
Spell Type: Physical/Pierce
InstantCooldown: 12 sec.
Causes 360.8 damage and interrupts the target's spell casting.
ID: 490428
Wrist Attack
Knight/ScoutLevel: 35
Uses: 10 focusRange: 50
Spell Type: Physical
InstantCooldown: 15 sec.
Damage dealt by the target is decreased by 30% for 5 seconds.
ID: 490067
Swiftness +105
Scout GeneralLevel: 24
Permanently increases Dexterity by (current Dexterity + 114.9) x 10.4% + 114.9.
ID: 491159
Shooting Mastery +55
Scout GeneralLevel: 28
Increases Ranged Damage by 41.3%.
The maximum level of this skill is 55.
ID: 490505
Knight Primary Only
Holy Shield
Knight Primary Only
Spell Type: MagicalRadius: 100
InstantCooldown: 5 Minute(s)
For 5 seconds, every party member within range receives a shield which can block all physical damage.
ID: 490495
Holy Power Explosion +105
Knight Primary OnlyLevel: 2
Uses: 170 MP
Spell Type: Magical
Instant
Gives a buff restoring MP by 5% every 5 seconds, and increases the aggro of all attacks by 135%. It also restores 1100 MP for 900 seconds while receiving healing.
ID: 490172
Holy Seal +105
Knight Primary OnlyLevel: 2
Uses: 510 MPRange: 50
Spell Type: Physical/Blunt
InstantCooldown: 10 sec.
Deals 542.8% main hand weapon DPS Light damage and immediately adds 4 layers of Holy Seal effect for 10 seconds.
ID: 490149
Whirlwind Shield +105
Knight Primary OnlyLevel: 6
Equipment: Shield
Uses: 340 MP
Spell Type: Physical/BluntRadius: 100
InstantCooldown: 5 sec.
Deals 334% + 1 x the shield's defense value main hand weapon Physical Light Damage per second on multiple targets. Each skill level adds to aggro.
(Must have a shield equipped)
ID: 490175
Shackles of Light
Knight Primary OnlyLevel: 10
Uses: 73 MP
Spell Type: MagicalRadius: 50
InstantCooldown: 30 sec.
Emanate shackles of light, Rooting all enemies for 6 seconds.
ID: 490189
Resolution +105
Knight Primary OnlyLevel: 14
Uses: 2040 MP
Spell Type: Magical
InstantCooldown: 3 Minute(s)
Increases Maximum HP by (current Maximum HP + 3657.5) x 10.4% + 3657.5 for 60 seconds,
and restores 3657.5 + (current Maximum HP) x (10.4%).
ID: 490168
Arrow of Vengeance
Knight/ScoutLevel: 15
Equipment: Ranged Weapon
Uses: 20 focusRange: 150
Spell Type: Magical
InstantCooldown: 10 sec.
Fires an arrow full of aggro that taunts your target and pulls it towards your direction. You become the one with the most aggro and increases your total aggro by 5%.
ID: 491616
Devotion +105
Knight Primary OnlyLevel: 15
Increases Maximum MP and Maximum HP by 1605 + 10.4%, Received Healing by 16.4% and Light damage by 39.3%.
ID: 490191
Charge +105
Knight Primary OnlyLevel: 18
Uses: noneRange: 120
Spell Type: Physical/Blunt
InstantCooldown: 12 sec.
Charging towards the target causes 550 Physical Damage, stuns the target for 10.4 seconds and adds 2 layers Holy Seal effects.
(For players the stun effect time lasts 5.2 seconds.)
ID: 490150
Enhanced Holy Strike
Knight/ScoutLevel: 20
Changes Holy Strike to be ranged.
ID: 491610
Threaten +55
Knight Primary OnlyLevel: 20
Uses: 210 MP
Spell Type: Physical/Blunt
Instant
Your knightly charisma inflicts the eminent dread to your enemy.
When activated, your spells will reduce targets attack power by 8.0% for 10 seconds. This can be stacked up to 4 times. Threaten lasts 900 seconds.
The maximum level of this skill is 55.
ID: 490153
Shield Mastery +55
Knight Primary OnlyLevel: 22
Increases shield's Physical Defense by 68.8%.
The maximum level of this skill is 55.
ID: 490171
Holy Chains +105
Knight/ScoutLevel: 60
Uses: 340 MPRange: 150
Spell Type: Magical
Instant
Uses holy powers to root your target for 52 seconds.
(If it is used on targets that are not Undead or Demons, then the effect time is reduced by half.)
ID: 499925
Shield of Valor +55
Knight Primary OnlyLevel: 26
Equipment: Shield
Uses: 210 MP
Spell Type: Magical
InstantCooldown: 60 sec.
Enhances shield with the power of Light, increasing Parry Rate by 54.5%. Each successful parry will reduce the cooldown time of the Holy Seal skill by 1 seconds for 15 seconds.
(Must have a shield equipped)
The maximum level of this skill is 55.
ID: 490468
Truth Shield Bash +105
Knight Primary OnlyLevel: 28
Equipment: Shield
Uses: 170 MPRange: 90
Spell Type: Physical/Blunt
InstantCooldown: 60 sec.
Deals 880% main hand DPS + 2 x Shield Defense Value Physical Damage.
If the caster is under the "Holy Power Explosion" effect, generated aggro will also be increased.
If the target has the Holy Seal, all will be consumed to generate a shield, absorbing an amount of damage equal to 8% to 33% Maximum HP.
Each shield generated by the Holy Seal can absorb an amount of damage equal to 8% Maximum HP.
The shield can be stacked up to 4 times.
ID: 490186
Heavenly Arrows +105
Knight/ScoutLevel: 30
Equipment: Ranged Weapon
Uses: 30 focusRange: 120
Spell Type: MagicalRadius: 80
Channel Time: 2.00 sec.Cooldown: 5 sec.
As you pray for the power of the holy light, an arrow of light shoots down from the sky to inflict 249.5% ranged weapon DPS damage to enemies within designated area.
(Each level adds to aggro.)
ID: 491354
Shock +105
Knight Primary OnlyLevel: 30
Uses: 425 MPRange: 150
Spell Type: Physical/Blunt
InstantCooldown: 15 sec.
Deals 575% main hand weapon Physical Light Damage per second and stuns the target for 1 seconds.
If the target has the Holy Seal effect, it will deal additional 115 to 460 Physical Light Damage and increase the stun effect time by 2 to 5 seconds.
Each Holy Seal increases Light damage by 115 and the stun effect time by 1 seconds.
It can be stacked up to 4 times.
ID: 490154
Holy Strength +55
Knight Primary OnlyLevel: 34
Uses: 350 MP
Spell Type: Magical
InstantCooldown: 2 Minute(s)
Increases Physical Damage by 21.9%, Light damage by 21.9% for 25 seconds.
The maximum level of this skill is 55.
ID: 491321
Weaken Weapon Strength
Knight/ScoutLevel: 35
Reduces cooldown and costs of Wrist Attack.
ID: 490066
Sacred Resistance +105
Knight/ScoutLevel: 40
Equipment: Ranged Weapon
Uses: 20 focus, 1 piece(s) of all ammunition
Spell Type: Physical/Pierce
InstantCooldown: 4 sec.
Causes 438% ranged weapon DPS to your target and recovers 5% HP.
ID: 492939
Hall of Dead Heroes
Knight Primary OnlyLevel: 42
Spell Type: MagicalRadius: 100
InstantCooldown: 3 Minute(s)
After use, all party members within range will receive the Hall of Dead Heroes effect. Received Physical Damage decreases by 10%, Received Magical Damage decreases by 10%, and Movement Speed increases by 30% for 15 seconds.
ID: 495724
Sacred Protection +105
Knight/ScoutLevel: 45
Uses: 1020 MP
Spell Type: MagicalRadius: 80
InstantCooldown: 2 Minute(s)
Focuses holy energy onto your shield and creates a blast, for you and your raid members within radius 80, decreases received damage by 35.0% for 20 seconds.
ID: 493046
Disregard Danger
Knight/ScoutLevel: 50
Uses: 20 focus
Spell Type: Physical
InstantCooldown: 1 Minute(s) 30 sec.
Renders you immune to Helpless, Stun, Root and Slow briefly, and removes these effects immediately.
(This skill can be used even if you are in a state that doesn't allow you to cast spells.)
ID: 493273
Evil Shackles
Knight/ScoutLevel: 60
Holy Chains is not limited to any target type, but when target is not an Undead or Demon target, effect time is reduced by half.
ID: 499926
Blood Punishment
Knight/ScoutLevel: 70
When Blood Arrow is activated it increases your Received Healing by 15% and Light damage by 5% additionally.
ID: 499923
11.1.1.5005.en (26-07-2024)