Knight General

Holy Strike +105
Knight General
Uses: 765 MPRange: 50
Spell Type: Physical/Blunt
Instant
Inflicts 642.5% main hand weapon DPS Light damage and adds one layer of Holy Seal effect. It can be stacked up to 4 times. Each skill level adds to aggro.
ID: 490148
Punishment +105
Knight/RogueLevel: 50
Uses: 340 MPRange: 50
Spell Type: Physical/Blunt
InstantCooldown: 8 sec.
If the target has the Holy Seal effect, According to the amount of the effect stacks, the Holy Seal will deal extra 302.6% to 1210.4% + current Stamina x 0.20 to 0.82 main hand weapon DPS Physical Damage. Every Holy Seal stack adds 302.6% + current Stamina x 0.20 main hand weapon DPS Light damage. It can be stacked up to 4 times.
ID: 499909
Disarmament +105
Knight GeneralLevel: 4
Uses: 340 MPRange: 50
Spell Type: Physical/Blunt
Instant
Inflicts 542.8% main hand weapon DPS Light damage to the target and reduces its armor value by 3% for 8 seconds. Can be stacked 4 times.
ID: 490159
Strike of Punishment +105
Knight GeneralLevel: 8
Uses: 170 MP, 1% MPRange: 50
Spell Type: Physical/Blunt
InstantCooldown: 4 sec.
Untainted holy energy adheres to the weapon, giving the target a severe punishment. Inflicts 399.9% main hand weapon DPS damage. If target has any, it consumes all Holy Seal and reduces their attack power by 4% for each stack for 12 seconds.
ID: 490179
Enhanced Armor +55
Knight GeneralLevel: 12
Uses: 140 MP
Spell Type: Magical
Instant
Increases Physical Defense by 60% for 900 seconds. The maximum level of this skill is 55.
ID: 490152
Defense Technique +105
Knight GeneralLevel: 16
Increases parry rate by 453.
ID: 490174
Resilience +105
Knight GeneralLevel: 20
Increases Stamina by (current Stamina + 114.9) x 10.4% + 114.9.
ID: 490170
Shield of Discipline +55
Knight GeneralLevel: 30
Equipment: Shield
Uses: 693 MP
Spell Type: Magical
InstantCooldown: 60 sec.
Enhances shield with the power of Light, absorbing 50% Physical Damage and Magical Damage for 30 seconds. Also deals 100 Light damage to the spell attacker. (Shield must be equipped.) The maximum level of this skill is 55.
ID: 490192

Rogue General

Shadowstab +105
Rogue General
Uses: 20 energyRange: 50
Spell Type: Physical/Pierce
Instant
Causes 584.5% main hand weapon DPS + 0.2 x Dexterity physical damage with an additional Bleed effect. For 10 seconds Bleed causes 241.3 damage every 2 seconds. (Extra effect is produced only if the main hand is wielding a dagger.)
ID: 490306
Throw +105
Rogue GeneralLevel: 4
Uses: 1 projectile(s)Range: 150
Spell Type: Physical/Pierce
InstantCooldown: 4 sec.
Throws a hidden weapon at the target causing Physical Damage amounting to 338.8% main hand weapon DPS plus 3 x Projectile Damage. (This skill stat will increase and decrease based on equipment and target strength.)
ID: 490309
Blind Stab +105
Knight/RogueLevel: 8
Uses: 20 energyRange: 50
Spell Type: Physical/Pierce
InstantCooldown: 10 sec.
Causes Physical Damage amounting to 365% main hand weapon DPS plus 0.2 x Dexterity with an additional Extended Blindness effect for 20 seconds. During effect time, all damage taken will be reduced by 10%. (Must be in front of the target to use skill.) (This skill stat will increase and decrease based on equipment and target strength.)
ID: 491619
Projectile Training
Rogue GeneralLevel: 12
Can equip projectiles.
ID: 490310
Nimble Hands +105
Rogue GeneralLevel: 15
Increases attack speed by 12.5%.
ID: 490332
Off Hand Training
Rogue GeneralLevel: 16
1-H weapons can be held in off hand but their damage will be reduced by 30%. (Class-related limitations still apply.)
ID: 490146
Assassin's Mindset +55
Rogue GeneralLevel: 20
Permanently increases Dodge Rate and Magic Resist Rate by 8.6%.
ID: 490326
Shadow Step
Knight/RogueLevel: 28
Uses: 20 energyRange: 100
Spell Type: Physical
InstantCooldown: 20 sec.
Instantly move behind the target. Increases the Light damage on the target by 20% and reduces all the damage on you by 10% for 20 seconds.
ID: 490029
Katana Training
Rogue GeneralLevel: 65
Allows you to equip Katana and increases its Physical Damage by 15%.
ID: 1491729

Knight Primary Only

Holy Shield
Knight Primary Only
Spell Type: MagicalRadius: 100
InstantCooldown: 5 Minute(s)
For 5 seconds, every party member within range receives a shield which can block all physical damage.
ID: 490495
Holy Power Explosion +105
Knight Primary OnlyLevel: 2
Uses: 170 MP
Spell Type: Magical
Instant
Gives a buff restoring MP by 5% every 5 seconds, and increases the aggro of all attacks by 90%. It also restores 1100 MP for 900 seconds while receiving healing.
ID: 490172
Holy Seal +105
Knight Primary OnlyLevel: 2
Uses: 510 MPRange: 50
Spell Type: Physical/Blunt
InstantCooldown: 10 sec.
Deals 542.8% main hand weapon Physical Light Damage per second, and immediately adds 4 layers of Holy Seal effect. Holy Seal: Causes 0 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
ID: 490149
Whirlwind Shield +105
Knight Primary OnlyLevel: 6
Equipment: Shield
Uses: 340 MP
Spell Type: Physical/BluntRadius: 75
InstantCooldown: 6 sec.
Deals 334% + 0.1 x the shield's defense value main hand weapon Physical Light Damage per second on multiple targets. Each skill level adds to aggro. (Must have a shield equipped) (This skill stat will increase and decrease based on equipment and target strength)
ID: 490175
Shackles of Light
Knight Primary OnlyLevel: 10
Uses: 73 MP
Spell Type: MagicalRadius: 50
InstantCooldown: 30 sec.
Emanate shackles of light, Rooting all enemies for 6 seconds.
ID: 490189
Resolution +105
Knight Primary OnlyLevel: 14
Uses: 2040 MP
Spell Type: Magical
InstantCooldown: 3 Minute(s)
Increases Maximum HP by (current Maximum HP + 3657.5) x 10.4% + 3657.5 for 60 seconds, and restores 3657.5 + (current Maximum HP) x (10.4%).
ID: 490168
Devotion +105
Knight Primary OnlyLevel: 15
Increases Maximum MP by (current Maximum MP + 1605) x 10.4% + 1605, the healing you receive by 16.4% and Light damage dealt by you, by 26.2%.
ID: 490191
God's Sword
Knight/RogueLevel: 15
Equipment: Offhand Weapon
Spell Type: Physical
Instant
When active, your offensive physical abilities will inflict 120% offhand weapon DPS damage with high aggro generation. God's Sword lasts for 900 seconds.
ID: 491621
Charge +105
Knight Primary OnlyLevel: 18
Uses: noneRange: 120
Spell Type: Physical/Blunt
InstantCooldown: 12 sec.
Charging towards the target causes 550 Physical Damage, stuns the target for 10.4 seconds and adds 2 layers Holy Seal effects. (For players the stun effect time lasts 5.2 seconds.) Holy Seal: Causes 0 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
ID: 490150
Threaten +55
Knight Primary OnlyLevel: 20
Uses: 210 MP
Spell Type: Physical/Blunt
Instant
Your knightly charisma inflicts the eminent dread to your enemy. When activated, your spells will reduce targets attack power by 8.0% for 10 seconds. This can be stacked up to 4 times. Threaten lasts 900 seconds. The maximum level of this skill is 55.
ID: 490153
Shield Mastery +55
Knight Primary OnlyLevel: 22
Increases shield's Physical Defense by 68.8%. The maximum level of this skill is 55.
ID: 490171
Blind Stab Mastery
Knight/RogueLevel: 25
Extends the Extended Blindness effect of your Blind Stab to 20 seconds and grants reduced taken damage during effect duration.
ID: 491618
Shield of Valor +55
Knight Primary OnlyLevel: 26
Equipment: Shield
Uses: 210 MP
Spell Type: Magical
InstantCooldown: 60 sec.
Enhances shield with the power of Light, increasing Parry Rate by 54.5%. Each successful parry will reduce the cooldown time of the Holy Seal skill by 1 seconds for 15 seconds. (Must have a shield equipped) The maximum level of this skill is 55.
ID: 490468
Truth Shield Bash +105
Knight Primary OnlyLevel: 28
Equipment: Shield
Uses: 170 MPRange: 90
Spell Type: Physical/Blunt
InstantCooldown: 60 sec.
Deals 880% + 0.63 x the shield's defense value Physical Light Damage per second, based on the main hand weapon's DPS. If the caster is under the "Holy Power Explosion" effect, the inflicted aggro will also be increased. If the target has the "Holy Seal" effect, all the Holy Seal effects will be consumed to generate a shield, absorbing an amount of damage equal to 8% to 33% Maximum HP. Each shield generated by the Holy Seal can absorb an amount of damage equal to 8% maximal HP. The shield can be stacked up to 4 times. (Must have shield equipped.) (This skill stat will increase and decrease based on equipment and target strength.)
ID: 490186
Crazy Blades
Knight/RogueLevel: 30
Equipment: Offhand Weapon
Uses: 20 MP
Spell Type: Physical
Instant
While its active, decreases received damage by 20% and provides Physical Defense equal to 4 x offhand damage. Also allows you to use spells that requires a Shield without a Shield.
ID: 491355
Shock +105
Knight Primary OnlyLevel: 30
Uses: 425 MPRange: 150
Spell Type: Physical/Blunt
InstantCooldown: 15 sec.
Deals 575% main hand weapon Physical Light Damage per second and stuns the target for 1 seconds. If the target has the Holy Seal effect, it will deal additional 115 to 460 Physical Light Damage and increase the stun effect time by 2 to 5 seconds. Each Holy Seal increases Light damage by 115 and the stun effect time by 1 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
ID: 490154
Holy Strength +55
Knight Primary OnlyLevel: 34
Uses: 350 MP
Spell Type: Magical
InstantCooldown: 2 Minute(s)
Increases Strength by 21.9% and Light damage dealt by you, by 21.9% for 25 seconds. The maximum level of this skill is 55.
ID: 491321
Dance of Two Blades +105
Knight/RogueLevel: 35
Uses: 35 energy
Spell Type: Physical/SlashRadius: 50
InstantCooldown: 5 sec.
The whirling weapons inflict two times 376% main hand weapon Physical Damage per second to multiple targets inside a range of 50. Each skill level adds to aggro.
ID: 490020
Leopard Instinct
Knight/RogueLevel: 40
Uses: 30 energy
Spell Type: Magical
InstantCooldown: 1 Minute(s) 30 sec.
Your reaction time will become like that of a leopard for 20 seconds, increasing your dodge rate by 50%. There is also a chance of absorbing Physical Damage and Magical Damage. (This effect will cease after absorbing Physical Damage and Magical Damage 3 times.)
ID: 495402
Hall of Dead Heroes
Knight Primary OnlyLevel: 42
Spell Type: MagicalRadius: 100
InstantCooldown: 3 Minute(s)
After use, all party members within range will receive the Hall of Dead Heroes effect. Received Physical Damage decreases by 10%, Received Magical Damage decreases by 10%, and Movement Speed increases by 30% for 15 seconds.
ID: 495724
Panther's Blessing
Knight/RogueLevel: 45
Spell Type: Magical
Instant
You will refresh 5% HP and 5% MP when you dodge an attack within 900 seconds.
ID: 493047
God's Vengeance
Knight/RogueLevel: 50
When your Punishment hits the target who has 4 stacks of Holy Seal it will reset cooldown of Shadow Step.
ID: 499934
Approach
Knight/RogueLevel: 60
Makes Shadow Step increase the Light damage on the target by 20% and reduce the damage received by 10% for 20 seconds.
ID: 490028
Flurry +105
Knight/RogueLevel: 70
Uses: noneRange: 50
Spell Type: Physical/Blunt
Channel Time: 2.00 sec.Cooldown: 5 sec.
Attacks your target 4 times in rapid succession, dealing 448.0% main hand weapon damage + 0.93 x STA per hit. Damage will be increased to 700.0% main hand weapon DPS + 1.39 x STA per hit by consuming 1 stack of Holy Seal. Base damage will generate high aggro, and boosted damage will generate even higher aggro than usual.
ID: 490022
Revenge Instinct
Knight/RogueLevel: 70
Flurry won't cost HP anymore.
ID: 490021
11.0.0.9000.en (23-12-2023)